Shattered Star: Broken Dreams (Inactive)

Game Master DancingShadow

Thassilon once represented the dreams of one man, but it was broken by the ambitions of his apprentices. Will adventurers be able to reforge his greatest creation to hold back the threat of his long-dead dream?


Current Party Level: 2nd
Total Experience Points: 2,060

Current Combat Map
The Crow, Room 6

NPC Images:

Venture Captain Sheila Heidmarch, a comely and stern woman with a noble bearing dressed in Magnimarian finery and carrying a staff topped with a stylized bird.
Pathfinder Koriah Azmeren, an attractive half-elven woman in functional leathers with a distinctive mithral-and-redwood aklys and a bastard sword hanging from her belt.
Natalya Vancaskerkin, a varisian woman and member of the Sczarni currently in the custody of the party.

The Crow:

The Crow, Level One
The Crow, Level Four
Scale: One square = 10 feet

Raven's Excellent Loot Sheet

Loot List:

Anything notably taken by one member will be marked. Once the entire list is marked, I'll remove the list.
* denotes magic

Natalya Vancaskerkin
scroll - scroll of shield
wand - wand of mage armor (10 charges)
smokestick
tanglefoot bag
masterwork mithral short sword
soft-soled calfskin boots - cat burglar's boots
shard of coppery metal - Shard of Pride (Nadja)
climbers’ kit
second-story harness
masterwork thieves’ tools
55 gp

Second-Story Harness:

Taken from AP 61 - Pathfinder Adventure Path: Shattered Star - Shards of Sin
A second-story harness is a series of straps, trusses, and buckles that can be worn over clothing or armor. A second-story harness allows the wearer to, as a move action, secure herself in place on a vertical surface so that both her hands are free. The wearer can remain in this position without needing to make additional Climb checks, and does not lose her Dexterity bonus to AC as long as she remains anchored. As long as the wearer is anchored in this way, she cannot move and gains a +5 circumstance bonus on Climb checks made to avoid falling whenever she takes damage. The wearer can release herself to start moving again as a move action. A second-story harness costs 55 gp and weighs 3 pounds.

Pathfinder Society Fame and Prestige

Generic Prestige Awards
Benefit ....................................Prestige Cost
+4 to any one skill check...........................1
Remove paralysis.......................................1
Lesser restoration......................................1
Make whole ..............................................1
Dispel magic.............................................1
Remove blindness/deafness......................1
Remove curse............................................1
Remove disease.........................................1
Free purchase 150 gp................................1
Neutralize poison.......................................2
Restoration ..............................................2 (4 to dispel a permanent negative level)
Break enchantment....................................2
Atonement................................................2 (8 to restore cleric/druid powers)
Greater dispel magic.................................2
Free purchase 750 gp...............................2
Regenerate ..............................................3
Raise dead..............................................16
Greater restoration.................................16
Resurrection ..........................................32
True Resurrection...................................77

Weekly Services
Cost Benefit
1 Mounts (light riding horse, camel, mule, or pony) for the PC and up to one companion per level
1 Boat travel (freshwater or coastal transport for the PC and up to 10 others; includes a crew of four 1st level experts)
1 Work detail of 50 1st-level commoners
1 Skilled craftsman (expert of 1/2 the faction member’s level)
2 Bodyguard (warrior of 1/2 the faction member’s level)
2 Ship travel (deep water transport for the PC and up to 20 others; includes a crew of 10 1st level experts)
2 Squad of 10 1st-level warriors
2 Combat trained mounts (light or heavy warhorses or riding dogs) for the PC and up to one companion per level

Miscellaneous Expenses
Cost Benefit
1 +4 to one skill check
1 Purchase a single item worth 375 gp**
1* Wealthy cost of living for 1 month
2 Purchase a single item worth 750 gp**
2* Extravagant cost of living for 1 month
5 Retrieval of a dead body to a faction-controlled location
* Cost of living covers 1 month and is detailed on page 405 of the Pathfinder RPG Core Rulebook.
** Characters can’t spend multiple PA for more items costing more than 750 gp.

