Oriana

Muriel, The Wanderer's page

50 posts. Alias of caps.


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- INACTIVE - (playtest character)

GM Crunch. Let me know if you are running the other scenario. I would love to play it again .

DoubleGold, I am in for Frozen Oath.


- INACTIVE - (playtest character)

I would be game. We did play that at GenCon also, which is why I wanted the level 10 module, along with never having played the play test above level 10. But I enjoyed the other module and I would like more time with this character. Count me in either way.


- INACTIVE - (playtest character)

Haha, thanks for taking it easy on us. If that harpy had stayed airborne I think we would have been toast.


- INACTIVE - (playtest character)

for some reason I thought there were more harpies in a cave we had to deal with or something.

Muriel gives a celebratory hearty slap on the back to each of her companions.

want to run that level 10 playtest scenario? We could all level up to 10 to do it


- INACTIVE - (playtest character)

Muriel blinks. She bows her head, embarrassed. "I'm sorry that I succumbed."

can we put together any kind of makeshift earmuffs with... Leaves or dirt or something? Muriel has fishing string to tie it with.


- INACTIVE - (playtest character)

137974

I would say this particular fight is going better than it went for Tjrren and I at GenCon with pregens.


- INACTIVE - (playtest character)

Muriel stumbles over to stand next to Ryolle and stares at him. I wonder if taking damage will snap her out of it?

60% chance to avoid this and I rolled 1 less than I needed. This is where boons come in handy


- INACTIVE - (playtest character)

does Muriel get another will save?


- INACTIVE - (playtest character)

will I get another will save next round?

Muriel stumbles forward towards the harpy.

this does not look good. At GenCon Tjrren and I TPKed this encounter with pregens. And Merisiel got the drop on them with sneak attack and everything...


- INACTIVE - (playtest character)

forgot I'm also botting Tjrren.

will: 1d20 + 12 ⇒ (11) + 12 = 23

Tjrren raises his shield and makes his way forward.

he already has the shield calculated in his AC and TAC


- INACTIVE - (playtest character)

perception: 1d20 + 9 ⇒ (2) + 9 = 11

will save: 1d20 + 9 ⇒ (8) + 9 = 17

bummer, I was hoping we would see them before they see us and get a chance to ambush them


- INACTIVE - (playtest character)
Muriel, The Wanderer wrote:
Muriel will prefer to stay about a move action ahead or behind the party, depending on whether they want her to scout ahead or not. She will do her best to be silent and stealthy. She will not advance out of cover, or get closer than two bowshot increments (~200 feet) to enemies she is aware of.

same procedure as last time


- INACTIVE - (playtest character)

this seems like a thing we should handle post-mission, but I'm flexible


- INACTIVE - (playtest character)

are there additional save attempts? Can Muriel treat the disease with medicine or nature?


- INACTIVE - (playtest character)

Muriel retrieves, cleans, and sheathes her blades. Then she makes her way over to the party. "Are you alright?" She asks those with wounds.

1d20 + 8 ⇒ (9) + 8 = 17 this is to find out more about what's happening to the diseased in our party. That +8 is for arcana, religion, mysticism, occult, or medicine. Nature would be a +9

Muriel would also like to try Natural Medicine to heal the wounded party members, if they're amenable to that.

Natural Medicine, Treat Wounds: 1d20 + 9 ⇒ (9) + 9 = 18 I think I beat the DC, so that should be Con mod x 5 for everyone. Or just 5; whichever is higher


- INACTIVE - (playtest character)

Muriel focuses her attacks on the remaining ghast.

Longbow, Hunted Shot: 1d20 + 11 ⇒ (11) + 11 = 22
piercing: 2d8 + 1 ⇒ (5, 6) + 1 = 12

Longbow, Hunted Shot, flurry: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
piercing: 2d8 + 1 ⇒ (6, 3) + 1 = 10

Longbow, strike, flurry: 1d20 + 11 - 8 ⇒ (2) + 11 - 8 = 5
piercing: 2d8 + 1 ⇒ (5, 4) + 1 = 10

Longbow, strike, flurry: 1d20 + 11 - 8 ⇒ (15) + 11 - 8 = 18
piercing: 2d8 + 1 ⇒ (7, 1) + 1 = 9


- INACTIVE - (playtest character)

I'll be pretty busy until probably next Thursday. I'm not sure what my posting rate will look like day to day. Don't hesitate to bot me if I haven't posted yet on a given day and am holding things up. There should be a Bot Me spoiler at the bottom of my profile but if there is not, recent posts should be indicative.


