Rakshasa

Mudscale's page

Organized Play Member. 58 posts. No reviews. No lists. 2 wishlists. 4 Organized Play characters.


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Dark Archive

Environmental protection on an armour protects with holes. Small energy barrier to keep vacuum out.

The compass is pretty great, but things like a hammer or crowbar to remove panels rope is always great. I'd allow glowsticks and things like flashlights that can leave as a trail.

Spray-paint in that lieu.

On a crazy planet and want to find you way back spray on some paint to mark a tree.

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A little late I bet but I had a party of 3 for this one so 12 checks. The pilot has almost no useful skills and the Xenodruid was at home and made 2-3 checks a turn before running out or failing out.

My biggest challenge was do I let talk to animals apply to the head which is +30 feet or the base of the foot which could be 30 feet for a bonus to rolls.

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Reading through a lot of material Pulse Dart reads as a Solar manifestation. So do you think he would need 4 points to Supernova if needed as it looks tilted 3-1 in favour of Solar?

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The one I just built is a lv 5 envoy that took the technomancer dabbler feat. 'mending' isn't the best but i like the idea of rping it as like auto-repairing bots, then comprehend languages and detect magic. the original robots purpose was like a protocol droid :)

they are kind of tough to heal eh.

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The integrated equipment is kind of pidgeon holded until lv 6 eh? Am I reading that right? Early you take a limb or voice changer? Then some small choices at 6 but free dermal plating at 10 is kind of cool.

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And since Weapon Specialization at lvl 3 is only applied to class granted proficiency you need to take a 2nd feat to give it the character level bonus damage.

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I've been toying around that idea as well but more for carried items. I actually like the weight rules for Starfinder where other RPGs I ignore them beyond the improbable.

I believe a character sheet is 4/(5 for spells/complexity) pages not 2 and making the lines small is not a way to go.

I feel like the equipment you gather is so strange and has many uses it needs its own sheet. So this is my first draft. Has all the basics but more spaces and more space to write.

Also it uses containers so if you have a backpack or a chest or something you can track it there.

https://drive.google.com/file/d/1AjZ9fc9wuv5gU_NmZKy4wc_LSxemNg4V/view?usp= sharing

I dig your idea, I think 2 up on a page would do better. With your idea I'm thinking a cue card size is all that's needed for most games. ammo on one half, health on the other, can use it each session... oooh

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Yeah it's the brain jack. Get that be a better solo combat character, get a drone be more utility.

It can be surprisingly easy to not have 1 longarm proficient character in a party.

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Paizo always takes over a whole hotel. I demo'd Starfinder last year and got 2.0 preordered and looking to demo it as well as play a lot of Starfinder as a PC. Half my weekend may be dedicated to it. :)

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Hey!

The first batch dropped on Sunday and just curious when we should see the GenCon events start rolling in so I can know when to look at em.

(Who am I kidding I'm refreshing the update list every 3 hours)

:)

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I like both of those ideas. I have no idea how the Aiudara work but I can treat them as 1 way stargates. NPC will know address but also require some mysticism checks to repair it perhaps, even only good enough for one brief trip.

Then also have the signal as a deus ex machina failsafe.

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So about to finish book two and I feel like I'm missing something. How are people running the return at the very end. There isn't a method to recharge armour and it's another trip back.

Let alone the possibility just to die from heat death it feels a bit boring.

I was going to say planet security or something detected a strong signal out here and has special flight licence to investigate those operating that level of technology without permission, but they did have permission to be out their even though their motives were unknown.

So maybe intercepted and too many culty mentions flagged military to investigate?

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You are amazing. I stopped reading after the Operative part.

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I've been running a campaign and just found how fun it is for a crew to not pre prepared for melee enemies when most have been shooting at them. If it has claws it doesn't care for your cover.

I haven't rolled many characters as I've taken on the GM role but I've used the pregens as templates to see what some characters could look like.

On Navasi, the level 1 Envoy she has +2 to hit with a combat knife and I can't tell why.

I was thinking a feat or a weapon property that allowed for the dex mod to be added for a small blade but can't see it.

Is there a rule I'm missing or something on that sheet I'm missing? Maybe a typo?

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Amazon.ca just pushed my order back to mid November. Second push back.

I told myself nah, it won't sell out, you can get it later at GenCon, go wait in FF line first. :(

I feel like I may get AP 2 before AP 1.

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This reminds me of XCom. Need to return the body before you vivisect it :D

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MMCJawa wrote:
The fact that thousands of years before even the current Pathfinder year date already has seen humans confirmed for 4 separate planets (Earth, Androffa, Golarion, and Akiton) suggests that there are a LOT of humans out there anyway.

So what you are saying is my Starcraft/Starfinder United Earth Directorate plot can work out seamlessly :P

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Anything with the 00 should be pregen. Thursday was just the largest pool of 300 seats and then there was other 00 times with smaller ticket limits.

