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![]() Hi! I received an email yesterday that you were getting ready to ship my January order. I needed to change the payment method, since the account I usually use is earmarked for something else, so I changed the payment method for the order. Unfortunately, my bank account indicates you are taking the funds out of the old payment method. Can you correct this for me? I do not want to deal with bank fees if I can avoid them, especially if this is one of those "verification" transactions you guys use prior to charging the card. In any case, I want to make sure you charge the correct account for this order. Thank you! ![]()
![]() Tomorrow's Thanksgiving and I just want to take a moment to say that I'm thankful for Paizo, Pathfinder, and all of the folks on these messageboards. All of you make my gaming life better in a variety of ways (Plus, it's rare to find a place where a Lich can be accepted). Thank you from the bottom of my undead, unbeating heart! (And my real life, beating heart too!) Happy Thanksgiving from Larry Lichman (aka, Scott St. John and the St. John family) ![]()
![]() Hi Guys! I'm a little concerned about this order. My history indicates it shipped on October 21 but it has not yet arrived. Typically, your packages arrive in 3-4 days, meaning it should have arrived yesterday. Can you confirm that it is in transit, and how long I should wait before I panic? ;) Thanks! ![]()
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![]() Anyone read these books? A buddy just recommended them to me, and let me borrow his collection. They look pretty solid, and I'm a sucker for the supernatural - but I know there's a lot of supernatural tripe out there these days, so I'm trying to avoid that whenever possible. In any case, I haven't started reading them yet, and wanted to know what those of you who have read them thought before I dive in... (FYI, these are not her Young Adult books.) ![]()
![]() I don't know if any of you read Comics Buyers Guide magazine, but I just read an interesting editorial by Peter David in the August 2010 issue (#1668) that contained a couple observations that really rang true to me. I thought I would share these statements with the Paizo community and get your take on them. Excerpts from an editorial by comics writer Peter David: In reference to being asked to write a column for Comics Buyers Guide magazine: "Think about that for a moment. People called. On the phone. Chances are that wouldn't happen now. Instead, they would send succinct electronic messages, either via email or text messages. More than a century after scientific advancement enabled us to vocalize to each other over vast distances, we've managed to reinvent the telegraph and telegram. It's rare that technology moves backward and is hailed as an advancement, but that's where we are." In reference to anonymity and the Internet: "Anonymity has changed. A letter writer once sent a missive to Comics Buyers Guide that was highly critical of a pro in the industry. The letter was run under the byline of "Name Withheld." The responses lit up the CBG letters page, and the bulk of the replies centered on the fundamental cowardice of berating someone without signing your name to the attack. With the growth of the Internet, not only is this now commonplace, but anonymous posters angrily protest the notion that what they're doing is remotely cowardly. Multiple times I have been accused of "not understanding" the Internet, even though I've been participating since the mid-1980s. I understand the Internet just fine. What I don't understand is how not having the courage of one's convictions became acceptable." ![]()
![]() So, just finished reading Batman #700 and I must say I'm disappointed. In fact, I've been disappointed with all of Grant Morrison's Batman work to date. His style is a bit disjointed for my taste when it comes to mainstream super-hero books, and he shows this at its worst in this book. The way he jumps from timeline to timeline in this book makes it hard to follow the plot (if there even is one) of the Joker's Joke Book. If you haven't picked it up, do yourself a favor and don't. If you have picked it up, and feel I'm missing something, I'd love to hear what it is so I can possibly enjoy the drivel that is Batman #700. Right now, I'm anxiously awaiting the day Grant Morrison leaves super-heroes and returns to Vertigo/Self-created mystical stories. YMMV. ![]()
![]() So, I'm in a little bit of a money crunch, and I was recently talking to a friend of mine about ways to make extra money in this economy, and he reminded me that the best way to enjoy your job is to do something you love. So, I'm taking that advice to heart and applying it to my love of RPGs and my decades of experience as a GM. My qualifications include: - Active GM and player for many game systems since 1978.
