Neuromancer's page

Organized Play Member. 62 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



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Well our AP Party make up is:

Drow Operative (Hacker)
Android Technomancer
Vesk Soldier
Human Mystic


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Shisumo wrote:
World of Dim Light wrote:
Some elements are leaving us a bit incredulous.
Which elements are those?

In the first book abandoning a vehicle with two auto cannons and two HMG.


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The Artificer wrote:
Rysky the Dark Solarion wrote:
This is explained with why equipment have level restrictions, those restrictions represent a vague grouping of contacts, licenses, permits, and the like for said equipment.
That and who really wants to start a fight with what could be a walking Army of four people, it's far easier to respond then restrict in my opinion.

Well they would not be top of the line kit just keep a second skin and some easily concealable side arms and smaller melee weapons.


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Lord Fyre wrote:

Have you ever noticed that Starfinder characters tend to walk around settlements heavily armed and armored? In any realistic setting this should result in a chat with Law Enforcement; this would occur even the settlement is “Wild West” enough to allow characters to carry side-arms.

Thing is, the players are RIGHT to do this because of two issues I am having with the design of the game.

  • 1 – the encounter design system presumes that characters (and NPCs for that matter) have certain levels of protection and damage potential.
  • 2 – the Wealth By Level system normally does not allow characters to own two sets of armor (one light and one heavy) or multiple weapons (a long-arm, a side-arm, and a melee weapon – though even large melee weapons would be a problem, requiring still another smaller melee weapon).
Do you see this as a problem in your campaigns?

Isn't this just like pathfinder/dnd where characters keep a lower level / social set of armour - some times referred to as my leather pajamas.


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Claxon wrote:

I encourage this.

But I also encourage that the Platyparians and Otterfolk be at war to determine who is the supreme space water mammalian entity in the galaxy!

Can we also have the "Heck Knights"

And who ever does the iconic for otterfolk has to base them on Benedict Cumberbatch.


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thecursor wrote:

Let's just get the first one out of the way:

1. Game of Gnomes

GCIS Gnomish Criminal investigation service - with of course a Perky Goth Skittermander Scientist in the Basement.


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I should mention the:

culture ship names list


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Tupari - now made with 10% real Tupo berry juice!


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The Ragi wrote:
Telok wrote:
Careful, I had a DM nerf that spell down to only providing air after the third environmental/noxious gas thing it negated because "it wouldn't be in the adventure if you were meant to ignore it that easily"
That's mean. He had to sacrifice a known spell to learn that - it's quite a compromise.

Yes I do wonder if the authors have actually played many sf games unless they assume the in starfinder everyone is like the crews in aliens oh look a strange egg thing I look in it *splut* *uurg* as the chest buster attaches to a PC


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Mark the Wise and Powerful wrote:
The purpose of this forum is to start discussing Starfinder Second Edition. For the most part, there may not be much to say because Pathfinder Second Edition needs to be completed, first. However, I've made a critical observation that I wanted to share (and may already realized by Paizo).

Its far to early for sf2 especially as PF2 is taking a lot of SF mechanics