I'm going to try and grab the Free RPG day scenario and have that prepped to play at GenCon if I get some downtime.

I really wanted to try some society stuff but 00 pregens is fine by me :D

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Gina Starr 248 wrote:

This is my 6th year going, and I still made a major mistake. I didn't even bother to look at how many tickets there were for each game. The 2 Starfinder games I tried to get into each had 24 tickets. That's not a lot of people.

Oh well, we bought some generic tickets. Maybe we can get into one of the games that way.

It could be wise to refresh those pages every once in a while. I'm sitting on an extra Thornwatch ticket hoping another Starfinder event opens up and I can drop one for what works best.

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Second year going to Gen Con so I know registration is a gong show. I went for the Thursday 00 for the 300 tickets alone. Half of my group got in.

They did just add a few seminars the past few days you may still be able to get into :D

Dark Archive

Did people get what they wanted? That filled up all right away. Hopefully more are added I got in the 00 for 8pm-1am. Even the 2am-7am slots filled up. Hype.

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Into the Unknown is still the most confusing with the 1 hour timetable per section as 1 hour almost seems like too little.

It is organized play events so the 5 hours make sense. You want to leave with something accomplished. Last year I went and did a variety of RPGs to branch out that were 2-3 hours long and that is nice to learn.

Generally, Paizo Inc. does just Society stuff and then 3rd parties run their own groups, but with Starfinder launching there only appears to be one 3rd party doing a tablet table tech demo thing.

What I'd expect is closer to GenCon in July more Starfinder events will pop up from 3rd parties with shorter time slots.

Really right now it's the organized play that people will clamour over to get a good timeslot on May 28th. That's my plan. Official stuff May 28th then add filler and new experiences as the months go on.

Dark Archive

Thanks, that makes a lot more sense so really I can just do the 00 and then add the other numbers if it works out but in whatever order I want.

I am curious as there are some 2am time slots there. I've never seen a 2am-7am event before :O

Really do hope there is reserved pickup. I am looking at getting almost everything offered at initial launch, either way it will probably be my first stop once the hall opens :D

Dark Archive

I'd love some addition explanation on it. I have not ever done a society event let alone a big organized day like that.

Looking at the 00 having the only one with 300 seats and then the rest scattered for much smaller amounts is a bit confusing but I assume its just a big room for the grand release.

As a RPG player that never has done organized play the 01-00/01/02/03/04 is confusing to me. I assumed they would be in order but they definitely seem to be completely unique games for all beginner levels.

The Quest Pack event is also interesting (but I can't attend for other events overlapping) as it seems to be smaller 1 hour "quests" during a 5h session.

If anyone can help clear that up I'd really appreciate it. I figure for now I'm just doing the 00 with the pregens and then grabbing all the core materials I can. (Hopefully there is a GenCon preorder coming up in the coming months)

I want to play as much as I can so curious what people recommend as the best process as 5 hour events don't easily slot some days when you are running 8 hour tournaments and also trying to squeeze in group stuff with friends.

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Exciting. Going to GenCon for a second time this year. I stopped Pathfinder a while ago but really want to preorder Starfinder and get the book at GenCon. Worried about sellouts.

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Monks don't have a natural weapon so that wouldn't let them get the feat as it is a requirement.

The fact their improved unarmed attacks can be improved as if they are natural weapons would mean if they somehow got this feat, by say way of bonus to which they can bypass the requirements then they would be able to get the bonus, as it enchances their unarmed attack. Just like how they gain the benefits of TWF without needing to have the prereqs.

As it reads I don't interpret anything in improved unarmed attack(monk) nothing gives the monk a natural weapon.

______

I'd love to see some sort of draconic sorcerer cross-classed with a high BAB class throwing out wicked shocking grasp charged improved natural attack claws.

kind of a high level req to do all that for what it is, but i like the flavour and would be a cool way to mesh two low level/spells abilities and make them better.

Dark Archive

Gender does nothing for your min/max...although you could always put some homeade feats in for it.

Feminine Charm
+4 diplomacy for female PCs vs. male humanoid PC/NPCs
*the opposing race must find the race with this feat attractive*

lolz

Sadly, I don't think any of my PCs could pull off a female character and the girl that plays in my group isn't the best roleplayer as is.

Alas everything is solved with getting smashed.

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hogarth wrote:
Shocking. Absolutely shocking. :-)

*glare*

You just need to hope they have them in stock. Core is currently OoS, my buddy got lucky and just kept checking and 1 copy appeared.

Dark Archive

Unless you are supporting a local store, you should be buying from amazon.ca or chapters.ca

The in store prices at Chapters, even with a irewards card is still so very lame. Jut by buying online you get a bigger discount than in store with the card.

It's easy to get a hardcover and a softcover book and hit the $39 free shipping mark.

Not to mention that the online stores sometimes have coupons for like $5 off.

