Rival Explorer

Neal B's page

******* Pathfinder Society GM. Starfinder Society GM. 44 posts (1,078 including aliases). 2 reviews. No lists. No wishlists. 40 Organized Play characters. 4 aliases.


Dark Archive

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Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

As a heads up to everyone, I will be traveling to GenCon next Wednesday, and will not be back until the following Tuesday. I don't expect to be posting much, if at all, during that time.

Dark Archive

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Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

Checking in on everyone else. I know Arion is out for a bit, but I haven't heard from several of you in a while. Moving along with Dale? Checking out other rooms? Taking a nap on the comfy pillows in the first room?

I understand sometimes it feels like you don't "have anything worth posting" but even a quick "I follow the group" periodically let's me know that people are still involved and haven't dropped from the game.

Dark Archive

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Veteran's Vault Maps | QFP2 - On Hostile Waters Maps
Arion Duvamil wrote:

[dice=knowledge, religion]10+6

[Dice=knowledge, religion]1d20+6

[Dice=knowledge, planes]1d20+8

If this were not Play-by-Post you would not know the DCs to be able to pick which ones you would succeed by taking 10, or which ones you would need to roll for. I am posting the DCs to help with flow, and allow you to post with your character's knowledge as soon as they gain it. Please do not metagame with the DCs (please either take 10 for everything, or roll for everything) or I will not post the DCs in the future and the game will slow way down.

I just want a fun and fair game for all, and I want to be able to trust you all with the DCs. Thank you for your cooperation.

Dark Archive

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Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

"Wonderful!" Tanbaru says as he flies down and rest on Baphos' face. Tanbaru smiles apparently pleased with the trust (or because he no longer needs to fly the whole way himself).

Baphos: you now have a +2 Insight Bonus on your Perception checks.

Old Pak speaks up: "Well! I guess that settles it! You'd best get going! ... unless you had something more to do?" he gives you a playfully inquisitive look.

Everyone ready to get this show on the road?

Dark Archive

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Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

Daji's grappling hook catches at the lip of the cliff!

Valon kicks over the scattered remains of the Cave Fisher. He can see that the string of filament that was still in the creature's mouth at its time of death terminates in a bulbous glad just behind the pincers.

Status:
Daji -3hp
Balrog -2hp

Dark Archive

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Veteran's Vault Maps | QFP2 - On Hostile Waters Maps

You had said the rope was attached to a grappling hook, correct? No check then. Just wrap it around and hook it, as your standard action. Length should work.

Normally a 16 Initiative? Ah, see that in your tag line. On the first slide it's listed as +19. The +4 added after that is for your Heightened Awareness (also used Petrok's HA). Either way, you're still first.

Bruca, check was not high enough to make any progress. Still on the ground. Would like those stats uploaded during this combat. Please.

Roni makes his way to the top of the plateau and secures his rope to one of the iron sculptures. My bad for not placing the duergar earlier.

After he does this the largest iron scuplture groans as its metallic limbs come to life. The sculpture moves toward Roni and attempts to slam him.

Slam: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 6 ⇒ (4) + 6 = 10 + Grab
Grapple: 1d20 + 11 ⇒ (13) + 11 = 24 Roni gains the Grappled condition.
Constrict: 1d8 + 6 ⇒ (1) + 6 = 7

The sculpture strikes Roni, grabs him, and squeezes him tightly.

Initiative - Bold may act:
Roni -17HPGrappled
GM-T
Dark Claw -20hp & 1 Negative Level
Petrok 1 Negative Level, Barkskin (AC21), False Life 8HP
GM-DS
Elenial
Eorsten -17HP/5NL & 1 Negative Level
Touchy
Barry (Wolf) -14hp & 1 Negative Level

Scarab Sages

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pithica42 wrote:

I just read the chronicle sheet. Question: Does the Playing/GMing "An Entire Adventure Path Volume" mean all 6 parts of an AP, or just 1 part?

And if we're GMing either a scenario or the AP in 'Campaign Mode' does the GM sign it, or do we need to find a VO or something to sign on top of that (for the GM)? The line about the Event Coordinator is the part that's confusing. I think GM's can be their own Event Coordinators, but I'm not sure.

If GM's are allowed to sign their own boxes (for scenarios/APs they run), should they note the chronicle sheets that apply on this chronicle sheet?

Volume would be each book of an AP, not the entire AP. I believe it would need to be something "played for credit." So the person checking off the box on the chronicle here, would be the same one signing your chronicle for the AP. (Shouldn't matter if it is "campaign mode" as long as it is played "for credit" with the applicable rules for campaign mode)

Scarab Sages

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*Casts: "Summon Thursty"* to inquire about release of Society rules/chronicles and printable pregens...

Scarab Sages 4/5

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Thurston Hillman wrote:
That being said, this is something that I'll add to my growing "to do" list. :)

I know you're a busy man, Thursty! I was looking to see if it was covered somewhere that I missed.

You're doing a great job, keep up the fight to save the renkrodas!

Scarab Sages 4/5

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Dierdre "Smiles" Findic wrote:

We cannot get rid of Venture Captain Balentir!!

Everybody knows he is the spitting image of the esteemed Mr John Compton! Just add his glasses and doo rag, and you will see what I mean!

And it goes without saying he is dreamy!

Perhaps you're thinking of Venture Captain Shevar Besnik?

Scarab Sages 4/5

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Necromance if you want to!
I can bring your threads to life!
Cause this thread's not dead, and if it's not dead,
Well then it's no thread of mine.

