
DM JDLPF |

Pelotita's stomach rumbles once more at the thought of food as Vaetta hesitates. The enemy once more rears up and tries to engulf Nagagorjo, mindlessly fixated on consuming the fresh prey in front of it. It manages to catch Nagagorjo's foot before he can leap away, enveloping him inside its rancid form!
Enemy
Standard Action: Engulf vs. Nagagorjo
Reflex Save: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 vs. DC 13 (+2 Sacred bonus applied)
Fortitude Save: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 vs. DC 15 disease (+2 Sacred bonus applied)
Damage: 1d6 + 4 ⇒ (6) + 4 = 10 bludgeoning due to Engulf

DM JDLPF |

The gout of flames which erupt from Too-tuk's wand sizzle and fry the hide of the creature as it shies away from the heat. Too-tuk's aim avoids Nagagorjo's thrashing form as the nagaji wrestles against the phenomenal gripping strength of the disgusting creature.
The sound of Janira's oration outside fades to nothing but the shouts of combat, though the lingering effects of her inspiring words remain with the group.
Reflex Save: 1d20 ⇒ 18 vs. DC 11 for half damage
Round Two Finished
Begin Round Three
Initiative
Nagagorjo: 21 (Inspire Courage +1) (Shield of Faith +3 7/60) (diseased: malaria) (diseased: fungal rot) (pinned)
Pelotita: 17 (Inspire Courage +1) (Shield of Faith +3 4/60)
Vaetta: 18 (Inspire Courage +1) (Shield of Faith +3 5/60)
Enemy: 16 (-15 hp)
Too-tuk: 12 (Inspire Courage +1) (Shield of Faith +3 6/60) (Mage Armor)

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Pelotita's eyes well up as she watches her friend slip under the ooze.
"Nooo!"
She hastily drops the Gillman's wand (free action) and pulls out Janira's healing wand (move action) before hopping next to the ooze (5 foot step) and zapping the slime-covered Nagaji (standard action).
Cure Light Wounds, CL3: 1d8 + 3 ⇒ (7) + 3 = 10
I lost track of how many charges it has left. I think that's the 4th we've used.

DM JDLPF |

Vaetta's turn delayed due to inactivity.
Nagagorjo successfully wriggles free of the creature's grip as Pelotita heals his wounds. With the burns from Too-tuk's wand, the enemy is weakened, yet it still pursues Nagagorjo with tenacious zeal.
Enemy
Standard Action: Engulf vs. Nagagorjo
Reflex Save: 1d20 + 3 ⇒ (8) + 3 = 11 vs. DC 13
Damage: 1d6 + 4 ⇒ (5) + 4 = 9 bludgeoning due to Engulf
The wand of Cure Light Wounds has been used 4 times now, and has 4 charges remaining. The Wand of Burning Hands has been used 3 times now, and has 1 charge left.

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Too-tuk invokes the magic in the wand again, "Ardenti Manus!"
Flames roll down the tunnel and over the carnivorous fungus, and then the wand cracks and hisses as the last of its magic is spent.
Burning Hands: 3d4 ⇒ (2, 3, 4) = 9 Reflex for half
Tossing the empty wand aside, the tengu readies his meteor hammer.

DM JDLPF |

Too-tuk coaxes one final spurt of flames from the wand before tossing it aside. Waves of heat roll sizzling over the creature once more, crackling and popping with intense arcane fury. The enemy takes the full blast, and looks close to death.
The lingering inspiration from hearing Janira's voice outside starts to fade, the courageous feeling of heroism beginning to run dry. Only a whisper of her words remains with the initiate Pathfinders.
Reflex Save: 1d20 ⇒ 9 vs. DC 11 for half damage
Round Three Finished
Begin Round Four
Initiative
Nagagorjo: 21 (3/12 hp) (Inspire Courage +1) (Shield of Faith +3 8/60) (diseased: malaria) (diseased: fungal rot) (pinned)
Pelotita: 17 (Inspire Courage +1) (Shield of Faith +3 5/60)
Vaetta: 18 (Inspire Courage +1) (Shield of Faith +3 6/60)
Enemy: 16 (-24 hp)
Too-tuk: 12 (Inspire Courage +1) (Shield of Faith +3 7/60) (Mage Armor)
Nagagorjo slithers away from the creature as Pelotita reaches out with Janira's wand and heals his wounds once more. Vaetta lunges forward as Nagagorjo frees himself, taking advantage of the creature's distraction to plunge her spiked gauntlet into the enemy's flank! Her attack misses as she stumbles over the slippery slope, falling to one knee and cursing loudly.
Vaetta
Standard Action: Melee attack vs. Enemy with spiked gauntlet
Vaetta's Attack: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4 (Inspire Courage +1)
The enemy lunges towards Nagagorjo again, seeking to devour the warrior with mindless determination. This time Nagagorjo is ready, slipping back a quick step inches away from the creature's probing pseudopods.
Enemy
Standard Action: Engulf vs. Nagagorjo
Reflex Save: 1d20 + 3 ⇒ (10) + 3 = 13 vs. DC 13

