Ikrimah

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Hello - we're in certain campaign at the point where we must go into different plane and it seems there will be quite powerful creatures which can cast dismissal on us. Does anyone have an idea how we could prevent them from casting / counter it with something else? Dimensional anchor seemed bit vague on the matter... Should I just try to craft some strange magical item against it or is there actually something in the system itself designed to prevent dismissal?


Hello, I'm starting Emerald Spire next week - I've been pondering if folks allow the players to wander to somewhere bigger to sell loot / purchase some magic items (Daggermark for example)? Are there any large cities nearby besides Daggermark or should we make meta-rule that no leaving the good 'ol Fort Inevitable? This has been bugging me after playing Skull and Shackles adventure path where my players had ridiculous ammounts of gold 'n plunder after successful pirate career.


Hello folks, I'm pondering about the Hurricane Kings fortress - my players have pretty optimized characters (sorceress [summoning], alchemist [bombing, healing], alchemist [mutagen melee] and ninja [sneaky stabbing] and I ponder does the fortress end up boring? There are tons of battles, which can be quite easy and uncinematic (melee alchemist can deal 100dmg in turn) so I'm pondering about buffing these fights quite a lot.

The problem is that they won't be able to sleep probably, has anyone got any ideas what would happen if they will sleep in the sea caves? Also thinking about making the Hurricane King from scratch, his damage output is... not that scary for our team.

Also, for the battle of chelish invasion I've put little side quest to gain some allies: my players have to fetch the ''Horn of Besmara'' a powerful artifact from sea monsters hidden lair, which can summon 1/year aid of sea monsters. They also made a pact with Raugsmada (or whatever the name was), the lich that they will give up Kerdak's corpse for him, so they will gain some ghostly ships in aid.

So how have folks runned the last battles of this AP?


HOLY MOLY! How I've missed that trait O_O that is simply amazing. I've gotta discuss this with my group, because one of us (we're only three players + GM) was going to make oracle solely for the charisma so that we have ''party face''. We're specifically going to play wrath of the righteousness and our gm said there will be some heroic armyleading so one high cha character seemed like a must.


Greetings to all, I'm making tiefling wizard (got inspired by the looks of one certain tieling in Skull & Shackles AP5) but I'm having some problems in how to roleplay him. The problem arises from his ability scores: Intelligence 20 (I tend to know pretty well battlefield tactics, and remember some monster stats), wisdom 10 and charisma...5... He is pretty scary looking, dark blue transparent skin, long tail which whips around all the time and strange eyes (haven't thought about them yet). I don't want him to be just simply irritating, so I need clues how to make him somehow socially inadept? Only thing I've thought is that he is very very arrogant about his own intelligence, he thinks he is only one who should think how to approach situations, his opinion is always the right one and so on... I'm not really sure about should I pick lawful good or neutral good aligment, being honorful is the thing which disturbs me in LG.

And his buddy is half-orc barbarian... and he wants to establish magic shop with all kind of shunned people :)

Thanks for the help!


Ahm, it seems that some of you have misunderstood the point of my post - I didn't ask what characters folks are playing, the question was: would goblin gunsliner be acceptable in this campaign? And if anyone has any tips of playing int-based character who is not battlefield controller wizard.


Greetings fellow crusaders, our GM will start this adventure probably when the pawn box is released so I'm pondering in advance what to create for the campaign. I've read the player companion and I do realize I should play goody-good character but I've got horrible idea...

Chaotic...Good... Goblin gunslinger... Somewhat the idea that there's small 3 foot fellow, standing in the front of desperate army ready to give up got me. ''You think you humans are so strong, you're so intelligent and brave - One gobbo stands in front of death, knowing death will come, death will kill, death will take, but still I go! 'Cause in the end... someone's gotta do the dirty things...even if it's the small gren fella...''

Imagine one little goblin whose stubborness in face of certain death embarasses the whole army and they have no choice but to follow him in battle, because who wants to say that one goblin was more brave than army of men?

Basically I find this character wonderful rp-wise, very ''basic-like'' character, who finds the customs of humans limiting but in heart he is pure gold. What do you think, would this kind of character suit the campaign? Or is gunslinger already too much :D

If I wanted to powerplay I should probably create some int-based character for rounding up our group, but I've played too many times wizard with battlefield controlling/summoning, so I would like to try something more simple. Most of all I want character which is appealing to roleplay.

And we have half-orc barbarian in our team... we just need green gripli and we can say ''the world was saved by three green heroes...''.

Opinions?