Dark Archive

At my table you cannot play as a LE Paladin or a LG Paladin with an Evil deity.

Find a table where you can, go have fun. Good luck with that. Really... good luck in finding a group of people who want to play with evil characters in their group.

I doubt you will find those tables at Pathfidner events.

Play through an actual RP event where you are LG person who reveres an Evil God.

The evil church of god "blah" is making sacrifices of innocents in front of you.

What are you going to betray? Your alignment or your deity?

James put it the best. LE Paladins and the whole concept of Evil with Paladins is not good for the game.

I read all these posts and feel dumber for it. How can characters like that be fun? You aren't going to get along with most parties.

Hell, LG characters are annoying enough to get along with.

Dark Archive

Name Violation wrote:

actually it can be done either way and its up to the dm to decide which method they want to use.

if the creatures are played smart, as a unit, working with each other, flanking, aiding, ect, give the cr +6

if its a bunch of individuals fighting for themselves, give the 8 1/3rds xp

The lack of a perfect system kills me. Doing a different kind of math for each encounter is probably what bugs me the most.

Basically what you said is what I'm going to do. If it was my own campaign I'd be fine with my own judgement. The fact it is premade, and the kind of person I am and the players I play with, we'd just hate to have the PCs win a hard fight because they were a level higher or lose because they were a level lower.

Dark Archive

Been looking over the rules and just having some trouble coming up with the exact math for awarding Xp to my party for this premade campaign.

= 8 * 1/3 Monsters / 5 # of PCs of APL 1
= 8 * 135 /5
= 1080 /5
= 216

I like the exact method or whatever I'm using, reducing the amount of experiance based on the advantage from having 5 PCs over 4 PCs.

I'm just reading the CR equivlency table saying 8 Creatures is equal to CR +6

Am I couting down the table so 1/3 - 1/2 - 1 - 2 - 3 - 4 - (5)

Meaning it would 1600 / 5 for 320 each?

I know there are different methods to figure out XP and the RAW isn't the best for CR monsters with fractions. So while I'm looking for confirmation of the rules, some advice would be helpful.

Should a PC die, I'd like it to be for dice fault or poor choices, not the fact they are a level lower then they should.

A difference of 104 may not mean much, but they are still Lv.1 so it kind of adds up.

(We are also playing as RAW as possible, so ideas for just advancing them early or dropping GM powers will not satisfy my PCs :P)

Dark Archive

So...if they have an INT of 3 they could take a skill to learn Common although not being able to speak it, understand it.

Would you be able to do that and not need to use Handle Animal checks anymore?

Dark Archive

I'm tracking a calender which helps for days. Couldn't find a Golarion calender so I just made a 12 month 28 day calender and since im running Rise of the Runelords to start I just picked an equivlent of October as the first day of Autmmn for when the scenario starts.

I'm pretty handy with maps and stuff so I designed a check sheet for ammunition.

It's real easy to motivate players to keep track of their stuff. I make the point I'm spending the time reading, memorizing and studying the campaign so the least they can do is manage 1 character sheet.

Also I impose a rule of, if it's not written down properly you can't use it, and if you never wrote it down by the time you try and use it, they you lost it.

I do also run a campaign with players who enjoy the fact a few wrong moves means death so by imposing vision, food, ammo and sleep rules they can get stuck between a rock and a hard place. Leaves the mroe prepared characters to rise to the top.

I haven't thought about rent really...I worked out backstories with my PCs that allowed them be in the starting town without owning property, they became heroes fast so they get put up in an inn for free for the time being.

Dark Archive

lavi wrote:
And this is assuming there are NO human ethnic/regional languages other than "common". So yeah - I've NEVER been in a situation where my players haven't had a language to learn.

ya if you bust out golarion you hit a whirlwind already. Just doing Rise of the Runelords there are what? like 3-5 Languages just for ancient civs and regional humans.

Dark Archive

Name Violation wrote:
Steelfiredragon wrote:
what about the quarterling
wheres the full blooded ling? i wanna be more than half-ling

Improper Fraction-ling aka the threehalf-ling

Dark Archive

Watch it! You are about to open up the whole can of worms that is, Half-Orc + Half-Elf =

Dark Archive

I love these feats. I GM and my monk player always utilizes them. The monsters I run have strategies and intellegences and if they have a bow they are going to use it...then when they see the monk deflect an arrow they smarten up and realize that didn't work and attack someone else.

If the GM meta-games they are a bad GM, bypassing a feat just because you know about it is lame and turns tabletop RPGs into simple tabletop minis games.

If I made any changes I would up the Dex and drop the unarmed portion and only make that for snatch arrows, allowing other classes who want to deflect arrows use their shields and weapons to parry them away. I could see casters liking this feat a lot if it were changed into that.

Dark Archive

Just wondering how people do checks for searching.

