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Organized Play Member. 62 posts (83 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 4 aliases.


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Scarab Sages 3/5

Congratulations and Welcome!

Scarab Sages 3/5

Congrats!

Scarab Sages 3/5

Hello! I am one of the new Venture Lieutenants in the Inland Empire. I sell booze for a living and enjoy keeping pathfinders supplied with drinks so as to help them stay refreshed for the games! If you need any help with rules or builds I'm your guy :D

Scarab Sages 3/5

1 person marked this as a favorite.

Thank you very much for all the cheers. And I try to bring assorted specialty sodas to my conventions for those who aren't fond of beer :D

Scarab Sages 3/5

Ah, sorry! I didn't catch on to that lol

Scarab Sages 3/5

As it was said earlier you can't be chaotic neutral (or LN Minion GM) and follow Urgathoa. You can check the FAQ as it says "Your character’s alignment must be within one step of that of the deity he or she worships."

Now I was having a conversation with some friends yesterday about raising dead and Urgathoa. I learned two important things from our discussion.

If you have a battlecry that invokes Urgathoa you might make good characters (or the player) uncomfortable as everything she stands for is not good. It might be hard for characters to fully trust someone who is favored by a death goddess. This is the basic argument against followers of such gods.

The other argument has more to do with lore. You may call it a curse from Urgathoa but she is bestowing you with powers. Would such an evil goddess, one who is a staunch enemy of Sarenrae, choose a mortal who wouldn't become evil? If the goddess of redemption finds Urgathoa irredeemable then Urgathoa wouldn't bestow powers on someone who isn't evil.

Scarab Sages 3/5

Now, now then. I don't think Jack is saying that he is against people taking captives and the like. Let's not forget that he said "He's not running around like a crazed lunatic or anything, he's friendly and generally a good guy, and is not devoid of being reasoned with."

Scarab Sages 3/5

No, I he said

"After going up the chain with a complaint I received the recommendations for the game.

It appears to be a legal tactic to do this to your players which to me is disheartening."

I'm wondering why he wants MORE from them when they already told him it was legal.

Scarab Sages 3/5

Cuz I thought you said it was legal. If it IS legal why are you waiting on FAQ?

Scarab Sages 3/5

Hey Velsa. The higher ups sent you an email saying that what they did was legal, right?

Scarab Sages 3/5

I need to take notes for my Eyes table.

Scarab Sages 3/5

So you got your gear back. So your gear didn't turn into to grays.

The tactics say to run the monster to the best of her ability, which is dependent on the GM. I wouldn't be opposed to try the fight out, but it wouldn't be very fair since I now know about the monster, hehe.

QUick side note, MAN! What did 13k go into?! I know you did that summon, but what about the rest of the money?

Scarab Sages 3/5

I see your 6 years raise you three more. Your examples are really weak. You're saying it isn't incompetent/unskilled players but it then you tell me that you lost all your gear and money. That would mean you went into the scenario spending all your resources knowing you had a high chance to die (based off the warning you were given. Did you not have the PA or money to get ressed? If not then it sounds like, as you said, incompetence.

As for cheesyness I think there are enough threads without a response saying cheese isn't allowed to make it illegal. I really wish there would just be a ruling so as to resolve this before it strikes again.

At Undone - If it is legal I'd say we are lucky most people don't know about the combo. I've never heard of the monster before this thread.

Scarab Sages 3/5

I'm not sure how everyone else went through it so there, but I've seen TPKs in the first 20 minutes of games at the most recent gencon. But that is a seperate issue.

As for the RAW part I don't know of other parts where the GM is given limited wish and are told to use it to the best of their ability. It seems that that is the issue, not the GM. The stronger the player the harsher the tactics, RAW. That seems to me to be a fault Paizo's fault for having a fight have huge difficulty parameters.

And as a raider I know what you mean there. I became a leader for my guild's second group and kept having group 1 steal any competent player making progression extremely difficult. But, as I was saying before, I just had to let it go. I could have quit but I wanted those epics.

