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Myhm's page

452 posts. Alias of Pathmaker.


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Myhm wrote:
Myhm can't quite figure out the whole picture yet. It hinges on one question: What other leads does Myhm have on Brue/Castle/Other Fey?
DM Rah wrote:
Myhm doesn’t know enough about the castle or the fey holding Brue. He may want to learn more before taking the Grimoire somewhere with no guarantee of return..

The server downtime kinda stalled us. I got cleared of 3 Gameday tables, along with a mess of IRL issues. Sorry for the delay guys.

I think it is clearer now to Myhm and he would decidedly not go into the Lady's Realm. Myhm is in the First World now where Brue is held in a castle, so no reason to move away from that, unless there is some divination persuasion that says otherwise.

The real problem is even though the grimoire is in Myhm's possession, it is the party's item. Xerexis wants to stay but with different goals for the orb.

But maybe I'm missing something, there were two other questions:

The grimoire is basically a computer but there's was no signal in the Prime, that's why we came to First World. Why can't it connect now?

The Lady (a Sihde) wants to enter the Prime -causing disaster. Any connection to the grimoire? This is critically important. If there is no connection, Myhm sees no reason to not part with the group and search for Brue alone if he has to.

As a player, I would like to stay in the overall canon in some capacity. However, I might stay with Myhm or be looking for a new experience with a different PC in other parts of the campaign.


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Myhm can't quite figure out the whole picture yet. It hinges on one question: What other leads does Myhm have on Brue/Castle/Other Fey?


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Myhm will transition into the new, though later on there may be a character switch under the right circumstances.


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I'm in several GameDay threads all starting at once today, will post to this prob by tomorrow.


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Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Myhm sneers are Hedera, still considering for a moment to rip her to pieces, while he considers what to do next.

    So to summarize our quandary:
  • There is another fey power who is holding Brue in a large castle as ransom for grimoire. Was there more detail to this, like who it is, and who told us of it?
  • The grimoire is basically a computer but there's was no signal in the Prime, that's why we came to First World. Why can't it connect now?
  • The Lady (a Sihde) wants to enter the Prime -causing disaster. Any connection to the grimoire?
  • Myhm's motive - Trade grimoire for Brue and go home to Red Haired Lord, doesn't really care about Lady threat as far as he understand it
  • Xerexis's motive - wants to access the information in the grimiore and take info/grimoire home
  • Teena's motive - wants eyes and memories
  • Troxell's motive - just a good guy doing good
  • Shanee's motive - unknown
  • Shroud's motive - revenge on Hedera (just accomplished)
  • Everyone please chime in if I'm missing something.


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I'm forgetting, what did the leprechaun have to do with this whole thing? And does Zerexis have anything to say to Herdera? He was the one that led us back to the First World because the grimoire only worked here. Not sure I'm piecing the significance of the roundabout.


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Myhm sneers at Hedera to spill the rest, "Why do you want it?"


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FYI guys, DM Rah is moving this week, says he'll return around the weekend.


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Intimidate: 1d20 + 8 ⇒ (19) + 8 = 27

Myhm growls at Hedera, all the memories of the Feralwood and the First World blending into each other, confusing him further. ”Bourbo - the staff - invasion - Brue!”, he says heavily between panting breathes,”Make good now or I will kill you”. He pulls of the massive axe to her face.

I think our goal is still making the orb function, right?


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Myhm flings the last bits of the rug away and starts towards Hedera; the others seemingly getting in the way.

By the time he realized Teena was threatening rather than telling him to "rip her to shreds", he had already gotten a hold of her arm. By the time he realized Shroud was tying her up rather than telling him to "tear her arms off", her hand was already in his mouth. By the time Troxell walks up to calm him down, one pinkie and half of ring finger departed Hedera with crunch. She'll have a hard time casting with that missing.

Myhm backs off for a second, spitting the digits down the stairs, giving the companions a chance to get what they need.