I think it is really lame when everyone rolls a search check in a room, mainly because high rolls under my interpretation mean you search better, not faster.

I was thinking about implementing this system and tiering it like so:

Take the DCs of each thing in the room, so if there is something hidden in a desk versus hidden behind a false panel there would be two different search DCs.

High DC

Low DC

Then ask the PCs what they are specifically searching for and apply some go fish rules about getting what you wanted. So if a wizard is interested in magic scrolls s/he would recognize them easier if that was all s/he was looking for and find them faster then people giving a general search of the room.

High DC
-Specific Search, highest roll
-Specific Search, remainder rolls in order
-General Search, highest roll
-General Search, remainder rolls in order

Low DC
-Specific Search, highest roll
-Specific Search, remainder rolls in order
-General Search, highest roll
-General Search, remainder rolls in order

That may look complicated but it really isn't. I'm just trying to promote individalism in my campaign. If someone wants to conceal some expensive item they found I like writing it on a piece of paper and handing it to them, giving the PCs spot checks vs sleight of hand, then if the PC passes the spot check having a Bluff vs Sense Motive face off.

Anyone else have a system? I just don't like the whole party rolls just to beat one DC kind of thing. I actually had two PCs miss a surprise round because they were bickering over loot division while the other three members were progressing.

Dark Archive

Shady314 wrote:
Mudscale wrote:


A Level 1 Monk with a +2 Str.
Flurry of Blows +1/+1
Unarmed attack +2
Slower seems more accurate to me.

The problem does not come at level 1. Most problems don't.

A level 10 Monk with +2 Str.

Flurry of Blows +10/+10/+5/+5

Unarmed attack +9/+4

Oh wait...looks like it fixed itself...

And I mean't, maybe you want to use 3 Levels of Monk for the mobility and high saving throws, toss in some wisedom based spell caster as a main class and you have an interesting character.

Allowing that caster-monk, say level 8, to use full BAB for FoB is retarded. Quicken Shocking Grasp + FoB as an example.

Dark Archive

Ironicdisaster wrote:

Well hell, as long as we're being ridiculous...

I'd like a job at Paizo. I can travel or work from home, whichever. I'll submit my credentials after we negotiate my salary. I was thinking around 28k a year (USD), that ballpark. I'm not greedy.

plus benefits

Dark Archive

DM_Blake wrote:

All true.

Oddly enough, when monks are super-fast, they hit more accurately. However, if they choose not to be super-fast, they also forget how to be accurate.

It's an artifact of the gimped 3.5 monk class, with an awkward attempt to make them more viable in Pathfinder, but I think the devs were just a bit too timid on this one - they probably should have just gone all the way.

A Level 1 Monk with a +2 Str.

Flurry of Blows +1/+1

Unarmed attack +2

Slower seems more accurate to me.

The point with Monk level allows for multiclassing better. If they start being a class with a higher BAB then their non-Flurry of Blows attacks still rise without buffing the Flurry of Blows, which would be broken.

Dark Archive

Lou Diamond wrote:

Are races proficent with weapons that have their racial name in them?

Ex dawrven War ax or Halfling Sling Staff.

Yes. It says that under every race profile.

They treat them as Martial Weapons though. So if your character cannot use All martial weapons then I wouldn't allow it.

As in I would not allow a Halfling Sorcerer to use a Sling Staff since they are only proficient with Simple Weapons.

I see the benefit to classes like Barbarian, Fighter and Rangers to get a free Exotic Weapon Prof.

That's my interpretation.

Dark Archive

Austin Morgan wrote:
James Jacobs wrote:
In PFRPG, Quicken Spell works fine for sorcerers; it allows them to cast spells as free actions.
Wouldn't that be a swift action? :P

Yes actually, thus not causing attacks of oppurtunity...which appears to be the only difference from Free and Swift

Dark Archive

mearrin69 wrote:
I'm pretty particular myself as DM: I allow all Paizo-published material and everything else is on a case-by-case basis.

Same. I am a minimalist though and a fan of low level campaigns.

The stuff already covered by Paizo is pretty extensive.

Elton wrote:
demonstrate to him that my Elementalist class and spells are really worth using

...maybe he doesn't want to play that class?

Honestly, if you are the GM and you think your stuff is not overpowered then what's the harm is letting him play with only Pathfinder rules, logically he shouldn't be underpowered.

If you are just trying to Min/Max him then I weep for your soul.

I honestly worry more about my players motivations and personalities rather then their classes and what abilities they took as a GM.

Dark Archive

Had a simple lock DC 20 and the Rogue failed three times in a row. She is only level 1.

There was no threat of danger. Only our second session of Pathfinder ever but we are avid tabletop RPG players and the last time I played 3/3.5 was 7-8 yeears ago. For comedy I just said she broke the lock.

I run a discussion board on my groups facebook group called 'YOU'RE DOING IT WRONG' where we post questions that came up in game and tthen we look into the RAW solutions so next time I don't have to RP something just to keep the gamae flowing...anyway...

