Nethys

Nathmir Tsaneth's page

168 posts. Alias of OmniChaos.


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Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Waiting on someone else to chime in or the DM. Please do not fire your gun. ;P


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir takes a cloth and picks up the nail. Using his magic detecting eyes to scan it carefully.

Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22

Shortly after he turns to the wererat. Speaking simply.

"Speak, or you will find this curse to be of little relief."


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

So anyone else in the room going to say or do anything?


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir simply shrugs.

"I see no harm in having a priest remove whatever he claims to have. Agreed?"


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir steps forward slightly.

"He believes he is telling the truth but I do not detect any magic at work. Ether he was tricked or the curse was woven with a concealing spell as well. Which while possible is unlikely in my opinion, it would be simpler to word the curse to prevent him from speaking of it. Ensuring it's ill effects take hold without any chance of removal. Otherwise what is the point of the curse. Regardless I do not have the ability to remove the curse at this time, you will have to request an Abadarian priest of greater power then myself."

He thinks for a moment, those without knowledge or ability in magic could often be mislead with ease concerning it's use. Something his faith did not like as such actions caused a distrust of magic and by extension repression of it.

"Who placed this supposed curse on you and how?"


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

DM does my sense motive or detect magic pick up anything?


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Little confused. Eldred knows Nathmir is in the room right. He is just watching with detect magic already active I might add. Did my last post get missed?


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir remains in the background for the moment. Watching how things go, he had his own nethys blessed spells prepared. Using a minor one to observe any magic that could be at work. He didn't want to miss someone watching or attempting to kill the prisoner.

Cast Detect Magic and keeping a close eye on the wererat.

Sense Motive: 1d20 + 11 ⇒ (14) + 11 = 25


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

@DM
Looking for Kikko armor.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Have not read up on DM's custom crafting in a while but in normal crafting you don't need to know the spell. Just the crafting feat, drawback is an increased DC for everything you don't know.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

@DM
Any restriction on armors?
Do they have Ioun torches for sale in the city?

@Zeltresh
Would you be willing to craft a pearl of power (1st) and sleeves of many garments?


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir's Townhouse

1st Floor Customizable Room: Kitchen, Laundry, and Storage

2nd Floor: Bedroom, Bath, Altar, Sanctum, Book Repository, and Magical Repository


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

When the tiefling speaks on aiding the interrogation and expense, he speaks in turn.

"As a priest of Nethys I could aid in interrogation. Nethys can grant me spells of truth, judgment, and temporary unpleasantness. I would need but a day and no funds of any kind. It would be a waste unless something was gained after all. Best spent on something more stable on return."

He was looking for favor, not to mention he had no small interest in those that interfered with his plans to bring Nethys to Molthune. Seemed the mage was helping him, unwittingly, position himself to improve his standing and press Nethys' will. The all seeing did not guide his priest, he merely laid down paths for them to walk with their choices.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir for his part took the whole affair stoically. When questioned by the general his usual unfazed expression rolls over the man as he responds.

"I am not inclined to suggest my own worth, as only Nethys can do so for his is the only opinion I care for. As to my plans, they remain unchanged from before I came to this city."


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

While Nathmir had respect for where he was, Nethys had shown favor. So he decided to take advantage of it. He spent much of his time spreading his faith. After all they had seen but a tiny portion of Nethys' wonders. If they chose to learn more he saw no harm.

Diplomacy: 1d20 + 12 ⇒ (12) + 12 = 24


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Playing a slayer in another game. At level 1 I have a +7 to attack and on a studied target it goes to +8. So far it's a beast. Studied target has no limit on use and you only have to burn a move action at low levels. At 3rd you get sneak attack which lets you use studied target as an immediate action when you SA.

Anyways without going to far into it. I think it would fit Sampson well, you should take a good look at it. Slashing Grace is a new feat you may like too. ;)


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir had no mercy in combat, he had never known enemies to show it so he did not in turn. Still they clearly had the numbers and the threat was largely over, so he would put some effort into capture. As always it was up to Nethys. He put forth his holy symbol yet again, his words empowered by his god and slamming into the enemy even from such a distance as if he had spoken them into their ear.

