Xokek

Narciso the Sorcerer's page

435 posts. Alias of pad300.


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M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Ok, let's have a little chat about in-game economics here... Where's the LOOT you collection of diplomacy happy clowns!


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Ok, I am travelling until 29 October. I hope to be able to keep up with posting, but if not, feel free to bot me...


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Content with his level of cover and available targets, Narciso holds his position and gives the enemy another dose of fire...

standard - Casts Burst of Radiance, pink box on the map, which I think gets 2 wererats and Girrigz

damage if evil: 5d4 ⇒ (4, 4, 2, 1, 1) = 12
also, save vs blindness, reflex DC 18, dazzled if made save...
duration: 1d4 ⇒ 1


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, was the last save you rolled (the 17), the Fort save for Ear Piercing scream? (As Girrigz has acted, he is clearly not dazed). If so, Girrigz should only have take 14 damage (9 from Burst of Radiance and 10/2=5 from Ear Piercing Scream).


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Readied Action from Round 1

Narciso looks at the swarm of enemies in front of Briggi, and detonates a blast of light in their midst...

Casts Burst of Radiance, pink box on the map

damage if evil: 5d4 ⇒ (2, 2, 2, 2, 1) = 9
also, save vs blindness, reflex DC 18, dazzled if made save...
duration: 1d4 ⇒ 2

He follows that up by backing up again, and screaming soundlessly...

Round 2
5' step
standard - cast Ear Piercing Scream, targeting Girrigz

damage: 3d6 ⇒ (3, 3, 4) = 10
CL 5 +1 Varisian Tattoo
Fort DC 17 for 1/2 dmg, and if failed save, dazed for 1 round

@Foxy, remember the -1 to saves from prayer


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, OK, readied action it is. Do you want it now, or after Ernhild has acted?


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, can I act with my init of 15 (see your previous rolls)?

Assuming yes:

Narciso steps backwards making space for Briggi to fall back. As he does, he says "Don't let them flank you!"
5' step
Delay until later in the round; I suspect a cluster will form (assuming Briggi takes the 5' back that will protect his flanks...)


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso readies a spell in his mind, in case it drops in the pot...


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5
+2 wis


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Naricso takes a cautious sniff at the smoke (in case it is something strange), and then follows behind Briggi.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Foxy Quickpaw wrote:
"I would prefer not to. I'm old, and if persuasion doesn't work I'd only be in the way."

Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14

+2 wis

Are we being manipulated (by a would-be gang boss?)
@Ernhild, Tisha, This is another skill that is not my forte...


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Before we go down, as a PC, I have no K Local, as mentioned previously. As a player, silvered weapons might be a good idea before we go hunting were-rats...


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Foxy Quickpaw wrote:
"Yes. Are you willing to take on this task?" the old lady inquires. "I can't pay you though."

"So let me get this straight, you want me to wade through a couple miles of Korvasan sewers, pick a fight at the end of it, and all for the good a pack of literal rat-bastards?"

He sighs theatrically, "I'm in. Tell us all the details..."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso pauses, realizing he doesn't know a damn thing about were-rats...

Wererats are humanoids, so K Local; I don't have it. Could yellow eyes be a sign of being a were-rat?

He rallies, asking a question "There's mile so sewers in Korvosa, you have any idea where such a stupid were-rat could be found?"


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"Profitable, yeah, but we know there are man eating crocodiles in that river, and gods know what else..."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"Heh, well I guess it wasn't that someone had pilfered the Guard's payroll... There might be more out there, but I don't think I want to swim for it. Shall we move on to see what the Captain-General has for us?"


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso examines the chest itself (including tipping it up and looking on the bottom) - is it a heavy bullion chest (ie intended for carrying money or is it a generic chest)? Does it have any markings on it?


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"Scavengers, yeah. But I wonder what was on that ship to justify the guard firing on it. This chest might have a clue about what it was carrying. If it was something valuable, and not ruined by immersion, that ship might be a motherlode. If, of course, we could get at it..."

Narciso (and Bun-bun) examine the chest carefully, looking for clues about what was going on...

Perception, Take 10, aid another, bun-bun: 10 + 5 + 3 + 1 = 19
5 rank +3 trained +1 wis

Perception: 1d20 + 5 + 3 + 2 + 2 + 2 + 2 ⇒ (8) + 5 + 3 + 2 + 2 + 2 + 2 = 24
5 rank +3 trained +2 wis+2 racial+2 alertness +2 aid another


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Ernhild Jaggvir wrote:
"Why? Is the goal to avoid eating it?" Ernhild asks critically, settling for slightly more edible food.

