Emanonpf |
I am just starting on a new adventure with a new group. This is maybe my second or third pathfinder group and the others were just low level to see how the game played. When I saw the Master Spy in the AGP I instantly wanted to play it. I made a CHA based rogue and planned to focus on leadership (creating a spy network), and out of combat role-play. I took improved feint thinking it would keep me on par with the rest of the group combat-wise. However we are almost third level now and I have been dealing the most damage. I am worried that as I take master spy levels and my relative combat efficiency drops, the group will have trouble. Basically, I want advice on useful magic items (I took use magic device) and tactics. Specifically anything that would work well with other party members.
My Party is currently all level 2:
Rogue (me): Often targeted as I rush in with one other melee. Also Scout.
Inquisitor: Other front-line melee player, doing reasonable damage.
Bard: Somewhat inexperienced,so varies in usefulness.
Alchem: Aside from blowing us up twice, he is alright at tossing bombs.
Cleric: Usually buffs and then moves in, often forced to heal in combat.
Also note there is a house rule banning cohorts from battle as the slow down combat.