Kassmak

Nagagorjo Slitherscale's page

104 posts. Organized Play character for Iron Killer.


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Dark Archive

I tried to sign up but the sheet is "view only" so I can't add my character.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

It's been fun and I hope to be able to play with you all again sometime.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

As Nagagorjo shrinks back to his normal size he says to the group "I don't know about the rest of you, but I'm giving this big guy a once, if not twice, over to see if he has anything of any worth on him."
I'm going to do a perception check to see if the minotaur has anything of value on him.Taking 20 on this perception check so that's a 26 all together."

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Sorry, I was waiting for my turn in the initiative before posting an attack, but I've posted my attack now and if Vaetta posts before time is called we can place her before me.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo takes another swing at the minotaur once again.
Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo takes another swing at the beast.
Attack: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo will continue to forge the river.
Strength: 1d20 + 4 ⇒ (10) + 4 = 14 vs. DC 12
And advance on the minotaur and attack with his Morningstar.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Swing and a miss.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo runs full speed towards the water and proceeds to wade his way through.
Strength: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 vs. DC 12 (includes new strength modifier due to Enlarge Person and +1 from Bless)
Just in case I need a second check, if not then just disregard. Strength: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 vs. DC 12

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

"Hey, if you have it I'll take it."
Nagagorjo takes a step towards the and as Too-Tuk files in behind him Nagagorjo begins to grow.

Action:
Free action: 5ft step
Hold remaining action for Too-Tuk.

After Enlarge Person:
Double move towards the river.

Too-Tuk:
I moved your picture to where Nagagorjo had been.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

"Yet again I will take point. I just hope we're not to late to help Janira."
With that Nagagorjo runs for the exit scanning the halls for another muck monster.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo tries to wriggle out from under the blob once again.
Escape Artists: 1d20 + 6 ⇒ (10) + 6 = 16

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Just waiting on Too-Tuk so I can try for another escape attempt.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo struggles to free himself from the fungal ooze.
Escape Artist: 1d20 + 6 ⇒ (17) + 6 = 23

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

"Too-Tuk, how many shots do you have left in that Wand of Burning Hands? That may just do the trick."

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Unless the creature is severely bloodied to where I think one more attack aught to finish it off, reflex is the way to go.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Yes, they've all been applied.
Nagagorjo takes another swing at the blob hoping to knock a little more of it away.
Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 (Included the +1 for Inspire Courage)
Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 (Included the +1 for Inspire Courage)
Not as sure I hit with that one as I was with my last shot, but we'll see. *Crossing fingers*

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Reflex: 1d20 + 3 ⇒ (12) + 3 = 15
Strike 2 for the green blob.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

If I'm engulfed can I still attack this thing from the inside?

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo swings his Morningstar at the green slim that tried to attack him.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Dark Archive

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

I just wanted to know so I could try and get that damned "diseased" title off of him.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo will move towards the exit and do a perception check after each movement.
First Round
Move: Walk towards the exit.
Action: Perception check.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Second Round
Move: Walk towards the exit.
Action: Perception check.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Third Round
Move: Walk towards the exit.
Action: Perception check.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

When can I start taking my DC11 Fort saves to get rid of this diseased condition? If I can start now I think these 3 "inactive" turns would be a good time to start.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

"Sssorry for the messss, he wasss frailer then I expected."

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo charges his "cousin" and swings his Morningstar.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo sprints to the front of the group and attempts to jump the river.
Acrobatics Check: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
And lands just outside Pelotita's light.
Action: Double movement with a successful jump across the river.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

After putting on his new equipment and pulling out his Morningstar Nagagorjo runs as fast as he can straight into the next room oblivious to the danger.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Well now that we're buffed is there anywhere else that we'd like to go?

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo approaches the miniature city with a gold coin in hand. He places it in the city and removes one of similar value.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

"I don't want to sssound greedy, but if Vaetta will hand me the trinketsss ssshe hasss found I will put them on now and lead usss on." Nagagorjo says while putting his hand out hopefully.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo looks to Pelotita, "Maybe you should be the one to talk to your guilled friend, since he probably won't believe the smelly pigs that we are."

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Needing over Vaetta's unconscious body Nagagorjo looks at Pelotita and says "Isss there anything in Janira'sss bag that could help usss bring her back?" Might as well save our stuff for when we're going to need it later on.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Maybe next time Too-Tuk should go first.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

I'm ready to hopefully do something during this fight.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Without anything he can actually do Nagagorjo pulls out his Morningstar and waits for his chance to help.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Being slow to react, Nagagorjo finds himself in the back of the group. Without much else to do he steps forward and attempts to spit venom at the zombie.
Misc Action: 5 ft. step from B3 to C4
Full Round Action: Full Attack vs. Zombie
Spit Venom, Bless, Soft Cover: 1d20 + 3 + 1 - 4 ⇒ (11) + 3 + 1 - 4 = 11 DC 12 Fort save Blind: 1d6 ⇒ 4 rounds

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo takes his utter rejection in stride and silks back to the others only to hear more insults thrown at him making him shrink even lower.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo pulls out a gold piece "Before we move on I would like to try something." With the coin in the palm of one outstretched hand Nagagorjo slowly advances towards to Gillmen. "I would like to honor the Merchant, could you please exchange this coin for one in the model for me?"
Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10
Fingers crossed I don't get my head cut off.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

"I'll head back and sssee what I can desssifer from the carvings and try to retrieve our friend."

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

It's not my specialty but I'll give it a shot.
Nagagorjo steps out from behind Vaetta with his hands raised in as much of an unthreatening way as possible. "How there, that is an amazing pieccce of art you have there could you tell me about it?"
Diplomacy: 1d20 + 1 ⇒ (6) + 1 = 7

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo follows up behind Vaetta and whispers "What are you two looking at?"
Perception: 1d20 + 6 ⇒ (1) + 6 = 7

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo looks at the tattered cloak and says "One of you cassster typesss might want to sssee if that hasss sssome magical abilitiesss. I've heard sssome of the more experienced adventuresss talk of pretty powerful cloak they've picked up in their travelsss and even in this ssstate it might ssstill do sssomething."

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Do I just get to catch the rope or do I need to do like a dex check to see if I drop it?

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo pulls out his Morningstar and says "This will probably be sssufficient." and prepares to play catch.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo looks at the others and says "Ok, let'sss sssee about this jump. Back up, I'll jump acrossss and then you all can throw me the rope and I'll find a way to sssecure it ssso you all can crossss more easssily. Ssso watch out." He then takes a sew steps back and sprints towards the cliff edge. Right as he reaches the edge he jumps with all of his might...
Acrobatics (Jump) Check: 1d20 + 6 ⇒ (14) + 6 = 20
and easily lands safely on the other side.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

I'm sorry about the lack of posting this weekend. I'm really not sure what happened all of a sudden the weekend was over and I hadn't been on the site, but I'm back now and let's see about this Acrobatics check.

Dark Archive

Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Survival: 1d20 ⇒ 7
Nagagorjo looks down at his chest and arms, "Damn, he's even bigger than me. and he dives into the cave with the others.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

"Lead on, my friend." And Nagagorjo follows Too-Tuk into the brush.

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

So...I have malaria. What does this do to me and how can I stop it?

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

Nagagorjo looks up from his very descriptive analysis of the encounter and says "Well it'sssss better than being dead, ssso thanksss."

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Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1

"Well let's give this documenting thing a try." Nagagorjo thinks. So he pulls out the sheet of paper and chunk of charcoal Janira had given him earlier and starts to write "Bugs suck, alot."

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