Scarab Sages 3/5

Sorry I didn't mean to sound accusing. It is sad to see players leave society. To be honest I can rather relate. At the very first game at the first convention I went to my partner and I were both 1 shot. We had a party of level 1s and and the GM put us in high tier. 27 damage in 1 hit was more than enough to kill my sorcerer. My partner was done and wanted to leave the con. I kind of had to put my foot down because I wasn't about to waste the money we spent lol. Low and behold I have now been playing society for 5 seasons!

I'm sorry you had an unpleasant game. But we all have good games and bad games. Just try to let it go. I'm sure there aren't many other games that are as hard as this scenario. Best wishes :D

Scarab Sages 3/5

I'm surprised no one asked about this before but did you guys talk to the GM about this before posting here?

Scarab Sages 3/5

I'm all for RP, and even for limiting characters for fun (I have an 11 Whip Paladin) I just have yet to see a character who brings nothing to rolls yet shines with RP. A cursory glance at your stats shows that you will not be deadweight, and for that I'm glad. I just can't stand a rogue that spend all game throwing daggers for d4 damage at level 9.

What is your other curse going to be?

Scarab Sages 3/5

I understand that people want to have a cool character. Everyone wants to have a cool character. I understand that it is a lot easier to add depth to a character by giving him/her a gimmick. What I don't understand is why people want to give their character massive penalties in order to add depth to their characters.

On these forums I've seen a pacifist monk who don't fight because it is against his code (this is not a monk with the archetype, but just a monk who refused to ever target a hostile target combat) and who had no skills to help the party. I've seen a wizard who hated magic and wouldn't cast spells because of his brooding. I've seen 18 charisma rogues who are pretty because they want to be pretty. I've seen one armed fighters. I've seen...

I'm glad you understand that such characters can hinder the table. This is a big issue with PFS where I live. It is the reason why my characters are broken. This is not to say that your character will be useless, as I don't know the build, but please rethink gimping your character for flavor.

-----

If you are going to be taking a level or two in Dual-Cursed Oracle I really recommend picking up Misfortune. It is a very powerful ability which can be used to add flavor to your character. As an archer goes to shoot you you make him reroll his 19 and he gets a 17, allowing you to cut down the arrow before it reaches you. Or you can call out a warning to an ally before she is caught off guard, giving her just enough time to react and avoid a vicious cleave.

If you are expecting to not be completely blind (i.e. Blindness/Deafness vs Clouded Vision) do not take Blind-Fight. The feat will not help you have the Blind status effect.

Using a trait (Cosmopolitan/Eyes and Ears of the City)to make Perception a class skill, as opposed to Skill Focus (unless you are a Half-Elf,) lets you become more powerful faster as you won't be spending a feat to make up for your penalty.

Scarab Sages 3/5

Netopalis wrote:
(Note: My previous post was being *entirely* sarcastic. The point remains, though, that there isn't much good coming out of strict enforcement of the shirt rule.)

lol thanks for pointing that out. I was sighing and thinking "really...?" when I read it. In my defense I was just in an argument yesterday about how you don't need eyes to see because we can imagine things.

Scarab Sages

In order to answer your build question I would need to know how far you plan to go with this character?

Scarab Sages

While it's always nice to have a character concept you cannot ignore the mechanics. You can build an effective character with 1 level of wizard and 11 levels of fighter.

It seems that you really want to go level 1 wizard. Please, feel free to go for it, just make sure that you are effective at some of the higher levels.

Scarab Sages 3/5

"a deity" is singular. Either way, the true god Nethys doesn't care if you worship other gods.

Scarab Sages

It seems that most people are against this character. With that in mind, you can still play this character. It is because of characters like that that I make sure that my characters are hyper optimized / munchkined.