If you live in the Northeast Ohio area and are in need of a GM, I am available to run the game YOU want for a flat rate of $12.50 per hour. Here is what you get for your money: - The RPG of your choice. I can and will run any of the following games: Pathfinder, D&D 3.5, AD&D 2E, Call of Chthulhu, Mutants and Masterminds, Dark Heresy, Rogue Trader, Witch Hunter, or Deadlands (Pinnacle system). Other games can be requested, but it will take some time for me to become familiar with the system. - The style of game YOU want to play. You set the rules for character creation and starting power level. You decide what campaign setting you wish to use. You decide which published adventures you want to play. Basically, you set the limits, and I will run the game based on them. I can even teach you the rules if you want to try a new game. - Free Trial. The first 2 hour session is free. This way, you can take my GM style out for a test drive before you decide if you would like to hire me as your regular GM. After your free trial, we can discuss how often you would like to game, and how long each session will be. - I come to YOU. I will come to your home, or anywhere in Northeast Ohio you wish to game, and I will supply a battlemat, GM screen, core rule books, and of course my own dice. If you are interested in participating in my new endeavor as GM for hire, shoot me an email at sstjohn1@yahoo.com. I look forward to hearing from you! ![]()
![]() So, I'm in a little bit of a money crunch, and I was recently talking to a friend of mine about ways to make extra money in this economy, and he reminded me that the best way to enjoy your job is to do something you love. So, I'm taking that advice to heart and applying it to my love of RPGs and my decades of experience as a GM. My qualifications include: - Active GM and player for many game systems since 1978.
If you live in the Northeast Ohio area and are in need of a GM, I am available to run the game YOU want for a flat rate of $12.50 per hour. Here is what you get for your money: - The RPG of your choice. I can and will run any of the following games: Pathfinder, D&D 3.5, AD&D 2E, Call of Chthulhu, Mutants and Masterminds, Dark Heresy, Rogue Trader, Witch Hunter, or Deadlands (Pinnacle system). Other games can be requested, but it will take some time for me to become familiar with the system. - The style of game YOU want to play. You set the rules for character creation and starting power level. You decide what campaign setting you wish to use. You decide which published adventures you want to play. Basically, you set the limits, and I will run the game based on them. I can even teach you the rules if you want to try a new game. - Free Trial. The first 2 hour session is free. This way, you can take my GM style out for a test drive before you decide if you would like to hire me as your regular GM. After your free trial, we can discuss how often you would like to game, and how long each session will be. - I come to YOU. I will come to your home, or anywhere in Northeast Ohio you wish to game, and I will supply a battlemat, GM screen, core rule books, and of course my own dice. If you are interested in participating in my new endeavor as GM for hire, shoot me an email at sstjohn1@yahoo.com. I look forward to hearing from you! ![]()
![]() So, I am playing a Druid for the first time in Pathfinder and am having trouble figuring out what stats to use when I Wild Shape. The description of Wild Shape indicates it works just like the Beast Shape spells, which tell me I take on the appearance of an animal, and as I progress in level I am able to perform more and more of the animals' abilities (Burrow, Fly speed, etc.). My questions are: - What are my stats (STR, DEX, etc.)? Do I keep my stats, or take on the animal's stats? - Do I keep my hit points or use those of my animal form? - What about my AC? Do I keep mine, or adopt the animal's AC? I have not been able to find a definitive answer anywhere, so I am hoping my fellow Paizonians could either point me in the right direction, or let me know my stats while Wild Shaping so I can effectively use this class ability. Thanks in advance for your help! ![]()
![]() All right. This may just be me, but is anyone else peeved that characters in the comics have started using the term "Team Up" when more than one of them work together? For example, in a recent issue of Marvel Divas (#2, I think), Dr. Voodooo asks Photon if she'd like to "have a team up." And this isn't an isolated incident. The use of the term by characters in the book pops up quite a bit in both DC and Marvel books. To me, this smells of lazy writing. Honestly, what happened to a simple request for help? "Monica, I'm having trouble on this case I'm working on. Do you have some time to help me out?" sure sounds more like a real conversation than "Want to have a team up?". The whole team up thing seems like (to apply a gaming term to comics) "Meta-Gaming." Sure, it's a term comic fans use to describe guest appearances, but shouldn't that be where it stays - outside of the comic book? Not sure why it bothers me, but it really does. Does anyone else feel the same way, or is it just me? ![]()