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Only seeing sprays of fur and crimson, Myhm thrashes into the rug at full fury, thinking that this is the toughest bear he's ever fought.

hth,left arm,enlarged,raging,power: 1d20 + 1 ⇒ (18) + 1 = 19 >> 1d8 + 16 ⇒ (8) + 16 = 24
haste: 1d20 + 18 ⇒ (8) + 18 = 26 >> 1d8 + 16 ⇒ (6) + 16 = 22
iterative: 1d20 + 13 ⇒ (5) + 13 = 18 >> 1d8 + 16 ⇒ (4) + 16 = 20

hth,right arm,enlarged,raging,power: 1d20 + 16 ⇒ (5) + 16 = 21 >> 1d8 + 16 ⇒ (3) + 16 = 19
haste: 1d20 + 18 ⇒ (6) + 18 = 24 >>1d8 + 16 ⇒ (2) + 16 = 18

bite: 1d20 + 13 ⇒ (8) + 13 = 21 >> 1d6 + 8 ⇒ (2) + 8 = 10


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Infuriated that the rug keeps coming back, Myhm thrashes into mass rather than struggle against it.

Fort: 1d20 + 13 + 2 + 1 - 2 ⇒ (1) + 13 + 2 + 1 - 2 = 15

hth,left arm,enlarged,raging,power: 1d20 + 18 ⇒ (6) + 18 = 24 >> 1d8 + 16 ⇒ (2) + 16 = 18
haste: 1d20 + 18 ⇒ (9) + 18 = 27 >> 1d8 + 16 ⇒ (3) + 16 = 19
iterative: 1d20 + 13 ⇒ (16) + 13 = 29 >> 1d8 + 16 ⇒ (8) + 16 = 24

hth,right arm,enlarged,raging,power: 1d20 + 16 ⇒ (18) + 16 = 34 >> 1d8 + 16 ⇒ (7) + 16 = 23
haste: 1d20 + 18 ⇒ (7) + 18 = 25 >> 1d8 + 16 ⇒ (1) + 16 = 17

bite: 1d20 + 13 ⇒ (12) + 13 = 25 >> 1d6 + 8 ⇒ (4) + 8 = 12


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Fort: 1d20 + 9 ⇒ (9) + 9 = 18
Will: 1d20 + 4 ⇒ (9) + 4 = 13
I thought the sequence was grapple>check>damage, Myhm would get a break opportunity first?
break grapple: 1d20 + 15 ⇒ (16) + 15 = 31

Myhm throws off the teddy rug and squares off with it and Hedera.


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retcon, not sure though on how far Myhm can move or act

Hearing Troxell's call, Myhm charges back down to the second floor, nearly splitting the staircase in half as he whips into the room. At the very least, the witch is going to need a new treehouse. He unslings the greataxe from the hip hangar and swings at the nearest image of Hedera.

enlarged,raging,vitalstrike,powerattack: 1d20 + 17 ⇒ (11) + 17 = 286d6 + 23 ⇒ (2, 2, 3, 6, 2, 2) + 23 = 40
%: 1d100 ⇒ 37


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"WHERE ARE YOU WITCH??!!! Finishing with the bed, Myhm moves to the dainty chairs and tables, and as long as he was at it, the windows too.

perception determine location: 1d20 + 8 ⇒ (2) + 8 = 10

10' space and reach
inspire,rage,powerful build,bulk up,power attack,gtr brawler,two-weapon unarmed
left fist 1: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 281d8 + 16 ⇒ (6) + 16 = 22 ,vs concealment: 1d100 ⇒ 52
left fist 2: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 181d8 + 16 ⇒ (1) + 16 = 17,vs concealment: 1d100 ⇒ 81
right fist 1: 1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 361d8 + 16 ⇒ (1) + 16 = 17 ,vs concealment: 1d100 ⇒ 13
right fist 2: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 181d8 + 16 ⇒ (4) + 16 = 20 ,vs concealment: 1d100 ⇒ 52
bite: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 291d6 + 16 ⇒ (4) + 16 = 20 ,vs concealment: 1d100 ⇒ 100


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Myhm leaps towards the sound of Hedera's voice and overturns the bed then smashes the area into bits.

