Lord Fyre wrote:
Have you ever noticed that Starfinder characters tend to walk around settlements heavily armed and armored? In any realistic setting this should result in a chat with Law Enforcement; this would occur even the settlement is “Wild West” enough to allow characters to carry side-arms.
Thing is, the players are RIGHT to do this because of two issues I am having with the design of the game.
- 1 – the encounter design system presumes that characters (and NPCs for that matter) have certain levels of protection and damage potential.
- 2 – the Wealth By Level system normally does not allow characters to own two sets of armor (one light and one heavy) or multiple weapons (a long-arm, a side-arm, and a melee weapon – though even large melee weapons would be a problem, requiring still another smaller melee weapon).
Do you see this as a problem in your campaigns?
Isn't this just like pathfinder/dnd where characters keep a lower level / social set of armour - some times referred to as my leather pajamas.