![]() I'm new to the PBP world and am looking for a game to participate in (preferably a Pathfinder one). I thought I found one, but the game never got off of the ground. I'm hoping one of you kind DMs has room for me in one of your PBP games, or will let me know of one that is starting up. It seems that when new games are announced here, I always notice the thread too late and miss out on getting in as a player. I'd really like to get into one soon. (Hmm...just reread this. I hope it doesn't come across as too desperate...) ![]()
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![]() I've seen quite a few posters comment on how much they like one version of World of Darkness over another, and I'd like to get a feel for why this is the case. On the surface, it seems there is not much difference between the two, other than setting and fluff, but I could be mistaken as I'm more familiar with the newer version than the older version. Can you enlighten me as to why you prefer one version over another? Also, can you highlight what you perceive to be the differences in the two versions and why one version is better than the other? Thanks in advance! ![]()
![]() As some of you know, I am not a 4E guy. However, my nephew has seen the books on the shelves and knows that I am a D&D guy, so he asked me about playing the game. So, I am looking to purchase the game for him for his upcoming birthday. Unfortunately (or fortunately, depending on your perspective), there is a HUGE volume of books out there now for 4E, and I am not sure how to proceed. I plan on buying the 3 core books (PH, DMG, MM), and probably 2-3 others to get my nephew started. Can anyone recommend the 2-3 most useful 4E books (other than the original 3) for a beginner? Thanks in advance for your help! ![]()
![]() Not sure if this has been suggested yet, but has any thought been given to creating battlemap/flipmats (similar to the Game Mastery line) for the Pathfinder Adventure Paths? The Map Folios are nice, but I think it would be great if we had a flip mat for the main areas encountered during the adventure paths. It would really add a nice element if I could plop down a flipmat showing the layout for the key encounters in each AP onto our game table. ![]()
![]() Well, it was bound to happen. My all-time favorite Trading Card Game, the VS System, is no longer being supported by Upper Deck Entertainment. For those who may not be familiar with the VS System, it is a very adaptable TCG system that used licensed characters from Marvel and DC comics, as well as a special edition Hellboy set. Great system + comic book characters = win! Of course, my gaming group and I will continue to play this game, even without any support or new releases. We like it quite a bit, and there are plenty of card sets out there filled with combinations we haven't tried yet. What seems odd to me about the whole thing is that the game seemed to be selling pretty well. In fact, the biggest complaint I've heard is that Upper Deck tended to under-print its card sets. I realize UDE wants to support its World of Warcraft TCG (which is not selling well here in the Cleveland area), but did it have to end VS System to do so? In any case, I raise my PBR can in a toast of remembrance of yet another good game system biting the dust. C'est la vie. ![]()
![]() I have often wondered about the gaming ramifications of a lost limb. In my Age of Worms campaign, we had a PC stick his hand into the Sphere of Annihilation, disintegrating his hand. In addition to the hit point damage, our DM ruled that he would lose 2 points of Dexterity going forward. We are unaware of any game mechanics to support loss of limb, but I may be mistaken. Are there mechanics to cover the loss of a limb somewhere, and if so, can you point me in the right direction? If not, what rules have you used for this situation? To me, there should be differing rules based on the limb lost: - Loss of an arm or hand implies a loss to Dexterity, but it should also impact any dex-related feats such as Two Weapon Fighting, non-DEX based skills such as Swim and Climb, and basic combat skills such as archery. - Loss of a leg or arm seems to also require a Dexterity penalty, but also would include a reduction in base speed, combat abilities requiring balance, and certain skills and feats. How have you handled these situation in the past? How much of a penalty would you deem appropriate based on each type of lost limb? Thanks in advance for your help! ![]()
