I find the concept of an intelligent fighter interesting sadly the learned duelist only gets one ability on lvl 9 that makes use of intelligence and it's not one of the best... that's where kirin strike comes into play and the fact that fighters get a lot of feats. It feels like you could make a fun, versatile build that has a lot of flavor for roleplay.
With weapon's master being pfs legal Ive been thinking there are some things that are unclear and depending on the interpretation (RAW or RAI) the learned duelist could be better than expected. not perfect of course, but better.
the thing that confuses me is the wording of duelist training.
Duelist Training (Ex): At 5th level, an Ustalavic duelist must select the light blades group for the weapon training class feature. The Ustalavic duelist’s weapon training bonus with light blades increases by 1 on attack and damage rolls for every 4 levels he possesses beyond 5th (to a maximum of +4 on attack and damage rolls at 17th level). If he is using his duelist stance, this damage bonus increases by 2. The Ustalavic duelist does not gain weapon training in any other groups as he increases in level. This ability replaces weapon training 1.
the ability says it replaced weapon training, but it feels more like it changes it. if it only changes it the learned duelist gets to keep weapon training and all the advantages that come with it, especially the abilities that come with advanced weapon training, now I understand the duelist doesn't get advanced weapon training directly, however if we admit he has the weapon training class feature, he could get the advanced weapon training feat.
this would allow you to pick trained grace as a feat on level 5. you obviously have to pick weapon finesse somewhere earlier.
Trained Grace (Ex): When the fighter uses Weapon Finesse to make a melee attack with a weapon, using his Dexterity modifier on attack rolls and his Strength modifier on damage rolls, he doubles his weapon training bonus on damage rolls. The fighter must have Weapon Finesse in order to choose this option.
with this on level 9, you would have weapon training2 and its reasonable that you also have gloves of dueling(which would also count since by RAI you do have weapon training). And if you fulfill the duelist stance terms your damage gets doubled. with trained grace it gets doubled again. which would net you +4 to attack rolls and +12 to damage.
I know its a wall of text, but what do you say about my assumptions? or was this all for nothing and this has been clarified somewhere else already?
now for my build, its not finished but its a work in progress:
learned duelist human
str 14
dex 15
con 14
int 15 +2
wis 10
cha 7
traits: defender of society, student of philosophy
1: weapon finesse, Duelist Stance1
2: bravery1, weapon focus(rapier)
3: armor training1,imp unarmed fighting
4: +1 int, weapon specialization(rapier)
5: duelist training1, Duelist Stance2, Trained Grace
6: bravery2, kirin style
7: armor training2, vital strike
8: +1 dex
9: duelist training2, Precise Thrust, kirin strike
10: bravery3, Duelist Stance3, Weapon Specialist -> greater weapon focus, improved critical
11: armor training3, critical focus
there are a few minor questions about this build. does kirin strikes damage get multiplied on crit?
weapon specialist states that you get to pick as many feats as your weapon training bonus is, with gloves of dueling it is +2, does that mean I get to pick 4 feats or only 2?
what else can I do with such an unusual high int value on a fighter? student of philosophy already seems like a good start, with additional traits I could pick up some more nifty traits any ideas? pragmatic activator comes to mind.
with a buckler(counts as free hand?), duelist stance, defender of society, armor training. the learned duelist should have a fair amount of AC. any way to capitalize some more on this?
multiclassing seems like a bad idea since the figher loses a lot of progress in bravery, armor training, weapon training. or did I miss something?
thanks for reading! regards Nef