| Wod |
"I am sorry about George Wod. What Giraroj did to him is terrible. Let me remove anything that Giraroj may have been carrying. Hopefully he had something that will give us a clue as to what's going on. And we can bury poor George. Properly this time." He says,
Edwin will search the body for clues/items unless Wod has an objection. He will take 20 (time permitting) for a total of 27 on the Per check.
"Wod burn George. When Wod die new friends burn Wod."
<Wod looks on while Edwin searches the gnome, still on the floor.>
“Wod, you are a fine (if undisciplined) warrior – stick with us, help us defeat the evil that seems to grip this town!” Castiel speaks fervently.
"Maybe Wod can smash more zombies."
...
She smiles, "So, Wod, what do you say? Would you be my friend? Our friend?"
*grumble*
<Stands up and dusts himself off. Put George back into the sack.>
Wod will also go and collect the internal bits of George from the coffin... get rid of the nails... and spend the morning building a pyre... somewhere.
| Lady Alinya Gurov |
"We should certainly talk to the Father. Otherwise we are perilously close to tomb-robbing. I am certain that he will see and understand our need. Now, if everyone is safe and well, perhaps we should repair to the Professors house, for a proper breakfast and to plan our next actions?"
Heathy, that was an awesome little scene. Loved it :)
| Dr. Nigel Erebus |
"We should certainly talk to the Father. Otherwise we are perilously close to tomb-robbing. I am certain that he will see and understand our need. Now, if everyone is safe and well, perhaps we should repair to the Professors house, for a proper breakfast and to plan our next actions?"
Heathy, that was an awesome little scene. Loved it :)
Nigel straightens his cloak and slicks back his long dark mane of hair with a theatrical sweep of his bony hand. He dismisses Azulzu with a wave.
"I agree, Lady Alinya. In this strange land, we must be the souls of propriety. If we are not, mayhap they will begin to blame us for the untoward events. Including the Father will give us weight with the local peasantry."
| Lady Alinya Gurov |
Alinya looks at Wod with sympathy in her eyes. "Wod, you are a brave companion. Should you die we will make sure you rest forever. No-one will use you as poor George has been used."
Alinya looks with interest at the strange collection of objects in the scarab-marked case that Edwin has opened. "Hmm, perhaps implements of some ritual..? I must think..."
Kn (Religion): 1d20 + 10 ⇒ (7) + 10 = 17
Kn (History): 1d20 + 8 ⇒ (3) + 8 = 11
Also, did we find out anything earlier about the scarab-eye marking?
| dungeonmaster heathy |
The bottles look like haunt siphons....you open them, and they do damage to haunts.
The book you had with the scarab you couldn't open; the lock was too difficult.........
and the board is a Ouija board, that actually works without one of the people with their hand on the planchett cheating.
| Edwin Drood |
"Burn? Of course Wod. An excellent idea. And I promise that if you die, we shall burn your body as well. It is the honorable thing to do."
He grins. "And I think you have an excellent career as a zombie -smasher Wod. And it looks like business might be good." He adds, glancing at the armored zombies on the ground.
"Haunt siphons? And a Ouija board?!" Edwin exclaims in surprise. "We'll keep these safe for now I think. VERY safe." He carefully closes and latches the case, and tucks it under his arm.
"I agree that we should include the good father in what has happened here tonight. Although, perhaps we should see how he feels about things before we go telling him about the undead-fighting-kit we discovered. It will do no one any good if he merely wants to take it and lock it up for safekeeping."
"So, in your dreams, you two were BOTH locked in Harrowstone? And were able to communicate? A very unusual dream that, I think. I would be interested to find out if the good Father has heard of any similar dreams from anyone in town."
| Myron Swackhammer |
There's some little five by five alcoves on the walls.....a cursory examination shows that there is, indeed a burrowhole in the floor of one of these, on the left. It's roughly circular, maybe 2 feet across; Wod would have trouble in there.....but a gnome presumably wouldn't. Looks like it goes straight down.
