Goblin

Myrddin's Tup's page

30 posts. Alias of Myrddin1209.


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Sorry for the delay in posting, but I'm game. :)


Tup want boons. He going to roll for what we done so far before Gnomanity ends. :p

Tribute for Tup: 3d20 ⇒ (13, 7, 9) = 29 Sigh, Tup no like dice. Or stupid Gnomanity of the No Boons. :(


Tup annoyed the forums ate his post from last night. He auto-fail acrobatics check and decide to light army on fire cause that what he does. He also ask Ex-Blue Fuzzy Goblin (TM) for blessing.

He burn Scroll of Arcane Armor to make fire.

Combat 13: 2d12 + 1d8 + 2 ⇒ (10, 12) + (5) + 2 = 29

Army burn! But they drop Scroll of Mending so that nice. Tup also draw spell for casting spell at his dungeon.

Here his new hand:

Hand: Bird Cruncher Crown, Bestiary of Garund, Shield Cloak, Pyrotechnic Blast, Spellbook, Frilled Lizard, Mending, Binder's Tome,

Tup also apologizes for semi-lame post. The original was better. :p


Sheesh! Another army?!?! Can't a goblin just enjoy his shinies in peace?!?!

Tup say screw silly acrobatics shows. He done with them. It fire time! Poog, help make big flame?

I'm going to banish Immolate so I can draw a new spell from the box. Also, mind sending that BotSpellbound my way Kiya?

Combat 13: 2d12 + 1d8 + 3 ⇒ (12, 10) + (6) + 3 = 31 Now that how you make big fire!!! Mwahahaha!!!

Ooh, looks like Longshanks drop scroll of Arcane Armor!

Also, drawing a card for casting a spell. Here's my new hand:

Hand: Bird Cruncher Crown, Bestiary of Garund, Shield Cloak, Pyrotechnic Blast, Spellbook, Frilled Lizard, Arcane Armor,


First off, I should have drawn two cards for the fight against that army since I cast 2 arcane spells at the dungeon. Here's my current hand:

Hand: Bestiary of Garund, Shield Cloak, Pyrotechnic Blast, Spellbook

Also, I just realized that Reiko's turn is probably done since the location is closed so I'm just going to take my turn now. :)

Now that the latest silly army gone, Tup go back to exploring his dungeon. A Bird Cruncher Crown! Tup like that!

Diplomacy 8: 1d12 + 3 ⇒ (5) + 3 = 8 Yay!

Tup thinks he'll stop here to admire his new shiny!

Tup wrote:

Hand: Bird Cruncher Crown, Bestiary of Garund, Shield Cloak, Pyrotechnic Blast, Spellbook, Immolate,

Displayed:
Deck: 7 Discard: 5 Buried: 0
Notes: Deck Box Reroll: Used
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 [x]+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[x] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


Tup has to do more acrobatics? Sigh, this tiring. Snake, do for me. Maybe try juggle this booky thing.

For your reference, that's Fire Snake + reveal Spellbook.

Acrobatics 10: 1d12 + 1d4 + 2 ⇒ (2) + (2) + 2 = 6
Arcane Recharge 8: 1d12 + 1d4 + 2 ⇒ (4) + (4) + 2 = 10

Snake, you suck. I guess Tup have to do this the old fashioned way. Fire Sneeze time! Oh, and throw pointy thing for good measure.

Combat 13: 2d12 + 1d4 + 2 ⇒ (2, 12) + (2) + 2 = 18
Arcane Recharge 8: 1d12 + 1d4 + 2 ⇒ (5) + (4) + 2 = 11

Much better! Take that silly burning Longshanks!


Tup tumble some more. Worked well last time... He ask Abraxus for some help putting on good show.

Acrobatics 10: 2d8 + 2 ⇒ (6, 2) + 2 = 10 Tup rocked it again. Maybe he should quit day job...


Tup keep exploring Dungeon. Must be good spells here somewhere. Find Traps. That not good spell! That silly divine spell! Tup lights scroll on fire and moves on.

Sadly, before too long he needs to stop and rest some more.

I only had the one explore unfortunately. I'll ditch Deliverance to try to draw a new card.

