- INACTIVE - (playtest character)
Muriel, The Wanderer wrote: Muriel will prefer to stay about a move action ahead or behind the party, depending on whether they want her to scout ahead or not. She will do her best to be silent and stealthy. She will not advance out of cover, or get closer than two bowshot increments (~200 feet) to enemies she is aware of. same procedure as last time
- INACTIVE - (playtest character)
Muriel retrieves, cleans, and sheathes her blades. Then she makes her way over to the party. "Are you alright?" She asks those with wounds. 1d20 + 8 ⇒ (9) + 8 = 17 this is to find out more about what's happening to the diseased in our party. That +8 is for arcana, religion, mysticism, occult, or medicine. Nature would be a +9 Muriel would also like to try Natural Medicine to heal the wounded party members, if they're amenable to that. Natural Medicine, Treat Wounds: 1d20 + 9 ⇒ (9) + 9 = 18 I think I beat the DC, so that should be Con mod x 5 for everyone. Or just 5; whichever is higher
- INACTIVE - (playtest character)
Muriel focuses her attacks on the remaining ghast. Longbow, Hunted Shot: 1d20 + 11 ⇒ (11) + 11 = 22
Longbow, Hunted Shot, flurry: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
Longbow, strike, flurry: 1d20 + 11 - 8 ⇒ (2) + 11 - 8 = 5
Longbow, strike, flurry: 1d20 + 11 - 8 ⇒ (15) + 11 - 8 = 18
- INACTIVE - (playtest character)
I'll be pretty busy until probably next Thursday. I'm not sure what my posting rate will look like day to day. Don't hesitate to bot me if I haven't posted yet on a given day and am holding things up. There should be a Bot Me spoiler at the bottom of my profile but if there is not, recent posts should be indicative.
- INACTIVE - (playtest character)
Muriel drops her melee weapons, reaches down for her bow, studies the ghast for a moment, and then sends a pair of arrows sailing towards it. Retrieve bow
Longbow, Hunted Shot: 1d20 + 11 ⇒ (6) + 11 = 17
Longbow, Hunted Shot, Flurry: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
- INACTIVE - (playtest character)
Fortitude: 1d20 + 6 ⇒ (17) + 6 = 23 Muriel makes a guttural yell in response to the attack. She turns her attention to the new attacker, dropping her bow. She hesitates for a second, gazing at its motions, before whipping out her main-gauche and then her rapier, stabbing with each as she draws it. Hunt target on Red
main-gauche, attack: 1d20 + 9 ⇒ (16) + 9 = 25
Short Sword, Attack, Flurry: 1d20 + 10 - 3 ⇒ (12) + 10 - 3 = 19
- INACTIVE - (playtest character)
Muriel stays stock-still and fires a barrage of arrows at the undead. focusing on yellow but if it goes down I will redirect to the next clearest target. Note that Hunt Target would not apply to a different target. longbow, hunted shot: 1d20 + 11 ⇒ (16) + 11 = 27
longbow, hunted shot: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
longbow, hunted shot: 1d20 + 11 - 8 ⇒ (11) + 11 - 8 = 14
longbow, hunted shot: 1d20 + 11 - 8 ⇒ (1) + 11 - 8 = 4
- INACTIVE - (playtest character)
Muriel studies the figure with the big tongue for a moment before firing a slew of arrows at it and fading back into the woods. Hunt Target (yellow)
longbow, hunted shot: 1d20 + 11 ⇒ (12) + 11 = 23
longbow, hunted shot: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
stealth, sneak: 1d20 + 10 ⇒ (6) + 10 = 16
- INACTIVE - (playtest character)
Muriel sighs and asks the minotaur "We're looking for a clasp; a small piece of treasure. Did you see that in the loot that Ryolle took from you? Did he happen to leave it behind?" -- As Inisa comes out, Muriel smiles at her excitement. "I am glad you are alive, Inisa. Yes, mutton-chops sent us. It seems likely we have more work to do. Do you need us to get you safely back? We found the rest of your people still hanging on to life at the safe house. If not, we best head to this Shrieking Peak sooner rather than later." In case we start traveling before I can post again, Muriel will prefer to stay about a move action ahead or behind the party, depending on whether they want her to scout ahead or not. She will do her best to be silent and stealthy. She will not advance out of cover, or get closer than two bowshot increments (~200 feet) to enemies she is aware of.
- INACTIVE - (playtest character)
Muriel is fired UP Muriel stalks out of the woods, glaring at Mildora. "I am running out of patience for you and your tribe, Minotaur. Twice now your tribe has attacked us unprovoked. I will have no more of it. Desna is no friend to those that waylay travelers, and neither am I." "These are my terms. You will hand over your prisoner, you will tell us everything you know about these harpies and about caravans that have been captured of late, and you will cease to torment travelers here or anywhere."