perception determine location: 1d20 + 8 ⇒ (1) + 8 = 9

10' space and reach
inspire,rage,powerful build,bulk up,power attack,gtr brawler,two-weapon unarmed,flank
left fist 1: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 261d8 + 16 ⇒ (1) + 16 = 17 ,vs concealment: 1d100 ⇒ 13
left fist 2: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 291d8 + 16 ⇒ (4) + 16 = 20,vs concealment: 1d100 ⇒ 1
right fist 1: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 311d8 + 16 ⇒ (6) + 16 = 22 ,vs concealment: 1d100 ⇒ 45
right fist 2: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 181d8 + 16 ⇒ (8) + 16 = 24 ,vs concealment: 1d100 ⇒ 89
bite: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 221d6 + 16 ⇒ (5) + 16 = 21,vs concealment: 1d100 ⇒ 78


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Myhm goes berserk in the empty room as he sees Hedera disappear, he pounces forward, thrashing about wildly at where she was standing.

perception determine location: 1d20 + 8 ⇒ (5) + 8 = 13

10' space and reach
inspire,rage,powerful build,bulk up,power attack,gtr brawler,two-weapon unarmed,flank
left fist 1: 1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 201d8 + 16 ⇒ (5) + 16 = 21,vs concealment: 1d100 ⇒ 65
left fist 2: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 211d8 + 16 ⇒ (3) + 16 = 19,vs concealment: 1d100 ⇒ 36
right fist 1: 1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 201d8 + 16 ⇒ (6) + 16 = 22,vs concealment: 1d100 ⇒ 26
right fist 2: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 331d8 + 16 ⇒ (6) + 16 = 22,vs concealment: 1d100 ⇒ 52
bite: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 211d6 + 16 ⇒ (3) + 16 = 19,vs concealment: 1d100 ⇒ 49
[/dice]


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-1 DR for each hag strike
inspire hp: 142 + 2d10 + 6 + 6 ⇒ 142 + (4, 8) + 6 + 6 = 166

Myhm takes the vicious trashing which ignites his feral response. He is dimly aware of the room and the hag shrinking away. With a mighty roar, he tears into her.

inspire,rage,powerful build,bulk up,power attack,gtr brawler,two-weapon unarmed,flank
left fist 1: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37; dam: 1d8 + 16 ⇒ (5) + 16 = 21
left fist 2: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32 ; dam: 1d8 + 16 ⇒ (6) + 16 = 22
right fist 1: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21; dam: 1d8 + 16 ⇒ (6) + 16 = 22
right fist 2: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 ; dam: 1d8 + 16 ⇒ (8) + 16 = 24
bite: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38 ; dam: 1d6 + 16 ⇒ (6) + 16 = 22


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Myhm sees Stroud above him at the next floor. He steadily climbs the stairs, then cresting the floor he sees the witch in the corner. "She's up here, but watch out behind you." he calls down to the others but doesn't take his eyes off her.

It is obviously a trap, one he was willing to walking into. Even at his size, Mhym can cover distance quickly... But not as quickly as the mastered fighter next to him. He is counting on Stroud to take advantage of that moment and deliver the killing blow.

"No where to go..." he says to Hedera, buying time for his companions, then slowly crosses the room to her.

40' to climb one flight, 25' cross room between bed and chair.


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Myhm peers up the stairwell. From the silence, he was quite certain Stroud had not encountered the witch or minions yet. He takes careful steps up the trunk, not for stealth sake, rather cautious and weary of an imminent ambush.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


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Mhym stalks into the large tree trunk, searching for the witch. The room reminded him of somewhere he'd been before, but the memory sits on the edge his mind. He felt weak for a moment after the sudden rage at encountering the witch. The fatigue had passed but the answer was still there. He felt like squishing something, maybe the leprechaun that brought them here.

For now he walks around to the right along the trunk walls, scrutinizing and tipping over her witch-belongings, hoping to irate her into visibility.

perception : 1d20 + 8 ⇒ (12) + 8 = 20


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The rise of D&D liveplay is changing how fans approach roleplaying


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Myhm spins almost off balance from the mighty cleave that would have halved any being. He turns to the door with bloodshot eyes, the next target of his rage.