DM JDLPF |

The heavy weight of the meteor hammer's ball thuds as the chain's links rattle through Too-tuk's claws. He swings the weapon in a figure eight to either side of himself, catching the chain with one foot. The ball's momentum suddenly redirects as Too-tuk kicks the chain forward, the meaty thud of impact striking the enemy square in the centre of its body! The impact finally stills the creature's movement, its ruptured form bleeding vile fluids.
End Combat
Nagagorjo (11/12 hp) (Shield of Faith +3 9/60) (diseased: malaria) (diseased: fungal rot)
Pelotita (Shield of Faith +3 6/60)
Vaetta (7/9 hp) (Shield of Faith +3 7/60)
Too-tuk (Shield of Faith +3 8/60) (Mage Armor)[/b]
Nice hit Too-tuk!

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"I am sorry I froze up back there." Vaetta pleads as she regains her footing, and reloads her sling.
"Real combat is so different from what I expected it to be." She continues. "Is everyone alright, are we ready catch up to Janira? I'm a little worried about her..."

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"No worries! Happens to the most experienced Seekers, even! But yes let's make haste! And here... Let's utter a quick prayer to Benorus as we leave his Domain..."
Pelotita ushers forth a wave of positive energy as she rushes towards the exit.
Channel Energy: 1d6 ⇒ 6 (deselecting the ooze)
4 Channels remaining. This should put everyone back to full!

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"Yet again I will take point. I just hope we're not to late to help Janira."
With that Nagagorjo runs for the exit scanning the halls for another muck monster.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

DM JDLPF |

You reach the eastern end of the tight tunnels, noticing a faint light at the end of the tunnel—reflected moonlight, gently streaming in from the surface. The sound of Janira’s battle is close and clear. Reaching out a hand, you help each other in traversing only another 120 feet of somewhat slick tunnels before emerging from the caverns.
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
Nearly 100 feet from the cave’s entrance, Janira Gavix is locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream. By the time you arrive, you see she has sustained several serious wounds. As you emerge from the cave, Janira shouts, “You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”
Begin Round One
Initiative
Minotaur: 1d20 - 1 ⇒ (4) - 1 = 3 (fatigued)
Janira: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23 (8/25 hp) (fatigued)
Nagagorjo: 1d20 + 2 ⇒ (14) + 2 = 16 (Shield of Faith +3 12/60) (diseased: malaria) (diseased: fungal rot)
Pelotita: 1d20 + 4 ⇒ (18) + 4 = 22 (Shield of Faith +3 9/60)
Too-tuk: 1d20 + 7 ⇒ (1) + 7 = 8(Shield of Faith +3 10/60) (Mage Armor)
Vaetta: 1d20 + 2 ⇒ (20) + 2 = 22 (Shield of Faith +3 11/60)
MAP NOTES
The full moon above casts provides dim light over the entire area. 20% concealment applies unless you have a light source or darkvision. The shaded leaf litter beneath the trees is filled with underbrush that behaves as light undergrowth, creating difficult terrain and concealment. The trees do not completely occupy their respective squares. A creature that shares a space with one or more trees benefits from partial cover.
The stream is about 10 feet wide and 5 feet deep, and the water moves downstream from east to west at 30 feet per round. Treat this as rough water, which requires a DC 15 Swim check to navigate. A Large creature can walk through the water as though it were difficult terrain with a successful DC 12 Strength check. On a failed Strength check, such a creature is checked and unable to move farther that turn. A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires a successful DC 7 Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check, it falls into the water unless it succeeds at a DC 13 Reflex save, in which case it lands prone on the trunk instead.
The slope to the west gradually rises to a height of 20 feet, and creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks.

