Lady Martella Lotheed

Naresea's page

12 posts. 1 review. No lists. No wishlists.


RSS


I think it's currently very difficult to find the Foundry VTT (and probably other VTTs) content on the site.

If I didn't know it exists from Reddit and googled for it I would not have found it at all.

Maybe there could be a dedicated category in the webshop, like "Pathfinder -> Virtual Tabletop -> Foundry VTT" where we can browse all content available for a given VTT?

I think there also were modules for other VTT software, but I couldn't remember which ones and I didn't find them anymore.


Is there an index / mapping from fantasy ingredients to real world ingredients somewhere?

Most are easy enough (e.g. instead of Chimera Milk, just use regular milk. For a chimera flavor maybe add some fond, like chicken or fish), but for some, like the Giant Amoeba from the Poached Protoplasm I have no idea what to use in the real world to cook this.

I didn't find any metric units or conversion chart in the PDF either.
Are there other versions of the PDF available elsewhere with metric units and real-world ingredients?


4 people marked this as a favorite.
Rysky wrote:

Luis Loza confirms culinary focused rulebook coming out with playtestable Cook class.

(If you Multiclass into Cook does that make you a Sous Chef?)

If there really was a Golarion cookbook I'd buy that in an instant, even though I already have more fantasy recipes than real ones. :D

... and I think a "Chef" archetype with feats to buff the party with special meals would actually be a nice idea to add to the game. xD


@UnArcaneElection right click and download image worked for me (or rather: longpress and save image on chrome in Android).

When I tap the images normally I get the same errors you deacribed.


Dale McCoy Jr wrote:
ShroudedInLight wrote:
I want a Witcher, alchemy, spell like abilities, martial prowess, specialized monster hate, and parry ranged attacks.
I love this idea.

Maybe a Ranger or Magus with variant multiclass Alchemist. Ranger / Magus can provide martial capabilities and spells and the ranger even has the favored enemy feats. And the Alchemist MC should cover everything you want about alchemy. :-)

If you go with Magus as a base, you can pick the Eldritch Scion Archetype to get a Bloodline, similar to the "mutant" aspect of Witchers.

I guess an even simpler build would be just Ranger / Magus and take the "Brew Potion" feat. But then you'd have to invest quite some time (in game) to brew potions.

Bloodrager is a similar combination of magic, martial and bloodlines, but imho the "raging" part doesn't fit the Witcher theme... maybe a DM would allow to reflavour it as "state of intense focus" like it's described in the Eldritch Scion.


There is a feat called "Ratcatcher" that allows you to fight swarms.

https://www.d20pfsrd.com/feats/combat-feats/rat-catcher-combat/

The feat on its own is probably too situational to be worth a feat slot, but if you have access to Martial Flexibility (e.g. from a single level of Brawler) this might be nice.


After some more research, the company who translates the Pathfinder books into German has a webstore where you can buy their translated books as PDF and pay with Paypal.

It seems to be linked to Drivethrurpg so if you're registered there you don't need an extra account. :-)

https://www.ulisses-ebooks.de/m/browser/filter/id/44314

Since Ulisses also distributes the hardcover books here in Germany it should be legally sound, if someone else has the same problem and happens to understand German. :-)


I was afraid that would be the answer. :(
Guess I have to look for someone with a credit card then.


Hi,

I would really like to buy some PDFs of Pathfinder books, especially adventure paths.

Unfortunately I can't buy them from the Paizo store, since I don't have a credit card / debit card.

Are there any other online shops that sell such PDFs and maybe accept PayPal, bank transfers, Amazon Pay, Google Pay or something like that?

I tried https://www.drivethrurpg.com but they don't seem to have Pathfinder products.

Credit Card is no option for me, since my bank charges me 8$ a month for at least a year to get one. And almost 100$ just to be able to pay for some books would be too expensive for my taste.


Philippe Lam wrote:

Brawler isn't the best class to dip in that case as the martial flexibility has a very poor action economy then. The players don't always have the luxury of having one round to get started as it's often the case they'll get slapped with a surprise round to their faces. And in general it's the kind of class who's better used as a main given its abilities.

Warpriests are spellcasters that be given a disservice in case of a dip, looking at the spell list and the fact they're 3/4. It's not like wizards who could afford losing one level of spell progression. Sacred Armor is one part of the issue, Focused Weapon is the other. Moreover, if feats are part of the reason taking the brawler level, then there's one less Warpriest bonus feat because of the class level being delayed too.

It would only leave the lack of Improved Unarmed Strike as a real problem, and it's not that big, the character might have enough feats to take it as a tax anyway.

Individually problems aren't that big but adding the sum of them, I do the math. No one is wrong but it's simpler for me to play a solo class.

I think the strongest argument is actually the spell casting, since the martial side of the warpriest will only improve by dipping into Brawler. BAB stays on track, Reflex gets a small boost and you can make unarmed attacks while wielding a two handed weapon (which Improved Unarmed Strike alone won't allow).

Sacred Armor is a bit sad, but at the level that would normally become available (7) you should be able to afford a +1 armor, same as a fighter, so getting that one level later means you will only have a normal armor for that level instead of a boosted one. And you still get the Sacred Armor, just one level later.

Sacred Weapon for the damage is not really strong if you're using two handed weapons, and the option to get an enhancement bonus to your weapon is heavily limited by the amount of rounds you can actually use it.

And you don't lose combat feats? They're multiples of level 3, so you'd get the last bonus feat at level 18. Which means you could get two levels in another class and still get all Bonus Feats warpriests provide.

So that leaves the spell progression. If you want to focus on spell casting taking a level away is obviously a bad idea, since your spell progression is already slower than that of a full caster. But since you are capable of joining melee combat with just weapons, armor and Divine Favor (a first level spell), I think you can get along just fine as long as you're aware that you're not a good spellcaster.

Please note that I'm not trying to say you're wrong, but in your first post you wrote that warpriests are among the most level-sensitive classes, and I really don't see why a level or two of multiclass would affect a warpriest any more than a wizard, a cleric, a rogue or any other class.


N. Jolly wrote:
Hey y'all, what's goin' on in this thread?

I'd like to say thank you for your great guide. :-)

I've been reading it up and down for the last few days since we started our first pathfinder campaign and I picked a warpriest. :D


Philippe Lam wrote:
Warpriests are among the most level-sensitive classes. Any advantage a dip brings isn't worth the backseat the base concept takes. They're not the worst on the accuracy point due to their self-buffing

Why are they level sensitive?

I am currently playing a warpriest of Milani using a longspear as her favorite weapon and plan to take one level of Brawler to get feats like Weapon Versatility when I need them (we've been fighting a lot of undead lately). And Improved Unarmed Strike without hands is a nice bonus since it closes the 5ft gap my reach weapon leaves.

Sure, I will get my warpriest feats one level later, but there's nothing I am really excited for.
Sacred Weapon will maybe become interesting around level 10 when it catches up with my weapon's normal damage, but even then it's just one point of damage per attack.
The combat feats are delayed by one level, but Martial Flexibility from the dip allows me to test them before comitting to them.
Sacred Armor sounds nice, but I think I can survive one level without it.

So... did I miss something? What class feature is so important that it outweighs Martial Flexibility, +1 BAB and Improved Unarmed Strike? Is it because of the spells?