Ham

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My answer to the 'why can't I set up my own shop and sell for 100%' question has always been this:

Sure you can. Hand me your character sheet, you are now an NPC shop keeper. Roll up a new character to join the party. Your old NPC will buy your items for 50%.


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The Lopper's attack is a touch attack that deals 1d6 negative energy damage and 1d6 bleed damage.

It is an attack, but that doesn't change the damage type (negative energy).

The Dhampyr character will not be damaged by the negative energy portion of the attack (in fact he will be healed by it) but he does take the full bleed damage, and in fact will continue to take the bleed damage each round after the attack.

In an interesting twist the NEXT time he takes a hit from the lopper he automatically gets healed by the negative energy portion (which cures bleed) and then the bleed gets immediately re-applied.


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My players reacted really positively to Kendra so I kept her around. Most of the big changes I made started around Book 5 and continued into Book 6 so they may not be that helpful if you aren't planning on running the whole AP.

Introducing Adivion early is the best thing to do by all accounts.

- I replaced Vrood with Adivion entirely. He escaped from Feldgrau in Book 2 by blowing up the floor and dropping the PCs into the basement of the tower while he escaped. This did a good job of establishing him as the big bad early on, built some animosity, and made him more visible to the PCs.

- At the end of Book 1 Kendra decided to accompany the party to Leipdstat to attend the university there, mainly so that she could stick around in the adventure and get some more face-time with the PCs throughout Book 2.

- The Order of the Palatine Eye and the Knights of Ozem are both the remnants of the Shining Crusade, the research and militant arms respectively. I made 'em less scholarly and more like that secret anti-monster place under the Vatican in that flick Van Helsing.

- At the end of Book 2 Kendra takes her leave of the PCs as they depart Leibstat, they are tracking the whispering way to the the hunting lodge in Book 3 and she is traveling to Caliphas to continue her studies.

- Books 3 and 4 were pretty much as written.

- Kendra takes the place of Abraun Chalest in Book 5. Since she left the group she has become an initiate of the Palatine Eye to follow in her father's footsteps.

- Lucean Galdana and Edjurius Mott were basically merged into the same character, a powerful Count with ties to the monarchy and a powerful standing army. He's the head of the Order in Caliphas and he's dedicated to helping the PCs any way he can. He's helpful and friendly instead of an obstructive jerk.

- After they get Ramoska out of hock with the vampire king he tells the party that the Carrion Crown elixir is intended for only one recipient, the final living heir of the Whispering Tyrant. He also tells the party that he doesn't know who that is but his tomb can be found in St. Lymerin Abbey.

- When they boot the witches out of the abbey the party finds an inscription on the tomb listing the paladin-generals of the shining crusade and providing the following details: The only reason the Whispering Tyrant was defeated all those years ago was that one of his human generals, his son, turned to the side of good and betrayed him, opening the way for the Crusade to take Gallowspire. The name of the general is scratched at the bottom of the inscription: Antillos Lorrimor, Kendra's ancestor.

- When they get back to town they found out that Kendra has been kidnapped and whisked off to Renchurch. Galdana says that if the whispering tyrant is awoken it's curtains for the undead-free world. He'll gather his troops but that will take time, the party should make a beeline or Renchurch and try to rescue Kendra.

- They do, and the first half of book 6 happens.

- Then Galdana arrives at the head of a big ass army, the largest Ustalav has ever seen. The Whispering Tyrant's return is past the godzilla-threshold for the whole country so they pulled out all the stops, this is truly the second Shining Crusade. It's a good thing too, because Adivion chugged the CC Elixir right after he got word that the PCs sacked Renchurch and has been animating an equally big ass army of undead at Adorak.

- The Shining Crusade launches a full out assault on Adorak with the PCs at the head. The big scary dragon dude is wrecking the army's business and the PCs have to take him down. But even with the dragon gone the negative energy storm centered on Gallowspire is bolstering the undead army, the good guys can't hope to win.

- The PCs cut their way to the tower, fight their way to the top, find Adivion, kick his ass, and toss him off the edge. The storm abates, the good guys wrap up the undead army, everything is hunky dorey.


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Just watched the second Hellboy flick. The fae prince dude is probably the kickass-est depiction of a dex/finesse fighter ever.

What's a good way to model his extending spear thingie in game terms? Transformative weapon seems like a step in the right direction but it doesn't really do exactly that, for instance you couldn't change it from a shortspear to a longspear since one is a one handed weapon and the other is a two handed weapon. Is it totally game breaking to be able to switch between reach and adjacent with a weapon?

How would you price the weapon quality Extending? +1? +2? Fixed cost?

Extending
Price: ???
Aura: Moderate Transmutation
CL: ???
This special quality can only be applied to two handed melee weapons. As a swift action the weapon gains the Reach special quality. Another swift action can be spent to return the weapon to its original size.


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1) Be a neutral evil adventurer of a higher level than the average NPC guards in any given area.

2) Walk into town, take all the money, leave

3) Find a new town and repeat!

It works until your GM sends insanely high level bounty hunters hired by the government to kill you.


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Potions of Inflict Light Wounds.

Wand of Inflict Light Wounds.


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Barbarian.

Rage power.

Body Bludgeon.

"Oh, I'm faced off against two dudes? I GRAB THE DUDE ON THE LEFT AND WHACK HIM INTO THE DUDE ON THE RIGHT!"

It's probably the most impractical, badass thing that's completely legal in PF.


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My number 1 most important item is 10ft pole.

Worried about a trapped door? Poke it with your 10ft pole.
Looking for a circumstance bonus to acrobatics checks to balance on a narrow surface? 10ft pole.
Did your weapon break and you need a backup before hungry cannibals close in on you? Sharpen one end of your 10ft pole.
Need to wedge something open or shut? Jam in your 10ft pole.
Need somewhere to tie a rope to descend a cliff? Prop your 10ft pole between two boulders.
Need something to hold up your tent? BAM! TEN! FOOT! POLE!


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10-ft pole.

Most important item in an adventurer's inventory.