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WIL,inspire: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

ofcourse...


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Something that Troxell and Shane casted made him suddenly able to reach the witch; a white hot energy blurs by from Teena towards her. The tree over Hedera shrinks away with along with the rest of any control as Myhm gives into the rage. His body was bigger again, the great axe felt more like a throwing axe as he grips it with both hands and comes down on Hedera.

g.axe,rage,bulk up,pwr attk,vital strike,haste,insp greatness,charge: 1d20 + 16 + 2 + 2 ⇒ (20) + 16 + 2 + 2 = 40
dam: 6d6 + 23 ⇒ (4, 4, 4, 4, 5, 1) + 23 = 45

confirm: 1d20 + 16 + 2 + 2 ⇒ (4) + 16 + 2 + 2 = 24
dam: 3d6 + 23 ⇒ (5, 1, 6) + 23 = 35

omg please hit; hp 142 + 20 from Shane


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wow, nice spell Troxell, A+


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Myhm looks up at the massive tree overshadowing Hedera, it's canopy full, much like the large ones near the lake where he grew up in the mortal world. Their reflections on the water just like the Tree of Life mark on his chest. Some of the loose threads in his life suddenly made sense. He focuses back on the witch and her words. "I am home", Myhm replies and charges.


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Mhym looks back and forth. Hedera was one too many witch to keep track of. The way Troxell and Teena were cautiously talking, he might believe this is the witch that tricked them into bargaining eyes and memories. On second thought, was this the witch who imprisoned Brue in a massive castle. Or was this the witch from the village. No, that was the other witch. His thoughts were starting to jumble. But he's about to unjumble them, the Myhmly way.

He approaches Hedera, mitts raised in non threat. "What does Mhym get for what you want?" "

-Posted with Wayfinder


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To the nexus point?


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Myhm continues to hack away in full fury at the cold rider.

g.axe +1,rage,p.a,prayer,haste,bulk:: 1d20 + 16 ⇒ (5) + 16 = 21
dam:: 3d6 + 24 ⇒ (4, 6, 3) + 24 = 37

haste extra attk:: 1d20 + 16 ⇒ (15) + 16 = 31
dam:: 3d6 + 24 ⇒ (5, 3, 4) + 24 = 36

iterative:: 1d20 + 11 ⇒ (7) + 11 = 18
dam:: 3d6 + 24 ⇒ (6, 3, 5) + 24 = 38


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Is the map updated? I'm thinking the Confusion will break if Myhm attacks first. I'll delay in the round until Troxell goes.

Myhm staggers around for a moment, looking for the cold rider's mount that suddenly vaporized. Red in his eye, seeing that no one near is an enemy, he spots the southern skeletal horseman and runs over, not realizing he's actually flying. His great axe high overhead.

60' move

g.axe +1,reach,rage,p.a,prayer,haste,bulk: 1d20 + 16 ⇒ (3) + 16 = 19
dam: 3d6 + 24 ⇒ (1, 3, 5) + 24 = 33

haste: 1d20 + 16 ⇒ (3) + 16 = 19
dam: 3d6 + 24 ⇒ (2, 1, 1) + 24 = 28


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"...Myhm..." a whisper crosses the edge of his mind as he faces the cold rider. The voice is neither Brue nor his mother, nor the father he barely knew; something more distant - inhuman. Silence set in and the scene of his companions fighting in the water slows down, shrinking away. Water spray hovering in the air. It is peaceful.

g.axe +1,rage,p.a,prayer,haste,bulk: 1d20 + 16 ⇒ (18) + 16 = 34
dam: 3d6 + 24 ⇒ (6, 1, 2) + 24 = 33

haste extra attk: 1d20 + 16 ⇒ (11) + 16 = 27
dam: 3d6 + 24 ⇒ (4, 5, 4) + 24 = 37

iterative: 1d20 + 11 ⇒ (12) + 11 = 23
dam: 3d6 + 24 ⇒ (4, 4, 3) + 24 = 35

I'll let GM narrate.