Narciso conceals a snigger at Ernhild clowning on Briggi, and then shares a glance (and probably a shudder) with Tisha, "Briggi should NOT be left in charge of the provisioning..."

Ok, I propose not RP'ing the shopping, just make a list in discussion.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Zellara Esmeranda __ wrote:

"Going alone is no good idea in times like these."

"And if you want the house free of rodents, by rat poison."

"Rat poison means dead rats rotting, and thus smelling, in the walls; let's see if we can find a cat smart enough to stay indoors... That said, let's take care of these domestic issues, and then go check in with the Captain-General and see if she has another mission for us."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"I agree that sounds like bad trouble is coming. Setting this place up as a bolt hole seems a good idea. If there is a plague coming, we should put in stocks of food (and water), so we can minimize our comings and goings until it passes. A couple of cats to keep the rats down might be a good idea as well..."

A better idea might be to get out of town, but that's probably a non-starter...


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

I am travelling until Tues, Sept 2nd. Posting may be sparse. Bot me if need be...


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Briggi Plannten wrote:
A harrowing sounds like a good idea.

"Let's wait for Ernhild to join us."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Briggi Plannten wrote:
We were checking in on a report of a type of illness going around and found a severely sick young girl. Ernhild and I wanted to see if Zellara might be able to help.

Upon hearing Briggi's report, Narciso looks up from the book he's reading: "So there's a plague, you've been exposed, and of course, you brought it here!"


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"To be honest, I was in it for Gaedren's head, after that, I've just been kind of hanging around. I do like the money though... and the jobs haven't been anything that I figure shouldn't be done."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Tisha Nerifaren wrote:

I can’t think of anything pressing for once….

She flops down on one of the beat up couches.

Honestly, I have been thinking. If we are really going to use this as our base of operations, do you think we should make some upgrades to make this more comfortable?

Expand to have bedrooms so we can stay here, get more comfortable seating, better security, maybe some hired help to take care of us. What do you think, would it be worth it?

"Are we going to use it as a long-term base of operations? We've been taking advantage of it being free, but is it a good choice for that? I mean who holds the deed to the place. Heck for all we know Zellara was renting, and we may have a landlord show up next month..."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Tisha Nerifaren wrote:
Narciso the Sorcerer wrote:
"It has been a while... do you think they found some trouble?"

I hope not besides…. I would think they would come get us if it was anything serious.

But maybe we need a way to send each other messages. I know some people hire urchins to run messages for them, but we would have to spend time setting that up. Not sure if there is another magic way you know to do this.

"Message runners is probably the most practical solution. So if they are off catching up on things, is there anything that you and I should take care of in the meanwhile?"


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Tisha Nerifaren wrote:

...

After some time she comes back into the house and says.
Wow they still aren't back? They must have a lot to catch up on after taking a week outside the city.

Oh sorry, were you still asleep?

Tisha doesn't catch Narciso by surprise; Bun-bun (his tattoo familiar) is ever watchful. Waking smoothly he replies "It has been a while... do you think they found some trouble?"


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Tisha Nerifaren wrote:
Tisha stays back at the house, doing the shopping for food and getting things ready for when the others get back. While she waits to hear what the others find she starts looking at her book of locks again, studying how they work and thinking of what upgrades can be made to the building.

Narciso, being much less domestic, takes a nap...


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Briggi Plannten wrote:
Aye. Just give a wink and nod that things have been taken care of. Perhaps ye would like joining the guard? Bunk space, meals and some extra coin.

"Oh hell no!"


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"We have been away for a week or so, perhaps we should check in with the Captain General to see if she has another job for us?"


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Just to be clear here, @Foxy, a trebuchet on he city wall, fired into the city, with some sort of incendiary projectile... Roughly where did the projectile land?


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"Tisha, I can only hide Monica for 5 minutes or so. You should disguise her for the trip through the city to the gate. And perhaps the rest of us should not be easily recognized when we go through the gate - Briggi in particular."

Get out your disguise kit Tisha, and maybe not just for Monica. I'm not sure I want people to know that we left the city. Briggi, in particular, as a guardsman. Also, Briggi, you should apply for some leave before we go - you're part of a military organization, and they generally keep track of their people.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Tisha Nerifaren wrote:

..

Tent, food, cart, horse. Are we set to go?
How long does the spell last? We should cast it out of sight of the guards if possible...

I can make someone invisible for five minutes at a time. Also, I don't know about you, but I'm getting some blankets, and mess kit as well as some rations...

Ok, my share of the the tent 7gp 5 sp
10 days rations 5 gp
Mess Kit 2 sp
2 Blankets 1 gp
I may add more later, if I have time to think on it...