"Maybe we could pour a few gallons of alchemist's fire down there, then see what happens?" Myron gets a weird glint in his eyes. "We'll smoke 'em out - um, or, rather, burn them out; the undead don't breathe, after all."
| Larissa Brightfoot |
"It might be a little early to wake Father Grimburrow if we want him to hear us out, don't you think?"
And, standing in for Rholf Kastigarr - me!
Rholf purses his lips and considers, "Indeed. We may have made a good first impression with the good man, but we do not wish to waste it by barging in before breakfast. Speaking of which, perhaps we can repair to the Professor's and regain our strength before what promises to be a long day. What say you?"
I vote that we take the items with us at least to the Professor's. What we take to the church to show Grimburrow... I'm not certain.
| dungeonmaster heathy |
whelp,.....you're headed back to town anyway I reckon....can decide where when you get there....
You pass by the destroyed zomb's as you head back......
and as you get to where the road spills into town, up ahead, you see........
a torch and pitchfork wielding mob of villagers......
DUMP DUMP DUMMM!!!
You can't make anybody out really at first sighting range. It's a good 75 yards; they haven't espied you yet. You hear, though, much gesticulating and shouting, and they sound generally pissed.
| dungeonmaster heathy |
......gettin in character.....I'm an angry mob....angry mob.......
heh heh.....
you do see one burly gnarly guy with a cauliflower ear and a pitchfork daisychained in barbed wire seems to know enough of the now defunct "use rope" skill to craft a hangman's noose......
| Ustalav Tourist Guide |
Searching the four warriors.....
4 suits of plate armor
4 masterwork great swords
Giraroj
+1 ring of protection
wand of magic missile...1st level.....25 charges
you find some cool stuff in the alter......
12 silver arrows
4 sun rods
6 flasks of holy water
10 +1 arrows
5 potions of cure light wounds
five +1 ghost touch arrows
two +1 undead bane arrows
two potions of lesser restoration
a scroll of detect undead
two scrolls of hide from undead
1 scroll of protection from evil
and a thin darkwood case, decorated with an image of a scarab with a single eye glaring from its back, the same thing as was on the Manual of the Palatine Eye.
The case itsself is worth 50 g.p.The case is closed; doesn't appear to be locked......
for future reference;
| Ustalav Tourist Guide |
In the box are four iron and glass vials containing churning clouds of vapor.
There is also a thin wooden board with all the letters of the alphabet, numerals 1 through zero, and "Yes" at the top left, and "No" at the top right, and a brass planchette, teardrop shaped, about 4 inches long, with a 1 inch circle through it near the point of the teardrop.
for future reference; haunt siphons/ouija board
| Edwin Drood |
Shame the hidden treasure didn't have a few potions of hide-from-stupid people! ;P
Edwin rolls his eyes at the sight of the mob.
"FEEL like dealing with them? No. Unfortunately, I suffer from an over-developed sense of responsibility. If we don't disperse them, they're likely to hurt somebody. Probably themselves, if they way they're wielding their impromptu weapons is any indication." He moans.
"Fortunately, mob mentality is, usually, easily broken. Stop the imminent mayhem, give them a moment to think, and the excitement wears off. Usually." He shrugs.
"Ah well, nothing ventured, nothing gained!" He adds brightly, stepping forward and assuming a stalwart but nonthreatening pose in the middle of the road.
Time to test out the bard powers of persuasion! :)
| Larissa Brightfoot |
Rholf and Larissa have good Diplomacy skills, but they are not used to handling a crowd. They will ready actions to aid Edwin in his negotiations, if possible.
Larissa's Diplomacy 1d20 + 7 ⇒ (6) + 7 = 13
Rholf's Diplomacy 1d20 + 6 ⇒ (4) + 6 = 10
| Edwin Drood |
Just FYI, I'm taking a long weekend to go to Oklahoma and see family. So I'll probably be AFI (away from Interwebs) until Monday. The good news, when I come back, I'll probably have a new I-phone! :)
"Is it wrong that I just want to strangle the lot of them?" Alinya asks in a low voice.
"Not at all." Edwin murmurs back, hiding a smile.
