Sunlord Thalachos

Naralmukhlis "Nar"'s page

56 posts. Alias of Chris Marsh.


Race

| HP 32/35 AC: 18 | F: +8 R: +6, W: +11 | Perc: +9 (T, LLV)

Classes/Levels

Class Abilities:
  • Focus Pool: 1/1
  • Healing Font: 1/4
  • Default Exploration: Search

    Strength 10
    Dexterity 12
    Constitution 12
    Intelligence 10
    Wisdom 18
    Charisma 16

    About Naralmukhlis "Nar"

    Name:
    Ancestry (Heritage) and Background: Human (Ifrit) Field Medic
    Class: Adept of Sarenrae (Cloistered Doctrine)
    Level: 3 XP: One Shot
    Alignment: Chaotic Good
    Age: 22 (Born 4897) Gender: Male
    Languages: Taldane, Kelish

    Physical Description:


    --------------------------
    Senses
    --------------------------
    Perception: +9 (T)
    Senses: Low-light Vision

    --------------------------
    DEFENSE
    --------------------------
    AC: xx
    Fortitude: +8 Reflex: +6 Will: +11
    Shield:
    Speed: 25'
    Special:

    Defense Proficiencies:

    FORT: Expert
    REF: Trained
    WILL: Expert
    Unarmored: Trained
    Light Armor: Trained
    Medium Armor: Untrained
    Heavy Armor: Untrained

    --------------------------
    OFFENSE
    --------------------------
    Melee: Scimitar
    Ranged: xxx

    Offense Proficiencies:

    Unarmed Strikes: Trained
    Simple Weapons: Trained
    Martial Weapons: Untrained
    Spell Attacks: Trained
    Special Proficiencies:

    --------------------------
    REACTIONS
    --------------------------

    --------------------------
    Class Abilities & Focus Spells
    --------------------------

  • Class DC: 19
  • Focus Point: 1/1
    Focus Spells: Heightened Level: 2
  • Fire Ray ◆◆

    --------------------------
    Spells
    --------------------------
    HEALING FONT: 4/4
    Heal ◆, ◆◆, or ◆◆◆
    ◆: 2d8
    ◆◆: 2d8+16
    ◆◆◆: 2d8

    LEVEL 2:

  • Spiritual Scimitar ◆◆
  • Purifying Icicle H ◆◆

    LEVEL 1:

  • Disrupting Weapons ◆◆
  • Magic Weapon ◆◆
  • Sanctuary ◆◆

    Cantrips: (Heightened to 2)

  • Daze ◆◆
  • Detect Magic ◆◆
  • Disrupt Undead ◆◆
  • Light ◆◆
  • Produce Flame Innate ◆◆
  • Stabilize ◆◆

    --------------------------
    Skills
    --------------------------
    Skill: +Mod (Proficiency)
    Acrobatics: +1 ()
    Arcana: +0 ()
    Athletics: +5 (T)
    Crafting: +0 ()
    Deception: +3 ()
    Diplomacy: +8 (T)
    Intimidation: +3 ()
    Lore (Warfare): +5 (T)
    Medicine: +11 (E)
    Nature: +4 ()
    Occultism: +0 ()
    Performance: +8 (T)
    Religion: +9 (T)
    Society: +5 (T)
    Stealth: +1 ()
    Survival: +4 ()
    Thievery: +1 ()

    --------------------------
    FEATS
    --------------------------

  • Cleric 1 (Ancestry): Inner Fire
  • Cleric 1 (Background):Battle Medicine
  • Cleric 1 (Doctrine):Domain Initiate: Fire
  • Cleric 2 (Class): Reach Spell
  • Cleric 2 (Skill): Ward Medic
  • Cleric 3 (General): Armor Proficiency (Light)
  • Adventure Special (DM Fiat): Ancestral Paragon
  • Ancestral Paragon (Ancestry): Ember Eyes

    EQUIPMENT:

    Bulk: 6, 7L (Encumbered: , Maximum: )
    Invested: 0/10
    Money: 5.1 Gp

    Weapons: 1, 5L (Rapier, 5 Javelins)
    Armor: 3 (Scale Mail)
    Shield: 1 (Metal Shield)
    Misc. Worn: 1L (Wooden Holy Symbol)

    Backpack: (Bulk: 1, 1L /4)
    Bedroll (L)
    50' Rope (L)
    Rations (14 Days) (2L)
    Soap (-)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Waterskin (L)
    Crowbar (L)

    Belt Pouch (Left): (Bulk: 0/4L)
    Chalk (10) (-)
    Flint and Steel (-)

    Belt Pouch (Right): (Bulk: 0/4L)

    Bandolier: (Bulk: 0/8L)