Perform(sing): 1d20 + 3 ⇒ (2) + 3 = 5

Scarab Sages 4/5

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As a player I've enjoyed countless puns and bad jokes of my own.
My favorite probably being an older scenario, run by Tom at YMB. While we explored we found some confounded laborers (kidnapped slaves or the like) and I informed them that we had cleared the way out, and they were free to head home.
"You want us to walk a thousand miles home?!"
"Yes, and when you get halfway home, I want you to loudly proclaim the story of your travels. You can call yourselves the Proclaimers!" (It took long enough for most people to get it that it almost wasn't funny by the time it was understood. But I grinned like a fool!)

Or the time Keith was GMing an interesting scenario. Final battle we are getting stomped. Cleric of Nethys Planeshifts the Big Bad to the Maelstrom.
.....
"It has the thing we're trying to recover? Didn't it?"
"Umm..." *We search the whole place* No thing.
So! Some scrolls of Teleport, some prep of Planeshifts, and we all go to the Maelstrom, scry, teleport, finish the fight and return to Golarion in time for supper!

On the GM side of things: I always enjoy prepping a scenario that brings entertainment to others, and being dumbfounded at a group's solution to a problem that I was never expecting. (The chronicles are nice too, sometimes)

The most recent being running a group of 'misfits' through the Destiny of the Sands trilogy. Now, I say misfits because they insisted on playing up in each of the three parts, but their strongest martial characters were a level 3 cleric with 8 strength, and a level 1 druid's animal companion (part 3 the druid was a bloodrager pregen, so that worked out).
Combats were slow, arduous, with a lot of... ***creative*** tactics. But the group really got into the story, embellished the roleplaying, and discovered some interesting things about Osirion. (Also, I may have been a little giddy running this as an Osirion/Scarab Sage enthusiast)

(Geez! Why do I write so much?!)

Scarab Sages 4/5

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Serisan wrote:

6 player table of Sewer Dragons of Absalom with 3 players using kobold pregens from True Dragons of Absalom. Our GM (Jolene) was amazed at how fast things went off the rails, particularly when I thanked Drandle Dreng during the briefing for providing Pathfinder assistance to enslave my tribe (I was the sorceror pregen). The rest of the players (by and large) embraced the madness that ensued and it was a blast. Jolene ran the scenario like an absolute champ that night.

Also, my "prepared speech" (wherein I pulled out what I described as an obviously magical scroll) for the chieftain went over very well. "You are stupid. FIREBALL."

So, happy happy for: GM, players, and the right combination of goofy scenario boon and old scenario.

And my trap-master kobold making use of 'reptile' synonyms/puns. And reminding everyone that those wonderful traps we kept falling into were his own doing.

We really broke that timeline.
Best use I've ever made of a boon!

Scarab Sages 4/5

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Gah, where to start! YMB is where I played my first PFS game (run by ^^^Ryan, no less). I was on the waitlist until maybe two hours before the game, and that's when I realized how far YMB was from me. It may have been one of the the furthest stores from me, but it was the best, and the one I would always prioritize.

Early on I learned how much the YMB staff and owners really cared about the gamers and the games. I remember asking one of them after a particularly long running scenario, what time they closed. The answer was, "meh, when everyone's done playing I'll close things up."
They really did put our gaming first, making sure everyone had a good time. I remember overhearing a MtG player that lost his deck in a draft tournament, and they offered to give him the materials necessary to draft a new deck, no charge. They just wanted him to have fun.

And getting to run a table at a multi-table special NOT at a convention?! They gave us the whole store! It wasn't some ballroom or banquet hall, it was Your Mom's Basement! (And I always loved catching people by surprise with the name, even if I was just thinking of it like the proper noun)

And who can forget derailing games (all in good fun) with the wonderful PFS community we have there! Particularly a table of Kobolds on a mission to negotiate with a tribe of Kobolds... that they all happen to be a part of.
... and the reptile puns. (Thanks for playing along, Jolene!)

I loved talking to Derek, Corey, Dan, Rachel and all the others that worked there. And the times they would check in about things I didn't even remember telling them about, it really added to the welcoming vibe of the store.

Hell, it was more than a store, it was a home. And it was always filled with family and friends, and good food!

Scarab Sages 4/5

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I Nomrok, "The Otyugh," "The Lord of Rodly Might," "The Charmer of Pants," "The Great Orator," have finally returned to Absalom to regale you all with the tales of my incredible feats leading to my seeker-ship!

I'll admit, that this did happen roughly four months ago. Yet it is a long trip back from the Realm of the Mammoth Lords. Even longer when I stopped at every wayside tavern to fascinate everyone with my tales. Cailean-ites and Calistrians aplenty were captivated by my grandeur. And as my stories broadened their horizons, I did my best to horizontalize their broads!

AND! with the exception of my quick visit to my alchemist friend about ... a thing You are the first I have come to tell my tale to!

You see, while flowers were returning, and beautiful sights abounded, I was sent to an uncivilized land where even Mammoths Dare Not Tread. With barely another attractive person in sight, I set off to befriend the savages! Yet when an unsuspecting saurian decided I looked tasty enough to eat (and who can blame him?!) things got interesting. As I, heroically (and quite dashingly) fought the beast on my own to save my allies (I think they were fighting bugs or something... not important). I traded claw for claw, bite for bite, getting swallowed for bursting back out only to continue the bestial fight. I am told that my decision to give our cleric a Breath of Life Scroll was a clever one, as I awoke to find that I, and I alone, had slain the beast! Though that axe wound on his haunches was a little odd.

And from there I went on to befriend the savages and save Golarion from untold destruction!

Not Reported to the Decemvirate:
And if you heard something about me being turned into a squirrel by a bug that had udders: Well! You are utterly delirious! There is no such thing, and it certainly wasn't in our report to be published in the Chronicles! Couldn't have happened! Bluff: 1d20 + 19 ⇒ (15) + 19 = 34