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Fires of Brilliance

5/5

Paizo is no stranger to introducing non-fantasy elements to their setting, but they've never quite dedicated an entire Adventure Path to something so unconventional. Numeria has always been there, but for half a decade little was said about it. Then, Distant Worlds came about and sold like hotcakes, and Paizo took notice. Robots were introduced, slowly but surely, in various supplements, and again Paizo did not ignore the overall positive response.

"Rasputin Must Die!" had its fair share of naysayers, yet was still extremely successful. Yet again, the blue golem took note. And that, it seems, finally gave them the confidence to create what I firmly believe will be the greatest adventure path yet.

"Fires of Creation" is the first in a six-part series that I have a feeling is going to blow people's socks off. "But Neongelion," you might say, "I don't like science fiction in my fantasy. That means I won't like this!" That's what people also said about "Rasputin Must Die!". "Going to the real world? This is jumping the shark!" Yet even the most entrenched naysayers admitted that the writing and overall quality of the module trumped its premise.

Iron Gods, I think, will have a similar effect. Not liking genre mixing is fine. But would you not give it a chance, even if the writing is stellar, the adventure exciting and interesting, the overall feel reverberating with the freshness of science fiction yet familiar feelings of heroic fantasy?

If you are firmly against sci-fi in your fantasy, that is your prerogative. But for those on the fence or the curious, I'd seriously consider looking at this book. Paizo's writing has rarely failed to disappoint, even when its concepts were out there (ie going to Earth).