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(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Snorting in disgust at the others, Nadja glides along following behind Omoro. The others were talented at their skills Nadja had to admit, but to move unseen through the shadows was a skill best left for those who knew how to do so. Stealth: 1d20 + 4 ⇒ (10) + 4 = 14 ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Nadja glanced back at Len and then towards to Omoro. As if reading the Tengu's thoughts, Nadja gave a short nod. Raven's magic will not hold for long. We need to capitalize on this deception. Yes, we move to the North. Once Ayala has been dealt with the others will fall into line or they will be let go. Pointing towards Jotune and Calendir the Sczarni witch motioned towards the northern hallway. [b]Take the lead. If you meet resistance, push forward. We can barricade the doors behind us while Ayala is handled. Oh and Len, don't bother fighting Ayala since you lack silver. Deal with her rats instead. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Nodding in agreement with Jotune, Nadja cocks her head to the left, the right side of her mouth curling up as she starts to look at Jotune with a level of appreciation. Deliciously creative. She will be wary of striking out at us and she will know we hold her life in our hands. Bravo. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Leave her, tied up. Nadja quips, crossing her arms. This is an opportunity to better yourself. Besides, if I play this wrong, giving Ayala too many of her current minions will be disastrous. Oh and Len, try not to kill anyone who's not a rat. Terisha was very clear on that point. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Evening Guys. I'm back from vacation and I'll be posting on Nadja after I get some rest. In other news for those who have seen my Way of the Wicked, I just posted the recruitment thread for my second campaign and its a bit of a 180. Zeitgeist The Gears of Revolution Take a look. Its going to be a heavy roleplay / steampunk / investigation and spy style AP. -Nadja ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Good Evening Guys, Just want to let everyone know that I am going to visit my wife’s in-laws in Houston for the next ten days. Because of this I expect that my posting will be restricted but I will do my best to check in every few days via phone and tablet. I appreciate all of your understanding and assistance while I am away from my home computer. -Nadja ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Eyeing Omoro and Calendir, Nadja nods in agreement at Jotunes wisdom. We have some silver, and magic as well. We were told that only Ayala was the true shifter. We were told that the turned ones would be easy to put down. I suppose that Terisha was not lying after all, since we have made it here. Nadja finishes with a hard smile. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Hey guys! I'm going out of town this weekend and won't be near a computer until Monday. Have a great Memorial Day Weekend and I'll post when I get back. And on another note I am sorry to see you leave Teeth! ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Looking towards Ember and coldly smiling Nadja soaks in the moment of victory. Simply destroying one's enemies was not nearly enough. Though they might not realize it, the Tower Girls were a resource if properly harnessed. The wererats of course would have to go. That would never be tolerated among the people, but well trained second story thieves with established connections would make excellent spies and ferrets. Nadja doubted that the captain would frown upon such activities when she herself employed a team such as this. Gesturing towards Ember, Nadja turns back to Len and gives a cold sniff, and then smiled inwardly at the idea of the ruse... layers within layers. Nadja thought feeling the ever watching shadows slide across the floor. Was it her patron or a trick of the light. Stiffening, she nodded. Raven was proving extremely useful. Unlike Iliria who had been far to weak hearted. Eventually Nadja would have to track her down and make sure that their involvement with the society was never revealed... but that was for a later time. Feigning hesitation, Nadja looks at Ember as if deciding something. I suppose there's no harm in telling you, since this will all be over in a few hours. We are working with Terisha. After Natalya was on the lam and Terisha was ordered to hunt her down, Natalya turned to the Wreckwash Blades and told them about the Tower Girls infected with lycanthropy. Terisha must have found out. And she hired us to kill Ayala. Infact her words were quite specific. "Return with Ayala's head when you come back.". I suppose with the wererat leader dead and the matter handled internally, there would be no cause for the other sczarni to turn on the Tower Girls. It makes sense in a way. Smiling cooly, Nadja eyes Ember. Ember here saw an opportunity for advancement within your organization. I wonder if you are as wise as she is. Eyeing the others in the group and giving a nod in the hope that they will follow along Nadja regards the captive. Help us turn upon your leader and you will be spared. You will have cleansed the stain of lycanthropy from your gang and you will not have to worry about the threat of reprisal from the other families. Or.. Nadja trails off. I can let Terisha decide what she wishes to do with you once Ayala is dead. Its your choice my dear. Bluff: 1d20 + 14 ⇒ (9) + 14 = 23
