Ratfolk Sage

Nezu'mi Jwee's page

26 posts. Alias of Polz.


Full Name

Nezu'mi Jwee

Race

Ratfolk

Classes/Levels

Alchemist / 1 HP 15/15; Passive Perc: -1; Init +3; Str -1, Dex +3, Con +1, Int +4, Wis -1, Cha +0; Saves: Fort: +3, Ref +6. AC = 17; Bombs 8/8; Extracts 1st: 3

Gender

Male

Size

3'5"

Age

??

Alignment

Neutral

Languages

Ratfolk

Strength 8
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 8
Charisma 10

About Nezu'mi Jwee

ZEITGEIST PROFILE:

NAME NEZU'MI JWEE
PROFESSION ALCHEMIST
ALIGNMENT NEUTRAL
DEITY --
STATUS --

VITAL STATS:

AGE 22
SIZE SMALL
HEIGHT 3'5"
WEIGHT ??
FUR WHITE FUR BUT STAINED FROM ALCHEMICAL TINKERING
EYES RED
FEATURES/MARKS EARS AND WRISTS LINED WITH JEWELERY
EXPERIENCE(XP) 0

SPEED / INITIATIVE / SENSES:

SPEED 20FT
INITIATIVE +3
SENSES PERCEPTION -1

HEALTH:

HP[Hit Points]12

ARMOUR CLASS:

AC = 17 10+3(Armor)+3(dex)+1(SIZE)


SAVING THROWS:

Fortitude = +4 Base Save = +3 ; Ability Mod = +1
Reflex = +6Base Save = +3 ; Ability Mod = 3
Will = -1 Base Save = 0 ; Ability Mod = -1

ATTACK BONUS:

Base Attack Bonus+1
Melee Attack+0[+1 BAB + Str Mod -1 Misc]
Ranged Attack+4[+1 BAB +3 Dex Mod + 0 Misc]

WEAPONS:

TAILBLADE[ATK BONUS: +0 1D2(SM); 1D3(M) -1(STR)]
DAGGER[Attack Bonus +0; Damage 1d3(SM)-1 1d4-1(M);
BOMBS[ATK BONUS: +4 1D6+4(INT); SPLASH MIN DMG + INT] Standard Action, Provokes AoO. Range 20 feet and use throw splash weapon;

ABILITY SCORES:

STR[8; MOD -1]
DEX[16; MOD +3]
CON[10; MOD +0]
INT[18; MOD +4]
WIS[8; MOD -1]
CHA[10; MOD +0]

RACE: RATFOLK:

SIZE AND TYPESM Humanoid
RACIAL STATS+2DEX; +2INT; -2 STR;
RACIAL TRAITS
[UNNATURAL] (Replace Rodent Empathy) - -4 penalty on Charisma checks from animals, +2 dodge bonus to AC on animals and one step worse than normal
[CORNERED FURY] (Replace Swarming) - half or fewer hitpoints and have no concious ally within 30ft gain +2 bonus on melee attack and to armor class.
[TINKER] +2 racial bonus on craft Alchemy, perception, and use magic device

THEME: SKY SEER:

Benefit: Immediately prior to a period of extended rest (8 hours minimum) during
which the night sky is visible, you may focus your mind on the future and receive a
prophetic dream regarding one question. Upon completion of your rest you awaken
with insights into the future as though you had cast an augury spell and received a
meaningful reply.
In addition, once every combat you may touch an ally and give them insight into
future actions. The touched ally chooses one of the following; Attack Roll, Saving
Throw, Skill Check or Concentration Check, and then rolls a d20. The next time the
ally would roll for the selected action, they may use the previously rolled result
or opt to make a new roll. Other abilities that allow re-rolls may not be used in
conjunction with this ability. If the action would have multiple rolls (such as iterative
attacks), only the first roll is replaced.


CLASS: ALCHEMIST:

Class Skills[Appraise (Int), Craft (any)
(Int), Disable Device (Dex), Fly (Dex), Heal (Wis), Knowledge
(arcana) (Int), Knowledge (nature) (Int), Perception (Wis),
Profession (Wis), Sleight of Hand (Dex), Spellcraft (Int),
Survival (Wis), Use Magic Device (Cha).
Skill Ranks per Level: 4 + Int modifier.]

