Sunlord Thalachos

Naralmukhlis "Nar"'s page

56 posts. Alias of Chris Marsh.


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| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Huzzah and thank you!


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "But.... someone had to help him...."

    Nar turns to helping the freed people, patching wounds and offering soothing words.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar hopes this works! 3 Action Heal: 2d8 ⇒ (1, 6) = 7


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar closes into the room and disrupts the negative energy holding one of the zombies together:

    Disrupt Undead v. #5: 2d6 + 4 ⇒ (1, 2) + 4 = 7 FORT DC is 19


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar rushes up to the kerfuffle, but it takes him a bit of time. Once he gets there though, he tries to patch Zher’myeh up a bit:

    Medicine: 1d20 + 11 ⇒ (1) + 11 = 12
    Medicine, Hero Point: 1d20 + 11 ⇒ (10) + 11 = 21 for HP: 2d8 + 10 ⇒ (4, 3) + 10 = 17


    1 person marked this as a favorite.
    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "Graaxyn!" Nar takes a moment to beseech Sarenrae for an extension of his gifted magic. Using Reach spell to give Graaxyn Magic Weapon.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar immediately tries to disrupt the closest undead knight. Positive: 2d6 + 4 ⇒ (3, 6) + 4 = 13 FORT DC 19


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "We'll grant them peace Artemis, but now is not the time. While we are here, threats remain." Happy to narratively return at a later time.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "Look there, a spellbook!"

    Regardless, the whole scene makes the ifrit uncomfortable, "Would that I could offer them rest. Let us take the sword and book and be gone."


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar definitely worries that such concentrated death may manifest as something undead... Investigate via Religion


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Will: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 The sound gets under Nar's skin.

    Scared of what other horrors these beasts can cause, he opts for a simple spell of disruption on the more damaged foe:

    Disrupt Undead: 2d6 + 4 ⇒ (3, 5) + 4 = 12 Positive energy. FORT DC 19


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "Then let me try mine!" Nar stretches out his arm and a bluish gout of flame instantly freezes into a sharp and glowing icicle. The ice flies forth with incredible speed to strike at the Owlish Bear:

    ATK: 1d20 + 8 ⇒ (14) + 8 = 22 if hit Piercing: 3d6 ⇒ (1, 5, 1) = 7, Cold: 2d6 ⇒ (1, 4) = 5, Positive: 2d4 ⇒ (2, 3) = 5

    Religion (RK): 1d20 + 9 ⇒ (12) + 9 = 21


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    As if in a daze, Nar shakes his head. "Sorry, I was lost in another world for a moment, but I'm back."

    He spends some time in refocusing prayer.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar grants Too-tuk the power of Disrupting Weapons. He then steps in, eager to bring his magic to bear.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Before sleep overtakes Nar, he grants healing to all.

    Come the time to leave, he nods in agreement with Graaxyn.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Eager to get to the mob, Nar risks the opening and tries to disrupt the the abomination before him. Basic FORT DC is 19 Positive: 2d6 + 4 ⇒ (6, 2) + 4 = 12


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar broods for a bit, "Friends, I'm no good with a hammer, but I swear that I'll give every ounce I have when they return."

    Aid Another: 1d20 ⇒ 7 Lol, doesn't matter what skill I use.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar quickly slaps on some bandages, somehow pulling it off in just a second or too levels another ray to disrupt the undead brute:

    Battle Medicine on Jakobi DC 20: 1d20 + 11 ⇒ (15) + 11 = 26 for Healing: 2d8 + 10 ⇒ (4, 4) + 10 = 18

    He then levels another spell of disruption on the brute:
    DMG: 2d6 + 4 ⇒ (1, 4) + 4 = 9 Basic FORT DC 19


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    within the safety of his comrades, Nar offers up a complex and potent prayer to the dawnflower.

    3 Action Heal: 2d8 ⇒ (8, 1) = 9 Undead Basic FORT 19


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar levels his finger directly at the zombie in front of him. Energy lances from his finger to the undead horror: DMG: 2d6 + 4 ⇒ (5, 3) + 4 = 12 Basic (ish) FORT DC 19

    He then backs up to place his but on the bar.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Thanks for the bot with good dice. I'm back 100% now.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    As the others move to prepare for the worst, Nar tends to Too-tuk's wounds:

    Medicine v. DC 20: 1d20 + 11 ⇒ (1) + 11 = 12
    Medicine v. DC 20 HERO POINT: 1d20 + 11 ⇒ (2) + 11 = 13 FAIL


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar looks to Too-Tuk's skill and bolsters it with a spell. Magic Weapon!


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    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar look sat Jakobi's efforts. He's no carpenter, but he thinks even he can do a better job. Perhaps it's the strength of faith, protecting him from the dread of the undead...

    1d20 ⇒ 17 I'd LIKE to say Religion again, but if it needs to be Crafting, so be it!


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar, at first, seems unhelpful. He goes to the center of it all and simply sits down.

    He closes his eyes.

    Is he sleeping?

    Dawnflower, let me guide the forces of light against the incoming tide of darkness. May I see the paths, and may the paths be bathed in your glory.