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(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() I agree with raven, we haven't killed any one. We have just used intimidation and lies to get what we want. I would say that the party is neutral as far as alignment goes. Nadja would have preferred to kill them to eliminate any loose ends but knowing it would alienate her allies make it difficult. All in all I'm happy with the compromise. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Watching the others tie up the unconscious women, Nadja stuffs a rag in each of their mouths and directs Calendir and Omoro to place them with their backs to the wall. Patiently waiting for the women to wake up, Nadjas eyes narrow as if making a decision. Walking over to the first woman, Nadja raises his hand and slaps the woman across the face with a muted crack! Smiling, Nadja uses the position to tower over the subdued woman. Wake up my dear. We are so ever eager to meet you. Nadja intones the icy chill roiling off her tongue. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Quietly laughing to herself, Nadja saunters into the room. An excellent job my dear. Nadja mutters flashing a gleaming smile at Raven. And if that spell is what I suspect it is, we may be able to repeat this scenario again before it loses value. Striding over to unconscious woman, her eyes dart over the supine body. Omoro, did you recover that rope we used? The witch murmurs, eyeing the woman. We will need to do something with her before she wakes. I assume we offer these the same deal as before, yes? ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Hey guys, sorry I have been MIA for a bit. My wife is going back to work tomorrow so I expect I'll be doing a round of updates. Sorry about the absence and I just want you to know I am looking forward to getting back into the routine of posting. In other news I am considering starting Razor Coast campaign. It would be a nautical themed sandbox starting at level 5 , and yes to answer your question there would be zombie pygmies! Anyhow, I'm not 100% sure if I want to start a second pbp campaign because of the sheer amount of effort that goes into one, but if I do I'll let you guys know. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Afternoon Guys, Well I just got back from a deployment and I am exhausted. I won't be posting much for a day or two while I take the chance to spend some time with my wife. Expect a post in 48 hours or so. -Nadja ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Nodding thoughtfully, Nadja taps one fingernail to her chin in thought before smiling at the deceit . Yes, that's an excellent idea Raven. Bring them to us. Oh, but make sure to say something about " you going to warn the others." That should hopefully keep them from sending someone back to warn the rest of the tower girls. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Quietly stepping away from the door and the light beyond, Nadja crooks a finger at the others in the universal motion for come here. Gathering the team in close, Nadja points towards the door. We need a plan. The witch whispers, glancing at her team. We should be able to surprise them, they don’t know we are here, but our plan will fail unless we prevent their escape. When we enter we need to block their escape or others will be warned. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Blinking softly, Nadja gives a small bow and a muted smile. I didn't realize that Calendar possessed the capacity for facetiousness. Turning her back to the half-elf warrior, Nadja puts a wry smile on her face before swinging across and following Omoro up. Take 10 ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Tapping her foot, Najda uncrosses one arm and puts it on her hip. From their limited time together Nadja knew the tengu was competent and it pleased her that he did not challenge her authority the way others in the group had. Still, she despised waiting. Besides there was too much sun and light here. Better to be among the comforting shadows that enfolded and protected then next to a ledge that hung out over the ocean. Frowning, Nadja ran one cool hand over the stonework of the crow pylon. Nadja knew that the Thassilonians had created the Irespan but a passage such as this seemed odd. Perhaps it was for their winged allies? Shrugging she took a single calming breath and waited. She knew Omoro would return soon enough. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Nodding at the tengu's suggestion Nadja looks at the gap and then upto the Tengu. Do you want to tie yourself off to an anchor in case there is a sudden gust of wind? The witch asks, running a carefully manicured hand through her hair at the same time. While one might think a question such as this would contain compassion or concern with Nadja there is only the cool undertone of calculating logic. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() *HP* 4 + 1 for con + 1 for favored class bonus.
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(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Watching the Tower Girls take the skiff and go, Nadja frowned slightly. Well, it seems as if our path is clear. Let us find the hidden door that was mentioned. Once we strike off the leaders head the rest should flee as Omoro mentioned. Judging from the women we have met so far, there doesn’t seem to be much loyalty present. Gesturing to the others Nadja makes her way back to the previously mentioned room and begins a search for any hidden panels or doors. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() For Raven's loot list: studded leather x3
Total Gold Recovered: 58 gp ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Crossing her arms, Nadja patiently waits for Calendir to finish his search of the Tower Girls belongings. Listening carefully to the wererats directions, Nadja gives a single nod while willing her wall of fire to slowly turn into liquid flame and run down the walls and disappear into the cracks. Very well, you have upheld your side of the bargain. Out of respect for another of the people, you may go. Remember this day and remember that we could have chosen to not show mercy. I will be seeing you again. Turning to the others, Nadja nods. Let us escort them down to their craft so that they might be away. I believe we have any appointment to keep with Ayala, and now that we have directions I would prefer not to tarry. