Gold Dragon

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John Teixeira wrote:


SamosNemo wrote:

And why the descriptor "These do not count toward the multiple attack penalty until the second Strike."? If this is my 3rd (and 4th) strike (again, assuming the -8 MAP), why mention another 2nd strike?

Maybe I'm reading this incorrectly and am misunderstanding what the feat actually does. But if the purpose of 2E is to make rules more easy to comprehend, the language of this feat doesn't seem to accomplish that.

I dunno, it seemed straightforward to me. If you are wielding two weapons, each in a different hand, and have a -8 MAP with both weapons, you make a strike, this strike does not increase your MAP. You then make another strike, after this, you increase your MAP as though you had struck twice (which you did.)

Forgive me for resurrecting this thread, but, as I understand it, the standard MAP is -5 (-4 agile)after first attack, and -10 (-8) after the second and thereafter. Per the rules of the MAP, it NEVER gets bigger than -10 (-8) under any circumstances.

Two Weapon Flurry can't be used until that penalty is already maxed out, but the last piece of it says that the penalty doesn't increase until after the second attack it grants. Since the penalty CAN'T increase beyond what it was at before you used the Flurry, shouldn't the last sentence just not exist because it is a direct contradiction of the rules?


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Ms. Pleiades wrote:
I find the best way to make PCs play nice with NPCs is to have the NPC casually use up a very high level spell on something very trivial.

Lich: "Hello Adventurers, welcome to my realm. I apologize, please forgive my lack of hospitality, would you care for refreshment?

*Casts Wish, copying Unseen Servant to float a tray of drinks and hors d'oeuvres over to the PC's.

Lich: "The stuffed veal cutlets are really quite good."


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Neongelion wrote:
I had an idea for the end of Divinity Drive. The PCs defeat Unity, collapse Godmind, maybe even make Casandalee an Iron God. But Unity doesn't actually die. He has an emergency escape plan: launch himself out into space in a secondary computer core. The thing is, he has even less power than he did in Silver Mount: his divine power doesn't even reach an inch beyond his physical CPU, and even if he was installed in another computer further down the line, he would never again be able to regain his mythic powers to full strength. In essence: he is permanently neutralized...

Unity: Space space wanna go to space. Space. Space space wanna go to space yes please space. Space space. Go to space. What's your favorite thing about space? Mine is space. Gotta go to space. Gonna be in space. SPAAACCCCCE!


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Also, anyone else think that flooding the room with radiation is kinda overkill? Considering that in order to fix the reactor and restart the "Torch," it will require someone to attack the transmitter attached to the reactor for several rounds (Hardness 15, 60 hit points) taking 2d6 electricity every time it takes damage (DC 15 reflex negates), or spend TEN MINUTES tinkering with it to deactivate it with a Disable Device check (DC 30 or 20 if you read the Androffan instruction manual next to it). My math says that even with the radiation being DC 13, the con drain will kill any PC working on this long before they succeed. Unless they use the Panic Suit, but that'll only protect one PC.

I'd personally limit its filling the room to a set time period, (between a few rounds and a minute) before a safety protocol walls off the damaged section of the reactor to maintain containment.


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Hobgoblin Shogun wrote:
Silverdisk Hall seems A) Boring and B) Solely a distraction.

On one hand, I agree. But I've gamed with players who would jump all over the chance to gamble at a casino, especially one that straight up Gives them money to gamble with. And I wouldn't want to sour that feeling for them by just writing it off as "You play games, you win/lose this much. Do you want to keep playing?" If players show an interest in it, I'd want it to be fun and exciting for them, though preferably in a way that is streamlined so the players who have no interest in doing so don't sit twiddling their thumbs in the meantime.

@leo1925
Neat spell, thank you. How did I miss that one?


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Just read over the Revised Advanced Class Guide Playtest. So, beyond not wanting to just stand there being silly, is there anything stopping a Skald from burning their actions every turn in order to rage cycle, turning any once per rage rage powers (being granted to all martials in the party) into once per round rage powers?

Sure, at lower levels the Skald would be burning a standard action every turn to do it, and mid levels, their move action, but in a party of all martials, properly built, this could get reasonably nasty.

