Human Alchemist 1/Fighter 1
"Yum, biscuits!" Myron helps himself to one; munching contentedly, he wanders over to the safe. "Very nice... *chew*chew* Now, let's see if we can get this baby open..." Perception 11+7=18 to check out the safe and its immediate surroundings. Disable Device 13+7=20 to open it.
Human Alchemist 1/Fighter 1
"Meh. Nice and solid - we might need to chop it down with axes. Unless someone brought a battering ram?" Myron looks the party over. "Didn't think so. Let me check the mechanism first..." Disable device 11+7=18, just to see if it is the lock that's keeping the door shut. I can't finesse open a ghost-held door, after all.
Human Alchemist 1/Fighter 1
Earlier, Myron has helped himself to a heavy crossbow. "Nice. A portable arbalest! This is more my thing. Needs a bit of work to return to proper working condition, though." "A question." He squats down next to the runic gibberish. "Assuming you're right - if the runes called up the dead, shouldn't they be returned to their rest if we scrub out the rest of the writing?"
Human Alchemist 1/Fighter 1
Attack roll 12+4=touch AC 16. The bomb hits the rat in C12, dealing 1d6+3=8 points of damage. Splash damage equals minimum damage, so all rats within 5' take 4 points of damage, with a Reflex save DC 14 halving that. Sadly, I don't have the Explosive bomb discovery, so they don't catch fire. Wod prepares an action to smack the first rat the runs out the door.
Human Alchemist 1/Fighter 1
Lady Alinya Gurov wrote: Alinya is relieved that neither Rholf nor Myron are badly hurt. There is one casualty however, "Myron, your fine new armor. Covered in ... debris." "Ah, your concern is both touching and appreciated, ma'am." Myron dusts himself off after having been helped out of the rubble pile by Castiel and Rholf. "Looks like there will be some extra equipment maintenance work tonight. Having said that, it has seen worse - after all, I took it off a decapitated zombie..."
Human Alchemist 1/Fighter 1
Perception 12+7=19, Knowledge (engineering) 12+7=29 to try to spot and stay away from particularly weak areas. "OK. I'll do the second floor first, just to get it out of the way. I'll yell out which room I'm in whenever I enter a new one, in case you need to dig me out." Myron carefully walks inside. "ENTRYWAY! I'm looking for a staircase!"
Human Alchemist 1/Fighter 1
dungeonmaster heathy wrote:
"Good man. Knew he'd see reason," Myron mutters as the crowd leaves. He shrugs a plate-mailed shoulder. "I didn't want to test out the new hardware against regular townsfolk. Seems like such a waste. Still, burning the dead is not a bad idea." Myron's updated; he's wearing full plate and carries a greatsword.
Human Alchemist 1/Fighter 1
"Ooooh, coffee. Good coffee, even!" Myron quickly downs a mug, then helps himself to another one. "One thing that zombie-hunting twerp did demonstrate yesterday is that I am poorly armed; my poor spear is badly suited to dealing with the shuffling, restless dead. I'm headed off to the blacksmith for something with a cutting edge to it. After that, I'd suggest we map out which graves erupted - there might be a pattern to this madness." I'm going to buy myself a sickle - it is the only slashing simple weapon out there.
Human Alchemist 1/Fighter 1
Lady Alinya Gurov wrote: Alinya watches as Larissa helps the injured guards. When she is sure that the healing is done well she gives a short satisfied nod, and turns to Castiel. "What do you make of this? Does 'V' relate to anything that we discovered last night?" "It has to refer to a group or an individual. Who do we know of whose name starts with a 'V'?"
Human Alchemist 1/Fighter 1
Myron has been quiet after the fight with the zombies, shaking off the aftereffects of his alchemical draught. He shakes his head at the grim old granny as he walks past her. "Your grandson is not a good boy," he mutters to her. "He is a useless little t%!~, and Wod would have saved you a lot of future disappointments had he cleft the dumb sod in half." dungeonmaster heathy wrote: The first thing you see is a corpse, in prison stripes; hacked to bits, a corpse that was probably dead, yet walking when it met this fate. "This is why smart societies burn their dead. Solves all kinds of problems, fire."
Human Alchemist 1/Fighter 1
dungeonmaster heathy wrote: There's some little five by five alcoves on the walls.....a cursory examination shows that there is, indeed a burrowhole in the floor of one of these, on the left. It's roughly circular, maybe 2 feet across; Wod would have trouble in there.....but a gnome presumably wouldn't. Looks like it goes straight down. "Maybe we could pour a few gallons of alchemist's fire down there, then see what happens?" Myron gets a weird glint in his eyes. "We'll smoke 'em out - um, or, rather, burn them out; the undead don't breathe, after all."
Human Alchemist 1/Fighter 1
"Urgh. The undead bastard got in a lucky shot." With a grimace, Myron gets off the floor. He quaffs a small bottle of murky liquid before utilising his temporary size and strength to move the dead bodies to the side of the room. "I'll carry them upstairs. Some fresh air should to the two them good." I'm gulping my Cure light wounds extract, regaining 1d8+1=7 hit points. I'm only down one, so use any healing on someone else.
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