- INACTIVE - (playtest character)
Muriel shifts her attention to the nearest minotaur. She hurls a star knife at it and then recedes further into the woods. Hunt target
star knife, attack: 1d20 + 9 ⇒ (18) + 9 = 27
stealth, sneak: 1d20 + 10 ⇒ (19) + 10 = 29
- INACTIVE - (playtest character)
Muriel narrows her eyes at the Minotaur on the left. She raises her bow and fires two arrows at it before dodging into the trees to her left. Hunt Target
longbow, attack, volley: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13 for piercing, magic: 2d8 + 1 ⇒ (4, 3) + 1 = 8
stealth, sneak: 1d20 + 10 ⇒ (1) + 10 = 11
- INACTIVE - (playtest character)
ugh. Now I'm even more annoyed the post was deleted. Not only was I before Xavier there but my first sentence was something like:
- INACTIVE - (playtest character)
Muriel comes out from the brush and agrees to follow the minotaurs. Religion: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 9 ⇒ (3) + 9 = 12 Religion: 1d20 + 8 ⇒ (4) + 8 = 12
- INACTIVE - (playtest character)
Big OOC Block:
This is what I want to do.
1: Hunt Target on the Red Minotaur 2: Hunted Shot on the Red Minotaur 3: Sneak to move N 5' If the Red Minotaur then "fails or critically fails" to Seek Muriel on his turn, then Stalker's Shot will trigger: STALKER’S SHOT FEAT
The way I understand this is that IF my Sneak check is successful and then IF the Minotaur takes an action on his turn to Seek me and then fails, that I will get a free attack on him as a Reaction. After that attack he will see me. If your interpretation of the situation is that it's impossible for Stalker's Shot to trigger here--or if Muriel is aware that she failed her Sneak attempt--then I would rather just make another attack. I am aware that, by my reading of the text, the Minotaur has to actively Seek me in order to trigger Stalker's Shot. If he decides to ignore Muriel then all I get for hiding is making him (and the other Minotaurs) flat footed against Muriel's first attack next round The GM has to roll my Stealth check secretly; Muriel's Stealth modifier is +10 Muriel eyes the Minotaur crossing the bridge, eyes narrowed. She raises her longbow and fires two arrows at him before shifting her position in the brush. longbow, Hunted Shot: 1d20 + 11 ⇒ (8) + 11 = 19 for piercing, magic: 2d8 + 1 ⇒ (3, 6) + 1 = 10
I'm pretty sure the Minotaur was just outside the 50' volley limit of Muriel's longbow before she moved, so she avoids that penalty.
- INACTIVE - (playtest character)
Muriel looks at the blue minotaur on the right for a moment. Using Hunt Target as one action She raises her bow and releases a slew of arrows at him! Hunted Shot for one action followed by Strike for one action longbow, Hunted Shot: 1d20 + 11 ⇒ (16) + 11 = 27 for piercing, magic: 2d8 + 1 ⇒ (5, 8) + 1 = 14
longbow, Flurry: 1d20 + 11 - 8 ⇒ (4) + 11 - 8 = 7 for piercing, magic: 2d8 + 1 ⇒ (8, 6) + 1 = 15 Note that with Hunted Shot, Muriel ignores the ranged penalty for shooting into her second range increment
- INACTIVE - (playtest character)
At the scene of the wagons, Muriel glances around. Does she know anything useful from Highway Lore? She has a +8 After taking mental note of the position of the bodies and the wagons, Muriel nods. Trusting the rest of the party to capably investigate the scene, she eyes the surrounding woods. She frowns and draws her longbow before heading into the brush.
Muriel is going to hide in the woods and watch for anyone who might come up on the party while they're investigating the wagons.
- INACTIVE - (playtest character)
The lean, athletic Varisian woman introduces herself as Muriel outside the warehouse. She wears a longbow, a short sword, a main-gauche, and an assortment of star knives. Once inside, she takes a moment to assess the situation and then jumps in to help. I had all this stuff typed up about using Battle Medic and Treat Wounds to help these people and then I read the rest of the GM's post, haha. medicine: 1d20 + 8 ⇒ (14) + 8 = 22
- INACTIVE - (playtest character)
Muriel moves up to the corner and takes aim at the green kobold with a pair of arrows. shortbow, attack, inspired: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 for piercing: 1d6 + 1 ⇒ (4) + 1 = 5 shortbow, attack, inspired: 1d20 + 5 + 1 - 5 ⇒ (14) + 5 + 1 - 5 = 15 for piercing: 1d6 + 1 ⇒ (3) + 1 = 4
- INACTIVE - (playtest character)
lore (underworld), untrained: 1d20 ⇒ 14 Is anyone else providing light? The lean, athletic, Varisian woman with short cropped hair keeps her thoughts to herself as she follows along. She wears a leather jerkin, a shortbow, some starknives, and other assorted blades. She looks like she knows her way around each of them. As the party ventures into the sewers, she pulls a scarf up over all of her face but the eyes. Once they set out after the Dragon Sharks, she draws her bow and nocks an arrow. She tries to stay back behind the others, darting from corner to corner in hopes of being unnoticed by any potential foes. |