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Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Daggermark Lore to Earn Income (trained): 1d20 + 5 ⇒ (18) + 5 = 23 ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat looks to Grams, then nervously says "Okay." ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "You mean we're just going to leave this devil here to cause trouble? Isn't that...kinda bad?" Despite this, I'm fine going along with it if that's what the group wants to do. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat looks nervous, but moves up as well. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat follows Grams advice and puts on the goggles, then moves forward, trying to stay out of sight. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat looks sheepish and fiddles with a padlock. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Thievery to Pick a Lock, infiltrator thieves' tools: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "Yeah, I can try to open it. Give me a bit, though. I think tending folks' wounds is a little more urgent." First hour (in order of most to least wounded):
Treat Wounds on Kralgang: 1d20 + 7 ⇒ (5) + 7 = 12 Treat Wounds on Nat: 1d20 + 7 ⇒ (1) + 7 = 8
Treat Wounds on Farzin: 1d20 + 7 ⇒ (19) + 7 = 26
Based on the the GM's spoiler, and assuming Grams focuses on Thecla for the first 5 LoH and Kralgang after that, I think this leaves us with the following after 1 hour: Thecla: 50/50
If we don't mind waiting another 20 minutes for Grams to LoH on Nat two more times, we could go forward with Nat and Kralgang down 1 and everyone else at full. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat continues slashing, hoping to bring the disgusting barrier down. +1 shortsword, IC: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
+1 shortsword, IC, agile 2nd: 1d20 + 10 + 1 - 4 ⇒ (16) + 10 + 1 - 4 = 23
+1 shortsword, IC, agile 3rd: 1d20 + 10 + 1 - 8 ⇒ (5) + 10 + 1 - 8 = 8
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Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Tired of waiting around, Nat hacks at the same portion of the barricade his friends are attacking, looking for weak points. +1 shortsword, IC: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
+1 shortsword, IC, agile 2nd: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 24
He then holds up his cape to defend himself. ◆Strike, ◆Strike, ◆Interact to use dueling cape. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat waits for the gremlin to break through the barricade. Delay. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "Oof, what hit me? I could have sworn that tunnel looked safe..." Nat stands, picks up his sword, then tries to quickly tend to the worst of his wounds. ◆Stand, ◆Pick up sword, ◆Battle Medicine. Battle Medicine: 1d20 + 7 ⇒ (17) + 7 = 24
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Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Reflex save (Hero Point), promotional vestments: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat ducks through the tunnel and around behind the remaining kobold, darting one way before striking from the other side, trying to throw the kobold off-balance. ◆Stride, ◆Deception to Feint, ◆Strike. Deception to Feint: 1d20 + 7 ⇒ (11) + 7 = 18
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Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat holds his cape out in front of him, then lunges one way before striking at the pink kobold from the other direction. ◆Interact to use cape, ◆Feint, ◆Strike. Deception to Feint, dueling cape: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 +1 shortsword: 1d20 + 10 ⇒ (1) + 10 = 11
Argh, two turns in a row. I'm going to Hero Point that attack roll. +1 shortsword (Hero Point w/Promotional Vestments): 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22 ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat moves up and stabs at the kobold looming over Thecla. +1 shortsword: 1d20 + 10 ⇒ (1) + 10 = 11
Wary of traps, he then takes a close look at the passage through the barricade, wondering what nasty surprises it contains. Perception to spot traps: 1d20 + 10 ⇒ (4) + 10 = 14 ◆Stride, ◆Strike, ◆Seek ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat winces as the bolts hit him, cursing whatever rock or pebble he disturbed to ruin his attempted stealthiness. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat moves up to where Gram is, pulls his dueling cape tightly around him so it doesn't flap, then quietly sneaks forward to the corner so as not to tip off any enemies that might be waiting around the other side. ◆Stride, ◆Interact to wield dueling cape (AC 21), ◆Sneak (+11 Stealth) to get to the corner undetected. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Seeing the blue-clad Kobold slow to react, Nat dashes up and stabs at the creature before retreating a ways. +1 shortsword vs. blue (flat-footed via Surprise Attack): 1d20 + 10 ⇒ (7) + 10 = 17
◆Stride, ◆Strike, ◆Stride ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat moves forward beside Thecla, trying his best to stay in her shadow as he scans for any further traps. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "Listen mister, um" Nat looks nervously to his allies before continuing, "I'm sorry you've been stuck here and all that, but that's no excuse for lying to us. What are you really planning when that devil's back in his hole?" ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat thinks about what Aunt Lirabelle would say to him making deals with devil-summoning ghosts, and keeps his mouth shut. I, the player, am fine with dealing with him if that's what other folks want to do. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "Oh, that looks fun! 'Enlightenment! Enlightenment! Enlightenment!'" Nat shouts, moving quickly up to the top row. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "I will, Grams, but really, I'm alright! It was just a scratch!" Nat is only down 3; Lay on Hands would take care of it, but I'm also happy rolling at 30/33 so Grams can LoH herself. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Seeing Thecla dispatch the tiny fiend, Nat quickly draws his sling and fires a bullet at the white-clad kobold, then moves up to the corner (path shown with arrow), and ducks out of sight. ◆Quick Draw and Strike with sling, ◆Stride, ◆Hide (Stealth +11). Sling vs. white: 1d20 + 9 ⇒ (5) + 9 = 14
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Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "Ow! Quit it!" Nat ignores the slings and arrows of outrageous kobolds and steps into the space formerly occupied by the rune he just disabled, trying to do the same to the one in front of Farzin. Acrobatics, if needed again: 1d20 + 9 ⇒ (1) + 9 = 10
