Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 Sorry Thought I was the next block Narek gathers his power, and waits to unleash it to try and disrupt Furkas' casting. Ready Magic Missile if he casts. Taking the +2 to AC
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 Narek shakes off the fugue that had been effecting him. he backs away and casts a handful of magic shards at the foe. Magic Missile: 5d4 + 5 ⇒ (1, 4, 2, 4, 2) + 5 = 18
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 "Very well, do not lose who you are, your will is all that will be holding you together. You will be fine." Narek traces an arcane pattern in the air, glowing blue smoke begins to leak from his finger nails leaving a tracing of the pattern. He reaches out to Poshment and the gnome seems to quake for a moment before his physical form erupts into a gas cloud.
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 Thank you hivebrain symbiotes, for changing my impression that I never met a magic item I didn't like. Narek will offer his insited to the good Dr. Know Eng Assist: 1d20 + 5 ⇒ (7) + 5 = 12
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 Narek raises his left hand towards the ooze, his fingers forming a circle he looks through. "Žgoči žarek" the air in that circle sparks to a blue flame and the Kellid expels two quick breaths of strange blue gas that accelerate to the ooze as the bolts pass through the ring they catch fire and rush at the foe. Scorching Ray vs TAC: 1d20 + 8 ⇒ (7) + 8 = 15
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 Narek casts Detect magic as well before looking around the room. Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 "Puščica duše" The Kellid fires off another set of missiles. Magic Missile: 5d4 + 5 ⇒ (3, 4, 4, 3, 2) + 5 = 21
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 About a week into creation there where 2 proposed heavy's and a stumbled on the nanite bloodline. I'd be willing to change back
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 Ok, I was seeing that from the map, but Wencit was firing arrows so I was thinking the map was off. Edited action Relying on his magical protections Narek rushes into the room turning to his left he fires Magic Missiles at the creature alone to his right.
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 The Kellid Sorcerer raise their hand "Puščica duše" Forty darts o intense blue energy flash from eight hands, they coalesce into five darts of force and slam into the nearest foe. Magic Missile: 5d4 + 5 ⇒ (2, 3, 1, 4, 2) + 5 = 17
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 Before moving into the room the odd Kellid gestures and intones "Veliko Jaz" he seems to begin to vibrate and shake, one then another and another copies seem to separate from him all moving into and out of each other. Mirror Image: 1d4 + 3 ⇒ (4) + 3 = 7
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 "It would appear that your negotiation has failed, We will not be releasing you. Good Luck in your future endeavors."
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 Narek speaks with a resonating voice "Vsi bachat'." His eyes begin to glow softly and he looks around the room. Detect Magic
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 Narek makes a gesture and mutters an arcane phrase, a blue glowing mist seems to emanate from his hand, he presses his hand to his chest and that mist coalesces into a shimmering armor encasing him before disappearing.
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 Narek is a tall lean Kellid man, he dresses in lightweight nomad garb, his only visible weapon a coiled whip on his right hip. His eyes do not see quite right, as though there are things floating in them.. ”I am Nerek, I have accompanied the Doctor, I would not allow him to drill into your skull. I seek remnants of the Skyfall.”
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 All this time has given my mind all sorts of time to Spin, and then I stumbled across the Nanite Bloodline, I think I would like to Switch from another Frontliner I would like to play a sorcerer. Probably a bad build in the end, but I think it will be fun. HP roll: HP2: 2d6 ⇒ (4, 3) = 7 4 HP3: 2d6 ⇒ (2, 6) = 8 6 HP4: 2d6 ⇒ (4, 5) = 9 5 HP5: 2d6 ⇒ (3, 3) = 6 3 HP6: 2d6 ⇒ (6, 1) = 7 6 HP7: 2d6 ⇒ (2, 3) = 5 3 HP8: 2d6 ⇒ (6, 4) = 10 6 HP9: 2d6 ⇒ (3, 4) = 7 4
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 Thanks, one last question. Can I purchase some technology items? What I am thinking of is.
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 The Wolf has the best stats, but it is Large by this level, How much is that going to effect things from what you guys have seen
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat: Mirror Image 7/7
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2 Hello all, My name is Jon, and I will be joining with my Galvanic Saboteur Ranger, Narek. He will have a Wolf, or Dog, or Wolfdog. Narek HP rolls.
Doggo HP
Not Great
Here are the flavor portions of my submition. background:
Leptus was not born in sandpoint but he has lived here his most of his life, his father Garon, a Nirmathi Ranger, brought the infant here hoping to find a peaceful home for the boy, the last bit of his beloved wife. A youth filled with adventuring set Garon up well for the move and many years after but by the time Leptus was six he needed to begin to earn a living, a guerrilla fighter can not earn a living in a place like Sandpoint, however the same skills do make for a good hunter. Garon took to the woods to become a hunter/trapper. No longer able to afford a full time nanny young Leptus often accompanied his father learning woodcraft at his father's side. He had his own full pull shortbow and hide armor by the time he was ten. And by the time he was 13 he was managing his own traps. His father had learned his magic at the hands of the druids and he sensed a spark in the buy, but was not able to teach any of that to Leptus, But Leptus was also a boy and he ran the streets with the other boys, played at Armored knights and goblin slaying, many was the day he and his friends would watch the creatures from Junkers edge. As his peers where becoming apprentices or finding girls things changed for Leptus as well, near his 16th birthday Garon did not return from one of his rangings, Leptus looked for him but while he was able to piece some of the events of the range together he was never able to determine what happened or even if Garon is dead. Young Letpus was taken in by one of his friends family until he was able to support himself That was 6 years ago and when he is ranging Leptus still looks for signs of his father, even if he does not expect to find any, he is usually in the field for 3 weeks at a time and able to spend the next 2 weeks in Sand Point, he shares a cottage with a childhood friend Kadgar a journeyman Blacksmith working as a farrier. And he is courting a Varisian barmaid Tula. Description: Leptus is a big lithe man standing nearly 6ft tall he has weathered skin and short hair. When he is home he is clean shaven and gregarious, wearing well made and well used clothing he and Kadgar are well known at The Lucky Pear. In the wilderness he is melancholy, wears camouflaging face paint, and leathers of his own make, and seldom speaks beyond passing information. That same sort of does come over him if he drinks too much. |