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The bow stuff doesn't really seem like high-tier optimization.

Since we start at level 1, I feel like too much dipping would be a bad idea, because it'll slow me down for those levels.

ASI is Ability Score Increase, the +1 to a stat you get every 4 levels.

A full BAB + 3/4 BAB seems like it'd be good for the reasons you mentioned, especially with Warpriest because of the Wisdom focus to buff up saves, and Fervor, but it feels very...simple? I'm not sure. I'm imagining there's probably something within all that 3pp that can be exploited.


Straight-up damage is more my thing, definitely. I love seeing those big numbers.


Starting from 1st level, and retraining is allowed, yes.


A Living World is basically Pathfinder (or another tabletop game) as an MMO. There's multiple GMs, each player can have more than one character, sessions usually aren't connected, and there's a lot of downtime.

The way it affects the game is that there is more than one GM, who all have characters, and the party is never consistent, and there will likely be multiple levels within a party. Skills also rarely come up outside the combat-applicable stuff like Acrobatics and Perception, it's usually just combat.

I prefer being the one doing the fighting, rather than support, and a skill-monkey isn't going to be of much use, so a burglar or healer are both out. I don't really have a preference between ranged and melee combat.


Okay, so I've joined a Living World, and it seems to be the kind where the GM goes hard (someone took 5 con damage in a 1st-level session), and the GM himself has massively optimized his character. However, I do wanna stick around, so I wanna make a character that will comfortably survive pretty much anything he throws at it, and be able to lay down the hurt themselves.

Obviously, that's why I'm posting here. There's plenty of homebrew stuff the world uses, as well as a few houserules, so I'm looking to create the most optimized character I can within these rules.

Mesmerist, Primalist Bloodrager, and the Butcher's Axe are all banned.

3pp includes: Path of War (Black Seraph and Brutal Slayer are banned), Legendary Fighter, Avowed, DSP Psionics, Bloodforge races, 3.5e Archivist, as well as all 3pp spells on the PFSRD.

Houserules are: A semi-EITR, races up to 25RP, goes up to level 25, Gestalt, full HD per level, and can trade level-up feats for ASIs, and vice-versa.

For personal preferences, I dislike prepared casters unless it's Arcanist-style, and I'd rather stick to a generally humanoid-looking race, but that's pretty much it.

Thanks for any help you give!


Dave: I'm guessing the buffing comes from Blessings and casting actual spells? It would be good, but I was thinking of them as more Arcane than Divine, and I don't really like having to follow a God. Unfortunately Ranger would require it as well, since that combat style is specifically Divine. Going TWF style would be better I think, if I was going with that build, since I'm already getting the effect of most feats from Warpriest, while TWF style lets me rebuild Flurry.

Avr: It's not the one you think, since we start at level 1. That would work fairly well, but like you said, it would be swift-action intensive, and I'd need to reapply it ever other turn, so I'd burn through my Arcane Pool very fast. Assuming I'm level 20 with 30 Charisma, that's 20 rounds a day.

Meirril: Like I said to Dave, I'm leaning more towards Arcane than Divine, and I don't like having to follow a deity.


So, I've joined a Living World game with Gestalt and Mythic. I'm not too focused on the Mythic just yet since I'd need to actually reach level 20 for that.

What I am focused on is my build, which is preferably gonna be optimized to hell and back. The concept is an unarmed fighter (not natural weapons, unless it's Slam or something) who buffs herself to the nines with magic, then jumps into the thick of it and starts punching stuff.

Right now the obvious choice seems to be a Bloodrager to achieve the whole thing of buffing myself with magic. Arcane would probably be best since that means I get to dump a bunch of buffs on me whenever I Bloodrage. What I'm trying to figure out is the other class. Brawler seems like it'd be the obvious choice, but I'm not a fan of a lot of the mechanics like Knockout and Awesome Blow, and the Bloody-Knuckle Rowdy archetype exists for Bloodrager so I don't necessarily need Monk or Brawler. Having a Flurry would be nice though.

For a few houserules, all Archetypes work with the Unchained classes, even if they wouldn't normally. So MoMS Unchained Monk is a possibility, for example. Regular Summoner is banned, but UnSum works, and Synthesist is allowed for it.