- INACTIVE - (playtest character)

Muriel drops her melee weapons, reaches down for her bow, studies the ghast for a moment, and then sends a pair of arrows sailing towards it.

Retrieve bow
Hunt Target
Hunted Shot

Longbow, Hunted Shot: 1d20 + 11 ⇒ (6) + 11 = 17
piercing: 2d8 + 1 ⇒ (7, 8) + 1 = 16

Longbow, Hunted Shot, Flurry: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
piercing: 2d8 + 1 ⇒ (4, 2) + 1 = 7


- INACTIVE - (playtest character)

Fortitude: 1d20 + 6 ⇒ (17) + 6 = 23

Muriel makes a guttural yell in response to the attack. She turns her attention to the new attacker, dropping her bow. She hesitates for a second, gazing at its motions, before whipping out her main-gauche and then her rapier, stabbing with each as she draws it.

Hunt target on Red
Quick Draw
Quick Draw

main-gauche, attack: 1d20 + 9 ⇒ (16) + 9 = 25
piercing: 1d4 + 3 ⇒ (1) + 3 = 4

Short Sword, Attack, Flurry: 1d20 + 10 - 3 ⇒ (12) + 10 - 3 = 19
slashing: 1d6 + 3 ⇒ (5) + 3 = 8


- INACTIVE - (playtest character)

Muriel stays stock-still and fires a barrage of arrows at the undead.

focusing on yellow but if it goes down I will redirect to the next clearest target. Note that Hunt Target would not apply to a different target.

longbow, hunted shot: 1d20 + 11 ⇒ (16) + 11 = 27
piercing, magic: 2d8 + 1 ⇒ (3, 2) + 1 = 6

longbow, hunted shot: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
piercing, magic: 2d8 + 1 ⇒ (4, 8) + 1 = 13

longbow, hunted shot: 1d20 + 11 - 8 ⇒ (11) + 11 - 8 = 14
piercing, magic: 2d8 + 1 ⇒ (5, 7) + 1 = 13

longbow, hunted shot: 1d20 + 11 - 8 ⇒ (1) + 11 - 8 = 4
piercing, magic: 2d8 + 1 ⇒ (3, 3) + 1 = 7


- INACTIVE - (playtest character)

Muriel studies the figure with the big tongue for a moment before firing a slew of arrows at it and fading back into the woods.

Hunt Target (yellow)
Hunted Shot vs. yellow
Sneak

longbow, hunted shot: 1d20 + 11 ⇒ (12) + 11 = 23
piercing, magic: 2d8 + 1 ⇒ (5, 3) + 1 = 9

longbow, hunted shot: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
piercing, magic: 2d8 + 1 ⇒ (4, 2) + 1 = 7

stealth, sneak: 1d20 + 10 ⇒ (6) + 10 = 16


- INACTIVE - (playtest character)

Society, Harpies: 1d20 + 8 ⇒ (14) + 8 = 22

This placement looks great. Will circle back later for a combat post.

You have green listed twice in initiative. Is the lower Green supposed to be Yellow?


- INACTIVE - (playtest character)

Let's get going. I don't think there's anything further to do here.


- INACTIVE - (playtest character)

Muriel sighs and asks the minotaur "We're looking for a clasp; a small piece of treasure. Did you see that in the loot that Ryolle took from you? Did he happen to leave it behind?"

--

As Inisa comes out, Muriel smiles at her excitement. "I am glad you are alive, Inisa. Yes, mutton-chops sent us. It seems likely we have more work to do. Do you need us to get you safely back? We found the rest of your people still hanging on to life at the safe house. If not, we best head to this Shrieking Peak sooner rather than later."

In case we start traveling before I can post again, Muriel will prefer to stay about a move action ahead or behind the party, depending on whether they want her to scout ahead or not. She will do her best to be silent and stealthy. She will not advance out of cover, or get closer than two bowshot increments (~200 feet) to enemies she is aware of.


- INACTIVE - (playtest character)

Muriel is fired UP

Muriel stalks out of the woods, glaring at Mildora. "I am running out of patience for you and your tribe, Minotaur. Twice now your tribe has attacked us unprovoked. I will have no more of it. Desna is no friend to those that waylay travelers, and neither am I."

"These are my terms. You will hand over your prisoner, you will tell us everything you know about these harpies and about caravans that have been captured of late, and you will cease to torment travelers here or anywhere."


