MundayKnight's page

Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Somewhat necroing this thread but I will say for the most consistent damage without variable a combo of three levels of fighter (trench Fighter archetype) and mysterious stranger make for a character with the ability to pump out consistent damage at a stupid rate, mix that with the two pistol style that you have already given a guide to and you get the ability to pump out enough damage to kill most dragons by level six if you have decent stats and a bunch of double pistols.


I would like to post interest as a healer oriented witch.


Think some people here have overlooked a key portion of my post, the character is already there, the venerable dromite thrallherd is using true mind switch to make itself into hypnotoad, no real need to make a grippli at all or the toad itself anything other advanced and awakened so that the body I come from will at least still be operating.


Awakening it will definantly help, now just how to make it reasonable for a giant frog to be hanging out in a cloud forest/mountain region...


Okay so its pretty simple, doing a campaign with some friends and family in which we are all starting a faction, my faction is led by a venerable Dromite Thrallherd, I have the ability to cast true mind switch, now I just want to know some good toad/frog like creatures because I want hypnotoad (everyone involved knows Futurama well and will get a kick out of it) and so I ask for suggestions.


Thanks for all the help everyone. First time to post and I am glad I got some good feedback.


mplindustries: the main reason I am asking is I have never played a witch before, in fact I am usually playing as a "filler" due to my willingness to play just about anything meaning I usually get a melee or skill monkey role. I do agree that a constitution based caster is ridiculously good but wasn't sure what feat progression would be the most favorable, also still looking for what traits may be worth picking up.


Thats the plan. Also I realize my question as it was originally presented didn't really get to the point of my question, if going straight SWD what feats should I focus on? pathfinder books allowed, all feats allowed (except leadership, never played in a campaign it was allowed in) and all traits allowed.


Ahh, well I can still go with it thematically just not mechanically, I am okay with this.


Didn't know since the modification to familiar doesn't have replacement of the ability in the text. Secondary role outside of control/debuff would probably be blasting but since witches in general are not as overwhelming on that front I would much rather focus on control. Stats I know would be highest in con, second in dex, third in wis, everything else not really mattering. I will look at the ABSHA with RH(Orc). I think I am pretty much going to use every feat for something hex related (either get new hex or the feats that effect hex's).


Also for flavor and prc reasons wanting to add the winter witch archetype. I am thinking either a tundra orc or human with racial heritage or Half-orc, mattering on what my GM allows.


Should have clarified that,no point buy, (roll 4d6 drop lowest so I can't really tell you stats off hand) and the main role will be control/debuffer.


This is my question, how can you optimize a scarred witch doctor? Considering they are one of if not the SaDest archetypes in existence what would you recommend? This is for a Rise of the Runelords campaign with a fighter, a barbarian, and a healing focused wolf shaman druid. Any and all advice will be appreciated.