Illenara
Female Conjurer 5
N Medium humanoid (elf)
Init +15;
Senses Low-Light Vision; Perception +17
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Defense
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AC 14,
Touch 14,
Flat-footed 10 (+4 Dex)
HP 36 (5d6+5 +5 Favored Class)
Fort +2,
Ref +5,
Will +5 (+1 to all saves from Cloak of Resistance)
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Offense
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Speed 30 ft.
Melee Quarterstaff +1 (1d6-1)
Ranged
Spells
Spells Known
0 All
1 Color Spray, Silent Image, Charm Person, Unseen Servant, Grease, Protection from Good/Evil/Law/Chaos, Enlarge Person, Feather Fall, Reduce Person, Mage Armor, Summon Monster I, Alarm
2 Web, Invisibility, Rope Trick, Glitterdust, Summon Monster II, Knock
3 Haste, Summon Monster III, Slow, Stinking Cloud
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Statistics
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Str 9,
Dex 18,
Con 12,
Int 20,
Wis 12,
Cha 7
Base Atk +2;
CMB +1;
CMD 15
Feats Scribe Scroll, Run, Improved Initiative, Spell Focus (Conjuration), Augment Summoning, Fast Study
Traits Perceptive
Drawback None
Skills Spellcraft +13, Knowledge (Arcana) +13, Knowledge (The Planes) +13, Perception +11 (+5 from Eyes of the Eagle, +1 from Ioun Stone), Knowledge (Religion) +13, Knowledge (Nature) +13, Craft (Alchemy) +13
Languages Common, Elven, Celestial, Infernal, Terran, Auran, Ignan
SQ Arcane Bond (Compsognathus Familiar), Arcane School (Conjuration (Teleportation)), Opposition Schools (Evocation, Necromancy), Summoner's Charm, Shift, Cantrips
Combat Gear
Favored Class Wizard (+1 HP/level)
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Gear
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22 GP
Spellbook 3 lbs.
Handy Haversack 5 lbs.
Cloak of Resistance 1 lb.
Eyes of the Eagle
Cracked Dark Blue Rhomboid Ioun Stone (+1 to perception)
Cracked Dusty Rose Prism Ioun Stone (+1 to initiative)
Silk Rope (50 ft.) 5 lbs.
Trail Rations (5) 5 lbs.
Quill
Ink (3)
Bedroll 5 lbs.
Adventurer’s Chronicle Arcana 1 lb.
Adventurer’s Chronicle Planes 1 lb.
Adventurer's Chronicle Nature 1 lb.
Adventurer's Chronicle Religion 1 lb.
Wand of Mage Armor (CL 1) 50/50
Wand of Enlarge Person (CL 1) 50/50
Scroll of Unseen Servant (6) 3 lbs.
Scroll of Grease (2) 1 lb.
Scroll of Protection from Evil (3) 1.5 lbs.
Scroll of Charm Person (3) 1.5 lbs.
Scroll of Reduce Person (3) 1.5 lbs.
Scroll of Invisibility (6) 3 lbs.
Scroll of Glitterdust (4) 2 lb.
Scroll of Rope Trick (1) .5 lb.
Scroll of Knock (2) 1 lb.
Scroll of Knock (150 GP, used)
Scroll of Summon Monster I (25 GP, used)
Scroll of Alarm (25 GP, used)
Scroll of Summon Monster II (150 GP, used)
Scroll of Slow (375 GP, used)
Scroll of Stinking Cloud (375 GP, used)
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Special Abilities
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Elven Immunities Immune to magic sleep effects, +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic +2 racial bonus on caster level checks made to overcome spell resistance. +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Fleet-Footed +2 racial bonus on initiative checks. Run as a bonus feat.
Low-Light Vision Can see twice as far as humans in conditions of dim light.
Arcane Bond Familiar.
Arcane School Can prepare one additional conjuration spell of each level per day. Evocation and necromancy spells cost two spell slots to prepare.
Summoner's Charm The durations of conjuration (summoning) spells are increased by 1/2 level. At 20th level, one summoning spell at a time can be made permanent.
Shift As a swift action, teleport up to 5 ft. for every two wizard levels as if using Dimension Door. Cannot bring others along (except for familiars). Usable a number of times per day equal to 3+Int modifier.
Cantrips Prepared 0-level spells can be cast an unlimited number of times per day.
Improved Initiative +4 bonus on initiative checks.
Spell Focus (Conjuration) +1 to the DC of all conjuration spells.
Augment Summoning +4 enhancement bonus to strength and constitution for the duration of the spell that summoned them.
Fast Study Spells take fifteen minutes to prepare rather than an hour, with a minimum preparation time of one minute.
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Familiar
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Rex
N Tiny animal
Init +6; Senses Low-Light Vision, Scent; Perception +17
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Defense
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AC 18, Touch 14, Flat-footed 17
HP 18
Fort +4, Ref +4, Will +0
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Offense
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Speed 40 ft., Swim 20 ft.
Melee Bite +5 (1d4-1 plus Poison)
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Statistics
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Str 8, Dex 15, Con 14, Int 8, Wis 11, Cha 5
Base Atk +2; CMB +1; CMD 9
Feats Improved Initiative
Skills Perception +4, Swim +10
Languages Dinosaur
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Special Abilities
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Improved Initiative +4 bonus to initiative.
Natural Armor Adjustment +3 bonus to natural armor.
Alertness While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion When subjected to an attack that normally allows a reflex save for half damage, a familiar takes no damage if it makes a successful save and half damage even if the save fails.
Share Spells The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Deliver Touch Spells If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Speak With Master Can communicate verbally with master as if they were using a common language. Other creatures do not understand the communication without magical help.