Hero Point re-roll on Acrobatics, if that check was called for again, Promotional Vestments: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat moves up and attempts to disable one of the traps he spotted (assuming he thinks he can do so with Thievery). ◆Stride, ◆◆Disable Device (+2 AC/saves if he accidentally sets it off via Wary Disarmament). If he doesn't see a way to attempt that with Thievery, he'll instead Seek twice for the source of the noise. Thievery to Disable Device: 1d20 + 11 ⇒ (20) + 11 = 31 ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "It looks like a dream I had once. I was in some sort of competition; a race from one place to another, with obstacles in the way. The judges were monsters, too; I think one was a ghost! Right after I slid down a giant slide, here was this floor with colors like this, only they were constantly changing! The the ground started moving, then some angry red eyes tried to light me on fire. That was a weird dream." ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat, intrigued, creeps forward and examines the checkerboard for any hidden traps. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat follows, trying to stay hidden behind his allies as he looks for traps. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat tries to stay in the shadow of Kralgang, keeping an eye out for any further traps as he goes. Avoid notice + Trap Finding ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat pauses to quickly try and disable the trap before him. ◆◆Thievery to Disable Device Thievery to Disable: 1d20 + 11 ⇒ (10) + 11 = 21 ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat dashes into the room, ducking past the kobold (provoking if they have an AoO) and into a flanking position, before striking! ◆Stride, ◆Stride, ◆Strike +1 Shortsword vs. flank, IC: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
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Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "Yes ma'am, just a sec." Nat quickly darts out into the room, drawing his sword and slashing at the grey kobold before it can react, then doing as he's told and ducking back behind Grams. ◆Stride up to grey, ◆Quick Draw sword and Strike, ◆Stride back behind Grams. +1 shortsword vs. frightened flat-footed grey: 1d20 + 10 ⇒ (16) + 10 = 26
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Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat is certainly in favor of sneaking. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "I don't like that. Looks hard to sneak up on." Does the wood look newer than the stone? Or is it old and rotten and such (I would think wooden barricades would fall apart before stone crumbles). ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat ducks the skeleton's attacks, then continues his assault! Light mace vs. flank, IC: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Light mace vs. flank, IC, agile 2nd: 1d20 + 9 + 1 - 4 ⇒ (5) + 9 + 1 - 4 = 11
Light mace vs. flank, IC, agile 3rd: 1d20 + 9 + 1 - 8 ⇒ (14) + 9 + 1 - 8 = 16
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Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() After smashing the skeleton in front of him, Nat dashes into a new flank with Kralgang. Third action to Stride, avoiding an AoO. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat steps into a new flank with Kralgang, then attacks the nearer of Grams's assailants again. Light mace vs. blue flank, IC: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Light mace vs. blue flank, IC, agile 2nd: 1d20 + 9 + 1 - 4 ⇒ (18) + 9 + 1 - 4 = 24
◆Step, ◆Strike, ◆Strike ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Having seen several of these foul creatures take an opportunistic swipe at Farzin earlier, Nat is careful to avoid their reach as he strides back into a flanking position and attacks! Light mace vs. flanked blue, IC: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Light mace vs. flanked blue, IC, agile 2nd: 1d20 + 9 + 1 - 4 ⇒ (19) + 9 + 1 - 4 = 25
◆Stride (avoiding AoOs), ◆Strike, ◆Strike ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Seeing an opening, Nat darts forward to blue, drawing his mace and swinging at the creature twice while it's busy with Grams. ◆Stride, ◆Quick Draw light mace and Strike, ◆Strike. Light mace vs. flanked blue, IC: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Light mace vs. flanked blue, agile 2nd, IC: 1d20 + 9 - 4 + 1 ⇒ (1) + 9 - 4 + 1 = 7
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Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat sneaks into the trees (ignoring difficult terrain by way of being a wildwood halfling), trying to keep out of sight. He fires another sling bullet at the nearest skeleton, the sneaks a little further along. ◆Sneak 10 ft. Sneak:
Stealth: 1d20 + 11 ⇒ (2) + 11 = 13 ◆Strike with sling
◆Sneak another 10 ft. Sneak: Stealth: 1d20 + 11 ⇒ (9) + 11 = 20 ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat moves over next to the tree line, drawing his sling and letting a stone fly at the nearest skeleton before reloading. ◆ Stride, ◆ Quick Draw sling and Strike, ◆ Reload. Sling vs. flat-footed Blue: 1d20 + 9 ⇒ (6) + 9 = 15
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Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "Yes, ma'am" Nat says, taking a bite of carrot as he palms a large chunk of rutabaga and slips it under the table. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Nat checks his pack, checking his supplies for the road. When he spots a small bag of dried fruit with a note from his aunt, he smiles, then repacks his bag. Have 2 weeks of rations. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "Um, thanks for the wine, sir. It's, um, very passable, as you say. Um, speaking of things from long ago, sir, do you know anything about an old Pathfinder lodge that used to be here?" Diplo check, if called for: Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10 ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() "Um," Nat says, taking a tentative sip of the wine, then a bigger one once he realizes his aunt Lirabelle isn't here to scold him. "Also, the names anyone you can think of that might know about the lodge." ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() A quiet voice speaks from right behind Farzin. "Are you other Pathfinders?" The owner of the voice is a young halfling man, who seems to keep himself in the shadows of others. He wears green and brown clothing that looks like it would blend well into undergrowth, though fingerless gloves knit from pink yarn poke out of the end of his long sleeves. He fidgets with a lock as he speaks, picking it open and relocking it continuously. "I'm Nat. Oh, wait a sec, here." He pulls out a wayfinder and shows it to Farzin and Grams to prove his identity. ![]()
Male halfling street urchin rogue (thief) 3 | HP 33/33, Hero
![]() Here, though I need to update his profile to 3rd (I'll try to get that done today).
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