Keyra Palin

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5 posts. Alias of EnWorld's HolyMan.




Part 1: Soul's for Smuggler's Shiv
by James Jacobs

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The deck rolls on the swells of the Desperation Bay as you make your way to the galley of the Jenivere. Although the ship's cook - one Rambar Terillo - isn't the greatest chef on the Inner Sea his food stays down and fills the belly.

The galley is quiet and only a few of the other passengers have strayed out of their bunks to get a helping of fish soup and biscuits. They include Quacraybool the gnome tailor, Krokod Firetongue and Fish Bol two men that are near total opposites but both boarded eagerly as the ship passed through the Shackles. Noro and Kaylee whisper with their heads close together. But one word is heard clearly - "mutiny" - and Ardunio from Varisia looks up from his bowl as he sits in the corner alone.

Two other crew men slide back from their benches and look over at the women. "True the Cap'n been acting strange enough," one man says as he and his friend head to the door. "An if he don't get straight in the head soon then what ye say may come true."

With that the two men leave the four passengers and two crewmen alone to their meal.

OOC:
Only the PC's are in the galley so you can talk a bit - mostly this is to work on your character's personality and such. I have to go off to work now and I leave the IC in your capable hands. Also the following is from the Player's Guide: and wanted to have it on page one -

The Jenivere is a large merchant ship, a Wyvern-class vessel commonly used by the Inner Sea nations for trade, exploration, and even war, valued for its combination of seaworthiness and capacity for carrying numerous passengers. Wyvern-class ships have made the dangerous journey to Azlant, Arcadia, and even around the southern tip of Garund, but the Jenivere and her crew run less perilous voyages. For the past several years, Captain Alizandru Kovack has made the western run between
Magnimar to the north and Eleder to the south and then back with few complications, despite the fact that his route carries him through waters controlled by the piratical Free Captains of the Shackles, brushes with the eternal winds of the Eye of Abendego, and into periodic conf licts with the Nidalese navy. Although Captain Kovack’s crew appreciate this record, the baseless fear that the Jenivere has robbed luck’s coffers one too many times lies heavy on the hearts of many.

While the Jenivere is a merchant ship, primarily concerned with delivering goods to and from Sargava, she’s traditionally kept several compartments open to take on paying passengers. This trip is no exception. At the start of the campaign, the PCs probably number among these passengers, along with six other travelers aboard the vessel. As the characters have spent some time aboard the Jenivere, they have at least passing familiarity with these others making the passage to Sargava, and a few notable members of the Jenivere’s crew.

Aerys Mavato: This severe half-elven woman boarded in Port Peril, where she immediately got into a scrape wit a crude sailor. She spends most of her time in her bunk, seeming to purposefully avoid fraternizing with the ship’s other passengers.

Alizandru Kovack: A Chelish man whose family has made the Magnimar to Eleder run for generations, Captain Kovack is pleasant enough with his passengers, but a strict disciplinarian when dealing with his crew.

Alton Devers: The Jenivere’s first mate is friendly with both passengers and crew, but he sometimes seems to chafe under the strong discipline of Captain Kovack.

Gelik Aberwhinge: A sharply dressed gnome from Magnimar, Gelik spends much of his time writing in the ships’ common areas, and takes every opportunity to tell long-winded stories, boast of past journeys, or quip about anything in his field of view.

Ieana: A bookish Varisian scholar who tends to keep to herself, Ieana is traveling to Sargava to explore the ancient ruins there. Rumors aboard the ship alternately suggest that she’s the Jenivere’s owner, a Chelish agent, or Captain Kovack’s secret lover. Ieana keeps mostly to herself, and grows more intent on her studies with each mile the ship travels closer to Eleder.

Ishirou: A scruffy human of Tian heritage, Ishirou boarded at Bloodcove and waits to reach Sargava with a quiet eagerness. Aloof but not rude, he gives the impression of one who has had a hard life but find himself currently without direction.

Jask Derindi: A prisoner loaded aboard in Corentyn, Captain Kovack sees to this taciturn human’s needs with curt courtesy, but insists he be left alone, sequestered in the ship’s brig.

Rambar Terillo: A taciturn man from Senghor, Ship’s Cook Terillo has served in that capacity aboard several ships, though apparently not on account of his culinary skills, which seem to be limited to watery soups.

Sasha Nevah: This red-haired human boarded the Jenivere in Ilizmagorti. Since leaving Mediogalti Island, the woman’s somber demeanor has gradually faded, revealing a boisterous and optimistic personality.


A spot for outside the game discussion and news.


Since I am tired of watching this sit on the shelf collecting dust, I've decided to give it a go in pbp.

Looking for 4-5 players who wish to become castaways and later treasure seekers looking for a lost city in the wilds of Sargava.

Character Gene:
Abilities: 20 Point Buy
Starting Level: 1st (0 xp - fast progression)
Alignment Restrictions: None
Class/Archetypes/Prestige Class Restrictions: none - anything not in a core book will need links and approval
Race Restrictions: CORE only
Skills and Feats: skills follow normal rules, everyone will get one bonus non-combat related feat, i.e. something not used during combat, in addition to their normal feats
Traits: two traits + 1 campaign trait from player's guide
Hit Points: Max every odd lvl, roll every even lvl
Starting Gold: 150gp - most gear lost at sea sorry

Sources - Mostly all I use the d20pfsrd a lot.

Ok going to open this to questions so I can refresh my memory of this AP.