Tup wrote:

Hand: Fire Sneeze, Bestiary of Garund, Blessing of Abraxas, Fire Snake, Spellbook, Spelldagger,

Displayed:
Deck: 7 Discard: 3 Buried: 0
Notes: Deck Box Reroll: Used
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 [x]+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[x] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


Now that silly army gone, Tup decide to go back to exploring dungeon. Ooh, a Dogslicer. Tup hate dogs so that a good thing. He not so good at picking up heavy things, though. He leave it there to rust.

Turtle, go find me something better. A Slashing Blade trap!?!?! Turtle, that not better! Bad turtle! Poog, can you bless Tup? Trapses are mean!

Dex 9: 2d8 ⇒ (1, 7) = 8

Yeah, not liking that. Reroll time.

Dex 9: 1d8 + 7 ⇒ (6) + 7 = 13

Tup stumble while try to dodge, but avoid trap anyway as he fall flat on face. He think Gods trip him on purpose to laugh at him, but at least they help.

Tup stop here to rest before more bad things happen.

Tup wrote:

Hand: Deliverance, Bestiary of Garund, Blessing of Abraxas, Fire Snake, Spellbook, Spelldagger,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Notes: Deck Box Reroll: Used
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 [x]+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[x] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


Apparently Tup need to fight Longshanks army. That sound like too much effort. He do acrobatics to impress army instead!

Arcobatics 8: 1d8 + 2 ⇒ (6) + 2 = 8 Tup is awesome! He impress Longshanks army so much they cower in fear!


Tup happy to bless Poog. Poog heal those who bless him, which nice. Thanks Poog!

Current hand after blessing Poog:

Hand: Deliverance, Bestiary of Garund, Turtle, Spellbook, Spelldagger,


Tup now bored of waiting for friends. He just start explore. What this? Silly divine spell? Bah, Tup no cast those! Leave it for the fire!

Tup ask Gobs to help him explore more! They find him Bugbear. He think they laugh at him, but he burn it for them just the same. He send Burning Snot it's way!

Combat 10: 1d12 + 1d6 + 2 ⇒ (10) + (3) + 2 = 15 Burn! Burn! Burn!
Arcane Recharge 7: 1d12 + 2 ⇒ (1) + 2 = 3

Tup do happy dance by light of burning Bugbear. Then settles in to watch fire.

Tup wrote:

Hand: Deliverance, Bestiary of Garund, Turtle, Blessing of the Spellbound, Spellbook, Spelldagger,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Notes: Deck Box Reroll: Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 [x]+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[x] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


Tup go to Thassilonian Dungeon. He hear there spells there. He currently have:

Tup wrote:

Hand: Deliverance, Bestiary of Garund, Burning Snot, Blessing of the Spellbound, Spellbook, Spelldagger, Blessing of the Gobs,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes: Deck Box Reroll: Used
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 [x]+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[x] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.

So that good for burning and stealing things.


Tup want Spell 1: 1d1000 ⇒ 58 please!

Tup also want burn his dice...


Wow, that was some fast closing!

Tup no like mean horse. It try kick him. Should burn, but Reiko already kill so that good too.

Dmg: 1d4 ⇒ 1 Horse actually kick Tup turtle. Turtle laugh at dead horse.

Tup decide he no like horsey pen anymore. Horses mean. He climb onto ship and explore cabin. He find Cultist. Cabin mean, though. It hurt you for burning things. That no good. Tup stab cultist instead and throw book at it. He also ask Gob gods to bless him!

Translation: Revealing spell dagger, discarding bestiary and Blessing of the Gobs

Combat 9: 2d8 + 2d4 + 2 ⇒ (1, 3) + (1, 1) + 2 = 8

Umm, yeah. Rerolling that d8.

Combat 9: 1d8 + 7 ⇒ (8) + 7 = 15

Tup trips while trying to stab cultist, but he accidentally knock cultist out window into water. Tup praises Gob Gods for give him luck.

Tup stop here. He no like nasty place where can't burn things.