I've played with a monk who wouldn't fight because he was a pacifist and had no useful skills. I've played with a summoner who only climbed walls all game. I've played with a shadow dancer who shot 1 arrow and snuck the rest of game (he didn't use any other skill besides perception.) I've played with a monk who excelled at throwing doors demand to be up front. I've played with a magus who could only hit on a nat 20 and who had a 7 con.

I don't know who you play with and I don't know how the rest of your build will go. If you stick with Wizard/sorcerer and specialize with weapons/natural attacks your half bab will severly hinder your output and the party. All I ask is that you don't gimp a character because of flavor or mechanics.

Scarab Sages 3/5

As far as I know there is no way to get penalties for no reason. You might be surprised at how often people ask things like this. I've seen people ask if their character can be missing an eye and want a penalty to perception. I've seen a character want to be missing a leg and wanted to lose half his move speed.

Intentionally nerfing a character only hurts the party as a whole. If your character is hyper optimized you can always tone down your actions and bring them back up when needed.

Edit: There is another thread currently up about a wizard who wants to either not have a spellbook or to have a spellbook but not to have any spells prepared.

Scarab Sages 3/5

As far as I noticed any classes with variable powers (i.e. Blessing of the Harrow) are not legal. I think it might be because it might be a bit much to ask GM to know all said variables

Scarab Sages 3/5

@ Jiggy

What if the mod specifically calls out that an evil act, even though it is a faction mission, drops the character 1 alignment closer to evil?

Scarab Sages 3/5

There is a shield thrower Pathfinder currently, he is Captain Andor

Scarab Sages 3/5

Yes, but you can trust Asmodeus to keep his word.

Scarab Sages

http://www.d20pfsrd.com/feats/metamagic-feats/quicken-spell-metamagic---fin al

Scarab Sages 3/5

Quote:

I'm sorry, but even if that were true mechanically (which it isn't), it would still be a really lame way to handle the situation. Even a helpless person does not become an object just because you pick him up.

A better way to handle it would be to turn the rules around against him. Stand in front of the one he wants to kill, and say he can't have him because he'd have to kill you first. It's the cliche good thing to do, so he can't say you aren't acting in character, and he can't do anything because of the No PvP rule. Point out that he's the one initiating conflict, and he's the one that needs to chill.

But I still say exercise your right as a player to vote with your feet. No one is forcing you to play together.

Couldn't the offending character just step around you and kill the target?

Scarab Sages

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javi ballesteros wrote:

Monks have a religious background (as the Buddhist monks) or are just special fighters? Depends on the archetype or previous history of the pj?

For the most part monks do not have a religious background. While they follow a doctrine, or code of conduct, there is no need for a monk to have a religious background. However, many of the Irori's clergy are monks. This is because Irori was a monk who achieved enlightenment and became a god, making him a common patron diety for monks.

Scarab Sages

Tiny Coffee Golem wrote:

Athiesm teaches "The mysteries of life can be explained through science and reason." The big bang theory, evolution, etc are the predominate scientific theories covering their respective subjects. Sooo, yea that basically is athiest docterine. However if any of those are disproven and a more accurate theory is presented then that will for all intents and purposes be athiest docterine. The difference being that Athiests are open to alternate interpretations based on science and reason until proven wrong.

The only difference being that religion says "Magic created the universe. Period. No further discussion will be allowed." Whereas athiests say "This is what we think happened. Lets try and prove it."

Edit: Minor verbage changes.

Atheism and Science are NOT mutually inclusive. And anything testable cannot be compared to divine creation.

Scarab Sages

Tiny Coffee Golem wrote:
Muja wrote:

I've always found that there were certain traits that seem to be required in order for something to be considered a religion. There is always some form of mysticism, a dealing of the unknown. They are pedagogical, they teach creation or ethics. I had other traits to add but I can't remember them.

Given what I said I find that atheism is not a religion. Atheism does not explain the origin of life, the universe and everything. Nor does Atheism have an ethical stance.

