So I'm creating a character concept which has a martial character with a familiar. Specifically I am am Unchained Rogue Gillman with the Eldritch Raider archetype but I also want the Share Training ability from Eldritch Guardian. Originally I was going to just waste feats for Iron Will > Familiar Bond > Improved Familiar Bond. However, I got to thinking! For just Skill Focus (Knowledge __) + Eldritch Heritage (Arcane) I get my character level -2 towards a familiar as if I were a Sorcerer, but Eldritch Guardian's levels count as Wizard levels for the purpose of having a familiar. My rules question is this:
tl;dr: Do 2 Eldritch Guardian levels overcome Eldritch Heritage -2 levels? (I'm working towards a Combat Teamwork Feat Rogue + Familiar that has Blades Above and Below... Probably a flying octopus.) EDIT: "Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object." as a point of reference.
Hello. I find myself in need of advice and clarification. Now, for simplicity, when I look at an item's crafting requirements I stick to that list and have it be nothing more that the description written in the book. I have recently started reading about rods and came up with an idea I need some direction for:
My questions are:
regards,
Hello, this is AAA!
Feats: Power attack, skill focus (stealth), Improved Crit (Falchion), Necromantic Affinity, Unsanctioned Knowledge, Cornugon Smash. I wield a +1 Cruel Conductive Spell Storing Falchion. It has Vampiric Touch stored. I wear a Mithral Full Plate of Improved Shadow. I have a belt for Strength (which puts it at 22) and a headband for Intelligence (20). I am trying to focus on making great use of my Death Attack by clever application of other spells and effects. I improve it by Stealthing or use Invisibility to sneak to my target. I Power Attack to Demoralize. I use Aura of Despair. I sometimes use Touch of Corruption to apply the sickened condition. Sometimes my spell stored is Bestow Curse. I come to the Advice forum for tips and tricks to make my character more useful. I am looking for future feat choices. I'm looking for magic items that I shouldn't pass up for my inventory. Spell choices. I've played one session with this character. He has been extremely fun. In this urban setting, I am spreading a few small not uncommon ailments to reduce the Con of the populace, so that when some Lawful Good-doer finally finds me, I may have a small advantage against her. They probably saved against my Flu or Cholera, but their minions may not have or I could be very lucky. My entire goal is not to destroy everything I cross, because then there would be no more point. I want to prolong their suffering and secure the suffering of their children and their children's children. It is very fun and I really look forward to your input.
While I would not want to allow my Cthulhu to be killable, per se, I would want it to be defeat able. There was one story by Lovecraft in which Cthulhu (IIRC) is chasing a man upon a boat. The man runs for his life but in a last ditch effort, turns his ship (something large) around, and straight up rams the elder terror. It falls into masses of goop and actually begins to reform, but the man escapes before any more terror can find him. My short, comical explanation aside, Cthulhu is nigh indestructible. However, I see enough damage could be done to turn it back. Make it sleep once more in its city of R'lyeh.
So I'm coming to you for some help on a decision and then some building advice.
I am looking to either roll a Magus/Assassin (race unknown, maybe a word caster).
What do you all think? Edit:: these would both fit within party composition.
Hello, I'm in the process of putting together a character for a game as an NPC and during this process I found myself asking: Can an armor piece be made out of a special material and also have a magical special ability? In this case, can heavy armor be made of Adamantine and also have, let's say, the Radiant ability? Essentially, could special materials and special abilities mix and stack? ~Ngatha~
Hello, My friends wanted me to run them a pathfinder game over the weekend. It's just the three of us, as players in our area are a tad limited. My question is what CR might I look to for a two-player party of level 20s. This is a gestalt adventure. One player is a Bard/Summoner.
With the facts in mind, that it must be two players (will include NPC allies), what sort of strong enemies might I throw at them, and what CR can I use as a guideline? ~Ngatha~
Wow, this is nuts. I was just yesterday commenting to a friend that I was going to tackle this same endeavor only to learn that it had been done for quite some time. Zerzix, thanks for your hard work as I am sure many will be using it. I shall study your methods and see if I can't come to similar results with some other races. ~9 Tongued |