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() With a prideful smirk at the situation, Nadja ran her fingers along the aged wand she held in her delicate hands. So many interesting options here. The conniving witch thought to herself, briefly considering the possibilities at hand. It was unlikely that the rest of the group would be as willing to execute them Nadja was. The heat of battle was one thing, but the rest were weak and unwilling to make the hard decisions. Likely that was why the Venture Captain had put her in charge. Nadja would do what it took to get results, no matter how distasteful the actions. If I cannot kill them, then I will have to destroy their will to continue. They have already given up. It will taken only take the lightest of touch to push them over the edge. Drawing herself up to her full height, Nadja pointed to the sobbing wretch of a woman, curled into a ball. Eyes focusing on Jotune, Nadja gave a decisive nod. Please see to the woman at the end of the hallway. I’ll be ending my spell soon and I hate to see our ambush fail after such a momentous start. Eyes wandering over the group, Nadja hissed under her breath at the sight of Omoro, clutching at his face, avian blood running through his clawed hands. Teeth, dear, see to our friend. He is useful. Eyes resting on his wounded shape, Nadja frowned to herself. He has stood by my side and supported my claim of command. It would be a shame to lose such a valuable ally. Stalking forward towards the lycanthrope tower girl the way a cat might approach a mouse, Nadja put forth an air of confidence. It’s quite simple really. We are here for Ayala. After Natalya escaped she was being hunted by your gang so she turned to the only place she could, the other families. The Wreckwash blades were already were in an uproar but now that Nataly told everyone about your rat problem it has become far worse. There’s no need to worry though. The bounty is only on Ayala since she turned the rest of you. So I will give you this one chance. Tell me everything you know about the layout of “The Crow”. Tell me where Ayala is hiding at and where the rest of the Tower Girls are at. Tell me everything you know about this place. Then you may take Embyr and the other one and leave. We saw other skiffs below. Pausing dramatically, Nadja narrows her eyes. And do not mistake this for kindness. I will call upon each of you one day in the future and ask for a favor. You will remember this day and you will do what I ask or I will take back the life that I am letting you keep. Are we clear? Sense Motive 1d20 + 4 ⇒ (3) + 4 = 7
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(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() I'll make some sort of post tonight, What do you guys want to do with the prisoners? I could keep up with my lies about the Wreckwash blades having a bounty out on their leader due to being wererats. I'm not sure how the wererat is going to take it, but it's an option. What do you think? The other idea is that we could order them to drop their belongings and flee. Diden't we see other boats tied up outside? Have them take one and go and don't come back. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Round 3, Initiative 13 Embyr? That’s your name my dear? That was the wise choice. Nadja softly coos to the complacent woman. Now just stay and drop your weapon so there’s no accidents. Turning slightly to her side Nadja watches as the slumbering lycanthrope rises up, deftly avoiding Calendir’s mithril blade. Must I do everything myself? Nadja hisses under her breath in annoyance. Very well then… Pointing to the lycanthrope with her wand made of aged bone and inscribed with runes of suffering and misfortune Nadja mockingly laughs at the woman, the scorn and derision in her voice cutting sharp like a knife. Lycanthrope! Your escape is blocked off with my wall of fire. One of your people has already surrendered and the other is about to be cut down. You have no chance. Give into your despair and know that these are the last moments of your life. >MA: Draw Wand of Ill Omen
Demoralize:
Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition. Shaken: Shaken: Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() I diden't want to use Major Image this early but I diden't see any way to prevent the Tower Girl from escaping otherwise. In other news the Wererat is going to wake before Calendir has a chance to attack it so feel free to try killing it if you got silver weapons. ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Round 2 Raising her hand imperiously Nadja called upon the newly recovered power of the shard. Feeling the tight bundle of prideful and domineering energy resounding within the ancient Thassilonian relic, Nadja felt her own inner pride beat a resounding echo alongside the thrumming magical resonance of the shard. Pointing towards the woman fleeing down the hall that had been lit with Raven’s dancing lights Nadja gave a cold smile. Finishing her incantation she called into existence a crackling wall of fire roaring with heat and flame blocking the fleeing woman’s escape. As droplets of liquid fire sputtered out of the wall hissing and bubbling, Nadja took a few slow luxurious steps towards the woman, her silhouette made sharp by the roaring wall of light and heat. As she did so her face slowly turned into a smile. Where did you think you were going darling? Nadja whispered, the coolness of her voice at odds with the heat of the fire. There’s no need to run.. surely we can make a deal. >MA: Move 10’ towards withdrawing Tower Girl
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(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Round 1 Running up the stairway behind Calendir, Nadja skidded to a half as the lycanthropes crossbow bolt ricocheted off of the rangers shield and nearly hit her. Cursing under her breath Nadja reached out with her power feeling the glowing energy of each of their life-forces. Calling upon her dark, shadowy patron she filled the wererat with the icy-cold of night forcing her into a deep slumber. As she watched Calendir rush up towards Tower Girls, Nadja called out with a clear cold voice. Make the first strike count! My enchantment will not hold long. Watching the rest of her team surround them women Nadja gave a cold heartless smile. Calendir I'm not sure if your character is the type to attack while someone is sleeping, but if you wait until next round you can coup de grace her with your mithral short sword. >Wererat Save vs. Slumber DC18 1d20 + 3 ⇒ (7) + 3 = 10 ![]()
(Female Human Witch 2 AC 12(16)/12(16)/10(14)/ HP 14 / F +1 R +2 W +3 (+2 vs Illusions) / Init. +2 / Perc. +5)
![]() Nadja quietly nods along to Calendir’s suggestion. Yes, if you run in defensively, perhaps with your shield raised it’s unlikely they will do much shooting. We will follow in behind you. Quietly moving to the edge of the stairs Nadja gives a single cold smile while raising her own crossbow in preparation for Calendir’s charge.
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