
Nathaniel Protter |
Excited to see where this guide goes!
I started a campaign as a Wild Child Brawler several months ago, and through the characters history decided to take some druid levels and end up being a wild shaping punch master. So your guide is perfect, because I'm terrible at optimizing. Currently at Brawler 6/Druid 1
I do think Brawler, while lacking some of the monks tricks has it's own niche for this role, especially Wild child.
First off, you get Martial Flexibility, which is just awesome, letting you grab that critical feat right when you need it.
Wild Child also gets a full animal buddy which stacks with the druid levels, perfect for flanking and teamwork.
And finally, they get access to the full range of skirmisher tricks, so they can reroll attacks, have entangling or shaking attacks, lots of manoeuvring abilities, it's good fun.
Looking forward to reading the parts on elementals, cause they confuse me to no end