Kogra

Nefer-Nimae's page

3 posts. Alias of Oceanshieldwolf.


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Yep, going to withdraw - Nimae's sheet is mostly finished sans equipment and feats, but my nightshifts are getting more numerous, and I don't think I'll have the time to give to this it deserves.


Nimae's Background expanded:

Nimae's relationship with her father was a study in opposites - the usually affable public exterior Urumqe presented to the outside world was in sharp contrast to the overbearing and controlling husband he was in the home. Perhaps his own low self opinion and inflated sense of social status combined within him, or perhaps he was merely a conflicted soul - whatever the reason Nimae's parents' relationship was ever fractious. Nimae's mother Shepsut could not but enrage Urumqe whenever she favored another man with the merest glance, kind word or, upon occasion accidental touch. Shepsut was, upon their marriage, a fine boned, gregarious and friendly woman - years of living with Urumqe had stifled her. When Urumqe died the once beautiful woman was haggard, drawn and nervy - the subsequent familiar betrayal and return to the scarcity and scratching (combined with a greater reliance on relatives Shepsut would rather have never seen again) only made matter worse.

While he was alive, Nimae was Urumqe's pride and joy - though he had wanted a son he delighted in his daughter, and taught her much of swordplay and martial acumen. Her illegal forays into the necropolis would have angered, shamed and horrified her father, and when he died she justified her excursions as a way of maintaining a link with him and his profession. Gaining a position with the very guard unit Urumqe had makes the her employ bittersweet - although she feels an obligation to live up to her father's legacy (such as it is) she finds the job mostly uninspiring, lacking in action and excitement, way too intriguing as regards the necropolis she has already investigated but is forbidden to continue. Generally Nimae chafes at the thought of such a structured, and rostered boredom.

Now Shepsut lives on borrowed land, in obligation to more than one brother or cousin - reviled by her in-laws and seen as a somewhat snobbish betrayer even by her own flesh and blood, mostly craven, boorish philistines many of whom have never left the confines of fetid Bargetown. That Shepsut left them all for a towner, and then came crawling back when "they" cast her out is seen as adequate and justified punishment, though the reality is more that jealous brothers or lustful cousins crow at her fall from grace, and enjoy that the once-mighty are brought low. Curisously this ill-treatment does not (mostly) extend to Nimae, perhaps her own puissance at arms, mother-inherited gregariousness and generational innocence leave her still to be either used or ignored at the family's behest.

On her father's side, Nimae's grandparents, uncles and one aunt studiously and concertedly ignore her existence, or if by chance come to actually cross her path, treat her as they might a touched or deformed street beggar - a creature to be pitied, and then passed. One or two male cousins - rakes and feckless well to do ne'erdowells - are companionable allies to her, and one adolescent female cousin is in awe of Nimae's spirit and probable family-concocted infamy.

Depending on Shalina's player, I'm happy for Nimae to be known to Shalina, or for them to have passing familiarity with each other's illicit night-time Wati excursions. Likewise I'm happy for the connection to be even greater, and to include Uncle Namrut in Nimae's background as a distant or close relative, either blood or by marriage.


Just reposting this from the first post:

Recruitment wrote:
Just so you can start thinking about the crunch part (some people work this way), here are some guidelines: core races only, anything Paizo, 2nd level characters, 20 point buy system for abilities, no abilities below 8 or above 18 after adjustments, no evil characters, average gold, maximum hit points at 1st level and then half+1 (d8 is 5, d12 is 7, etc.) for other levels, one regular trait and one campaign trait. However, please be reminded that PC selection will be based on the ‘fluff’ and not the ‘crunch’. I selected Mummy’s Mask because a lot of the adventuring will take place in the city of Wati so I’m looking for PCs with strong ties to the area (not necessarily natives though).

Presenting Nefer-Nimae:

Brawler (Exemplar) (crunch to come)

Will be expanding Backstory, but currently:

* Campaign Trait: Wati Native: You were born and raised in the city of Wati, and you know its streets and secrets well. Although it’s frowned upon by the city’s authorities, you have sneaked into the necropolis on multiple occasions to wander its dusty, abandoned streets. Out of respect for the deceased, you’ve never actually entered one of the necropolis’s silent tombs, but you have no fear of what might lie inside. You gain a +2 trait bonus on saves against fear effects. In addition, your knowledge of the city grants you a +1 trait bonus on Knowledge (local) checks, and that skill is always a class skill for you.

* Backstory: Nefer-Nimae is the daughter of a Wati Necropolis guard and a Bargetown beauty. Her father (overweight as he was overbearing) was quite old when he married well below his station, and upon his death (during 'Nimae's teenage years) 'Nimae and her mother were cast out of their familial house and returned to Bargetown. Eventually Nefer managed to impress her father's comrades/contemporaries and gained a position training to also be a necropolis guard. Unfortunately, as stated Nimae's family on her father's side disdain her and revile her mother - she has no ability to call on them for favors - though she does get on rather well with one or two of her paternal cousins. She has many relations among the Bargetowners, but mostly they are dissolute, criminal or vagrant - one or two uncles are moderately successful fencers of stolen goods while one aunt runs a dilapidated ale-house/drug den.

* Personality: ’Nimae is a friendly, outgoing and jovial woman with a big heart and an equally short regard for bullies or the upper class. Given the short shrift she and her mother received from her father’s family upon his death, Nimae is understandably upset and somewhat jaded about the conduct of the middle (or upper) classes. Nimae delights in food and drink, loves perfume and incense and generally sensory sensations of every kind.

Nimae also enjoys male company, and will go out of her way to charm or befriend a handsome or equally charming man – to her "flirting" is merely a way of passing the time pleasantly.

* Appearance: 'Nimae is an attractive, larger woman with short black hair and a quick smile. Her armor is well kept if worn, and her khopesh sword equally well maintained. She carries little in the way of other belongings - a satchel for miscellaneous equipment and assorted pouches for sharpening tools and grooming utensils.