Tup wrote:

Hand: Burning Snot, Immolate, Blessing of the Spellbound, Spellbook, Turtle, Spelldagger,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Notes: Deck Box Reroll: Used
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 [x]+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[x] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


Sorry, only managing to get online now to post my hand. Today was just nuts. :(

Tup wrote:

Hand: Burning Snot, Immolate, Blessing of the Gobs, Bestiary of Garund, Turtle, Spelldagger,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: Deck Box Reroll: Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 [x]+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[x] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


Yep, Tup want Spell 1 as well. Happiness: 1d1000 ⇒ 552 Sigh. Failed that.

I guess my next choices are: Blessing B, Weapon B, and Blessing B in that order. Looks like I should be able to get those so not bothering to roll. :)


Poog says Tup no can burn the forest any more. That sad. Tup go to cave instead. Maybe if he burn things in there Poog won't notice. Oh look, a Potion of Beast Skin. Sadly, that no burn. Tup will try to pick it up anyway.

Int 4: 1d6 ⇒ 2 Nope. Oh well. It no burn anyway so meh.

Tup still want to burn something. Use Blessing of the Spellbound to explore more. Lotslegs! Now we have something to burn!

But first, mean spider try to eat Tup. Tup hold up silly book to scare it, though.

Revealing the Besitary for a d4

Dex 8: 1d8 + 1d4 ⇒ (2) + (1) = 3 Apparently, spider no scared of book. It knock Tup down and he drop another book. Binder'S tome to be specific. Some may wonder why Tup have so many books. It cause they burn oh so well.

Before Spider can react, Tup throw book at it. He also light Scroll of Mind Thrust on fire and throw that too. Oh, and he ask goblin magey gods for blessing.

For reference, that's discard the Bestiary, banish Mind Thrust for Tup's power, and toss in a Blessing of the Spellbound.

Combat 14: 2d12 + 1d8 + 1d4 + 2 ⇒ (1, 7) + (4) + (3) + 2 = 17 Spider burns! Sadly, it also fall on Tup pet turtle and burn it. Happily, though, spider dropped a scroll!

Theryon, can I get a random spell for Tup's power?

Tup tired after all this burning. He glad spider dead, though. They scary.


Tup decide to go follow Poog into Woods. Lots wood to burn there. Out pops Zombie. That basically wood. Will burn at least. Tup set on fire with Immolate.

Combat 9: 1d12 + 2d4 + 2 ⇒ (5) + (4, 3) + 2 = 14 Look at that Zombie burn!
Recharge Arcane 7: 1d12 + 2 ⇒ (7) + 2 = 9

Tup throw torch hoping find more things to burn. Bugbear! Like big Goblin, but it burn too! Tup send Fire Sneeze at it!

Combat 10: 2d12 + 2 ⇒ (7, 7) + 2 = 16 More Burning!
Recharge Arcane 8: 1d12 + 2 ⇒ (3) + 2 = 5

Recharging my Lizard from defeating a Goblin.

Tup decide sit back and watch fires burn. He catch up with Poog later.

Tup wrote:

Hand: Blessing of the Spellbound, Mind Thrust, Shield Cloak, Blessing of the Spellbound 2, Spellbook, Bestiary of Garund,

Displayed:
Deck: 8 Discard: 1 Buried: 1
Notes: Deck Box Reroll: Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 [x]+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


Fire burnt out. Guess Tup should explore more. Poison Trap. Tup decide burn that with Snake.

Dex 5 (sub Arcane): 1d12 + 1d6 + 2 ⇒ (11) + (6) + 2 = 19 Burned!
Recharge Arcane 8: 1d12 + 2 ⇒ (12) + 2 = 14

Bandit that set trap no like that so Tup burn him too. Deliverance, go hide so Bandit no eat you. Bandit, eat Burning Snot!

Combat 8: 1d12 + 2d6 + 2 ⇒ (6) + (4, 4) + 2 = 16 Burned him too!
Recharge Arcane 7: 1d12 + 2 ⇒ (5) + 2 = 7

Tup decide he not burned enough at Old Light so he just burn everything.

Can I get a blessing for the close check?

Int 6: 2d6 ⇒ (4, 5) = 9 Tup smile as entire Old Light go up in flames.

Resetting my hand.