    He gets up and walks towards Artemis with such verve that the gnoll is worried that the fellow ifrit's about to slap him. [b]"don't worry about your cloths. DO worry about the way an undead will view these fortifications. They don't truck with subtlety. Go where it's obvious. Religion: 1d20 + 9 ⇒ (8) + 9 = 17


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "Agreed. Let us do this. I also worry about what we may find there."


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Oh, I was going to look inside and then try to recall knowledge on what we find for bodies, if anything.

    Nar looks around, "Definitely set on purpose. I don't know engineering, but I know fire, and this was set purposefully to burn fast. The horror here as that these were humans who died within. That's.... extra horrible. They... they were burned alive. Whoever did this is evil, and they know it."

    Crafting: 1d20 + 0 ⇒ (19) + 0 = 19
    Medicine: 1d20 + 11 ⇒ (13) + 11 = 24
    Perception: 1d20 + 9 ⇒ (4) + 9 = 13
    Perception: 1d20 + 9 ⇒ (9) + 9 = 18


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "From the outside? Maybe they got some of the ...whatever? inside, trapped them, and burned them. We might actually be able to learn something if we check it out." Check out the ruin and maybe ID some potential foe types?


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "Building people, not things. We have a good place to hole up, perhaps we spend the remaining light looking for more survivors?"


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "When we are done, you'll be able to leave safely. Just, stay in your hiding spot for now."

    Nar looks at the others, ever more eager to find out what happened here.

    Is there more to this building that we haven't seen?


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "Behold the life force that exudes from us. Find succor in our protection. Let the light of Sarenrae flow through you so that you may heal from this trauma!" Nar approaches gently, holding the Dawnlight.

    Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "Let's cut south a bit. I don't want to press our luck too much, but I can just make out the forest beyond. I'd like to have eyes on more of this place before we hole up."


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Looking at the body, Nar shakes his head at the death.... and the tainted water. "Anything on him?"


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "It does look like that, agreed. For now though, let's check out the Spring on the Hill.... while Sarenrae still blesses us with light."


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar takes the symbol reverently, "The Dawnflower giveth."


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Survival: 1d20 + 4 ⇒ (17) + 4 = 21
    Survival: 1d20 + 4 ⇒ (6) + 4 = 10
    Perception: 1d20 + 9 ⇒ (10) + 9 = 19 What tradition to ID?

    Nar concurs, and is surprised to see the clues in kitchen, "Here check this thing out." He point sto the goblet before concurring with Graaxyn.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "A retreat from a second story sounds like a character choice in every bad Cheliaxian play though..."

    Nar moves to help Artemis with the work.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Missed the edit by less than a minute! Nar also targets the weapons of Artemis Growl.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Not in any place to attack them directly, Nar casts a spell upon Graaxyn, using his training to make the spell reach over. Disrupting Weapons

    "Don't clog the door let them spread out!"


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    The sound shatters Nar's quiet contemplation of events. He turns to look at the source of the banging. He takes up a defensive position, flipping a table. He hastens to get the others inside to also take up position...


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "Ha! Now now little one. I wonder what you've seen here." Trope or no.... can anyone speak with animals?


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar holds up a hand, "Come out into the light! If you're friend, we can help. If you are foe, then stand and deliver."


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "This is getting worse as we go." Nar points slightly left, trying to stay consistent in his attention and readiness.


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    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Methinks the DM is running the game from a treadmill again! ;-)

    Athletics: 1d20 + 5 ⇒ (5) + 5 = 10 Nar slips in the mud and takes an awful ride downhill DMG: 2d8 ⇒ (2, 1) = 3 but thankfully takes little damage.


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Medicine: 1d20 + 11 ⇒ (18) + 11 = 29

    "Looks like it's a top left lateral incisor to me... Well, it's a clue anyway." Nar pockets it.

    "Let's check this building too before we move on."


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Perception: 1d20 + 9 ⇒ (18) + 9 = 27 "Hey, look at this, a human tooth... what do you think this implies?"


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    "How many can fit inside that thing‽"


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar takes an adjustment step, then digs deep into his blood to produce the innate magic of his kind. A ball of flame appears as he hurls it at the bug!

    ATK: 1d20 + 9 ⇒ (15) + 9 = 24 for DMG: 2d4 + 4 ⇒ (4, 1) + 4 = 9


    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    REF 1: 1d20 + 6 ⇒ (1) + 6 = 7 An auspicious start. Thank you Desna
    REF 1: 1d20 + 6 ⇒ (12) + 6 = 18

    The swarm completely overwhelms Nar as the creatures splash through the joints in his leather armor and bit him everywhere.

    He tries to think straight:
    Nature: 1d20 + 4 ⇒ (8) + 4 = 12 but has nothing.

    He moves to heal his wounds a bit:
    Battle Medicine v. DC 20: 1d20 + 11 ⇒ (20) + 11 = 31 for Heal: 4d8 + 10 ⇒ (3, 7, 2, 2) + 10 = 24

    He takes just a moment to scan the room for more threats:
    Perception (Nova): 1d20 + 9 ⇒ (2) + 9 = 11


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    | HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
    Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Nar moves slowly and deliberately, "Remember what happened that time in the warehouse, get those weapons out and be ready." In an effort to prevent a repeat of the "last time" he levels a ray of undead disruption on the cow.

    Only then does he move to examine the body. Medicine: 1d20 + 11 ⇒ (6) + 11 = 17

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