I probably should have just let her take a 20, as the RAW says "you can retry checks to open locks." Pg. 95 of the Core. Am I missing any rules on that? Only running the Core for rules.

Dark Archive

When it comes to the common sense portion I'd stop thinking of actual hands and more of arms and body.

Throwing a light thrown weapon can range from a flick of the wrist to the snap of an arm to a full body toss. Being a light weapon, the last method a full body toss isn't generally used resulting in the use of just the standard action.

Swinging around a greatsword or net to toss it on someone would require a lot more coordination, and the use of both arms would be a must and the same would apply with a Spear being a two-handed weapon. I picture an olympic type of toss using both arms to carry the motion for its effectiveness.

Dark Archive

Tanis wrote:
Well, it actually looks conflicted by the RAW. Core p.141 states: "The wielder applies his Strength modifier to damage dealt by thrown weapons".

I can't see a place where you would add 1.5 Str on two-handed thrown. I see the 1.5 on page 141 as well but that is listed on Melee Weapons, not Ranged as the weapon is being used as.

Dark Archive

Hunterofthedusk wrote:
no, if you attack with a weapon in the hand that has the buckler, you lose the shield's bonus to AC until the start of your next turn

I'm agreeing with this.

Ughbash wrote:
Because when you THROW a spear you use one hand.

I'm disagreeing with this. No rules to back it up, just the practicality of throwing something with one hand violently or with force overhand is a full body motion in RL, expample being pitching a baseball...or throwing a spear...

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2/5

I have an idea for a character spinning around my head - but needs access to Undeath domain. Is there any way? I only find deities which have must choose unholy for sanctification, or if that is not the case, fall under "Outer Gods" or "Queen of the Night". And there seems no ACP option. Did I miss anything? Thanks in advance.

2/5

Is the beast gunner archetype now allowed for PFS2e? Not quite clear with the wording, thanks for any.help.

2/5

Is the beast gunner archetype now allowed for PFS2e? Not quite clear with the wording, thanks for any.help.

2/5

It looks like with the remaster access to some deities got changed, Zyphus is now restricted. Guessing I need to change my cleric's deity to Fumeiyoshi then if I want to keep the Undeath domain? Or will access to Fumeiyoshi also be changed, so either becoming restricted or must take unholy sanctification?
Thought about rebuild into Bones Oracle, but again, the deity needs to have standard availability for PFS2e, so leaves Fumeiyoshi, or am I missing something?

2/5

Does the feat Unconventional weaponry grant access to the Sawtooth sabre for a human fighter or ranger? Just want to clarify before starting to make a character.


Got some friends coming over for an evening of PF2e. Any one-shots or PFS2e adventures you could highly recommend? Looks atm., there will be only 3 of them, so I would need to adjust it slightly (or use one with easier combats). They have played through the Beginner Box though, but nothing else.

2/5

Is there an option to buy a second large weapon for a giant instinct barbarian in PFS2e? Or swap your weapon for a different one?

2/5

With the addendum how to access the archetype, is this now freely accessible in PFS2e, or do I need to fulfill any other requirements?


If you have a creature grabbed, is there any other way to restrain it than getting a critical success on a grapple check?

2/5

How do you get access to the Phoenix bloodline for PFS2e? I am aware one is via the Ruby phoenix Adventure Path, but is there any other option?

2/5

Does the animal gained must have the mount ability when selecting the steed ability for a champion in PFS2e?

2/5

Mhy dwarf has taken adopted ancestry human at 3rd level. Can he spend 7 days downtime to retrain his first level feat to a human ancdstry feat as e.g., General Training, even though it was taken beffore he gained Adopted Ancestry?

2/5

Just wondering what is the cost for retraining when you are field commissioned to a specific school e.g., to the School of Swords? Is it 14 days, or can you just join as you are field commissioned?

2/5

Just to check if I got it right, or am totally wrong here:
4th lvl PC with Crafter's workshop starts crafting (trained) Lesser Frost vial (DC15), and gets a 25 on the cracting check.
This would be a critical success, thus each day reduce the required amount by 9sp per day and finish crafting of 4 vials in 7 days.

2/5

The Grand Bazaar lists new mounts - is there any option to obtain them as a steed ally for a champion in PFS2e?