Tup wrote:

Hand: Blessing of the Spellbound, Fire Sneeze, Shield Cloak, Immolate, Torch, Bestiary of Garund,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Notes: Deck Box Reroll: Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 [x]+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


Also, question. Does using the fire trait == invoke? Or is that separate? Basically, I'm trying to figure out if I should add the 1d6 for the recharge. It doesn't matter since I forgot it and passed the check anyway, but I'm curious since I have 2 more fire spells in hand...


Tup go to Old Light. Burn more things. Also, take Fire Sneeze spell for more burning.

Here's my starting hand:

Tup wrote:

Hand: Immolate, Shield Cloak, Blessing of the Spellbound, Fire Snake, Frilled Lizard, Burning Snot, Deliverance,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes: Deck Box Reroll: Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 [x]+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.

Tup find sling. That not for burning. Tup sad. At least sling whack things. Tup try pick up.

Dex 5: 1d8 ⇒ 3 Sad. Tup no get sling. Oh well. Fire more fun anyway.

Lizard, please find something to burn. Scout. That burn. Stupidly, it try shoot Tup first.

Dmg: 1d4 - 1 ⇒ (2) - 1 = 1 Shield Cloak stop arrow. That good.

Now Tup burn scout with Immolate.

Combat 9: 1d12 + 2d4 + 1d6 + 2 ⇒ (10) + (4, 3) + (3) + 2 = 22 Yay fire!
Recharge Arcane 7: 1d12 + 2 ⇒ (6) + 2 = 8 Fire come back!

Tup stop here to watch flames.

Tup wrote:

Hand: Deliverance, Fire Sneeze, Blessing of the Spellbound, Fire Snake, Torch, Burning Snot,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Notes: Deck Box Reroll: Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 [x]+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


Tup accidentally drew an extra card last time since he forgot he acquired one so that blessing is really on top of my deck, not in my hand...

Tup laugh at Nok-Nok silly eating antics. Maybe he glad he no burn Nok-Nok after all... Time for fun. Tup decides maybe time to explore the secret passage...

Barrier: 1d6 ⇒ 2

Nah, that boring. He eat slugs instead.

Con 5: 1d8 ⇒ 1

I'll reroll that...

Con 5: 1d8 ⇒ 1

Tup no like slugs apparently. Bye bye Blessing. Tup sad so something burn. He throw Torch at...

Random explore: 1d4 + 2 ⇒ (1) + 2 = 3 => That passageway.

Barrier: 1d6 ⇒ 2 While it burn, he decides to try more slugs. Maybe these taste better?

Con 5: 1d8 ⇒ 2 Nope, still ucky.

Burying Immolate. You'd think I could roll above a 2 on a d8...

Tup decide that enough for now. He need recover from slugs...

Tup wrote:

Hand: Blessing of the Spellbound, Tussah Silk Coat, Emerald of Dexterity, Hide from Animals, Deliverance, Burglar,

Displayed:
Deck: 5 Discard: 5 Buried: 3
Notes: Deck Box Reroll: Used
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 []+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


Tup full now. Wants more things to burn. He looks around and finds Burglar Goblin. Sadly, not for burning. He make minion instead.

Diplomacy 6: 1d12 + 2 ⇒ (12) + 2 = 14 Good burglar minion.

Sadly, Tup tired after Gecko feast. Nap time. First, though, he throw away useless shell and book. They no fun at party.

Tup wrote:

Hand: Torch, Blessing of the Spellbound 2, Tussah Silk Coat, Emerald of Dexterity, Hide from Animals, Deliverance, Burglar,

Displayed:
Deck: 7 Discard: 5 Buried: 0
Notes: Deck Box Reroll: Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 []+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


I'm game. The notifications about turns are nice. :)


Just realized I forgot to account for the Emerald Kiya gave me. New hand:

Hand: Conch Shell, Bestiary of Garund, Tussah Silk Coat, Emerald of Dexterity, Hide from Animals, Deliverance,


Tup see Nok-Nok burn scroll and sighs. Writing bad, but spells good. Fire also good. Hard call. Tup prefers save scroll and burn Nok-Nok, though. Oh well, too late. Tup sees if he can find another spell to play with. He does!!! Detect Magic. Boring spell, but easy learn.

