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![]() I've been running a campaign and just found how fun it is for a crew to not pre prepared for melee enemies when most have been shooting at them. If it has claws it doesn't care for your cover. I haven't rolled many characters as I've taken on the GM role but I've used the pregens as templates to see what some characters could look like. On Navasi, the level 1 Envoy she has +2 to hit with a combat knife and I can't tell why. I was thinking a feat or a weapon property that allowed for the dex mod to be added for a small blade but can't see it. Is there a rule I'm missing or something on that sheet I'm missing? Maybe a typo? ![]()
![]() Been looking over the rules and just having some trouble coming up with the exact math for awarding Xp to my party for this premade campaign. = 8 * 1/3 Monsters / 5 # of PCs of APL 1
I like the exact method or whatever I'm using, reducing the amount of experiance based on the advantage from having 5 PCs over 4 PCs. I'm just reading the CR equivlency table saying 8 Creatures is equal to CR +6 Am I couting down the table so 1/3 - 1/2 - 1 - 2 - 3 - 4 - (5) Meaning it would 1600 / 5 for 320 each? I know there are different methods to figure out XP and the RAW isn't the best for CR monsters with fractions. So while I'm looking for confirmation of the rules, some advice would be helpful. Should a PC die, I'd like it to be for dice fault or poor choices, not the fact they are a level lower then they should. A difference of 104 may not mean much, but they are still Lv.1 so it kind of adds up. (We are also playing as RAW as possible, so ideas for just advancing them early or dropping GM powers will not satisfy my PCs :P) ![]()
![]() Just wondering how people do checks for searching. I think it is really lame when everyone rolls a search check in a room, mainly because high rolls under my interpretation mean you search better, not faster. I was thinking about implementing this system and tiering it like so: Take the DCs of each thing in the room, so if there is something hidden in a desk versus hidden behind a false panel there would be two different search DCs. High DC Low DC Then ask the PCs what they are specifically searching for and apply some go fish rules about getting what you wanted. So if a wizard is interested in magic scrolls s/he would recognize them easier if that was all s/he was looking for and find them faster then people giving a general search of the room. High DC
Low DC
That may look complicated but it really isn't. I'm just trying to promote individalism in my campaign. If someone wants to conceal some expensive item they found I like writing it on a piece of paper and handing it to them, giving the PCs spot checks vs sleight of hand, then if the PC passes the spot check having a Bluff vs Sense Motive face off. Anyone else have a system? I just don't like the whole party rolls just to beat one DC kind of thing. I actually had two PCs miss a surprise round because they were bickering over loot division while the other three members were progressing. ![]()
![]() Had a simple lock DC 20 and the Rogue failed three times in a row. She is only level 1. There was no threat of danger. Only our second session of Pathfinder ever but we are avid tabletop RPG players and the last time I played 3/3.5 was 7-8 yeears ago. For comedy I just said she broke the lock. I run a discussion board on my groups facebook group called 'YOU'RE DOING IT WRONG' where we post questions that came up in game and tthen we look into the RAW solutions so next time I don't have to RP something just to keep the gamae flowing...anyway... I probably should have just let her take a 20, as the RAW says "you can retry checks to open locks." Pg. 95 of the Core. Am I missing any rules on that? Only running the Core for rules. ![]()
![]() Hi everyone!
The PC is a Gnome Sorcerer with Draconic Bloodline. He took Blue Dragon as his Bloodline and used the shocking grasp spell today for the added Oomph! Is the following true? If he misses with the Touch attack on the Shocking Grasp he retains the charge. Next turn he can make a melee claw attack thanks to his Draconic Bloodline, which counts as an "armed" unarmed attack, preventing attacks of opportunity, and if one of those attacks hits, since he gets two, both the claw damage and the Shocking Grasp get discharged. That's the way I read it, and the funny thing is I know he didn't plan it that way. It's pretty cool in my opinion. -Kdeeth |