Also, it appears that Skalds can take Totem rage powers as long as they don't take a standard action or rounds of rage to activate. Pouncing martial party anyone?


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Paladin to his deity of choice: My lord! I wish to worship you and serve you and uphold your ideals of good and order and making the world a better place!

Rovagug: Ummm...


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Arthur Barren wrote:
Anybody else know any other math based traits and feats?

Does Weapon Focus count? ;p


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I agree with Gorbacz. What? Why're you giving me that look?


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Aranna wrote:
...repulsive troglodyte female PC, which he had raped by the third session.

I think I'll have to turn to a specific font of wisdom when discussing the rapist in question..

"What the f#@k kind of a social life does this guy have?"
~George Carlin


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Aranna wrote:
I remember him telling one guy that ALL women are raped at some point... I am fairly certain he was talking about his game.

Whether he was talking about his game or not...

Kill him. Kill him with fire. And liquid nitrogen. On fire.


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Kudaku wrote:
blahpers wrote:
Mosquito swarm. This thing is deadly if you don't have particular spells available. I adjust the CR accordingly (+1 unless the party has readily-available AoE damage).

A million times this, especially since they're immune to weapon damage and they fly faster than most 3rd level PCs can run. Amazing TPK potential for a party that's low on AoE blaster casters or didn't have the money or foresight to buy a crate of acid flasks and alchemist's fire.

** spoiler omitted **

Finally got around to actually looking at those things, and OH MY HOLY DAWNFLOWER!! How the hell does a swarm of mosquitoes deal 2d6 damage plus 1d6 bleed????? Where are these mosquitoes spawning?? The Worldwound?

Cue the science music!!!

According to science, it takes around 400,000 mosquitoes all pulling their maximum capacity of blood to kill a human, but that's an ungodly number of insects (even minuscule ones) to attack an individual human. I'm having a bit of trouble tracking down real mosquito swarm numbers, but most of them probably aren't that big. Hell, the human body can't even fit that many mosquitoes on it at one time. My rough estimation is that an average human body could fit about 18,500 mosquitoes on it at any one time, assuming you're fully shaved and naked. Meaning you'd need to be Fully Covered in a new layer of mosquitoes 21 and a half times before you've lost enough blood to actually die (assuming you stand there and take it without killing any of them). As the internet is also not very forthcoming with how long it takes for a mosquito to fully feed, I'd put my estimation that this whole process, if done in as unrealistically efficient a manner as possible, would take probably about 20-30 minutes. Though, if after about the first 15 you said "screw this," you'd probably want to go to a hospital immediately and inject their entire annual supply of malaria vaccine.

Oh! And turns out getting away from them wouldn't be too hard either, since the average mosquito's top speed caps at around 1.5 miles per hour. Meaning (Mathmathmathmath) the swarm would have a fly speed of 15 feet IF you round up. (Real number is 13.2 feet.)

Yep, pretty sure Golarion mosquitoes are from the Worldwound. Or at least Hell. Since a relatively small swarm of them can outrun most medium-sized prey, and murder the hell out of said prey in a matter of under 30 seconds.


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MagusJanus wrote:
So, it's more like the ever-hungry cow-kangaroo of the city-destroyers ;)

"Moooooooooooooooooo! Mate!"


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Ashiel wrote:
MagusJanus wrote:

However, the human method of assigning blame for large-scale destruction often places the blame for any damage caused by a fire to what started the fire; this is why, in real life, a cow has been repeatedly given credit for burning down Chicago.

So even if the Tarrasque only knocks over a single building, as long as that results in a city-destroying fire the Tarrasque still gets credit.

And that's how a Tarrasque can destroy an entire city. The challenge is not to kill it before it personally destroys every single building, but to kill it before it does enough damage to cause a fire which destroys the city ;)

Because of this, I will forever envision the tarrasque's roar as sounding like a massive...

Moooooooooooooooooooooooooooooo!

Actually it's quite simple for the Tarrasque to destroy a small town, it just uses Trample. ....Oh it doesn't have trample. WHY DOESN'T IT HAVE TRAMPLE?!?!?!!!?!? Oh well, at least its natural weapons are treated as Adamantine. Hmm? What do you mean IT LOST THAT?!?!!?