I auto-acquire it.

Tup decide to play with new spell. Sadly, Giant Gecko not magic.

Recharge Arcane 4: 1d12 + 1 ⇒ (12) + 1 = 13 Recharged! Also, the card says recharge 14, which is technically correct, but only since the original card had a typo. It was FAQ'd to be 4. :)

Tup annoyed Gecko not magic. Lizard, go herd my way so Gecko can burn.

As the lizard nears Tup, he sneezes fire on it!

Combat 8: 1d12 + 1d6 + 1 ⇒ (4) + (6) + 1 = 11
Recharge Arcane 7: 1d12 + 1 ⇒ (9) + 1 = 10

Now that gecko cooked, it look tasty. Tup take break for snack time.

Tup wrote:

Hand: Conch Shell, Bestiary of Garund, Tussah Silk Coat, Mind Thrust, Hide from Animals, Deliverance,

Displayed:
Deck: 8 Discard: 3 Buried: 0
Notes: Deck Box Reroll: Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 []+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


Discarding my BotGobs for Nok-Nok

Tup wakes up from his pre-party nap, ready to eat and burn all the things before setting off on his Epic Incendiary Quest. But first, he must go to big fire. Stupid other Gobs in his way, though.
Push! Shove! Much better. Nok-Nok in my spot playing with explosives, though. This not do. Maybe explode Nok-Nok instead...

On the way over, though, he stumbles into a...

Barrier: 1d6 ⇒ 5

Slashing Blade trap. How dare someone leave that in Tup's path? It must be burned. Fire Snake, go! Also, Nok-Nok, I demand tribute for your insolence in stealing my spot! A blessing will do!

Dex 9: 2d12 + 1 ⇒ (12, 4) + 1 = 17 Ha! The trap is now nice and crispy, as it should be. Good snake!

Recharge 8: 1d12 + 1 ⇒ (10) + 1 = 11

Turtle, I find me some apples.

Barrier: 1d6 ⇒ 6 => Collapsed Ceiling still No turtle, I said apples. Not rocks!

Can I get another blessing on this? It's pretty nasty.

Acrobatics 9/13: 2d8 + 2 ⇒ (5, 7) + 2 = 14 Stupid rocks trying to fall on Tup. Well ha, you should aim better. :p

All that dodging made Tup tired. He will rest now.

Tup wrote:

Hand: Conch Shell, Burning Snot, Tussah Silk Coat, Frilled Lizard, Hide from Animals, Deliverance,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Notes: Deck Box Reroll: Available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 []+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.

Do all these barriers we're displaying do anything? I don't see anything in the scenario text, but it seems odd to display them if they're useless.


Tup wrote:

Hand: Fire Snake, Burning Snot, Tussah Silk Coat, Turtle, Hide from Animals, Blessing of the Gobs, Deliverance,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 []+1
Dexterity d8 []+1 []+2 []+3
ACROBATICS: Dexterity +2
Constitution d8 [ ]+1 [ ]+2 [ ]+3 []+4
Intelligence d6 [ ]+1 [ ]+2 []+3
Wisdom d4
Charisma d12 []+1 []+2 [ ]+3 []+4
ARCANE: Charisma +1
DIPLOMACY: Charisma +2

Favored Card: Spell
Hand Size: 6 []7
Proficient with: Burning Things
Powers:
For your combat check, you may banish a card to use your Arcane Skill +1d8 ([] +1) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
[] When you banish a spell from your hand not for its power, draw a spell from the box.
When another chracter at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at your location other than you is dealt 1d4 ([]-1) Fire damage.


Here's Tup's Deck:

Torch Weapon 0
Burning Snot Spell 0
Immolate Spell 0
Hide from Animals Spell 0
Fire Snake Spell 0
Mind Thrust Spell 0
Tussah Silk Coat Armor 0
Spellbook Item 0
Bestiary of Garund Item 0
Conch Shell Item 0
Frilled Lizard Ally 0
Turtle Ally 0
Blessing of the Gobs Blessing 0
Blessing of the Spellbound Blessing 0
Blessing of the Spellbound 2 Blessing 0
Deliverance Cohort 0