Since the Sprite appeared as a playable ancestry I always thought of making a gunslinger for PFS2e, the idea is to have a fun cowboy like character riding on his corgi mount, who can effectively contribute in combat.
Nyktera
Stats: 8 18 14 14 14 10
Way of the sniper
Class feat: Munition's crafter
Sprite feat: Corgi mount
Weapon: Jezail
Skills: Stealth for sure

2: Fake out
4: Alchemical Shot
6: Sniper's Aim
8: Munitions Machinist or Grit and tenacity
10: Called Shot
12: Shooter's camouflage or Unshakable Grit

Any ideas, comments, welcome

Thought of Unexpected Sharpshooter, but seems like not approved for PFS2e


Without being an alchemist, but having the alchemical crafting feat, can I add the formula and craft mutagens? If I want a higher level mutagen e.g., a drakeheart mutagen (moderate) lvl3, do I need to buy a new formula (and how much is it?) or is just the craft check increased? Thank you

2/5

A wayfinder is free now according to the new boons. It also states in the rules that you can upgrade a wayfinder. As I got the archaic wayfinder (reduced cost 25gp) on a boon, how much would the upgrade be? Also, from another chronicle I have wayfinder of rescue as access. Can I upgrade my wayfinder twice? And at what gp cast? And then make it adamant as my character is Vigilant Seal?
Thanks for your help.


I have looked long at the eldritch archer, and came up with an investigator/witch build, gaining EA at lvl6. My question, is this a viable build? Anything to improve? Or maybe use another starting class/dedication and build e.g., as ranger/wizard? Any suggestion is welcome.

Ancestry: Elf (Ancient Elf)
Background: Martial Disciple (trained in Acrobatics and Warfare Lore)(Cat Fall) (I guess Feral Child is not available in PFS)
Class: Investigator
Initial Ability Scores: STR: 14; DEX:16 ; CON:10 ; INT:18 ; WIS:10 ; CHA:10
Initial Feats: Cat Fall, Know Weakness, Dedication: Witch, Ancestry: Nimble elf

2nd: Class feat: Share stratagem
3rd: General Feat: Cantrip expansion
4th: Class Feat: Basic Witch Spellcasting
5th: Ability Boosts: STR, DEX, CON, INT; Ancestry Feat: Elf instincts;
6th: Class Feat: Eldritch Archer Dedication
7th: General Feat: Swift sneak;
8th: Skill Feat: Unmistakable Lore; Class Feat: Basic Eldritch Archer Spellcasting
9th: Ancestry Feat: Elf Step
10th: Ability Boosts: STR, DEX, CON, INT; Skill Feat: Swift Sneak; Class Feat:
Enchanting Arrow
11th: General Feat: Kip Up
12th: Class Feat: Expert Eldritch Archer Spellcasting
13th: Ancestry Feat: Avenge Ally
14th: Class Feat: Seeker Arrow
15th: Ability Boosts: DEX, CON, INT, WIS; General Feat: Legendary Sneak;
16th: Class Feat: Phase Arrow
17th: Ancestry Feat: Magic Rider
18th: Class Feat: Master Eldritch Archer Spellcasting
19th: General Feat: Cloud Jump
20th: Ability Boosts: CON, INT, WIS, CHA; Class Feat: Arrow of Death

Cantrips: Acid Splash, Electric Arc, Produce Flame, Ray of Frost, Tanglefoot
Level 1: Hydraulic Push, Ray of Enfeeblement
Level 2: Acid Arrow. Tellekinetic Maneuver (Arcane and Occult)
Level 6: Disintegrate
Level 8: Polar Ray

2/5

I would like to upgrade my weapons (gnome flickmace and shield spike), what is the best material at lvl5? I was thinking spike from cold iron, flickmace silver and later an additional one made from adamantine (uncommon, so guess need to find access). Any thoughts?

2/5

How do you get a +1 striking weapon in PFS2e? Can you purchase it when you have reached level 4, or do you need to have it on your chronicle sheet?


Post your school and items obtained here, or if you are field commissioned.


You all travelled to Caliphas in Ustalav and have received the follwoing letter of summons from Venture-Captain Evni Zongnoss.


I am recruiting for PFS2e 1-03: Escaping the Grave PbP

I am relatively new to PFS2e, but not to roleplaying or PbP. Have run multiple ables for PFS1e, D&D3.0 and 3.5 as well as 5e. Started with the D&D red box....

Would like to run and maybe even finish this before Gencon.....

Posting rate: at least once a day, if the group manages even more, being at home on holidays and nothing to do, I can mange to post several posts a day (but do not expect it from others).

Looking forward to GM for you


As a fighter, do you need to take powerful shove to be able to use aggressive block on larger creatures, or would it also be possible to have the titan wrestler feat without powerful shove and push a giant back?


I am trying to decide on my first PFS 2e character. Have played lots of PFS 1e and D&D5e. I want an easy but effective character to play, for D&D5e really like the fighter.
no idea for PFS 2e. Looking through the fighter and the barbarian look like straight forward, any suggestions, what I need to consider?


@Critzible: as this your first AL game, you have been given a potion of healing from your temple.


After a night at the Green's Rest you all arrive for a meal at the dining room of Green’s Rest, known for their delicious cinnamon honey (the locals speak highly of the place).


