lemeres wrote:
I'm restricted too core only but thanks anyway.
Stockvillain wrote:
AnnoyingOrange wrote:
I was thinking of buying a headband of charisma so I could benefit from the paladin abilities and I'm limited to the core rule book only. Those are great feats but none of them but greater weapon focus require me to be a fighter and I can't find furious carnage what is it?
I'm running through rise of the rune lord and I'm using a great sword dealing 2d6+16 a hit which I'm happy with.
I need to be at the front lines and I have a steady stream of heals to help me out but I'm always being hit by will saves which have already killed me once.
The game I'm in only allows the core book and I have 8 int.
or you can do what I did make there some down time in between books and at certain points. You do not have too give them the information on where too go right away because it might need translated and so on and there is plenty of stories not touched upon in riddleport. For example
I can give you the issues I had with my game so far. Contains game big major spoiler read at your own risk: I felt like Saul betrayer was unmotivated and needed something too really make it feel like you were betrayed for something besides Saul was getting scared of you maybe if you add something too the story where the party stops Saul from doing something that would make him a lot of money.]
But in the end I hate too say I would be ticked off if I was being handicapped in this way I really see no incentive too keep her alive or around unless she was useful. It already brings up red flags when you are being told that you can't do something by every person in your group for different reason especially your DM. For example why shouldn't you kill the king of the land because then you would be branded outlaws and if the dm had your campaign made around helping the kingdom then he would have too either make a new campaign or make you create new characters. Now why would you not be allowed too kill this npc well I think we can use the same logic as before.
Stubs McKenzie wrote: Like leprosy, or a lice infection... or that you can only sleep if you keep a stuffed dino by your pillow at night... all horrible horrible weaknesses, to fake....... (horrible weaknesses to fake?) :P Well kinda but lets say you tell her I hope we don't fight any zombies because I'm scared of them and most of the time I just run away.
The Armageddon Echo Name:Billeum
RIP: Since he lost his two PC and npc allies he decided too retreat but his greed got the best and he opened the last door too reveal a Vrock and a lone gunslinger was ripped too shreads as he tried to run for his life.
I agree a rogue can do more damage against a human and most beast but has anyone ever tried too sneak attack a plant or elemental or even a golem and lets not forget about armor that negates sneak attack sometimes. How often does a monk have too worry about taking a attack of opportunity so he can set up a flank.
What you have here is a golden opportunity not a burden, players always forget that there is always a flaw with their plan. Now I have a question how does this summoner know what your weakness is well obviously you showing it. What would happen if you faked having a weakness that you don't have? Well since she is looking for weakness and all you have too do is fool the summoner and for a rogue that sounds too easy.
The question is should you respect the law which should be your main focus as a paladin but in the case I think it would be up too the player.
Well the way I look at it this is apply this logic too a baby or child they are really nothing in this world.
Well I do like the pouch idea for the gunslinger since he keeps complaining about the price of bullets.
Well I think i could just give them elf bane weapons now that I think about it and i was just fishing for suggestion because I have never played gunslinger, monk or arcane tricksters before and was wondering what items would they really want because I want them too remember this event and make it feel like they rewarded for a job well done.
The party will be mostly fighting drow and demons. The party will be doing undercover operations. I have been stingy with magic items and this will be there first major reward most of the party has about 6-7k worth of magic items at lv8 and the absence of a healer makes a lot of money going into potions.
The elf in question would be considered high elves which are battling the forces of the drow.
Now what I'm looking for in magic items is something my PC would want too keep and not pawn off.
My players are going too be rewarded by an elf queen magical items that are worth 8k-11k each.
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