![]() Hi! I placed a preorder with Amazon.com for your Guide to Darkmoon Vale, expecting it to be shipped this week. I just received an email from them indicating they were having trouble locating the book from the distributor. I know the item was released (since it is here on your site), so I know they should be able to get it. Do you know of anything liketo this happening with other Paizo products on Amazon.com? I try to split my orders between Paizo and Amazon to save on shipping, and to help you guys improve your market saturation, and would like to continue doing so... Any help you can provide is greatly appreciated! ![]()
![]() I would like to place an order for the Harrow Deck and have a current ongoing Pathfinder Subscription. When I go to check out, my cart charges me for both the Harrow Deck and the subscription. Currently, I am charged for the subscription when a new module ships, so I'm not sure why I would be charged for it here as well. Can you help me? How can I place an order for a product without being charged twice for my subscription? Am I missing something? Thank you in advance for your help! ![]()
![]() Got this article in an email. It was written by a video game reviewer named Kotaku. Interesting take on how Gary's game influenced video games. Thought you'd enjoy it: In the fall of 1972, Dave Arneson gathered a group of friends around a table in Gary Gygax's Lake Geneva Wisconsin home and changed the gaming world forever. After that fateful weekend gaming session, Gygax took Arneson's notes, and using rules form his own fantasy miniatures game Chainmail, created the game that would go on to sell millions of copies around the world - Dungeons & Dragons. A huge accomplishment for a couple of gaming geeks, but it was only the beginning. Dungeons & Dragons spread beyond the tabletop into the hearts and minds of some of the earliest pioneers of gaming. Now one of the fathers of role-playing has passed on, but Gary Gygax's legacy lives on in the video games we play. In honor of this great man, let's take a look at the influence his work has had on our favorite pastime. 1971 - Gary Gygax and Jeff Peren create Chainmail, a fantasy miniatures game implementing rules from standard medieval gaming, adding elves, giants, halflings, and other elements borrowed from sources such as Tolkien's Lord of the Rings. 1972 - Dave Arneson visits Gygax in order to demonstrate the game that would become Dungeons & Dragons. 1973 - Gygax and Don Kaye found Tactical Studies Rules - TSR. 1974 - TSR publishes the first edition of Dungeons & Dragons. 1976 - Willie Crowther, an early D&D player, creates a text-based game called Crowther's Colossal Cave, which would eventually morph into Adventure, which was a direct influence on the creators of the ultimate text-based game, Zork. 1977 - Young Richard Garriott attends a sumer computer camp, where he earns the nickname Lord British and is exposed to Dungeons & Dragons for the first time. Soon he would be hosting popular D&D weekends at his parents house. 1978 - Roy Trubshaw and Richard Bartle create the first MUD - Multi-User Dungeon. It is the precursor to the modern MMO. 1980 - Richard Garriott releases one of the first computer role-playing games, Akalabeth: World of Doom. This year also sees the release of Dungeons & Dragons Computer Labyrinth Game, the first computer game using the D&D license. as well as Garriott's Ultima I: The First Age of Darkness - a game that influences the RPG genre to this day. 1982 - The first Dungeons & Dragons console game is released for the Intellivision, simply titled Advanced Dungeons & Dragons. Dragonstomper is released for the Atari 2600, widely considered to be the first console RPG. Dragonstomper included gathering experience points and gold, random battles, and multiple ways to solve problems in the game. 1985 - TSR lets developers know that the AD&D license is up for grabs, with big names like Electronic Arts, Origin, and Sierra being beaten out by SSI (Strategic Simulations, Inc.). SSI would go on to create 30 AD&D games. 1988 - SSI releases Pool of Radiance, the first in the Gold Box series of D&D games, which allowed you to import your characters into subsequent games to continue your adventure. 1991 - The first graphical MMORPG is released via America Online - Neverwinter Nights. Based on the Dungeons & Dragons setting The Forgotten Realms, the concept of clans and PVP in online role-playing started here. 1996 - Ultima Online is released, its popularity paving the way for the enormous glut of MMORPG games we're experiencing today. 