DM JDLPF |

As Janira shouts her challenge, she steps back, cracking her whip at the minotaur's broken battleaxe. Her opponent snorts and jerks the weapon away, the crack of the whip catching nothing but air. Janira desperately glances about, looking for some means of escape from her relentless pursuer.
Janira
Misc Action: 5 ft. step
Standard Action: Disarm vs. Minotaur
Combat Maneuver: 1d20 ⇒ 11 vs. Enemy CMD

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"Nagagorjo, do not go too far ahead. I have magic that will help negate the minotaur's advantage, but it takes time to invoke."
Too-tuk begins clicking, chirping, and trilling as he fashions complex hand signs with his taloned fingers.
5 ft Step into the square Nagagorjo eventually vacates
One Round: Cast enlarge person (hopefully) on Nagagorjo

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Vaetta breaks off to the right and runs up the slope with her sling in hand.
Vaetta spends her entire round Running up the slope (moving 80 ft.).

DM JDLPF |

"If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll to determine which one of them goes before the other."
Vaetta's initiative modifier is lower, meaning her turn occurs after Pelotita's on the initiative count. Therefore she gains the benefits of Bless before her turn in combat.

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"Hey, if you have it I'll take it."
Nagagorjo takes a step towards the and as Too-Tuk files in behind him Nagagorjo begins to grow.
Hold remaining action for Too-Tuk.
After Enlarge Person:
Double move towards the river.

DM JDLPF |

Note that Enlarge Person takes a full round to cast. You gain the benefits of the spell at the beginning of Too-tuk's next turn. You also can't take any other movement actions in the same round as a 5 ft. step. I'll interpret your actions to mean Nagagorjo takes no further actions after his 5 ft. step this round, delays until after Too-tuk's initiative and double moves on your new initiative during round two.
"Oh, praise Desna!" says Janira, turning her head and catching sight of the Pathfinders. "Be careful, this creature is more tenacious than I had expect-GAH!"
Minotaur
Misc Action: 5 ft. step
Standard Action: Attack vs. Janira
Attack: 1d20 + 6 ⇒ (5) + 6 = 11 vs. AC 16
Round One Finished
Begin Round Two
Initiative
Janira: 23 (8/25 hp) (fatigued)
Pelotita: 22 (Bless 1/10) (Shield of Faith +3 10/60)
Vaetta: 22 (Bless 1/10) (Shield of Faith +3 12/60)
Too-tuk: 8 (Bless 1/10) (Shield of Faith +3 11/60) (Mage Armor)
Nagagorjo: 7 (Bless 1/10) (Shield of Faith +3 13/60) (diseased: malaria) (diseased: fungal rot)
Minotaur: 3 (fatigued)
Stepping back as the minotaur's axe whistles inches over her head, Janira pulls out a bulging leather sack. "Enough! You are outnumbered and outmatched, beast. You'll not taste my blood this day."
Janira
Misc Action: 5 ft. step
Move Action: Draw tanglefoot bag
Standard Action: Throw tanglefoot bag at minotaur
Ranged Attack: 1d20 + 4 ⇒ (14) + 4 = 18 vs. touch AC 8
Reflex: 1d20 + 5 - 1 - 2 ⇒ (12) + 5 - 1 - 2 = 14 vs. DC 15 or be glued to the ground (fatigued and entangled applied)

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Too-tuk completes the invocation and releases the energy into Nagagorjo, causing the nagaji to swell to the size of the minotaur.
The tengu then makes his way toward the log bridge. "We are here, Janira!"

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Vaetta edged a little closer to the monster, reloaded her sling, and prepared to fire.
Vaetta performs a 5-foot Step, reloads her sling as a Move Action, and fires it as a Standard Action.
Attack: 1d20 + 1 + 1 - 2 ⇒ (9) + 1 + 1 - 2 = 9 (including +1 from Bless and -2 from Range modifiers.)
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

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Poor Vaetta. Tall folk just ain't good at slingin'! I mean, I wasn't as good as Pappi, or Big Brother Tom, or Little Brother Tom, or Ma, or Little Sissy, or Tiny Tina, or Uncle Casey, or Aunt Casey, or the Twins, but by golly I can't remember a day growin' up that we wasn't slingin'! Maybe I'll practice with her on the way down the hill...

DM JDLPF |

There's a thud as Vaetta's sling bullet hits the ground a few feet short of the minotaur, which struggles and heaves against the sticky bonds of the tanglefoot bag.
Minotaur
[b]Standard Action: Break free of floor
Strength Check: 1d20 + 3 ⇒ (9) + 3 = 12 vs. DC 17
Entangled: 2d4 ⇒ (1, 1) = 2 rounds duration
Round Two Finished
Begin Round Three
Initiative
Janira: 23 (8/25 hp) (fatigued)
Pelotita: 22 (Bless 2/10) (Shield of Faith +3 11/60)
Vaetta: 22 (Bless 2/10) (Shield of Faith +3 13/60)
Too-tuk: 8 (Bless 2/10) (Shield of Faith +3 12/60) (Mage Armor)
Nagagorjo: 7 (Bless 2/10) (Shield of Faith +3 14/60) (diseased: malaria) (diseased: fungal rot)
Minotaur: 3 (fatigued) (entangled 1/2)
Smiling broadly, Janira retreats from the minotaur's reach. "This is what I call getting out of a sticky situation!"
Janira
Full Round Action: Withdraw
Acrobatics: 1d20 + 2 - 1 ⇒ (20) + 2 - 1 = 21 vs. DC 7 to cross log