"Bad form though." He adds belatedly under Castiel's stern gaze.
He clears his throat, and calls out to the crowd, JUST before they spot the little gang of zombie-fighters. (Hopefully surprising them and taking some the wind out of their sails).
"Hello! How grand! We had the same idea! It IS a lovely night for a stroll, isn't it?"
Initial Diplomacy roll: 1d20 + 8 ⇒ (7) + 8 = 15
{ooc] I don't know if the others want to add to that one, or save it for later?[/ooc]
| dungeonmaster heathy |
Just FYI, I'm taking a long weekend to go to Oklahoma and see family. So I'll probably be AFI (away from Interwebs) until Monday. The good news, when I come back, I'll probably have a new I-phone! :)
Lady Alinya Gurov wrote:"Is it wrong that I just want to strangle the lot of them?" Alinya asks in a low voice."Not at all." Edwin murmurs back, hiding a smile.
"Bad form though." He adds belatedly under Castiel's stern gaze.
He clears his throat, and calls out to the crowd, JUST before they spot the little gang of zombie-fighters. (Hopefully surprising them and taking some the wind out of their sails).
"Hello! How grand! We had the same idea! It IS a lovely night for a stroll, isn't it?"
Initial Diplomacy roll: 1d20+8
{ooc] I don't know if the others want to add to that one, or save it for later?[/ooc]
I guess Castiel got an 18; you can all "follow his lead" and you've got a 24 so far.....
| dungeonmaster heathy |
A surly, middleaged man, mayhap a teamster, or some other form of hard physical laborer, takes the lead;
"Oh, yes. Great night for a stroll. So good, my dead uncle decided to wake up and pay me a visit...."
he shakes a morningstar.
"I find it interesting that.....you guys show up this afternoon, and immediately all manner of deviltry is underway,...."
Diplomacy 1d20 + 4 ⇒ (2) + 4 = 6
"YEAH! YEAH!"
"They tikk ur jurbs!!"
"NIEKROW...."
"mauncers...."
"one and all..."
A kyphotic old crone with a walkingstick seems to be evil-eyeing Wod pretty hard. She ambles up to the front.....one eye winked shut, the other eye boring into his soul behind the sackcloth.
"You should hide your face in shame, you son of a deviant. You orc blooded wretch! HE'S THE ONE THAT HACKED MY GRANDSON NEARLY IN TWAIN!!!"
| Castiel of Fangwood |
“The cause of this trouble? Hardly,” speaks Castiel loudly and firmly. “I am a paladin of Iomedae, it is my sworn duty to force the undead into eternal rest. My companions here number those dedicated to the goddesses Sarenrae and Pharasma, dedicated to similar causes. We are not the cause of the foul magic at work here, but it is fortunate for you that we are here, for we have destroyed many zombies and other evil creatures of the dark this night.”
“As for the half-orc, he is under our protection, little though he needs it. He attacked your grandson goodmother? Truly? The boy is grievously hurt then? Are you certain that it was Wod who attacked him, and not one of the restless dead? For Wod is a warrior, he does not fight children, and when he does fight, his opponents die – is your grandson dead then goodmother? Or was he taken by our companion to a priest for healing?”
“We are on our way to see Father Grimburrow, so that the clergy of Pharasma might be aware of this travesty and so to it as is their duty. Events are well in hand – you would all be better and safer to return to your homes until morning – let the professionals handle this.”
| dungeonmaster heathy |
"My grandson was in the group of heroes who went against you, to keep that foul Niekrowmauncer from going in the dirt at our good cemetary, thou wolf-in-sheep's-clothing. I've lived long, and you can't fool me, you false paladin. Your ragamoffyn friends betray your true mien."
diplomacy 1d20 + 6 ⇒ (19) + 6 = 25
| Castiel of Fangwood |
“Ah, so your grandson was one of the miscreants who sought to disrupt the sacred funeral of a good man? Then he got little worse than he deserved I am sorry to say madam. Heroes those men were not, they were fools playing at swords – how dare they disturb the sanctity of the boneyard and act against your own priest of Pharasma’s wishes?”