Demogorgon

Mystic Lemure's page

9 posts. Alias of Mystic Lemur.


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Dark Archive

Granted. You have the job you currently want, and are stuck in it forever, and never promoted.

I wish the whole thing.

Dark Archive

The Fiend Fantastic is banned for projecting his mommy issues.

Dark Archive 4/5

Michael Eshleman wrote:
There, I fixed it for you. ;-)

The below would have been fine. The only problem was the hanging preposition.

Jeff Merola wrote:
It's in Additional Resources under Ultimate Combat. Instead of Gunsmithing letting you craft ammo cheaper, it lets you buy the ammo for the price you'd normally craft it.

Dark Archive 4/5

David Haller wrote:
No, not "optimize", but it IS necessary to be "well-built". You need to actually be able to pull your own weight.

Best case scenario they all died. Then someone explained to them why they died. Then they go on to make better characters.

Otherwise, you just sent them on to drag down the next table they play at.

Dark Archive 4/5

That's fine, then. I guess I'll start doing it too, since it's official and all.

And when my players tell me I'm being unreasonable, maybe I'll even take the time to point out to them how the description allows you to carry multiple 2.5'-3' long objects, but just happened not to mention a scroll. They'll especially love it when I point out that you can carry two large, round, sling bullets (1 pound of ammo). That'll show 'em unreasonable!

I'm glad to see RAW wins yet another battle against common sense. (-_-)

Dark Archive 4/5

Cold Napalm wrote:
If the changes were to normalize wealth, then they messed up royally on that too. Like i said, if that was the goal, the method they should have used is you get X gold at Y level...and if that was the goal, I would be actually okay with that change.

And then people would be complaining that they're facing greater risk for the same reward when forced by APL to play up. Oh, wait...

Dark Archive 4/5

1 person marked this as a favorite.
Thurston Hillman wrote:
I am sorry the demons killed your paladin.

I'm not. I don't know who told you it was going to be easy, but they lied to you. At least you got to play it. I'm sure if I had been there, I would have been one of the GMs and you bet your butt I would have remembered to power attack. Death is part of the game, and it can even be a fun part if you let it.

Dark Archive 4/5

Cold Napalm wrote:
I play up with pre-gens just fine. level 7 pre-gens in a 10-11 is fun. Then again I have been told I am crazy....

I hate to break this too you, but if you are regularly surviving high tier games in Season 3 and 4 playing up, especially using pregens, the only reason you haven't had a character die is GM incompetence or GM mercy. Neither of which should be tolerated at a high tier table. The gloves have to come off at some point.

Full Name

Drogo

Race

Gnome

Classes/Levels

Summoner 10| HP 141/158 | S: 27AC | E: 28AC | F+19 , R+19, W+17 | P+16 | Exploration: Search | Spells: F=1/1, L2=1/1, L4=1/2, L5=1/2, Staff=5/5| Hero 1 | Conditions: None

Gender

M

Size

33"

Age

33

Alignment

CN

Deity

Green Faith

Languages

Common, Gnomish, Sylvan

Strength 8
Dexterity 18
Constitution 19
Intelligence 12
Wisdom 14
Charisma 20

About Drogo and Daphnaie

A bald fey-touched gnome with a waist length beard, Drogo is always accompanied by his wood nymph eidolon Daphnaie and his squirrel familiar Mr. Nibbles.

Drogo attunes with the philosophy of the Green Faith, and has been bonded to Daphnaie by the power of a Green Man.

Unarmored, and wielding just his walking staff, Drogo is able to blend arcane enchantments with primal power due to the magic of his Eidolon.

As part of his daily preparations, he casts Summoner's Precaution and Long Strider from L2 wands.

