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D20pfsrd.com wrote:

Exploit Weakness (Ex)

At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness. A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his monk level until the start of his next turn.

This ability replaces ki pool.

My question is in the line "by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR."

Is that:

DC 10 + the object's hardness or the target's CR. (If the object's hardness is 5 the CR of the check is 15. If the creature's CR is 5 the DC of the check is 15)

or

DC 10 + the object's hardness, or the target's CR. (If the object's hardness is 5 the CR of the check is 15. If the creature's CR is 5 the DC of the check is 5)


The Crossbowman fighter archetype has two class features; Deadshot, which allows him to add 1/2 his dexterity bonus (minimum +1) to his damage roll when he attacks as a readied action; and Greater Deadshot, which allows him to add his dexterity bonus (minimum +1) to his damage roll when he attacks as a readied action.

Does a Crossbowman that attacks as a readied action add 1x his dexterity bonus to damage or 1.5x his dexterity as a readied action?

Also, each ability has a minimum +1 bonus to damage. Does a Crossbowman add +2 to his damage even if his dex mod drops to +0 or less?


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Just watched the second Hellboy flick. The fae prince dude is probably the kickass-est depiction of a dex/finesse fighter ever.

What's a good way to model his extending spear thingie in game terms? Transformative weapon seems like a step in the right direction but it doesn't really do exactly that, for instance you couldn't change it from a shortspear to a longspear since one is a one handed weapon and the other is a two handed weapon. Is it totally game breaking to be able to switch between reach and adjacent with a weapon?

How would you price the weapon quality Extending? +1? +2? Fixed cost?

Extending
Price: ???
Aura: Moderate Transmutation
CL: ???
This special quality can only be applied to two handed melee weapons. As a swift action the weapon gains the Reach special quality. Another swift action can be spent to return the weapon to its original size.


I'm playing a Beast Totem barbarian which gives me two claw attacks. My BAB is +9, which means I get an iterative attack with my greatsword.

Can I drop my sword in the middle of a full attack and take my natural claw attacks after my main and iterative attacks?

If so what bonus am I at?

+9 greatsword/+4 greatsword/+9 claw/+9 claw
or
+9 greatsword/+4 greatsword/+4 claw/+4 claw?


D20pfsrd.com wrote:
You can take a 5-foot step as part of your readied action, but only if you don't otherwise move any distance during the round.

Does this mean that as a caster or an archer I can continuously avoid attacks from melee characters by readying actions with the trigger "When he ends his movement?"

1. On my initiative I stay put and ready an action to cast/shoot at target melee character (or trigger my readied action on "the first melee character to end his movement adjacent to me").

2. His initiative. He charges or moves up to me. His movement ends, my readied action triggers, I step away and shoot at him. His movement is now over and I am not in range of a melee attack.

This seems exploitative and meta-gamey to me but it looks legal as far as I can tell. Of course it only works in a theoretical 1v1 situation, and it breaks down if he has a backup ranged weapon, but in this theoretical situation does that combo work to deny melee characters their attacks by abusing the readied action system?


Does using the Step Up feat interrupt a readied action?

I move up to a caster and ready an action to attack him if he casts a spell. If he stays right there and casts I get an AoO for casting plus my readied action. If he casts defensively and succeeds I get no AoO but I do get my readied action.

What if he five foot steps?

He takes a 5 foot step Step Up triggers and I follow him, but does that interrupt or invalidate the readied action that I held to whack him?


I was looking at the monster entry for a Hangman Tree (http://www.d20pfsrd.com/bestiary/monster-listings/plants/hangman-tree) and it lists both Grab and Pull on its vine attack.

If it hits with its vine attack does it get to make both a grab and a pull combat maneuver check or does it have to pick one? If it succeeds on its grab isn't the pull completely redundant since grappling a creature automatically places them in a square adjacent to you?


A barbarian in a game that I'm running has a 7 INT score and got hit by Bestow Curse, bringing his INT to 1.

Now, I know that he doesn't fall comatose until his INT reaches 0. But are there any mechanical penalties imposed on a character with an INT of 1? For instance animal companions can't use feats except for the ones on the animal feat list until their int is 3 or higher. Does that apply to players? Are there any other mechanical penalties imposed on the character besides a -5 to knowledge checks?


Because there isn't anything better than jumping up and making a scene in the middle of your FLGS.

"GUARDS! SEIZE THEM!"


Can my cavalier use the Mounted Combat feat to negate an attack from a spell like Scorching Ray?


So quite obviously the way to challenge a character using the Crane Wing feat is to put him up against monsters with lots of attacks. Twifers, claw-claw-biters, etc.

My question is, how does my PC allocate his Crane Wing parries?

Does he get to choose to parry after the full attack? Before each attack is rolled? After each attack is rolled?

A)
GM: He claws you, claws you, bites you, wing buffets you , and tail slaps you. He hits with one claw, the bite, and the tail.

PC: Okay, I block the bite.

B)
GM: He claws you. Do you parry?

PC: No.

GM: It's a hit. Too bad. He claws you again, do you parry?

PC: Yes.

GM: Okay, no damage. He bites you...

C)
GM: He claws you. It's a hit. Do you parry?

PC: Yes.

GM: Okay, no damage. He claw, bite, etc...