"Hold"

Regardless of the result he moved into a better position.

Cast Hold Person Will Save DC 16, will move to three squares in front of the prelate.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir saw the creature expose itself, what he had waited for. Using his holy symbol he calls on Nethys to bring forth destruction.

"Nice ears."

He comments just as his god's power comes forth. A rage of sounds from the maelstrom bathe not only the creature but the area around it. Causing the very stones to shudder.

Sound Burst (Fort DC 16): 1d8 ⇒ 5

If he fails his save he is stunned as well


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Don't mind me I am biased what with being half crispy. I blame the bats for not knowing common. ;D


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

If we had a non fire loving gnome they could use their speak with animals SLA for the bats. xP


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir with a flick of his wrist draws a light mace while his other hand reaches into a pocket pulling out a piece of parchment with holy text written on it. With a prayer to Nethys and a flourish of the page it is consumed by short lived white flames. A shimmer of energy surrounds him for a moment before fading.

Cast Shield of Faith


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir does not seem bothered by the sudden shift, that is until he brings his holy symbol to bare and speaks a word dripping with the promise of destruction. A pulse of black fog rushes away from him on unfelt winds.

Cast Bane (DC 15)


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir had little to say on the matter. It was not the first time he had been invited to such events. Granted in the past it was merely for his exotic nature rather then any grand act. Still he doubted it would be different, besides those asking him more about the events that took place then about his heritage. Not that they would pass up the chance to do that as well. While his god was one of knowledge he kept such information about himself sparse to say the least. Then again it would be a good chance to feel out and establish the foundation of relationships for his church. Being diplomatic with the local nobility and leaders did not hurt. Perhaps he could even manage some converts among their number.

He glances around, on second thought perhaps he should be careful about that. It could be bad form to attempt such under Abadar's own roof. In that case he will gauge interest.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Sent, hope it's not to long. xP


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Hey Thron mind if I send you a PM concerning Nathmir's temple stuff?


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir had nothing against the god of the first vault, in fact he paid little mind to any other god save his own in any way. But the temple was a thing of wealth and gold, to him it had no feeling of anything but greed. Impressive no doubt but no more so then a rare gem or perfectly rendered painting, just as meaningless and useless as well to him. He doubted the temple he wished to build would ever house such wealth, but then again it mattered as much as dirt to him. Magic and knowledge was what his god valued, as did he. He would make the temple of Nethys a place of wonder and mystic revelations. Still he kept such things to himself, he would not insult his host or his ways. He made a mental note of Arzazel's affiliation for later consideration. Upon the arch bankers introduction he gives his own in turn.

"I am Nathmir Tsaneth of Nethys. It is an honor to meet you Prince Archbanker. May the Master of the First Vault find you well."

He gives a respectful bow, his eyes golden for the moment.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir remained aloof, he would not encourage hero worship. If the citizens wanted to place their hopes somewhere it would be with Nethys. Still he kept observant of things as well as the mood of those about him. He would not be stopped in his holy endeavor. If that benefitted Molthune and disturbed the plans of her enemies, so be it. Molthune had been wise enough to back him when others did not, their mistake to contend with and all it's wicked twist and turns.

Perception: 1d20 + 13 ⇒ (12) + 13 = 25
Sense Motive: 1d20 + 11 ⇒ (5) + 11 = 16

Edit-If I have the option I will take 10 on sense motive, seeing as it sucks. xP


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

In that case the value would be 1220 gp right. I guess the time remains the same, so about two months.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir is building a temple and starting up a religion in the region. So yeah he will have be dealing with teams, rooms, and everything else that comes with it. It is very much like building an organization as well now that I think about it.

Just taking it in baby steps, laying out the foundation. Which is why I wanted a sizeable plot of land. So it won't be an issue in the future.