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Too-tuk moves to the stream's edge and suddenly freezes, staring at the minotaur with one golden eye. A low trill vibrates in his throat.
Evil Eye (Ability Checks): Take a -2 penalty to Ability Checks for 6 rounds. Will save vs. DC 13 to reduce the duration to 1 round.
Standard: Hex Evil Eye

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Vaetta will load and fire her sling again from her present position.
Vaetta loads her sling as a Move Action, then fires as a Standard Action.
Attack: 1d20 + 1 + 1 - 2 ⇒ (11) + 1 + 1 - 2 = 11 (including +1 from Bless and -2 from Range modifiers.)
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

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Nagagorjo runs full speed towards the water and proceeds to wade his way through.
Strength: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 vs. DC 12 (includes new strength modifier due to Enlarge Person and +1 from Bless)
Just in case I need a second check, if not then just disregard. Strength: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 vs. DC 12

DM JDLPF |

Bless doesn't aid ability checks sadly, only attack rolls and saves against fear. Nagagorjo's first attempt to cross the river failed by one point. As he's checked, he can't attempt a second move that round. Let me know if you want to use your standard action for that round to do something, such as gain a bonus combat feat from your Martial Flexibility class feature. Vaetta will need to roll concealment until a light source can illuminate the minotaur in normal light. Because of low-light vision, Nagagorjo doesn't need to worry about concealment once he's across the river as Pelotita's light source is close enough to illuminate the creature for him.
Concealment: 1d100 ⇒ 15 vs. miss on 1-20 for Vaetta's sling attack
Pelotita hurries to catch up to Too-tuk as Nagagorjo tries to power through the river. Unluckily the strong current twists the rocks beneath his feet and he narrowly avoids stumbling. Vaetta's sling cracks in the damp air as she lets fly with a bullet, and it misses by mere inches in the low light! Once more the minotaur tries to struggle free of the bindings of the tanglefoot bag, but Too-tuk's baleful gaze locks his movements tight enough to momentarily hold the beast in its bindings.
Minotaur
Standard Action: Break free of floor
Strength Check: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15 vs. DC 17 (-2 Evil Eye applied)
Round Three Finished
Begin Round Four
Initiative
Janira: 23 (8/25 hp) (fatigued)
Pelotita: 22 (Bless 3/10) (Shield of Faith +3 12/60)
Vaetta: 22 (Bless 3/10) (Shield of Faith +3 14/60)
Too-tuk: 8 (Bless 3/10) (Shield of Faith +3 13/60) (Mage Armor)
Nagagorjo: 7 (Bless 3/10) (Shield of Faith +3 15/60) (diseased: malaria) (diseased: fungal rot)
Minotaur: 3 (fatigued) (entangled 2/2)
Beaming with pleasure, Janira begins to recite words of encouragement to her wards. “And it was Selmius Foster’s race against a marid and efreeti on the isle of Jalmeray, which taught us that nothing is truly impossible and every situation can end in victory. And so, we shou-WHOA!”
Janira
Standard Action: Inspire Courage
Move Action: Move across log bridge
Acrobatics: 1d20 + 2 - 1 ⇒ (3) + 2 - 1 = 4 vs. DC 7 to cross log
Reflex Save: 1d20 + 6 ⇒ (11) + 6 = 17 vs. DC 13 to fall prone on log
As Janira narrowly avoids taking an unplanned swim in the stream, the group feel inspired by her heroic words, if not so much by her example. However, the sticky bonds holding the minotaur turn brittle and shatter against its struggles, releasing the creature from it's entanglement!

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Vaetta also has Low-Light Vision (from her trait, Blood of Dragons), so if Pelotita's light is enough for Nagagorjo to attack by, it should also be enough for Vaetta.
Vaetta continues to pelt the minotaur with sling stones.
Attack: 1d20 + 1 + 1 - 2 ⇒ (10) + 1 + 1 - 2 = 10
Concealment: 1d100 ⇒ 16 (miss on 1-20 if applicable)
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
RNGesus hates me...