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hp: 1d12 ⇒ 8


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DM Rah wrote:
Everyone level up to 9th!! 2017-03-15

Well $#!+, that explains it. Give me minute.


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Mhym roars at the searing pain then answers back with this axe.

Rage, Power Attack, Vital Strike, +1 Axe: 1d20 + 14 ⇒ (9) + 14 = 23
dam: 2d12 + 22 ⇒ (7, 5) + 22 = 34

Haste: 1d20 + 14 ⇒ (6) + 14 = 20
dam: 2d12 + 22 ⇒ (12, 3) + 22 = 37


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bugger

-Posted with Wayfinder


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I'm unclear on the miss. If Xerexis acted first to disarm, then Mhyms sunder would have been an attack. Really missed on 29?

-Posted with Wayfinder


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Myhm flies over to the eastern rider on the water, striking down on the rider's bow.

Sunder, Rage, Power Attack, Vital Strike, +1 Axe: 1d20 + 14 ⇒ (7) + 14 = 21
dam: 2d12 + 22 ⇒ (1, 4) + 22 = 27

Haste attack: 1d20 + 14 ⇒ (15) + 14 = 29
dam: 2d12 + 22 ⇒ (10, 5) + 22 = 37


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Myhm will move to Xerexis to get healed then close on one of the riders next round.


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The three arrows in his back hurt like troll claws. Mhym shouts back at Shanee and Tithon, "NO! GO!", waving both of them off from engaging the riders. He takes to the air with Troxell and Teena.

withdraw, fly double move
straight up

-Posted with Wayfinder


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Myhm's AC is 13 raging. Yikes, that rider turned Mhym into a porcupine in one round. Shanee only has one round of Fly left, does that mean he's grounded and will be stuck? I think we should do a flying retreat out of range while we still can. Thoughts?


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Once Teena's lightning strikes, Myhm takes the advantage of surprise and charges at the norther rider. "Go!" he shouts to the others to give them time.

Rage, Power Attack, Vital Strike, +1 Axe: 1d20 + 14 ⇒ (18) + 14 = 32
2d12 + 22 ⇒ (8, 7) + 22 = 37

Myhm will fly up in the next round


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After the venison stew and between Dovan's stories and exit, Myhm had fallen sleep. Rolled over in his massive bear fur cloak, he looks completely disguised as a rug prize in a hunter's lodge. At an earlier moment, he had tried to show off the leather armor and antlered head piece to Dovan, hoping the man would recognize the Stag Lord's personal possessions. When Myhm didn't get any response or attention of the trophy Lord Bronin had given, was when sleep crept over his eyes.

no prob with letting him go

-Posted with Wayfinder


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Mmmph! Myhm points accusingly at Dovan like a hound returning a pheasant. "Xerexis - show him."

-Posted with Wayfinder


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Frustrated at the delay Xerexis was causing, Myhm determines that it must be because of Dovan and frowns disapproving at the mercenary. But remembering the Fire Tender's fine stew, the answer to the problem came with tender morsels in gravy, and everything can be solved with gravy. "Let's go see the Red Man, now."


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Let's go straight to wardstone first.


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Yep Crossing

-Posted with Wayfinder


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"Red-Haired lord don't care about you coming. Let's hurry before the guards find us again." Mhym nudges Dovan.


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Myhm understands the too complicated dilemma as, whatever it is that leads to lost memories and his brother, it is not here but back in the Feralwood. Looking at the ghostly globe, Myhm looks at where Shanee points to - Candelmere Lake. He then points to the larger lake southeast, jabs finger and mutters, "Red-Haired lord." Then sees the blue point higher on the map, "Honey bees?"

Where/what is the nexus near Cairllen's Crossing? Is that the Fire Tender? It's the closest to Marascar and quickly reachable.

He leers at Dovan as if the man had something to do with more difficulties and delays. Looking to his companions to ask an apparent question, "Does he come with us?"


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2nd level in Raging Hulk! Taking the Dumber Stronger feat.

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