Basic Building Thoughts:

Going into a little more detail, now that I reread some of the rules on it. Area wise I think five acre's is a sizeable chunk and being outside the current city walls would be best. Sense I doubt anything close to that would be inside the walls. Having a defensive wall around the land, bunks, and a common room should be good to start.

If I read it right this should be the stat block.

Nathmir's Budding Temple
Create: 24 Goods, 8 Influence, 25 Labor; Time: 52 days
Rooms: Bunks, Common Room, Defensive Wall,

Let me know if I am mistaken on anything.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Well I was thinking something like below off the top of my head.

Building Plans and Thoughts:

Would need to know the size of the area granted. Would prefer a large area so it could be expanded overtime while still remaining on the same grounds. As it is doubtful and more time consuming to start off on a grand scale. It would be better to create buildings one at a time or add on to buildings rather then a huge project which would take years to complete before being of use.

To start a simple metal fence around the border of the grounds with a gate. That would be easy and fast to build, requiring little labor and mostly the cost of the fence itself. After that bunks and a sanctum for the basics.

Let me know if you need more details or anything.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir would want to build the temple from the ground (likely below ground too) up. What's the point of being the first temple of your god in a nation if it's not distinctly built. ;)

I got plenty of idea's for it.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Well he has a land claim due to his service. He just needs to find a good site. Then start building himself or saving money to hire builders. Unless I missed it we have not gotten any loot so guessing after the whole ceremony maybe he will have something to use towards that.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Talk is Cheap!: I would prefer a mix. While Nathmir is currently not very social, that is dependent on the nature of things not so much a character trait. He has high diplomacy and sense motive for a reason. Just not a big party goer outside of Nethys related events. x)

Downtime: Considering Nathmir's main purpose is to build a temple and bring his faith to the region. I would think it's needed to some degree for him. So all for it. Need to reread the rules if it's approved.

Bonds: Nathmir is a bit complex in this respect. His faith gives little value to anyone without magic of some kind. As such the magicless are very much not his concern. Such people will have to work hard to even get on his radar by default. This does not mean he is totally indifferent just that they are at the bottom of his list in pretty much all things. That is unless they show him otherwise. Also due to his past, friendships are slow as are rivalries sense he mostly has dealt with enemies and allies only. Nothing so personal as a friend or rival.

• Friendship: None

• Rivalry: None


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

While Nathmir showed no reaction to what the tiefling had said before and now he knew where it was going half way through the long winded tale he spun. So he spoke simply.

"Those who do not risk get no reward. If your in need of additional funds petition your chelish benefactors. Why would you be granted the wealth without the shared risk involved in playing the bait which Molthune ask of you. If you wish not to play the part then decline. If you agree then it is on their terms, not yours. Such as most everyone here has accepted before."

Before finishing another thought comes to mind.

"How do you know we are not already being watched over by agents of Molthune? If you are superior to their own you would know, if not then you defeat your own position."

It made more sense once he spoke it. They had made enemies and allies regardless of their intention sense that night. They could not be unknown and hidden anymore, only the amount of exposure could be controlled.

Diplomacy: 1d20 + 12 ⇒ (5) + 12 = 17
If needed ;)
Edit-How the dice toy with us all. xD


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Never one to be bullied by anyone he replies. Seeking to impart knowledge as always, rather then a lack of such which is an insult to Nethys.

"I think you misunderstand Bailiff Ravnagask. For the record I am on leave, such that my position is my own as any man of Molthune. So when I chose to aid others rather then consider my own well being that was a sense of duty innate to myself, not that of a soldier. I do not hide my intentions or loyalty to my god. No more then Prince-Archbanker Cole's with his own god. Allies need not be of the same mind or goals in all things, yet they must share trust. If I was the man you paint me to be with such words, then I would have left the city to burn and moved on. For such an act is that of a mere mercenary and self interested man of little worth. I do not believe it is your intention to insult or accuse. Just as it is not mine. That is why I speak to you as an honest man if not a overly political one. That is something I would consider insulting to you. I may not look my years, for I yet have many more, but I show myself to be a bitter old man at times."

