Sylph

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146 posts. Organized Play character for Mustaparta.


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Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

"Aram always had a backup plan, that's how I remember him. Won't be surprised if he survived despite odds." Nava says while staring the ashes

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Thanks for game everyone!

boon?: 1d20 ⇒ 16

Dark Archive

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CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Impressed by fate of birdf, Nava studies the feather.

Knowledge (planes): 1d20 + 5 ⇒ (13) + 5 = 18

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava reloads her stonebow. Her eagle flies and bites the larger bird.

bite: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d4 ⇒ 2

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava first casts shield spell on herself and then summons an eagle. Both 2 minute duration

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava grasps the healing potion she hadd in mind and carefully uses it to revive Merisiel.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava moves closer to Merisiel Double move examining her condition. "I should have one healing potion stuffed somewhere."

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava reloads her stonebow once again and fires a bullet at sorcerer.

stonebow vs. cyan: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 ⇒ 6

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava sprints closer and shoots the creature with her bow.

Stonebow: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d6 ⇒ 6

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

I could donate gold. My best skill here is Knowledge (arcana) +6.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Bluff: 1d20 + 5 ⇒ (2) + 5 = 7

Nava tries to distract worshipers, but she couldn't divert attention from corpse.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

I have Bluff +5.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

"Yay! We are such a great team! Or plain lucky."

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

The rat still clings to life and continues to bite undead.

bite: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d4 ⇒ 3

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.
GM Roll4initiative wrote:
Navatsiyk wrote:

The rat scurries behind undead and bites the green foe. Nava herself reloads her stonebow.

[Dice=bite, flank]1d20+1+2
[Dice=damage]1d4

The rat may get an AoO from the undead. Maybe both. Going up steps is considered difficult terrain. You didn't mark on the map the movement the rat took. On my update, which I'm going to do soon, I'll go ahead and make the opportunity attack, just let me know if the rat's movement was enough to avoid the AoO.

Initially I planned the rat taking route indicated by arrows I drew. I'm not sure if 40 feet is enough in difficult terrain so I moved it two squares down where it would take AoO only from mint undead.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

The rat scurries behind undead and bites the green foe. Nava herself reloads her stonebow.

bite, flank: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
damage: 1d4 ⇒ 1

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava summons an oversized rat, which appears midway between group and undead.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava reloads her stonebow and, knowing she can see in dark, fires at the beast.

Stonebow: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 ⇒ 2

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava raises her stonebow and shoots mango.

stonebow: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 ⇒ 2

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Navatsiyk observes dark corners holding stonebow in hand.

Perception: 1d20 ⇒ 11

Could someone move my token? Im posting from phone

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

"Stay calm! I'm coming to help you." sylph screams "Maybe ya could do something yourself?"

Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18
Bluff: 1d20 + 5 ⇒ (8) + 5 = 13

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Bluff, guidance: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

Nava tries her luck with sign language.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Knowledge (arcana): 1d20 + 6 ⇒ (7) + 6 = 13
Bluff: 1d20 + 5 ⇒ (2) + 5 = 7

"No idea what these mean." Nava shakes her head in frustation

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Rat and Nava continue whacking the zombie.

Rats bite: 1d20 + 1 ⇒ (8) + 1 = 9
dagger: 1d20 + 1 ⇒ (19) + 1 = 20
piercing: 1d4 ⇒ 2

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava's rat tries to bite the orange. If already destroyed, then moves and attacks red.

bite, flank: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
piercing: 1d4 ⇒ 2

Using the rat as distraction, Nava attacks the zombie with her dagger.

punching dagger, flank: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava summons a large rat to appear close to zombies. This is the summoner ability so duration is 2 minutes, its the green circle on slides.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava also stands up, finishes preparations and approaches Tapestry "Yep, time to start."

Choose Potion of Mage armor, purchase scroll of snowball (50 gp)

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Bluff: 1d20 + 5 ⇒ (14) + 5 = 19

The sylph casually chats a while with Aspis agents trying to make them let their guard down and reveal details of their mission.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Navatsiyk attempts to understand what forces could be watching the Society from beyond and gathering magic supplies.

Knowledge (arcana): 1d20 + 5 ⇒ (1) + 5 = 6
Knowledge (arcana): 1d20 + 5 ⇒ (16) + 5 = 21

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Thick cloak covers grayish skin and dark, curly hair of a sylph woman looking for her colleagues. Her looming shadow doesn't seem to match her movement.

"I'm Navatsiyk, never been in Tapestry either. Isn't it a somekind demiplane?" she says while recalling what she knows about the Tapestry

Knowledge (planes): 1d20 + 5 ⇒ (14) + 5 = 19

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Thanks for game and the chronicle, GM!

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

"I don't care what Tar-Baphon says of it, but we're going to take the Shard. The lich can complain to our Venture-Captain, who will ignore his whining."

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

"Sure! How did you came control of a witch?" excited Nava asks

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Despite odds of hitting not being great, Nava draws her stonebow and shoots the enemy.

stonebow: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
confirm crit: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
bludgeoning damage: 1d6 ⇒ 3
crit damage: 1d6 ⇒ 4

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Sense motive: 1d20 ⇒ 9

"Not interested in your game. We will take the shard and you can't stop us."

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

"Shall we explore rest of this place? There's a door to south and whoever murdered the real auctioneer could be hiding there."

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava heals eidolon's wounds with a spell.

rejuvenate eidolon: 1d10 + 2 ⇒ (10) + 2 = 12

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava enters the room and touches Snorri granting him insght into the dwarves defense. Guidance cantrip

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Fortitude save: 1d20 - 1 ⇒ (2) - 1 = 1

Hearing sound of combat Nava dashes across the bridge. She feels very ill due to stench. Double move

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Horrified Navatsiyk stands near door refusing to cross the bridge unless absolutely necessary. She commands the eidolon to follow Turel and others to other side.

eidolon's fortitude: 1d20 + 4 ⇒ (20) + 4 = 24

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Navatsiyk holds her nose near the smelly door and commands her eidolon to be ready when Turel checks for traps.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Navatsiyk ignores the skeleton walking past the desk and investigates the place.

Perception: 1d20 ⇒ 5

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Perception: 1d20 ⇒ 8

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

No day job

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

perception: 1d20 ⇒ 3

"Looks so peaceful, nothin seems out of ordinary."

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

"Once you are healed an ready to go, one lead worth checking points to local cemetery. Similar undead was seen there by the Borkalik woman."

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

"Snorri! Heard someone going down the stairs, possibly the auctioneer." Nava shouts to her friends while casting detect magic

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Sylph woman hustles out of bidding room hoping to catch the auctioner if he tries to leave. Double move, white arrow on map

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Nava casts Guidance on Snorri.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Perception DC 18: 1d20 ⇒ 20

Reflex save DC 14: 1d20 + 3 ⇒ (17) + 3 = 20

"Yep! I saw that too!" Nava says while casting Shield spell on herself.

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