Like the big bang theory, evolution, and the constant cycle of the expanding and contractcing universe?

Before you make blanket statements about another culture regarding something that you (and many others on this thread) clearly don't have a strong understanding of feel free to educate yourself. It's just a google search away. For example:

Might I direct you to the What we believe section of the First Church of Athiesm FAQ;
The First Church of Atheism is formed around the belief that the mysteries of life can be explained through science and reason. We aim to provide a place for atheists to become ordained, for free, as well as a hub for atheists to find ministers to perform their ceremonies. This is our doctrine:
“Nothing exists besides natural phenomena. Thought is merely a function of that natural phenomena. Death is complete, and irreversible. We have faith solely in humankind, nature, and the facts of science.”

Atheism doesn't teach the Big Bang Theory, nor does it support Evolution via Natural Selection. While many Atheists find those to be a valid explanation about life, the universe, and everything, not all Atheists do. I don't see how I made any blanket statements, let alone feel that my knowledge on the subject is obvious and lacking.

The First Church of Atheism is a construct of "necessity" to allow true "non-denominational" services be practiced. And while the church may claim "Atheism" (keyword "may") it would not be the same Atheism as the disbelief in the existence of a supreme being or beings.

That Atheists may turn to Science to explain life, the universe, and everything via empirical knowledge, the scientific method is not mutually inclusive of Atheism.

Scarab Sages

I've always found that there were certain traits that seem to be required in order for something to be considered a religion. There is always some form of mysticism, a dealing of the unknown. They are pedagogical, they teach creation or ethics. I had other traits to add but I can't remember them.

Given what I said I find that atheism is not a religion. Atheism does not explain the origin of life, the universe and everything. Nor does Atheism have an ethical stance.

Scarab Sages

In my home game I have a puppeteer (brood master with doll/puppet eidolons) who has an intelligent item. She made a Handy Haversack that can change shape (doll/puppet) and can move on it's own. Her doll/puppet is also has some knowledge ranks so it will pull out scrolls that will help in combat for me on its own. It also can cast Telekinetic Charge (attaches strings to an ally and moves them) three times per day.

This item is one of my characters finest creations and fits the overall theme of my character. It also gives her someone to talk to outside of the party as she isn't the most social of people. It's not that she is socially awkward but rather that she wants to focus on her work to create the master puppet/doll!

Edit: Here she is http://paizo.com/forums/dmtz5ers?The-Master-of-Threads-Alice-Margatroid#1

Scarab Sages

So I was going to return to a home game that I have missed for awhile and the party is now level 12. I decided to make one of my favorite characters, Alice Margatroid, from the Touhou series. Help me out with consistencies here :P

Alice Margatroid
Human Female
Summoner (Broodmaster) 12

20 point buy in

Str 7 Int 10
Dex 10 Wis 10
Con 26(+2,+1,+1,+1,+4) Cha 16

Feats
Human - Craft Wondrous Item
1 - Extra Evolutions
3 - Extra Evolutions
5 - Focused Eidolon
7 - Resilient Eidolon
9 - Vigilant Eidolon
11 - ???

Gear
Intelligent Handy Haversack 2,000
- Telekinetic Charge 3x day 33,600
- Change Shape (Doll!) 10,000
- speech - 500

Lots of scrolls to put in the Haversack which turns into a book for flavor when I use a scroll.

Meta-Magic Wand of Extend

Belt of Con +4

Brood (-4 evolution points for larger brood)

Shanghai

Str 16 Int 7
Dex 12 Wis 10
Con 16 (+1,+2) Cha 11

Evolutions
Fly 2
Natural Armor
Natural Armor
Feats
Shield Proficiency
Shield Focus
Covering Defense
Gear
+3 Tower Shield
Ioun Stone of Con +2

Hourai

Str 24 (+1,+3,+2,+2) Int 7
Dex 12 Wis 10
Con 13 Cha 11

Evolutions
Fly 4
Stat Increase Str
Feats
Power Attack
Furious Focus
Gear
+2 Keen Scimitar (not proficient but Furious Focus cancels out -3 to hit from Power Attack)
Ioun Stone of Str +2

Now I don't know if I should keep the Intelligent Handy Haversack (doll) or switch it out for a Scintillating Robe as that fits her 7 Colored Puppeteer description. Help!

