I need some help with an NPC. I am rewriting some older Paizo material for PF. The characters visited a kua toan city around level 7 and delve back into the Underdark approximately level 12 or 13. I like random rolls and one of the treasures of a mezzodaemon (yes, its *that* old) is a drow elf. Which got me thinking . . . I should put this person EARLIER in the plot, where she can help them or even release them from prison. I love work arounds to TPKs anyways. So, the first time the party meets her, she is a beginner (1 to 3 HD) and they are 7th level or so. She is a guard for a drow caravan. We all know how sneaky the drow are, those pesky lowbies sneaking past, beholders and all those naughty copywrighted monsters we can't talk about. If the party gets captured, rather than have the party served as toast at Tiffany's, she helps them escape. In the confusion, she gets left behind. When they meet again, she is a bit worse for wear from a tentacle rod, various other battle wounds. Her movement is also hampered due to a bad wound. I am thinking level 7. While the party has been Doing Thier Heroic Thing, she has been in the Underdark and just gotten LOST for the past several months. Her only friends are a group of pech (earth fey), and she was separated from them. I need a character concept and stats. Use whatever you want but keep the flavor of Eclevdra or Drizzt. I encourage drow attitude and flavor but no "should I have baby livers or kidneys with my eggs today?". No, I don't care if she uses chains or scimitars. She has to be CG or one step from it. No Lawful, sorry no paladin or monk. Encouraged: Crafting Traps for collapsing tunnels, Alchemy for distilling posion from yellow mold, violet fungi, and baisidronds. Ninjas are OK, I don't understand Alchemists. from the Mezzodaemon cheat sheet:
Her story, for the players . . . . .
except from Her Story, approximately 7 months later . .
Have him stand watch at night, last watch. If he doesn't normally do it, the regular person isn't up to it. Just before dawn one of the party members brings over some hot tea or whatever they drink. They get to talking and religion comes up. As the sun rises, the other party member says, "its such a beautiful for new beginnnigs, doncha think? I had better go start breakfast . . ." and he is left standing looking at a truly magnificent sunrise. A few minutes later, the same character comes over and offers him a cup of hot tea or whatever, saying "I figure you could deal with something warm after a watch at night." The idea is to really wierd him out. He then proceeds to scratch an itch. The itch leads to a thin leather thong with a silver holy symbol of Erastil on it in his pocket or around his neck. If you can manage it, ask one of the players to RP the sequence. I mean, how many players get invited to RP a shade of diety? If you really want to belabor the point, have some rumors spread about this Holy Man. People say, "Hey, I've heard about you, would you and your friends please spend the night? We is poor but always have room for another couple or several . . . " I would do this regularly but not to rub it in. It also makes for good plot hooks.
NeonParrot wrote: . . . but you could always be a Mystic Stirge . . . . I meant Mystic THEURGE. I was writing a low level adventure over run with stirges today and have them on the brain. They just won't go away, pesky things! You find a dead boar in a trap . . . YEAY!
|