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Considering the fact that the elemental is lighter than air, the only reason you *can* even drop it, is because it doesn't have fly or hover or rules like it, even though it probably should.
Personally, I'd make it immune to falling damage and rule it stuck hovering above the acid. But even that makes little sense for a lighter-than-air creature.


Why would I be talking about a monstrous Paladin? Is that even a thing now?

I refer to my earlier post re. the Paladin being the epitome of Good and thus being "worth" more to Good (we are talking about a world with Absolute Good/evil personified in gods, right?) than the peasants that would deprise Good of a champion.
I disagree, in other words, that a Paladin who kills an innocent for any reason would immediately. The reason matters, see my earlier post re. peasant horde.

I completely agree, though, that a Paladin cursed with vampirism would, if he could not rid himself of the curse, walk into the sun. Especially since he would inevitably fall and dying as a Paladin is, presumably, better than dying as an ex-paladin, when at the Pearly Gates (or their equivalent).


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LazarX wrote:
Is someone seriously contemplating making a Paladin fall for protecting a village form a pack of wolves, or strip a Druid from his powers because he took a Deathweb down or vice versa? If so, whoever you are, you're more far gone than I thought.

I doubt anyone would punish such behaviour but then, that is why it is such an easy straw man to knock down.

The issue at hand is not about protecting villagers from wolves, it is about killing villagers (etc.) to stay alive. THAT might result, eventually, in the infractions stacking up to the point of a Paladin, Cleric or Druid falling.

To me, part of the Paladins charm is that he can be thwarted by someone nefarious enough. I have all the women and children in the church, ready to torch and order the men to kill that Paladin. Is it evil for him to defend himself? No. Is it evil to kill them? Depends. Does he have other options? Can he retreat, stun the attacking mob, kill a few and scare the rest off?

How about the Druid who willfully and repeatedly sends Animal Messengers into certain doom on the off chance that one might make it? Again, WHY? Is it to save the entire forest from wildfire/marauding orcs/whatever, or is it because he wants to avoid late-fees on his library book?

EDIT: Clarity


It might have an impact from an alignment infraction standpoint, most importantly for Paladins and Druids. Apart from that, does it HAVE to have a specific application within the game? Can we not discuss game related things here simply to add nuance and/or exchange ideas?


Heya all. First time poster here, so bear with me. This discussion, while intriguing, seems to largely ignore a salient fact: In most fantasy settings, there are *objectively* Good and Evil entities. It occurs to me that to place the person in OP's scenario in a matrix from good to evil, high to low, one needs to place that person with regards to the most Evil and the most Good.
Incidentally, i disagree that Death is the most Evil, since He comes for all (mortal) creatures. He is, at worst, Neutral.

Once located in this matrix, we need to find out if his actions move him one way or another and I am not sure that RL ethics are super applicable.

For example: If OP's protagonist kills merely to stay alive (Curse scenario), it is probably CG at best, CE at worst.

If OP's protagonist is a LG Paladin keeping himself alive by killing thralls thrown at him, regardless of their willingness or alignment, it is probably an intrinsically GOOD act, since he is a Paladin and makes the world OBJECTIVELY better merely by existing. Would he eventually fall? Probably.

Not sure the examples fully or accurately illustrates my meaning but the crux is the fact of objective morality in the game. In fact, it isn't even really morality, since it is fixed and objective but I trust you follow.