- INACTIVE - (playtest character)

Muriel shifts her attention to the nearest minotaur. She hurls a star knife at it and then recedes further into the woods.

Hunt target
Quick draw
Sneak

star knife, attack: 1d20 + 9 ⇒ (18) + 9 = 27
piercing/slashing: 1d4 + 3 ⇒ (3) + 3 = 6

stealth, sneak: 1d20 + 10 ⇒ (19) + 10 = 29


- INACTIVE - (playtest character)
GM Crunch wrote:
Heading out for the day, but feel free to be in the shadows when the fight breaks out. Place yourself wherever.

Dangit. Saw this too late. I will keep my actions and rolls but place Muriel a little further "off-map," post-sneak.


- INACTIVE - (playtest character)

well then


- INACTIVE - (playtest character)

Muriel narrows her eyes at the Minotaur on the left. She raises her bow and fires two arrows at it before dodging into the trees to her left.

Hunt Target
Hunted Shot
Sneak

longbow, attack, volley: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13 for piercing, magic: 2d8 + 1 ⇒ (4, 3) + 1 = 8
longbow, attack, volley: 1d20 + 11 - 2 - 4 ⇒ (12) + 11 - 2 - 4 = 17 for piercing, magic: 2d8 + 1 ⇒ (1, 7) + 1 = 9

stealth, sneak: 1d20 + 10 ⇒ (1) + 10 = 11


- INACTIVE - (playtest character)

ugh. Now I'm even more annoyed the post was deleted. Not only was I before Xavier there but my first sentence was something like:
"Muriel follows along a couple dozen feet behind the party, quietly watching for an ambush."
She would have been in the woods, ready to ambush the minotaurs if things went South like this. I should have stated that as an SOP. Oh well. I'll check the map and post today still.


- INACTIVE - (playtest character)

I was almost done with a big post this morning when my phone crapped out and I ran out of time. Will post later today. Muriel is going to join in on the diplomatic route


- INACTIVE - (playtest character)

Muriel comes out from the brush and agrees to follow the minotaurs.

Religion: 1d20 + 8 ⇒ (16) + 8 = 24
She points to the religious symbol on the barely-breathing minotaur. "Bamophet." She says to the party. The tag says for everyone to make a Society check and for Muriel to make an additional Religion check. GM, can anyone else also attempt the second check?

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Religion: 1d20 + 8 ⇒ (4) + 8 = 12
Society: 1d20 + 8 ⇒ (19) + 8 = 27


- INACTIVE - (playtest character)

Muriel is not up, but

Muriel eyes the situation warily, hand still on her quiver and bow.


- INACTIVE - (playtest character)

Big OOC Block:
This is what I want to do.
1: Hunt Target on the Red Minotaur
2: Hunted Shot on the Red Minotaur
3: Sneak to move N 5'
If the Red Minotaur then "fails or critically fails" to Seek Muriel on his turn, then Stalker's Shot will trigger:

STALKER’S SHOT FEAT
Trigger The target you’re hunting fails or critically fails to Seek you.
Requirements You are unseen to the target you’re hunting.
Effect Make a ranged weapon Strike against that target with a –2 circumstance penalty. You then become seen to all who witnessed the Strike (or sensed, if you are invisible or the like).

The way I understand this is that IF my Sneak check is successful and then IF the Minotaur takes an action on his turn to Seek me and then fails, that I will get a free attack on him as a Reaction. After that attack he will see me.

If your interpretation of the situation is that it's impossible for Stalker's Shot to trigger here--or if Muriel is aware that she failed her Sneak attempt--then I would rather just make another attack.

I am aware that, by my reading of the text, the Minotaur has to actively Seek me in order to trigger Stalker's Shot. If he decides to ignore Muriel then all I get for hiding is making him (and the other Minotaurs) flat footed against Muriel's first attack next round

The GM has to roll my Stealth check secretly; Muriel's Stealth modifier is +10

Muriel eyes the Minotaur crossing the bridge, eyes narrowed. She raises her longbow and fires two arrows at him before shifting her position in the brush.

longbow, Hunted Shot: 1d20 + 11 ⇒ (8) + 11 = 19 for piercing, magic: 2d8 + 1 ⇒ (3, 6) + 1 = 10
longbow, Hunted Shot, Flurry: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13 for piercing, magic: 2d8 + 1 ⇒ (4, 1) + 1 = 6

I'm pretty sure the Minotaur was just outside the 50' volley limit of Muriel's longbow before she moved, so she avoids that penalty.
It's interesting how much more info this game gives you about ACs and DCs. For instance, I know their AC has to be at least 18 since Muriel's first arrow last round was not a crit.


