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So, I'm GMing that non-test AP game. I'm picking out treasure for rewards in this dungeon as per Table 11-1 (page 347 of Rulebook, for the curious). And I notice something about most of the Trinkets - these require skill proficiencies and sometimes even feats.

Adding feat or skill requirements to items functionally narrows the list of magic items a player can use. I could see an argument for this on certain items, but for trinkets and consumables it just feels like too much balancing against the items.

Items already have several balancing factors - use of action economy and scarcity. Many players will already not use consumables because they want to "bank" them for when they need the most. I don't think consumables need to be made worse than those two factors.