Name Violation wrote:
I'm gonna have to agree with you on that, but I tend to be a bit less blunt about it. :P
I guess I've never thought of equipment ( or lack thereof ) as an important part of a character concept. A neat little quirk to add on ( Say if you have an odd weapon or a strange way of dress ) but nothing essential.
This just about made my day. :D
Someone already mentioned that there is already advantages to be unarmored, and I agree. Its enough to offset the penalties, especially if you have a game where moving around is important. Heavy armor becomes a liability in a desert or in water.
Besides, if you do a whole dodge/mobility/spring attack sort of fighter with high acrobatics, doesn't that simulate a dexterous warrior already? He's not going to stand there and slug it out with another combatant, after all.