This will be an Adventurers League game for up to five PCs level 1 - 4.
Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on.--

Prerequisites: An Adventurers League legal character between level 1 - 4. If the character is above 1st, please have your logsheets available for me to view (pdf or picture is fine).
I am looking to start by Wednesday of this week, but may hold off if we are waiting on any players.


I had the idea to throw a Suli Dragon disciple together, getting 7 magic resistance vs. animals, boni to saves, and fast healing - would this concept work?

Bloodrager 1/Skald 1/Sorcerer 1 (Orc/Dragon cross-blooded)/ Paladin (Holy Tactician) 3
1. Power attack/ 2. Extra performance (via Skald)/3. Skald’s Vigor/5. Suli feat: Incremental Elemental Assault/ 6. Amplified Rage (via Holy Tactician)

Trait: Unscathed
Lesson of Chaldira

STR 16 DEX 12 CON 14 INT 8 WIS 8 CHA 16


For the past few days, the city of Magnimar has been in the grip
of terror. A murderer stalks the city’s streets in the gloaming
pre-dawn hours, and each morning it seems a new and freshly
mutilated victim appears in an alley. There have been four bodies
discovered to date—all worshipers of the goddess of healing
and redemption, Sarenrae. The city guard desperately wants to
catch the murderer, yet he is a cagey and elusive foe. In order
to expedite the search, they have turned to you—known allies
of Magnimar and strong heroes of the people—to aid them in
stopping the culprit before he slays again.


All discussion here.
Pre-gens are welcome, whatever you want to play.


The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?

Looking for 6 PCs, level 4-6 for this adventure.
I have run multiple scenarios already, here and on myth-weavers. Have always used ditze for maps, happy to change if I get assistance :) as I know there are better options out there.


With the new core campaign, I really want to play PFS again. So I had the idea for this intimidating Half-orc paladin:
STR 17, DEX 14, CON 14, INT 10, WIS 7, CHA 15

Improve CHA at lvl 4, STR at lvl 8
Traits: Magical knack and bully

Feats:
1. Intimidating Prowess
3. Weapon focus Greatsword
5. Arcane Armor training
7. Power attack (bonus feat)/Dazzling Display
9. Skill focus: Intimidation
11. Still spell

Spells:
0 - Arcane Mark, Detect Magic, Prestidigitation, Read Magic
1st - Enlarge person, Shield

For equipment: Wand of Enlarge person, Wand of Cure light wounds, Wand of Bless Weapon, Wand of Restoration, lesser
Armor: Mithril full plate
Weapon: Greatsword, cold iron or adamantine

Any suggestions, comments?


With the new core campaign, I really want to play PFS again. So I had the idea for this intimidating Half-orc paladin:
STR 17, DEX 14, CON 14, INT 10, WIS 7, CHA 15

Improve CHA at lvl 4, STR at lvl 8
Traits: Magical knack and bully

Feats:
1. Intimidating Prowess
3. Weapon focus Greatsword
5. Arcane Armor training
7. Power attack (bonus feat)/Dazzling Display
9. Skill focus: Intimidation
11. Still spell

Spells:
0 - Arcane Mark, Detect Magic, Prestidigitation, Read Magic
1st - Enlarge person, Shield

For equipment: Wand of Enlarge person, Wand of Cure light wounds, Wand of Bless Weapon, Wand of Restoration, lesser
Armor: Mithril full plate
Weapon: Greatsword, cold iron or adamantine

Any suggestions, comments?


The growing light of predawn filters in through a window of the two-story building that Amenopheus has rented in Eto, and the aging Garundi man takes a seat on one of the cushions set out for this meeting. He produces a sealed letter from his robe, placing it in the middle of the floor before speaking. “Good morning, Pathfinders. As you know, we have had our share of setbacks recently. Not only have the emerald and topaz gems sacred to my order slipped through our fingers, but we also faced the frustration of finding nothing but fragments of the once great ruby. Thankfully, its power is not lost entirely, and through the Ruby Sage’s blessing, it lives on in you. I am thankful that you have agreed to act on her behalf and see this through to the end. As we speak, the scoundrels who seized the two gems cross the Pillars of the Sun to meet their employer, the cryptic Diamond Sage.” He sighs heavily. “What she intends to do with the gems is a mystery, but the sage jewels are too important for me to take risks with. If the power that you wield is representative of a shattered jewel’s potential, imagine what one might accomplish with three undamaged stones! Until we know what her plans are, it is paramount that we get to the jewels first. Kafar and Nefti have a rudimentary map of the Pillars of the Sun, and last night I found a bartender who spotted them poring over it between drinks. She recalled little of the map, and she could not make sense of the marks or annotations; however, the right spells have allowed me to probe her mind and determine Kafar and Nefti’s entry point into the mountains. We will follow them from there.” With a somewhat chagrined smile, Amenopheus adds, “It may be that they will lead us to the Sanctum of the Sages, a hidden complex I have long suspected might be in this area.”
He stands and announces, “Prepare yourselves quickly. We shall leave momentarily.”