Play Basics
Initiative[Perception]: +16
Battle Cry[Intimidation]: +23
Default Tactic: Searching
HP: 158
Size: Small
Speed: 25
AC: 27
Sight: Low Light Vision

Spells
Primal
- +19 attack
- DC29

Cantrips(L5):
- Electric Arc
- Guidance
- Disrupt Undead
- Scatter Scree
- Ray of Frost
- Protect Companion [Innate]
- Daze [staff]

Innate :
- Protect Companion
- L2 Invisibility x1
- L2 Faerie Fire x1
- L1 Grease x1 [Aeon Stone]
- Innate Surge x1

L4(x2):
- Thundering Dominance w/+2 status to Intimidate
- Invisibility

L5(x2):
- Command w/10 targets
- Heal
- Wall of Stone

Spell Battery
- 1x L2 Spell Slot

Greater Demon Mask
- 1x L3 Fear w/5 targets DC29

Staff of Enchantment(x5):
Cantrip - Daze
L1 - Charm, Command
L2 - Hideous Laughter, Touch of Idiocy

Focus(L5)
Cantrips:
- Boost Eidolon
Spells(x1):
- Evolution Surge

Abilities
STR: -1
DEX: +4
CON: +4
INT: +1
WIS: +2
CHA: +5

Saves
Fort[e]: +19
Reflex[e]: +19
Will[e]: +17
Perception[e]: +16

Skills
Acrobatics[t]: +16
Arcana[u]: +1
Athletics[t]: +12
Crafting[u]: +1
Deception[t]: +17
Diplomacy[e]: +20
Intimidation[m]: +23
Lore-Herbalism[t]: +13
Lore-Warefare[t]: +13
Medicine[e]: +16
Nature[t]: +14
Occultism[u]: +1
Performance[u]: +5
Religion[u]: +2
Society[u]: +1
Stealth[u]: +4
Survival[u]: +2
Thievery[u]: +4

Eidolon Attacks:
+2 striking Slashing Vine [m] - +21 2d6+6 Slashing, Deadly D8, Finesse, Trip; 1d6 Fire; 1d6 Positive [Undead] w/Knockdown
+2 striking Bludgeoning Branch [m]- +21 2d6+6 Bludgeoning, Agile, Finesse; 1d6 Fire; 1d6 Positive [Undead] w/Knockdown
+2 striking Shocking Petal [r]- +21 2d4+4 Electricity, Propulsive; 1d6 Fire

Summoner Attacks:
+2 striking Fist - +18 2d4-1, Bludgeoning, Non-Lethal, Agile, Finesse; 1d6 Fire; 1d6 Positive [Undead]
- disrupting rune
- flaming rune

Equipment:
Adventurers Pack
Mirror
Healer's tools x2
+2 striking Handwraps of Mighty Blows
Wand of Summoner's Precaution
Wand of Long Strider L2
Scroll of L1 Disrupting Weapons
Scroll of L2 Shape Wood
Scroll of L3 Ghostly Weapon
Staff of Enchantment
+1 Resilient Explorer's Clothing
Polished Pebble Aeon Stone
Greater Demon Mask
Lifting Belt
Diplomat's Badge
Wayfinder
Dagger

Build:
Class: Summoner (w/Fey Eidolon)
Background: Field Medic
Ancestry: Fey-Touched Gnome
Ancestry Feats:
- Animal Accomplice
- Burrow Elocutionist
- Animal Elocutionist
- First World Adept
General Feats:
- Ancestral Paragon
- Toughness
Skill Feats:
- Assurance (Medicine)
- Battle Cry
- Battle Medicine
- Bon Mot
- Continual Recovery
- Intimidating Glare
- Terrified Retreat
Class Feats:
- Advanced Weaponry (Trip)
- Ranged Combatant
- Magical Understudy*
- Tandem Movement
- Eidolon's Opportunity
- Magical Adept*
- Skilled Partner
- Weighty Impact

PFS - School of Spells
- Lore: Herbalism
- Skill: Assurance (Medicine)
- Consumable: Scroll of Air Walk (L4)