- INACTIVE - (playtest character)

bummer. Did *all* of Muriel's shots miss?


- INACTIVE - (playtest character)

in the last sentence I meant Hunt Target not Hunted Shot


- INACTIVE - (playtest character)

Muriel looks at the blue minotaur on the right for a moment. Using Hunt Target as one action She raises her bow and releases a slew of arrows at him! Hunted Shot for one action followed by Strike for one action

longbow, Hunted Shot: 1d20 + 11 ⇒ (16) + 11 = 27 for piercing, magic: 2d8 + 1 ⇒ (5, 8) + 1 = 14
longbow, Hunted Shot, Flurry: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22 for piercing, magic: 2d8 + 1 ⇒ (6, 6) + 1 = 13
If both of the above shots hit, they combine their damage for purposes of resistances and weaknesses

longbow, Flurry: 1d20 + 11 - 8 ⇒ (4) + 11 - 8 = 7 for piercing, magic: 2d8 + 1 ⇒ (8, 6) + 1 = 15

Note that with Hunted Shot, Muriel ignores the ranged penalty for shooting into her second range increment


- INACTIVE - (playtest character)

If no one is going to investigate the wagons and bodies, Muriel will do that instead.


- INACTIVE - (playtest character)

At the scene of the wagons, Muriel glances around.

Does she know anything useful from Highway Lore? She has a +8

After taking mental note of the position of the bodies and the wagons, Muriel nods. Trusting the rest of the party to capably investigate the scene, she eyes the surrounding woods. She frowns and draws her longbow before heading into the brush.
"I'm going to cover you from the trees. I don't like the look of this."

Muriel is going to hide in the woods and watch for anyone who might come up on the party while they're investigating the wagons.


- INACTIVE - (playtest character)

The lean, athletic Varisian woman introduces herself as Muriel outside the warehouse. She wears a longbow, a short sword, a main-gauche, and an assortment of star knives.

Once inside, she takes a moment to assess the situation and then jumps in to help.

I had all this stuff typed up about using Battle Medic and Treat Wounds to help these people and then I read the rest of the GM's post, haha.

medicine: 1d20 + 8 ⇒ (14) + 8 = 22


- INACTIVE - (playtest character)

Sorry for not posting yesterday. I've been following along via RSS and it doesn't show me the content of spoilers. I will post today.


Muriel, The Wanderer wrote:
Room for one more in addition to Tjrren? This character is level 1 but I can have her at 5 in a jiffy.

A "jiffy" is apparently 5 hours.


- INACTIVE - (playtest character)

Room for one more?


Room for one more in addition to Tjrren? This character is level 1 but I can have her at 5 in a jiffy.


- INACTIVE - (playtest character)

I'm sorry everyone, I need to withdraw from this game. Obviously i can't keep up.


- INACTIVE - (playtest character)

Muriel ducks into the shop behind the others.

Sorry for my opoor posting. My habits have change a lot now that the kids are in school and I haven't figured out how to work Pathdinder back into the routine.


- INACTIVE - (playtest character)

Muriel moves up to the corner and takes aim at the green kobold with a pair of arrows.

shortbow, attack, inspired: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 for piercing: 1d6 + 1 ⇒ (4) + 1 = 5

shortbow, attack, inspired: 1d20 + 5 + 1 - 5 ⇒ (14) + 5 + 1 - 5 = 15 for piercing: 1d6 + 1 ⇒ (3) + 1 = 4


- INACTIVE - (playtest character)

Muriel is less concerned with the entire party being unnoticed and more focused on trying to be unnoticed in the back. If they don't know she's there she may get a sneak attack in even though the others are seen.


- INACTIVE - (playtest character)

Muriel is sneaking, as described in my last post. Though she could be persuaded to help in searching instead.


- INACTIVE - (playtest character)

lore (underworld), untrained: 1d20 ⇒ 14

Is anyone else providing light?

The lean, athletic, Varisian woman with short cropped hair keeps her thoughts to herself as she follows along. She wears a leather jerkin, a shortbow, some starknives, and other assorted blades. She looks like she knows her way around each of them. As the party ventures into the sewers, she pulls a scarf up over all of her face but the eyes. Once they set out after the Dragon Sharks, she draws her bow and nocks an arrow. She tries to stay back behind the others, darting from corner to corner in hopes of being unnoticed by any potential foes.