Sheyln (Symbol)

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Ha ha! I will show you!
//slashes left arm with knife
eh? damn blade! I know, let me show you this magic trick and make the knife disappear!
with apologies to Heath Ledger.


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I need some help with an NPC. I am rewriting some older Paizo material for PF. The characters visited a kua toan city around level 7 and delve back into the Underdark approximately level 12 or 13. I like random rolls and one of the treasures of a mezzodaemon (yes, its *that* old) is a drow elf.

Which got me thinking . . . I should put this person EARLIER in the plot, where she can help them or even release them from prison. I love work arounds to TPKs anyways.

So, the first time the party meets her, she is a beginner (1 to 3 HD) and they are 7th level or so. She is a guard for a drow caravan. We all know how sneaky the drow are, those pesky lowbies sneaking past, beholders and all those naughty copywrighted monsters we can't talk about. If the party gets captured, rather than have the party served as toast at Tiffany's, she helps them escape. In the confusion, she gets left behind.

When they meet again, she is a bit worse for wear from a tentacle rod, various other battle wounds. Her movement is also hampered due to a bad wound. I am thinking level 7. While the party has been Doing Thier Heroic Thing, she has been in the Underdark and just gotten LOST for the past several months. Her only friends are a group of pech (earth fey), and she was separated from them.

I need a character concept and stats. Use whatever you want but keep the flavor of Eclevdra or Drizzt. I encourage drow attitude and flavor but no "should I have baby livers or kidneys with my eggs today?". No, I don't care if she uses chains or scimitars. She has to be CG or one step from it. No Lawful, sorry no paladin or monk. Encouraged: Crafting Traps for collapsing tunnels, Alchemy for distilling posion from yellow mold, violet fungi, and baisidronds. Ninjas are OK, I don't understand Alchemists.

from the Mezzodaemon cheat sheet:
Treasure: A CG drow female, recently captured. She had 99 pp 59 gp, gems and jewelry, her drow cloak and boots, her drow mail, and sleep venom. She tricked the daemon into teleporting up into daylight. On exposure to sunlight, the drow items disintegrated. The daemon is interested in getting more. [He teleports back down to the Underdark, thinking where there is one drow, there has to be more. It is incorrect.] It has a Gehennan Fell Blade of the Planes (does a base of 2d8 damage) [its only a large sized great sword of the Planes, not an artifact]. The fiend is willing to barter the female if he can; she won’t survive on Gehenna. He wants more drow items. Low level female Good Drow (yes I rolled Good, 0.03%). Typical features (dark skin, white hair, violet eyes). See her story below.

Her story, for the players . . . . .
She says, “Udos ph'feir dal udossta delmah wun Uyl'udith Har'olen d'l'Ilythiiri”. She looks around and sees that no one understands what she says, so she continues in Drow Silent Sign, which someone will more likely know. “We are far from our home in the Greatest Cavern [sic Vault] of the Drow. House Noquar found an ancient portal. I was part of [the] expedition to explore it. We arrived close to but outside of a city of fish men. We traded with the fish men, who had not seen a dark elf in several life times. . . .

except from Her Story, approximately 7 months later . .
She suffered several extremely bad injuries and has the scars to prove it. Her movement is impeded. She is blind in her left eye. She is missing the left pinkie, half her left ring finger, and half her left ear [remember that tentacle rod?]. Her eye is too far gone to be healed and needs a regenerate. When inspected, it’s very painful and <edited to be less graphic>. She whines, cries out, and needs restraint when examined. Afterwards, she quietly sobs, her hace in her hands but careful not to touch her eye.


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thats a tough party

I reccommend poison, both injected and gas. Traps, outdoors, pits are passe and can be lethal. Green slime, etc. Try snares that land the victim on a bunch of stakes. Stick the stakes in a pig for awhile and now you have disease. Corrupt thier water so its always polluted.


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Have him stand watch at night, last watch. If he doesn't normally do it, the regular person isn't up to it.

Just before dawn one of the party members brings over some hot tea or whatever they drink. They get to talking and religion comes up. As the sun rises, the other party member says, "its such a beautiful for new beginnnigs, doncha think? I had better go start breakfast . . ." and he is left standing looking at a truly magnificent sunrise.

A few minutes later, the same character comes over and offers him a cup of hot tea or whatever, saying "I figure you could deal with something warm after a watch at night." The idea is to really wierd him out.

He then proceeds to scratch an itch. The itch leads to a thin leather thong with a silver holy symbol of Erastil on it in his pocket or around his neck.

If you can manage it, ask one of the players to RP the sequence. I mean, how many players get invited to RP a shade of diety?

If you really want to belabor the point, have some rumors spread about this Holy Man. People say, "Hey, I've heard about you, would you and your friends please spend the night? We is poor but always have room for another couple or several . . . "

I would do this regularly but not to rub it in. It also makes for good plot hooks.


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NeonParrot wrote:
. . . but you could always be a Mystic Stirge . . . .

I meant Mystic THEURGE. I was writing a low level adventure over run with stirges today and have them on the brain. They just won't go away, pesky things!

You find a dead boar in a trap . . . YEAY!
You notice there are 4 stirges feeding on it and 2 more on the ground. The ones on the ground are so bloated they can't move, let alone fly. They all look at you. You swear one of them burped. BOOOOO!