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I think Vaetta's gonna need a hug after this...
Pelotita hops next to Too-Tuk and spits in her hand.
"Here you go, you big meanie! Have some more goo!"
Non-action, 5 foot step; Standard action, Acid Dart.
20% miss chance: 1d100 ⇒ 99
Acid Dart, Inspire, Bless: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18 vs. Touch AC
Acid Damage, Inspire: 1d6 + 1 ⇒ (4) + 1 = 5

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Yes. Vaetta will need many hugs after this... Not that this is actually that unusual for her. Her/my dice luck is horrible. Her first combat she missed four times in a row against typical troglodytes. Also I forgot about Janira's inspire courage. +1 right? If so:
Attack Roll = 11
Damage Roll = 6

DM JDLPF |

Didn't notice Vaetta had low-light vision, sorry! Your original sling bullet would hit due to this, however as the minotaur isn't entangled any more, the second hit would miss due to higher Dexterity to AC. We'll just flip it and say this one hit instead to keep it fair.
Both Vaetta and Pelotita fire ranged attacks at the minotaur, and it lets forth a moo of pain as a half pound of lead hits it in the head, followed by a burning spurt of sticky white goo straight in its eyes!
(Minotaur -11 hp)

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Too-tuk glances at Pelotita and then returns his focus on the minotaur. He directs his baleful gaze at the beast-man and the sound emanating from his throat changes in tone. Then the tengu begins to chitter--an eerie, disorienting sound.
Evil Eye (Attack): -2 penalty to Hit, 7 rounds, DC 13 to reduce to 2 rounds
Move: Cackle Hex (adds 1 round to duration of Evil Eye)

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Nagagorjo will continue to forge the river.
Strength: 1d20 + 4 ⇒ (10) + 4 = 14 vs. DC 12
And advance on the minotaur and attack with his Morningstar.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Swing and a miss.

DM JDLPF |

As Too-tuk binds the creature's strength and Vaetta and Pelotita both launch ranged attacks at the minotaur, Nagagorjo closes to melee, swinging his weapon! The blow flies wide, however, as the nagaji fails to account for the increased weight of his new form. Bellowing with rage, the minotaur returns the attack with a series of her own. The rain of blows fails to penetrate Nagagorjo's myriad defences, and the warrior stands stalwart against every blow.
Minotaur
Full Round Action: Full attack vs. Nagagorjo
Attack: 1d20 + 7 - 1 - 2 ⇒ (12) + 7 - 1 - 2 = 161d20 + 3 - 1 - 2 ⇒ (17) + 3 - 1 - 2 = 171d20 + 2 - 1 - 2 ⇒ (17) + 2 - 1 - 2 = 16 vs. AC 20 (-2 Evil Eye applied)
Round Four Finished
Begin Round Five
Initiative
Janira: 23 (8/25 hp) (fatigued) (Inspire Courage +1 1/3)
Pelotita: 22 (Inspire Courage +1 1/3) (Bless 4/10) (Shield of Faith +3 13/60)
Vaetta: 22 (Inspire Courage +1 1/3) (Bless 4/10) (Shield of Faith +3 15/60)
Too-tuk: 8 (Inspire Courage +1 1/3) (Bless 4/10) (Shield of Faith +3 14/60) (Mage Armor)
Nagagorjo: 7 (Inspire Courage +1 1/3) (Bless 4/10) (Shield of Faith +3 16/60) (Inspire Courage +1 1/3) (diseased: malaria) (diseased: fungal rot)
Minotaur: 3 (fatigued) (Evil Eye -2 to hit 1/2)
"Be careful Nagagorjo! This beast is not to be trifled with. Hold steady and together we'll drive it off!" Janira shouts, standing and carefully trying to make her way across the slippery log.
Janira
Standard Action: Stand from prone
Move Action: Move across log bridge
Acrobatics: 1d20 + 2 - 1 ⇒ (8) + 2 - 1 = 9 vs. DC 7 to cross log

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The tengu continues to stare at the minotaur with one eye. The chittering rises in intensity, interspersed with disturbing clacks and caws.
Evil Eye (AC): -2 penalty to AC, 7 rounds, Will save vs. DC 13 to reduce to 2 rounds.
Move: Cackle Hex to extend both penalty to Hit and AC by 1 round

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Vaetta continues to hurl stones at the Minotaur.
Vaetta loads her sling as a Move Action, and fires as a Standard Action.
Attack: 1d20 + 1 + 1 + 1 - 2 ⇒ (15) + 1 + 1 + 1 - 2 = 16 (including Bless, Inspire Courage, and Range modifiers)
Damage: 1d3 + 2 + 1 ⇒ (1) + 2 + 1 = 4