Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
As Nagagorjo shrinks back to his normal size he says to the group "I don't know about the rest of you, but I'm giving this big guy a once, if not twice, over to see if he has anything of any worth on him." I'm going to do a perception check to see if the minotaur has anything of value on him.Taking 20 on this perception check so that's a 26 all together."
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
Sorry, I was waiting for my turn in the initiative before posting an attack, but I've posted my attack now and if Vaetta posts before time is called we can place her before me.
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
Nagagorjo will continue to forge the river.
Strength:1d20 + 4 ⇒ (10) + 4 = 14vs. DC 12
And advance on the minotaur and attack with his Morningstar.
Attack:1d20 + 4 ⇒ (3) + 4 = 7 Swing and a miss.
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
Nagagorjo runs full speed towards the water and proceeds to wade his way through.
Strength:1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12vs. DC 12 (includes new strength modifier due to Enlarge Person and +1 from Bless) Just in case I need a second check, if not then just disregard. Strength:1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 vs. DC 12
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
"Yet again I will take point. I just hope we're not to late to help Janira."
With that Nagagorjo runs for the exit scanning the halls for another muck monster.
Perception:1d20 + 6 ⇒ (14) + 6 = 20
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
Yes, they've all been applied.
Nagagorjo takes another swing at the blob hoping to knock a little more of it away.
Attack:1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15(Included the +1 for Inspire Courage) Damage:1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11(Included the +1 for Inspire Courage) Not as sure I hit with that one as I was with my last shot, but we'll see. *Crossing fingers*
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
Nagagorjo will move towards the exit and do a perception check after each movement.
First Round
Move: Walk towards the exit.
Action: Perception check.
Perception:1d20 + 6 ⇒ (4) + 6 = 10
Second Round
Move: Walk towards the exit.
Action: Perception check.
Perception:1d20 + 6 ⇒ (4) + 6 = 10
Third Round
Move: Walk towards the exit.
Action: Perception check.
Perception:1d20 + 6 ⇒ (20) + 6 = 26
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
When can I start taking my DC11 Fort saves to get rid of this diseased condition? If I can start now I think these 3 "inactive" turns would be a good time to start.
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
Nagagorjo sprints to the front of the group and attempts to jump the river.
Acrobatics Check:1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
And lands just outside Pelotita's light.
Action: Double movement with a successful jump across the river.
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
After putting on his new equipment and pulling out his Morningstar Nagagorjo runs as fast as he can straight into the next room oblivious to the danger.
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
"I don't want to sssound greedy, but if Vaetta will hand me the trinketsss ssshe hasss found I will put them on now and lead usss on." Nagagorjo says while putting his hand out hopefully.
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
Nagagorjo looks to Pelotita, "Maybe you should be the one to talk to your guilled friend, since he probably won't believe the smelly pigs that we are."
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
Needing over Vaetta's unconscious body Nagagorjo looks at Pelotita and says "Isss there anything in Janira'sss bag that could help usss bring her back?"Might as well save our stuff for when we're going to need it later on.
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
Being slow to react, Nagagorjo finds himself in the back of the group. Without much else to do he steps forward and attempts to spit venom at the zombie.
Misc Action: 5 ft. step from B3 to C4
Full Round Action: Full Attack vs. Zombie
Spit Venom, Bless, Soft Cover:1d20 + 3 + 1 - 4 ⇒ (11) + 3 + 1 - 4 = 11 DC 12 Fort save Blind:1d6 ⇒ 4 rounds
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
Nagagorjo pulls out a gold piece "Before we move on I would like to try something." With the coin in the palm of one outstretched hand Nagagorjo slowly advances towards to Gillmen. "I would like to honor the Merchant, could you please exchange this coin for one in the model for me?" Diplomacy:1d20 + 1 ⇒ (9) + 1 = 10 Fingers crossed I don't get my head cut off.
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
It's not my specialty but I'll give it a shot.
Nagagorjo steps out from behind Vaetta with his hands raised in as much of an unthreatening way as possible. "How there, that is an amazing pieccce of art you have there could you tell me about it?" Diplomacy:1d20 + 1 ⇒ (6) + 1 = 7
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
Nagagorjo looks at the tattered cloak and says "One of you cassster typesss might want to sssee if that hasss sssome magical abilitiesss. I've heard sssome of the more experienced adventuresss talk of pretty powerful cloak they've picked up in their travelsss and even in this ssstate it might ssstill do sssomething."
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
Nagagorjo looks at the others and says "Ok, let'sss sssee about this jump. Back up, I'll jump acrossss and then you all can throw me the rope and I'll find a way to sssecure it ssso you all can crossss more easssily. Ssso watch out." He then takes a sew steps back and sprints towards the cliff edge. Right as he reaches the edge he jumps with all of his might...
Acrobatics (Jump) Check:1d20 + 6 ⇒ (14) + 6 = 20
and easily lands safely on the other side.
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
I'm sorry about the lack of posting this weekend. I'm really not sure what happened all of a sudden the weekend was over and I hadn't been on the site, but I'm back now and let's see about this Acrobatics check.
Male Nagaji Brawler/1, HP 12/12, Init +2, Perc +6, AC 18 (21), T 14 (17), FF 15 (18), Fort +4, Ref +3, Will +1
"Well let's give this documenting thing a try." Nagagorjo thinks. So he pulls out the sheet of paper and chunk of charcoal Janira had given him earlier and starts to write "Bugs suck, alot."