This adventure was a nice change of pace from other, more combat-focused adventures that I have played in. There are combats to be fought, but there are also chances for strategic planning and out-of-the-box thinking to overcome challenges. Skill-based characters have a chance to show off and roleplayers have NPCs to charm and deceive. This open nature of the second half of this adventure allows for many different play styles to succeed. Our group succeeded with a combination of roleplaying, creative spellcasting and strategic planning. A "kick-the-door-down and guns-blazing" approach might work as well but with more complications than a stealthy party would have to deal with. Having dealt with many linear adventures (sometimes a necessity for con play) it was nice to see one that allows the players a little more choice in how they approach a scene.