Letter from Balentir:
Loyal Pathfinders,
The Sapphire Sage has requested our help once more as his hunt for the lost order of the Jeweled Sages and their iconic gemstones continues. Amenopheus tells us that Kafar and his pupil Nefti have snatched two of the gems: an emerald and a yellow topaz. It goes without saying that the Aspis Consortium’s involvement in this matter troubles me deeply; I will not have them outwit us as they did my colleague, Hestia. It saddens me that such a pair of brilliant operatives may die before your mission is over, but I would sleep better knowing that they were no longer a threat to the Society. Were that they had chosen to become Pathfinders rather than pawns of the Aspis Consortium!
I hereby deputize the Sapphire Sage Amenopheus to lead this expedition, and you shall assist him in his quest. Remember our tenets: explore, report, and cooperate. I look forward to receiving word of your success.
Godspeed,
Venture-Captain Norden Balentiir


Let's get going.


A Pathfinder Society Scenario designed for levels 3–7.

Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages’ hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old organization and Osirion’s past.

Recruiting for the adventure, either APL3-4 or 6-7. First come first serve. If Farg and Sutekh want o play they get a spot, just need to confirm.


A Pathfinder Society Scenario designed for levels 1–5.

The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?

Recruiting for the adventure, either APL1-2 or 4-5. First come first serve. If interested will run part 3 too.

2/5

We are at the fight against the Black Puddings, and the black pudding managed to grab the wizard. So first - in the next round it makes a grapple check and apply the slam damage and the constrict damage?
Then, if he goes unconscious, will the black pudding squeeze him to death, or drop him?
Basically, do I kill him off or not?


You can start to introduce yourself as you travel the shoreline.


Ships and sailors avoid Hellmouth Gulf for good reason. Sharp rocks jut from the waves all along its inhospitable coastline, like the gaping maw of some foul beast. A rough road runs the length of the coast, providing a safer choice for those averse to traveling across the sea.


1 person marked this as a favorite.

An aquatic dungeon adventure for 6th-level Pathfinder Roleplaying Game characters.

They Come from Beneath the Sea!

The deep waters of the Hellmouth Gulf have long concealed ancient mysteries, both wondrous and terrible. But these secrets have been submerged for too long, and the remote coastal village of Blackcove has accidentally awoken a slumbering horror from a bygone age. Strange creatures now venture from beneath the waves to steal townsfolk away in the dark of night.

Can the PCs discover the fate of Blackcove’s lost villagers? What secrets still lie hidden on the mysterious, ruined island just offshore, and what now lurks in the flooded temples beneath the isle? And what horrific fate lies in store for those unfortunate souls who fall prey to the island's eldritch influence?

This game will be run as a part of the Second Official Pathfinder Society PbP Game Day. All games will begin on April 5th, 2014. For more information please visit: http://PbPGameday.com


If you want to introduce yourselves.


And open.


A Pathfinder Society Scenario designed for levels 1–5.

When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.

This game will be run as a part of the Second Official Pathfinder Society PbP Game Day. All games will begin on April 5th, 2014. For more information please visit: http://PbPGameday.com

I have been running PbPs for a long time now, from low level up to Ruby Phoenix Tournament. I am a relaxed GM, and hope this would be fun for all.


Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand.

This game will be run as a part of the Second Official Pathfinder Society PbP Game Day. All games will begin on April 5th, 2014. For more information please visit: http://PbPGameday.com


A Pathfinder Society Scenario designed for levels 1–5.

When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.

This game will be run as a part of the Second Official Pathfinder Society PbP Game Day. All games will begin on April 5th, 2014. For more information please visit: http://PbPGameday.com
To sign up please go here! as I will be running the adventure on myth-weavers

2/5

I just received a boon that lets me create a Thassilonian Specialist.

With the boon, could I also retrain to Student of Thassilon as I have a 1st lvl sorcerer / 2nd lvl wizard?

and spoiler gone


As I just got an ifrit boon, I needed to decide what to do, so, an ifrit smoke ninja came to mind, throwing shuriken into the smoke. And with concealment, every shuriken does sneak attack damage.

Ifrit Ninja
STR 13 DEX 18 CON 12 INT 10 WIS 8 CHA 16
Feats: Firesight, Point blank shot, Precise Shot, Rapid Shot, Distance Thrower, Far Shot

Traits: reactionary/indomitable faith
Tactics: Use smokestick or smokebomb and throw shuriken into the cloud (with Flurry of Stars), with total concealment sneak attack is used for every attack.

Back-up weapon: wakizashi for close combat and short bow
Armor: Mithril Chain Shirt and Darkwood Buckler

Tricks: Flurry of Stars, smoke bomb, pressure points, offensive defensive, vanishing trick

Any suggestions how to improve him? It might be useful to put weapon finesse in, but what to throw out?

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