Tisha Nerifaren wrote:


Also if we get discovered I’ll try to create a distraction to keep them occupied. Maybe we have an outilug start to break through the street, or blackjack chase someone over the rooftop.
Actually the second might be better because after we leave the vision will end and they will search for a long time to find no sign blackjack. The street will seem strange if it magically fixes itself.

"Are you planning on using Zellara's deck to pull this off? I agree that Blackjack would be a wiser choice distraction..."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Ernhild Jaggvir wrote:
"A tent?" Ernhild looks like she just bit into a lemon. "Fine.."

With a bright smile, Narciso replies: "If you prefer, we could sleep like the elves do, hanging from the trees in hammocks."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

"Also, we will need some provisions and such. Harse is several days travel away. Some outdoor gear, a tent maybe... "

Map of golarion has Harse about 70 miles away as the crow flies, and I doubt the road goes straight there...


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M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Ernhild Jaggvir wrote:
"Perfect. Let's buy an Invisibility scroll, and move on." 150 gp, I think? Each of us pitch 37,50?

"Scroll? What are you going on about? I'll handle that thank you..."

Narciso has invisibility as one of his bloodline spells. No scroll needed.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Tisha Nerifaren wrote:

Double the guards?!? So we need a distraction.

Any way we can call one of the otyughs up from the sewers right by the gate?
If not I think we have that invisible dust, maybe we can do something with that… or there’s always Zellara who might be able to help us.

"If they have no anti-magic measures, no we don't need a distraction. We just rent a wagon, and drive right through with an empty bed. Monica sits in the bed of the wagon under an invisibility spell, being quiet as a mouse. We're leaving the city to pick up a load of whatever... Once we are out, we just head on to Harse. When we are coming back, make sure to purchase something to fill the wagon coming back to the city. "


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

I am travelling until June 25. I should be able to post, but things may be sporadic...


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Tisha Nerifaren wrote:

Foxy Can we assume the masterwork transformation plan is fine? Anyone one else want to do any shopping?

...

If I was playing Briggi, I'd want to upgrade my armor and maybe my weapon...

As for myself, I have 643 gp, and I figure I will save up for now.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso wonders if he recognizes someone's voice...

"If we go out through a checkpoint, I could make her disappear with magic, long enough to get through one or maybe several checkpoints (Invisibility, Silent Image). But we would be wise to try a dry run of some sort to see if they have magic or other tools (e.g. trained dogs for scent) to look for such tricks at the checkpoints..."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Sorry guys, I have some sort of flu, and it's just killing my energy levels. Posting will be sparse until I recover.

"Why do I suspect this is going to result in much bruising..." grumps Narciso (although he's willing to go along).


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Ernhild Jaggvir wrote:
"Even if it were with good intentions, he still kidnapped that woman. I would rather make sure she is safe."

"I bet if you asked her, she'd use the word rescued rather than kidnapped..."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso lvl 5:

Narciso
CG Male 1/2 Elf
Sorcerer 5 (Wildblooded. Tattooed Sorcerer)
Deity: Calistria
Init +6 = +2 (Dex) +4 familiar
Speed 30 ft
Low Light Vision

Defense
AC: 14 = 10+2 (dex) + 1 (armor)+1 (deflection)
HP: 35 = 6 +(4d6=>16)+5*2 Con+3*1 FCB
Fort +4 = +1 Sorcerer 4+2(Con) +1 resistance
Ref +4 = +1 Sorcerer 4+2(Dex) +1 resistance
Will +9 = +4 Sorcerer 4 +2(wis) +2 racial +1 resistance
+2 vs enchantments

CMD : 14=10 +2 (bab)+0 (str) + 2 (dex)

Offense

BAB : +2
Melee: +2 Longspear (1d8), +2 Cestus (1d4)
Ranged: +4 Light Crossbow (1d8)
CMB : +2 = +2 (Bab)

