Lizard

Nathus's page

1 post. Alias of Emanonpf.




I am just starting on a new adventure with a new group. This is maybe my second or third pathfinder group and the others were just low level to see how the game played. When I saw the Master Spy in the AGP I instantly wanted to play it. I made a CHA based rogue and planned to focus on leadership (creating a spy network), and out of combat role-play. I took improved feint thinking it would keep me on par with the rest of the group combat-wise. However we are almost third level now and I have been dealing the most damage. I am worried that as I take master spy levels and my relative combat efficiency drops, the group will have trouble. Basically, I want advice on useful magic items (I took use magic device) and tactics. Specifically anything that would work well with other party members.

My Party is currently all level 2:
Rogue (me): Often targeted as I rush in with one other melee. Also Scout.
Inquisitor: Other front-line melee player, doing reasonable damage.
Bard: Somewhat inexperienced,so varies in usefulness.
Alchem: Aside from blowing us up twice, he is alright at tossing bombs.
Cleric: Usually buffs and then moves in, often forced to heal in combat.

Also note there is a house rule banning cohorts from battle as the slow down combat.


From the reference doc.

"Glib Lie (Su): A master spy of 2nd level or higher can deceive truth-detecting magic. A creature using this sort of magic against the spy must succeed on a caster level check against a DC of 15 + the master spy's class level to succeed (as if she were under the effect of a glibness spell); failure means the magic doesn't detect the spy's lies or force her to speak only the truth. This ability does not give the master spy the glibness spell's bonus on Bluff checks."

And Glibness:

"If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (1d20 + caster level) against a DC of 15 + your caster level to succeed. Failure means the effect does not detect your lies or force you to speak only the truth."

The way I see it a caster of equal level will have little trouble defeating this ability. For example I am level 9 with 2 levels of master spy, making the DC 17. A level 9 caster only has to roll a 9 or higher. This seems pretty weak (and would get comparatively weaker when I have to take levels other than master spy at 18/19/20).