Proficiencies[Light Armor, Simple Weapons]
EXTRA BOMBS Benefit: You can throw two additional bombs per day.
Throw AnythingAdd int bonus to splash and thrown

FEATS:

Point Blank ShotYou get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Take Them Alive You have received RNC training in using less lethal attacks. You may use weapons to do non-lethal damage without incurring a -4 penalty to attack.
Advanced RNC Training You've learned every trick in the book. Using combat maneuvers does not trigger AoOs

DISCOVERIES:

PRECISE BOMBS Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.

SKILLS:

APPRAISE[1 Rank; +4 Int Bonus]
CRAFT(ALCHEMY[2 Rank; +2 Class Bonus; +4 Int Bonus]
DISABLE DEVICE[2 Rank; +3 Dex Bonus
FLY[0 Rank; +3 Dex Bonus]
HEAL[-1 Wis Bonus]
KNOWLEDGE(ARCANA)[3 Rank; +4 Int Bonus]
KNOWLEDGE(NATURE)[1Rank; +4 Int Bonus]
PERCEPTION[-1 Wis Bonus; +2 Racial Bonus]
PROFESSION[-1 Wis bonus]
SLEIGHT OF HAND[3 Ranks; +3 Dex Bonus]
SPELL CRAFT[1Rank; +4 Int Bonus]
STEALTH[0 Rank; +4 Racial Bonus; +3 Dex Bonus]
SURVIVAL[1 Rank; -1 Wis Bonus]
USE MAGIC DEVICE[2Ranks; +2 Racial; +0]

LANGUAGES:

[/B]COMMON, AKLO, GNOLL, GNOME, GOBLIN

EQUIPMENT:

ARCANE STINK INK, TAILBLADE, STUDDED LEATHER, DAGGER,
MASTERWORK BACKPACK, ACLHEMIST'S KIT, 1 MINUTE HOUR GLASS, CANE


MONEY:

[B]MONEY
[??]

FORMULAE:

LEVEL 1ANT HAUL, CURE LIGHT WOUNDS, REDUCE PERSON,
TOUCH OF THE SEA, SHIELD, TRUE STRIKE, DISGUISE SELF


BIOG:

NEZU'MI JWEE:Nezu'mi Jwee Background;

Jwee was the runt of his mothers litter of 13, and also a twin. His sister Nezu'mi Jwo was cruel and cold to him during maturation. The Ratfolk of Risur typically lived in harmony with its citizens, acting as merchants but more importantly informants for the RNC. This came naturally as the swarm's network of tunnels allowed for quick access to various parts of the city and only useable by ratfolk. These tunnels were "tolerated" by the RNC in exchange for valuable information....

Jwee being small and physically incapable soon found his gift for literature. It wasn't long before Jwee knew all the locations of the gifted around the city and when he could he would sneak into their homes and read the books that they held in their study. Jwee filled his mind with as much knowledge the books offered. Jwee studied relentlessly and was eventually captured by his now mentor (perhaps his mentor was a RNC member himself and tipped them off to his ability??). His captor did not punish Jwee but instead saw in him great potential and taught him all he knew of Alchemy and it's affects and effects on the user and world.

Jwee often did not submit his required work to his mentor and got lost in the perfection of formulae and his personalized 'Stink Ink'. (One of Jwee's defining features is that his Alchemist Book is written completely in a unique Stink Ink, to others his book appears to be empty).

Jwee at full maturation was limited by his physical ability and to this day uses a cane as an aid when walking upright...

As his study progressed Jwee spent more and more time away from the Swarm. This did not go unnoticed by his twin sister. Jwo was not without her own gifts and had an affinity for the pestilent. Jwo began to resent her brothers compassion for the citizens of the city and began planning a systematic infection. As the disease spread Jwee and Jwo worked tirelessly to outdo one another and win the the Unseen War of the Warrens. Jwee finally cornered his sister after neutralizing what he could of her efforts.

Jwo had the upper hand in the skirmish and in a moment of pure desperation Jwee mixed what he could of his remaining Alchemical Ingredients. The concoction was volatile and destructive (his first alchemical discovery) and left the room in the warren half collapsed. His whiskers fried, his hands burned and his sister no where to be found Jwee left the warrens and his swarm for good and has since spent his time above ground...