He had said his peace on that matter and gave a low bow. For he had spoken true and he desired no enemies of any kind, for what was the point of such. Only damage would be brought about from those dark seeds planted by a man's weakness of knowledge or pride.

1d20 + 12 + 8 + 2 ⇒ (12) + 12 + 8 + 2 = 34

"Concerning our suspected role as bait. No doubt we will be targeted as obstacles for those that still have schemes for the city. This simply exposes us more so then we would be otherwise. In fact depending on how we are perceived by the opposition, they may attempt to appeal to us in different ways. After all there is more then one way to be rid of a troublesome person. Some can be bribed, threatened, or even considered possible allies."

His multicolored eyes moved over the others. Personally he considered some more open to those routes then others but he felt no need to speak it. That could fuel a betrayal or other ill desired effect.

Using a hero point and campaign trait bonus on diplomacy. Need him on my side at least a little. ;)
Edit-I guess the 12's like me right now.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir listens and dismisses the whole affair. He could care less about devils, politics, and wars. The seemed all the same in principle with only the methods and scope differing.

"Forgive me if I speak a little of my truth. I came here to find a proper site for a temple of Nethys. It is no reward but rather owed to me by Molthune for my service. So long as Molthune pays it's debts and is where the temple stands then it is my concern. But playing a puppet is nether something I agreed to or wish to do. As for the war, which do you refer to, as it seems quite clear to me you have your own thoughts on that matter. It may just be that your war is not mine. For my own sense of duty extends only to the faithful and that which my god deems worthy."

Diplomacy: 1d20 + 12 ⇒ (12) + 12 = 24


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Sorry for the delay but it seems I fell into the seven hells for a while. xC

Nathmir had taken Izalem under his wing. While not a wizard himself he was, as any priest of Nethys would be, well trained in the instruction of magic. Wizardry being the most accessible magic for those not innately favored by the mystic or divine. With the young man's desire to protect he focused his lessons on abjuration magic. While keeping these lessons and visitations as secretive as possible. While he could care less for politics and station outside his god's preview. He was well aware of the tangled web it could become and it's ability to ensnare others when dealing with those already involved despite their knowledge or not.

When the valet appeared he made sure to keep the door closed behind him. For Izalem was on the other side going over his latest lesson. Upon opening and reading the letter he relaxed slightly but scoffed at the whole thing. He had a rather low opinion of such affairs, more so considering the last grand event. Still he felt no need to offend, such trails came with being a priest he supposed. It had been a long time sense he had worn his true priestly robes, they had no place on a battlefield outside of painting him a grand target.

He could never understand the point of it. The attendant assures him once to many and he gives the servant an unnerving gaze that causes them to back away and not return. In his mind it was all just so intentional, if you set a time and place for a meeting then keep it. Doing otherwise is purely insulting, it is not as if the city is going mad a second time. He brushed it all aside, such were their ways he supposed. His reflections and thoughts are interrupted but a large man, General Hakar upon closer inspection, stomping by. That seemed to be the reason for the delay, he had no doubt throwing him out of any room would not be a speedy action. Nor a wise one.

Once they entered and were welcomed he gave a slight bow and nod. Upon hearing the others responses or lack there of he let the silence stretch so long as to speak before their host could reply.

"I would prefer such grand claims be reserved for those that earned them. As well as being spoken to plainly without pomp. That being said I am well."

Personally he could never understand the need to feed the ego as so many did. Recent events should have made it clear how meaningless such things were. The man before them wanted something, that was clear. Only the question of what remained.