Pathfinder Fame Points
Fame 1: When in a Pathfinder loadge library, gain a +5 circumstance bonus on one Knowledge check. The check takes 1 hour, reflecting the need to reference the appropriate materials. This bonus does not stack with the +4 bonus on one check listed on page 55.
1 PP: Transcribe a common spell (one listed in the Pathfinder RPG Core Rulebook, or any spell the GM feels is common in the world) from the Grand Lodge library into a wizard’s spellbook or alchemist’s formula book. This benefit does not require a Spellcraft check or any additional transcribing costs.
Fame 1, 1 PP: Acquire your own basic wayfinder.
Fame 5, 1 PP: Become familiar with an uncommon or rare spell (at the GM’s discretion) from the Grand Lodge library, allowing a bard, sorcerer, or similar spellcaster to select it as a spell known at the next available opportunity (this benefit allows the character to gain access to bard or sorcerer spells from sources other than the Pathfinder RPG Core Rulebook without having to do spell research or find a copy of the spell while adventuring).
Fame 5, 1 PP: Exchange one character trait taken at character creation for a new Pathfinder Society trait (see the Appendix). The character must still obey the normal trait system rules (such as not having more than one trait from the same category); however, the new trait does not need to be from the same category as the trait it replaces.
Fame 5, 5+ PP: Gain a contact in a particular city. The character can consult with the contact for local gossip, news, and advice; this benefit grants the character a +2 bonus on Diplomacy checks to gather information, Knowledge (history), Knowledge (local), Knowledge (nobility), and Knowledge (religion) checks regarding the contact’s city made within that city. The character must wait 24 hours for the contact to provide the desired information. For an additional 10 PP, the bonus from the contact increases to +4. A character may have contacts in multiple cities, but multiple contacts in the same city provide no extra benefit. If the contact dies, the character can spend PP to find a replacement contact.
Fame 10: Purchase faction spellcasting (see the Appendix) at 1 CPA less than normal (minimum 1).
Fame 15: Purchase ioun stones from a Pathfinder Lodge at a 10% discount.
Fame 15, 2 PP: Access a special section of the Grand Lodge library for 1 week and gain a +10 circumstance bonus on any one Knowledge check. This bonus does not stack with the +4 bonus on one check listed on page 55.
Fame 20: Gain free passage on caravans and merchant vessels that are friendly to the Pathfinder Society.
Fame 20: Purchase any magic item worth up to 10,000 gp value from a Pathfinder lodge at a 10% discount.
Fame 20, 6 PP: Access a hidden cache of supplies in a wilderness area. These supplies consist of survival gear such as dried food, clean water, spare weapons, rope, sunrods, spell components, and other nonmagical equipment listed in the Pathfinder RPG Core Rulebook. Spending CPA on this resource represents finding a cache within 2d6 × 10 minutes from the character’s current location; the character does not need to plan ahead for this cache or know of its existence (it is, in effect, a plot device for acquiring emergency items). A typical cache contains up to 375 gp worth of these goods, and many times they are found near sites the Pathfinders planned to explore at some point. The increase of 5 PP for being outside of community of at least 5,000 people has already been factored in.
Fame 40, 1 PP: Gain a reputation as a famous and successful Pathfinder. The character is in effect a celebrity adventurer and is well known in several countries (though whether this is fame or infamy depends on the history and personality of the character). This reputation grants the character a +2 circumstance bonus on Bluff, Diplomacy, and Intimidate checks when dealing with someone who knows of her fame. Many Pathfinders with this level of prestige go on to become venture-captains (though the Decemvirate selects venture-captains based on qualities other than prestige).

Initiave:

[dice=Aurora]1d20 + 5[/dice]
[dice=Calendir]1d20 + 2[/dice]
[dice=Jotune]1d20 + 4[/dice]
[dice=Nadja]1d20 + 2[/dice]
[dice=Omoro]1d20 + 3[/dice]
[dice=Raven]1d20 + 2[/dice]
[dice=Teeth]1d20 + 5[/dice]