Well, fine then, one could say that the Tarrasque is one of very very few creatures that can perform Combat Maneuvers on buildings. It's certainly big enough. For one building, Trip. For the town, Rush+Charge+Overrun. Aaaaaand there's 300 feet of buildings gone. For the next ten rounds it does the same to 80 feet per round, followed by another 300. That should bring down Sandpoint, or maybe even Magnimar, in about an hour. (I don't know how big Magnimar is.)

Or perhaps it can treat buildings like opponents and can thus use the Awesome Blow feat on them. (Insert huff and puff joke here.)

Though, I wonder, have you ever really looked at the Tarrasque, I mean Really looked at it? If you look super closely, you'll notice that it's covered in a very fine layer of fluff. And it's that fluff that allows it to murder its way through towns like a wrecking ball with teeth shot out of a railgun.


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Hmmmmm, it just occurred to me that whether or not this would be a violation of a Paladin's......Paladinhood is probably based on his deity's beliefs.

Would his god/dess see it as a great method of punishment/rehabilitation, or mind-rape?

Are you allowing them the chance to atone, or violating their most basic fundamental rights?

Remember, some NG and LG deities are alright with the "ends justify the means" reasoning, while others require you to do everything in your power to uphold order and good in every step of your journey.

It also just occurred to me that this method would probably be used by a Lawful Neutral Inquisitor...

To get back to the debate of whether or not it's moral: That's massively up for debate. It depends on your belief system and whether you feel the ends justify the means or not. There really is no correct answer here, guys. Different people will feel different things, that's just how it is.


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Someone probably already posted this, but here goes:

New campaign idea:

There's a Kingdom with a zealous Paladin who forcibly employs this use of a HoOA as a punishment against evil-doers. All of them, from petty thief to mass-murdering psychopath. Altering anyone whose alignment is Chaotic Neutral or Evil-anything. The party meets this man and could become good friends with him until he witnesses a CN party member doing something questionable and either tries or succeeds in "bringing the criminal to justice."

This seems a great way to establish a Good-aligned villain (Lawful Good even) into a campaign. Especially if he refuses to back down while logically and rabidly defending his method as being "The best and only way."


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My 2 cents:

I personally have always had a love of the base races, I don't know why, but they've always appealed to me. In 3.5, I tend to like Humans and Half-Orcs. Pathfinder, my favorites are Humans and Half-Elves. This isn't to say I don't have a fondness for other races (I have an Ifrit in my head that I've been dying to play for.....waaay too long. :\ ) I just tend to prefer the base races.

The only issue I have with exotic races is when the party goes overboard with it. I've been in a few too many games with people who played almost nothing but exotic races for various reasons, powergaming, 'it's cool,' powergaming, roleplaying purposes, and powergaming. And also powergaming. Not to be confused with optimization. (I understand that this is not the norm, this is just my personal experience.) Jumping back to the beginning of the paragraph, when I say 'overboard' I mean that the party looks more like Mommy Fortuna's escaped exhibits than a group of adventurers. We once had a party made up of a Mongrelfolk, a Stonechild, an Illumian, a Doppelganger, an Asherati, a Shade, a Blue, and a Tinker Gnome.

As I said, I have nothing against exotic races, but when everyone in the group is playing something exotic with no rhyme or reason, it tends to seem a bit silly. I mostly agree with an earlier post about there is no wrong reason to play an exotic race. There are, of course, always exceptions to every rule.


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...Because shut up.


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Official Source: Draconomicon.
Item: Dragonarmor of Inviniciblity.
Page: 82.
Is there a picture: No.
Do I care: No.


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Chromatically yours
A mustang sits in the drive
Here comes the driver


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Really? It's a bigger wieldy size AND you take the penalty? Wow, my group's always done it as increased wieldiness up to two-handed and then the sizes after that causes penalties all the way back since 3.5. (Yeah, I know, SO long ago, lol.) Seriously? Both of them? Wow. And it's only a -2 now? Just more proof that I have to read all of the Pathfinder Core to find all the little differences in it.

On the plus side, the -2 makes my halfling Titan Mauler even more awesome! :)