Scarab Sages

Remarkable exposition.

Scarab Sages 3/5

Trinam wrote:

I am pretty sure that if I actually showed up with a character named DR. BARBARIAN AM BARBARIAN, PhD. to a table, I would be laughed out of the game. Or else the guys there would believe I was just a ripoff.

I am wondering about what would happen if I showed up with a Bard Archaeologist called Indiana Jones, though.

Probably the same thing.

At Neoncon I played with a character who looked just like Indie, whistled his theme and was a bard archaeologist, only his name was shade. There was also Aroden Reborn, an amazingly fun character.

Scarab Sages 3/5

Hmm.. from the charge description I would assume the player could not charge and move.

"Charge

Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.
Movement During a Charge

You must move before your attack, not after. "

Scarab Sages

lordzack wrote:
I mean that my character's race would be fire elemental, not just that he's a fire element bloodline sorcerer.

While your character may be from a different plane I'd have to disagree that eating and lock picking would be comical, obscene or pathetic. There is no point of reference for such emotions. You will still have a high enough intelligence to be on par with the average human. Because of this I see no reason why elementals would be bound to a racial personality. You can still be the plucky adventuring fire elemental, or the cliche "hehehehe, burn, hehehehehe" elemental. Just as a Sorcerer's bloodline is flavor, not personality, so too is a fire elemental's race flavor.

Ok so you are

- The roaming elemental who is bored with the local scenery
- The elemental who created a bond with some traveling adventurers who were in need of power, for a price of course
- peaceful, but a local village is scared of you and sends adventure's to snuff you out. Luckily your high charisma helps you explain that you are not a monster, but your own person.
- A superhero who burns evil to the ground!

Scarab Sages

While your character's theme will be based on off the fire elemental bloodline, it does not define your characters personality. With the fire elemental bloodline...

- Your home city could have been burned to the ground, so your character can hate her innate ability to control and create fire.
- You can be the stereo typical pyromaniac whose catchphrases follow the lines of "You smell like burning."
- You can be an happy orphan who was adopted by a baker who marveled at your ability to start the oven without tools.
- You can be the plucky neighborhood exterminator who got bored with killing vermin.

Your bloodline is the spice to your character, not the meat.

Scarab Sages

I currently have a level 6 Cross-Blooded sorcerer who specializes blasting (Orc + Primal Elemental Bloodlines) and I tend to get heckled a lot about it. People tell me that it's not worth it because you don't learn a second level spell until level 5. However, I tend to be one of the few, if not only, character who is capable of dealing damage. Acting first in combat and dealing 49 points of ice damage pretty much shuts everyone up.

I took the trait Magical Lineage and applied it to burning hands w/ the Intensified Meta-Magic feat. Combining this with the gnomes racial Pyromaniac and Spell Specialization feat my burning hands deals 9d4+18 as a level 1 spell. At level 5 I applied Spell Specialization to scorching ray, when combined with Pyromaniac, meant my Scorching Ray shot 2 rays (8d6+16 touch!) When I hit level 7 I learn my first 3rd level spell, fireball, which will be my next Spell Specialization spell, making it 3 levels higher, dealing 10d6+20. If I roll all 1's then I will deal 30 damage (15 if they save.)

Blasters can really work well, and 1 shotting enemies is always fun.

Scarab Sages

Hmm... I guess you can work on a theme and then have a character develop from that.

