| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Nar rushes up to the kerfuffle, but it takes him a bit of time. Once he gets there though, he tries to patch Zher’myeh up a bit:
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
"Graaxyn!" Nar takes a moment to beseech Sarenrae for an extension of his gifted magic. Using Reach spell to give Graaxyn Magic Weapon.
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
"Look there, a spellbook!" Regardless, the whole scene makes the ifrit uncomfortable, "Would that I could offer them rest. Let us take the sword and book and be gone."
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Will: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 The sound gets under Nar's skin. Scared of what other horrors these beasts can cause, he opts for a simple spell of disruption on the more damaged foe: Disrupt Undead: 2d6 + 4 ⇒ (3, 5) + 4 = 12 Positive energy. FORT DC 19
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
"Then let me try mine!" Nar stretches out his arm and a bluish gout of flame instantly freezes into a sharp and glowing icicle. The ice flies forth with incredible speed to strike at the Owlish Bear: ATK: 1d20 + 8 ⇒ (14) + 8 = 22 if hit Piercing: 3d6 ⇒ (1, 5, 1) = 7, Cold: 2d6 ⇒ (1, 4) = 5, Positive: 2d4 ⇒ (2, 3) = 5 Religion (RK): 1d20 + 9 ⇒ (12) + 9 = 21
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Nar broods for a bit, "Friends, I'm no good with a hammer, but I swear that I'll give every ounce I have when they return." Aid Another: 1d20 ⇒ 7 Lol, doesn't matter what skill I use.
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Nar quickly slaps on some bandages, somehow pulling it off in just a second or too levels another ray to disrupt the undead brute: Battle Medicine on Jakobi DC 20: 1d20 + 11 ⇒ (15) + 11 = 26 for Healing: 2d8 + 10 ⇒ (4, 4) + 10 = 18 He then levels another spell of disruption on the brute:
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Nar levels his finger directly at the zombie in front of him. Energy lances from his finger to the undead horror: DMG: 2d6 + 4 ⇒ (5, 3) + 4 = 12 Basic (ish) FORT DC 19 He then backs up to place his but on the bar.
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
As the others move to prepare for the worst, Nar tends to Too-tuk's wounds:
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Nar look sat Jakobi's efforts. He's no carpenter, but he thinks even he can do a better job. Perhaps it's the strength of faith, protecting him from the dread of the undead... 1d20 ⇒ 17 I'd LIKE to say Religion again, but if it needs to be Crafting, so be it!
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Nar, at first, seems unhelpful. He goes to the center of it all and simply sits down. He closes his eyes. Is he sleeping? Dawnflower, let me guide the forces of light against the incoming tide of darkness. May I see the paths, and may the paths be bathed in your glory. He gets up and walks towards Artemis with such verve that the gnoll is worried that the fellow ifrit's about to slap him. [b]"don't worry about your cloths. DO worry about the way an undead will view these fortifications. They don't truck with subtlety. Go where it's obvious. Religion: 1d20 + 9 ⇒ (8) + 9 = 17
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Oh, I was going to look inside and then try to recall knowledge on what we find for bodies, if anything. Nar looks around, "Definitely set on purpose. I don't know engineering, but I know fire, and this was set purposefully to burn fast. The horror here as that these were humans who died within. That's.... extra horrible. They... they were burned alive. Whoever did this is evil, and they know it." Crafting: 1d20 + 0 ⇒ (19) + 0 = 19
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
"From the outside? Maybe they got some of the ...whatever? inside, trapped them, and burned them. We might actually be able to learn something if we check it out." Check out the ruin and maybe ID some potential foe types?
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
"When we are done, you'll be able to leave safely. Just, stay in your hiding spot for now." Nar looks at the others, ever more eager to find out what happened here. Is there more to this building that we haven't seen?
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
"Behold the life force that exudes from us. Find succor in our protection. Let the light of Sarenrae flow through you so that you may heal from this trauma!" Nar approaches gently, holding the Dawnlight. Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
"Let's cut south a bit. I don't want to press our luck too much, but I can just make out the forest beyond. I'd like to have eyes on more of this place before we hole up."
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Survival: 1d20 + 4 ⇒ (17) + 4 = 21
Nar concurs, and is surprised to see the clues in kitchen, "Here check this thing out." He point sto the goblet before concurring with Graaxyn.
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Not in any place to attack them directly, Nar casts a spell upon Graaxyn, using his training to make the spell reach over. Disrupting Weapons "Don't clog the door let them spread out!"
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
The sound shatters Nar's quiet contemplation of events. He turns to look at the source of the banging. He takes up a defensive position, flipping a table. He hastens to get the others inside to also take up position...
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Methinks the DM is running the game from a treadmill again! ;-) Athletics: 1d20 + 5 ⇒ (5) + 5 = 10 Nar slips in the mud and takes an awful ride downhill DMG: 2d8 ⇒ (2, 1) = 3 but thankfully takes little damage.
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Medicine: 1d20 + 11 ⇒ (18) + 11 = 29 "Looks like it's a top left lateral incisor to me... Well, it's a clue anyway." Nar pockets it. "Let's check this building too before we move on."
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Nar takes an adjustment step, then digs deep into his blood to produce the innate magic of his kind. A ball of flame appears as he hurls it at the bug! ATK: 1d20 + 9 ⇒ (15) + 9 = 24 for DMG: 2d4 + 4 ⇒ (4, 1) + 4 = 9
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
REF 1: 1d20 + 6 ⇒ (1) + 6 = 7 An auspicious start. Thank you Desna
The swarm completely overwhelms Nar as the creatures splash through the joints in his leather armor and bit him everywhere. He tries to think straight:
He moves to heal his wounds a bit:
He takes just a moment to scan the room for more threats:
| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)
Class Abilities: Default Exploration: Search
Nar moves slowly and deliberately, "Remember what happened that time in the warehouse, get those weapons out and be ready." In an effort to prevent a repeat of the "last time" he levels a ray of undead disruption on the cow. Only then does he move to examine the body. Medicine: 1d20 + 11 ⇒ (6) + 11 = 17
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