| Necrotifice |
So, I'm running a non-AP adventure. I'm building my own encounters and some of my own traps and whatnot. I've noticed some issues related to challenge.
So, Table 4 of the Bestiary lists 2 creatures of same-level as a "High" difficulty encounters. Two Lemures is not a "High" difficulty encounter for four level 2 adventurers. Same goes for almost any Level 2 creatures (except Animated Armor, see my other post).
A "high" difficulty encounter is just an utter non-threat. It's trivial enough that I wouldn't use them against players because victory is so assured that it's just wasting player time. We set aside about three hours every week or two to game from out schedules, why should I waste 10-20 minutes of it on something we already know the outcome of?
I can chalk that up somewhat to "our group likes difficult encounters". The second issue, XP for traps, I cannot disregard as a difference of style.
A Level 2 trap (Spear Launcher) can do 2d6+6 damage. A Level 2 Elf Alchemist or Rogue with 10 Con has 18 HP. That trap, should it hit them, could 1-shot that character. Even if it doesn't kill them, it's going to cost the party resources in the form of healing or downtime.
That trap, on it's own, is more dangerous than a "High" risk encounter... but it only gives 12 XP? That seems really minimal for the cost in resources/life. I'm not saying it should give 80 XP like an encounter, it should just give more for being so risky.
tl;dr - Encounters as listed in the Bestiary seem too easy and designed to waste player time, Hazards are too dangerous for the low amount of XP they give.