Oriana

Muriel, The Wanderer's page

50 posts. Alias of caps.


Classes/Levels

- INACTIVE - (playtest character)

Size

M

Deity

Desna

About Muriel, The Wanderer

HEADERS

In order to generate the correct order, paste the information in the indicated fields in your characters profile:

[Gender:]
alignment (gender if desired) ancestry (heritage) class level |

[Race:]
HP #/# | AC # | F +# R +# W +# | Perc +# | Stealth +# |

[Classes/Levels:]
speed | focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: ---

PROFILE

PFS Information:

PFS Number:
Experience:
Fame:

Major Factions
Envoys Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:

Minor Factions
Radiant Oath:
Verdant Wheel:

All Faction Reputation
Total (Sum of the Above) Reputation:

Purchased Boons (use this for boons bought w/ Fame, which dont come w/ a Chronicle)
(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)

Character Name
Ethnicity:
Nationality:
Birthplace:
Age:
Gender & Pronouns:
Height:
Weight:
Physical Appearance:

ancestry (heritage)
background
class; Level: #; Experience: #
size traits (e.g. Medium Humanoid Human or Small Humanoid Halfling)
alignment;
Follower of deity

Languages:
Common
Racial
____________________
SENSES
Perception: ## ((wis) + (prof) + (item)) [T/E/M/L]
Special Senses:
____________________
DEFENSES

ARMOR CLASS
AC: ## (10 + (dex) + (prof) + (item)) [T/E/M/L]
Shield: +## Hardness # Max HP ## / BT # Current HP ##

Unarmored: [T/E/M/L], Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]

SAVING THROWS
Fortitude: ## ((con) + (prof) + (item)) [T/E/M/L]
Reflex: ## ((dex) + (prof) + (item)) [T/E/M/L]
Will: ## ((wis) + (prof) + (item)) [T/E/M/L]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
____________________
OFFENSE

Class DC: ## (10 + (key stat) + (prof) + (item)) [T/E/M/L]

Speed: ## Movement Types: (e.g. climb, burrow, fly)

Melee Strikes
[Dice=weapon, str, trained]1d20 +# +#[/dice]
[Dice=[B/P/S] (traits)]1d#+#[/dice]

Ranged Strikes
[Dice=weapon, dec, trained]1d20 +# +#[/dice]
[Dice=[B/P/S] (traits)]1d#+#[/dice]

Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Other (weapon): [T/E/M/L]
____________________
MAGIC

Magic Traditions
Arcane: #
Divine: #
Occult: #
Primal: #

Spell Attack Roll (tradition):
[Dice=weapon, KEY, trained]1d20 +# +#[/dice]

Spell DC (tradition): ## = (10 + (key) + (prof)) [T/E/M/L]

Focus Points: #/# (maxiumum)

Spell Slots per Day
1st: #
2nd: # …
10th: #

Spells Known
Cantrips (cantrip level):
1st:
2nd:...
____________________
SKILLS

Acrobatics: ## = (dex) + (prof) + (item) - (armor) [T/E/M/L]
Arcana: ## = (int) + (prof) + (item) [T/E/M/L]
Athletics: ## = (str) + (prof) + (item) - (armor) [T/E/M/L]
Crafting: ## = (int) + (prof) + (item) [T/E/M/L]
Deception: ## = (cha) + (prof) + (item) [T/E/M/L]
Diplomacy: ## = (cha) + (prof) + (item) [T/E/M/L]
Intimidation: ## = (cha) + (prof) + (item) [T/E/M/L]
Lore (type): ## = (int) + (prof) + (item) [T/E/M/L]
Medicine: ## = (wis) + (prof) + (item) [T/E/M/L]
Nature: ## = (wis) + (prof) + (item) [T/E/M/L]
Occultism: ## = (int) + (prof) + (item) [T/E/M/L]
Performance: ## = (cha) + (prof) + (item) [T/E/M/L]
Religion: ## = (wis) + (prof) + (item) [T/E/M/L]
Society: ## = (int) + (prof) + (item) [T/E/M/L]
Stealth: ## = (dex) + (prof) + (item) - (armor) [T/E/M/L]
Survival: ## = (wis) + (prof) + (item) [T/E/M/L]
Thievery: ## = (dex) + (prof) + (item) - (armor) [T/E/M/L]
____________________
ABILITY SCORES

STR +#
DEX +#
CON +#
INT +#
WIS +#
CHA +#
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: (e.g. low-light vision)
Heritage 1st: (feat)
1st: (feat)

Skill Feats
Background: (feat)
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: (e.g. druidic order (leaf))
Feature 1st: (e.g. wild empathy)
1st: (e.g. reach spell)

Bonus Feats
Shield Block
____________________
EQUIPMENT

Combat Gear:

Magic Items:

Other Gear:

Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))

Coins: # copper # silver # gold # platinum (or total in gold)
____________________

CHRONICLES

1. PFS(2) #-##: title:

Boon: description
Reputation(s): +# (faction) (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoys Alliance)
Fame Earned:
Fame Spent:
Gold Earned:
Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)