Sense Motive: 1d20 + 11 ⇒ (17) + 11 = 28


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Internet is down. Will post as soon as it's up. ×(


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

DM:

In that case Nathmir will give him his wish for defensive magic. Consider his stats and such. He will train him to specialize in abjuration magic as an abjurer. If he levels up beyond 1st let me know as depending on his disposition Nathmir may advise martial or divine training for him. He could end up as a mystic theurge or eldritch knight. Once you give me the all clear I will write a post about Nathmir helping Izalem in his first step into wizardom. :)


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

DM:

I don't really get it. So I can help him choose any class or something? Maybe I am having a brain fart. xP


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir looks at the man for a moment before speaking once more.

"Let us not set our sights so low. If you wished to protect yourself then shadows and shelter is where you should be. Let's find your, for a lack of a better term, type of magic. Some have a calling while others have a drive. What matters is will and resolve, that is the closest thing to common ground all those of the art have."

Not one to make half hearted attempts himself, he would spend some time with the young man. Nethys cared not at all for those without magic, yet magic could be brought out where none was present before. As a devoted priest he would at least make the effort, the growth would remain with Izalem.

"We will find what your suited too. That is one of the wonders of magic, their are no incapable people. Only those who make a choice."


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir was pleased with his progress, at last it seemed some believers were coming to light. He does not miss the odd man out so to speak. With the opening exchange a number of questions come to his own mind, after all he did not want it to look like he was actively trying to convert abadar's worshipers. He takes a moment to consider his words.

"I am no wizard, rather a priest. I tend to the faithful. If you wish to learn the magical arts then seek out another. If you wish to learn of the ways of Nethys then I am your man. I can understand your curiosity but half hearted attempts on any front are often doomed to fail. If you understand that then I would be most welcome to discuss magical matters before you set your resolve. As well I do not claim anything, magic is endless in scope. Only our understanding is limited. Greater understanding brings with it stability and growth in the art and it's use."


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Finding his primary purpose of finding a proper site all but wasteful with things as they are, he chooses to focus on the more public side of things. Taking to doing a bit of preaching and advising as needed, planting seeds of the all seeing eye among the people. Making no small case that magic had the ability to protect from such dangers as madness and could heal it if powerful enough. Perhaps if Nethys had granted his grace to those who wielded magic more could have been done. After all no magic was outside his realm and while the nation made use of the destructive aspect of his domain, they were clearly lacking in the knowledge and protective aspects of Nethys teachings. Something that could be remedied with the proper support so such an event did not repeat itself.

Preaching Rolls if Needed:

Day 1, Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22
Day 2, Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18
Day 3, Diplomacy: 1d20 + 12 ⇒ (15) + 12 = 27
Day 4, Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22
Day 5, Diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Sorry but been a bit busy.

As for what Nathmir does during his time off. He will help so long as the city is in danger (is it?), once things calm down he will go off on his own. After all he is not on active duty unless requested (his reaction will depends on a number of things). He will spend his time checking locations for a temple site he can claim from the city.

Would like to know if this is fine or not. Also if more details are needed. x)


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Well my problem is I don't have ISG's yet. So I don't know Nethys obedience or boons. Which is kinda important info. xC


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Prestige Class from ISGs.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Anyone have Inner Sea Gods yet?

Nathmir may be going Evangelist.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir steps forward his staff beating the floor with every step.

"Truth be told I am no patriot, it was not required. But I do have a vested interest in this city and it's survival. Spare me your cursing and flair for dramatics. Speak plainly of this night. If you are the cause, then your death is the solution. If not you would be wise to make it clear. Least you find yourself with enemies indeed, instead of would be allies. Clearly your defenses are not up to the task if nothing else. If they were we would not stand before you."

After he has said his peace his expression remains neutral and non threatening.

Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32
Sense Motive: 1d20 + 11 ⇒ (16) + 11 = 27

I said it once and I will say it again. I am the chosen one! xD Dice hate combat but love social encounters it seems, so nutty just saying.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Pretty sure I am done leveling up. Now with selective channeling I can use negative energy channeling without killing nearly everyone. Just make sure more then 3 of you are not in range. xP


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

As a cleric I think it best to play it safe. Don't need to risk being a softy. So average would be half +1 or just half?

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