Spells

L0 (DC 14): Detect Magic, Message, Prestidigitation, (Daze traded out at lvl 4 for) Dancing Lights, Mage Hand, Ghost Sound, Mending, Read Magic, Acid Splash
L1 (DC 15, 6+1): Grease, Color Spray, Silent Image, Identify (Bloodline), Ear Piercing Scream (FCB lvl 4), Glue Seal, Shield, Stone Shield, Magic Missile (to replace Color Spray at lvl 6)
L2 (DC 16, 4+1) Burst of Radiance, Invisibility(Bloodline), Scorching Ray , Mirror Image, Alter Self, Protection From Evil (Communal), Frigid Touch, Pilfering Hand, Glitterdust (to replace Burst of Radiance at lvl 8 or 10)
L3 (Dispel Magic), Haste, Fireball, Major Image, Stinking Cloud, Fly, Paragon Surge
L4 (Dimension Door), Confusion, Black Tentacles (retrain to dimensional anchor later), Emergency Force Sphere, Shadow Conjuration, Wall of Brine, Obsidian Flow
L5 (Overland Flight), Icy Prison, Suffocation, Lesser Planar Binding (to be replaced by ???) Shadow Evocation, Wall of Stone, Teleport (to be replaced later with Telekinesis), Wracking Ray
L6 (True Seeing), Chains of Light, Jatembe’s Ire, Greater Dispel Magic, Greater Shadow Enchantment, Planar Binding (to be replaced later by ???)
L7 (Greater Teleport), Limited Wish, ***, ***, ***, ***
L8 (Power Word Stun), Polymorph any Object,, Moment of Prescience, Greater Planar Binding, Trap the Soul, Mind Blank
L9 (Wish), Shades, Timestop, Gate,

Stats
Str 12 = 10 (0 pts)
Dex 14 = 14 (5 pts)
Con 14 = 14 (5 pts)
Int 19 = 16 (10 pts) +2 racial +1 lvl 4
Wis 14 = 14 (5 pts)
Cha 10 = 10 (0 pts)

Feats: Spell Focus (Evocation) (1st) Varisian Tattoo (Evocation) (Tattooed Sorcerer 1), Alertness (Familiar when available), Greater Spell Focus (Evocation) (3ed), *** (5th)

Traits: Scholar of the Great Beyond (Faith), Unhappy Childhood (Religious, Campaign)

Skills 4*(2+4(int) /lvl) (Ranks, skill roll. NOT INCLUDING ACP)

Spellcraft 5 rank +3 trained +4 int +2 bloodline,
K Arcana 5 rank +3 trained +4 int +2 bloodline
K Planes 5 rank +3 trained +4 int +1 trait
K Nature 5 rank +3 trained +4 int
Perception 5 rank +3 trained +2 wis+2 racial
K Religion 5 rank +3 trained +4 int

Background Skills (5*2 = 8 ranks)
Craft (Alchemy) 1 rank +3 trained +4 int
K History 2 rank +4 int +1 trait
K Nobility 1 rank +4 int
Linguistics 3 ranks + 4 int
Artistry (Illusion) 3 rank +3 trained +4 int

Languages: Common, Elven, Draconic (int), Sylvan/Fey (int), Thassilonian (int), Shoanti (int), Varisisan (Linguistics), Infernal (linguistics), Aklo (linguistics)


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Tisha Nerifaren wrote:

Are we not going to talk about how we just saw Bkackjack? That means he’s real, and quite audacious given he took a prisoner from the middle of everyone! No matter what anyone says, to plan and pull off that job in one afternoon is damn impressive.

"Really impressive, perhaps too impressive. It suggests that maybe 'Black Jack' has inside information... which is probably a detail that he wouldn't want given away."

He pauses, looks around for eavesdroppers, and then whispers "Also, I'd swear that I've heard Black Jack's voice before, recently... But ask yourselves, do we want to find him? I don't see that he's doing such a bad thing."

Tisha Nerifaren wrote:


As for our next steps: Do you know, would anyone at this college study the shadow plane? My time being blind was interesting as it made the other senses stronger. I’m wondering if there was a way I could use the power of the shadow plane to hide and sneak up on our enemies.[/b]

Yep looking for someone to in-game start Tisha down the road to Shadowdancer, which I plan on taking next level.

@Foxy's call; do you want me to make someone up?


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Ernhild Jaggvir wrote:
"If they are things you want to learn, then let's start by talking to the experts."

"It's not so much that I want to learn, it's that I want to bank a few favors... There's that library down there that probably should be put in safe hands."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Briggi Plannten wrote:

250 gp each

We should all just lay low for a while. Or clean out the corpses in the derro warden so they don't get up as undead.

"I say the derro warren, but let's first visit Theumanexus College first, talk to the librarian, and maybe hire some help with a wagon..."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Foxy Quickpaw wrote:

** spoiler omitted **

Where to do you leave?

Out the main gate, where he'll meet up with Tisha (and likely Ernhild and Briggi).


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy:
By any chance could I see Captain General Kroft anywhere when Black Jack was operating? Her being the only significant NPC we've been interacting with...

Narciso is swift to leave the scene of potential trouble...


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso has been watching the execution unfold; when Black Jack pops up, he tries to commit the scene to memory, looking in particular over the assembled nobility and important citizens. He uses Prestigidation to paint the scene onto a sheet of rice notepaper. (He wants to be able to identify who was not there while Black Jack was on scene...)

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