I wanted a Power Ranger / Sailor Moon type character. I also wanted to continue to use my platypus miniature from reaper. I didn't think just role playing a platypus would work so I used what I knew about the game and chose to be a synthethist. Voila, Platycore, The Great Justice, was born.

Mr. Wolf, what do you think about the character being defined by the theme?

Scarab Sages

Now I may be wrong here but it seems to me that Mr. Wolf is saying that the weapon of choice a character has doesn't tell you anything about the who the character is. The character's personality and what weapons the character wields have no connection unless you bring in a story to explain why the character uses the weapon. The weapons merely accent the character.

Scarab Sages

While I enjoy high level play I have always earned my levels. I've seen many people ask about building a caster starting at 7th or higher and I just don't understand it.

I admit, until I get second level spells on my sorcerer it's kind of a pain. And even with second level spells I find myself still restricted a bit with my lack of spell quantity. But it just feels so good when I finally get 3rd level spells and can cast relatively often. And once I get 4th I use all those slots for my blasty spells, allowing me to spam freely. I do get some get utility spells as well, haste, fly and invis are always in my lineup, but they always come after. And overland flight is always my first 5th. But its this growth that makes me love the game.

Scarab Sages

Ravingdork wrote:


A good blaster build only really comes into its own at levels 10+, not before.

My blaster sorcerer does 8d6+18 damage at level 4 with scorching ray (pyromaniac gnome w/ Spell Specialization + bloodlines and havoc of the society trait). And Burning hands does 4d4+9 in a cone. This should be enough to allow you to kill often before you get fireball. Once you hit 6th you can change you specialized spell to fireball and deal 9d6+19 damage and still keep your 8d6+18 scorching ray.

Scarab Sages

The caster can also spend 2 feats to get Eldritch Heritage and get the elemental arcana which allows them to change the energy type of their offensive spells into their element. With the appropriate skills you can figure out if monsters are immune to fire and convert your fireball into an frostball or scorching ray into Earth Ray! (How would that work?)

Scarab Sages

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For the most part I'd have to agree with those who find arcane king. More spells and a free spell w/ a familiar's bonus to a single stat is nice.

Unfortunately I tend to find myself surrounded by luchadors (my god, 2 grapplers in 1 part is SO not cool) and rogues who are too afraid to sneak attack because they are squishy (these rogues also do d6+1 damage) so I now use the blasty type sorcerers. I just made a new sorcerer for PFS and he is as follows.

Gnome - Pyromaniac (+1 to all fire spell levels)
Trait - Havoc of society (+1 total damage w/ spells)
Crossblooded - Orc (+1 damage per dice rolled)/ Elemental Fire (Primal archetype - +1 damage per dice rolled for fire spells only.)

You start out as a level 1 sorcerer who can:

Produce flame for 1 minute a day dealing d6+3 damage
Elemental Ray for 3+cha times a day for d6+3

I took spell focus so I could take spell specialization (+2 to one spell's level)at level 3 (which can be changed every even level) so that at level 4 I have a scorching ray that is level 7 (+1 level from pyromaniac and 2 from spell specialization) doing 8d6+16 damage.

Scarab Sages

Seraph403 wrote:

Hey guys,

I was reading through the starsoul sorcerer since I'm debating one as my next character (as my rogue had died recently in kingmaker... RIP)

I was reading the bloodline arcana where you cast an evocation spell and if the target fails their save they are dazzled.

My question is, does this also apply to evocation spells that dont offer a save? Ie: magic missile?

Thanks in advance!

As Vip00 said, it only applies to spells that have a savings through. This ability does not give spells an added savings throw, so magic missle would not be affected by this.

Scarab Sages

Forgive my intrusion here but I have a semi relevant question. I saw that the fireballs being cast by a fire domain cleric as divine. Does this mean the fireballs they cast are divine, regardless of the level they prep it at, and therefore bypass any arcane spell failure rate, or are they still considered arcane and subject to arcane spell failures? If it is the latter then it would work as a loophole for Mythic Theurges, no?