1998 - A small company called BioWare gets put on the map when it releases the Forgotten Realms game Baldur's Gate - incidentally the first computer game I ever reviewed on a professional basis. 2002 - BioWare releases a new version of Neverwinter Nights, featuring the ability for players to create their own modules and run them via the internet, effectively bringing the tabletop experience online. 2006 - Gary Gygax lends his voice as the Dungeon Master to Turbine for certain quests in Dungeons & Dragons Online: Stormreach, bringing the whole thing full circle. While certainly not a complete listing, you can easily see how the creation of Dungeons & Dragons influenced the video game industry. Every time you gain hit points, or generate your numeric attributes, or choose what type of elf you want to be in the latest fantasy MMO, you're dealing with concepts that spawned from that weekend in 1972. Even when you play a game that isn't an RPG, there's a good chance that someone involved in the creation of that game wouldn't be here today if the works of Gary Gygax hadn't inspired them to dream up their own fantastical worlds. He will be missed, but more importantly - he will forever be remembered. Portions of this article were referenced from Brad King and John Borland's excellent 2003 book Dungeons and Dreamers. The book explores gaming from those early days in Wisconsin up to today's massive online communities, and is a must read for anyone interested in the roots of gaming. ![]()
![]() I'm getting ready to run RotRL and it looks like we will only have 3 PCs in our party. I was hoping someone could provide some advice regarding: 1. How should I adjust the encounters for a party of 3 as opposed to the recommended 4? 2. What are the best classes for the players to play? Any help you can provide is greatly appreciated! ![]()
![]() I remember playing this game when I was in high school and recently brought it up to some of the younger gamers in my group when we started talking about in game called shots. I remember it as a pretty complicated combat system, but having a real blast using it. Does anyone know if this game is still available anywhere? I'd love to pick up a copy, even if it's just for old times sake. ![]()
![]() I know the Wish spell in 3.x isn't what it was in 1st and 2nd edition, but as a DM, I've always loved playing with that spell. Most of the fun of the Wish spell is the ability for a DM to read between the lines and have the wish function based on its phrasing, rather than its intent. For example, a player of mine once made this wish: "I wish I had a million gold pieces." Now, we all know the player wants a million gold. However, I twisted his wish, focusing on the "had" verb in the phrase. His wish was granted, as his total treasure obtained to that point in the campaign was just over a million gold. Thus, he "had" a million gold, he just spent it all. My twisting of wishes has become legendary in my campaigns. So much so, that players will spend hours prior to the gaming session writing down wishes that I won't be able to twist. Sometimes, it works. But even if they don't work out as the player wishes, it's always a good time! My question is this: Have any of you taken a similar tack on the Wish spell? And if so, would you care to share your game experiences? ![]()
![]() Well, it's almost Halloween, so I thought I'd put this out there. Here's my top 25 horror films of all time. Ask me again next year, and they might change: 25. The Texas Chainsaw Massacre (1974) - This gritty film by Tobe Hooper ushered in the era of gore and Grindhouse-style horror films. Many films have attempted to mimic this film, but none have approached its raw on-screen tension. 24. Frankenstein (1931) - James Whale's classic. This is one of the first horror films, and is still rewatchable. Colin Clive gives a stunning portrayal of Dr. Frankenstein and who can ever forget Boris Karloff as the monster? 23. Invasion of the Body Snatchers (1956) - This spooky little flick took the "your neighbor may be a Communist" paranoia to the next level. 22. Nosferatu (1922) - Murnau's silent gem starring the elusive Max Schreck as Count Orlok the Vampire stands the test of time. Many of these camera shots are still used by film makers today to create on screen shadowplay and create a gothic atmosphere. 21. The Vampire Lovers (1970) - Hammer is renowned for its pioneering work in the field of graphic violence and erotic horror. This gem, with the legendary Ingrid Pitt, takes LeFanu's "Carmilla" to the next level. It combines vampirism with lesbianism, resulting in a fun romp that combines the suspense of horror with the essence of romance. 20. Dawn of the Dead (1978) - George Romero's gorefest classic brought the graphic on-screen special effects used predominantly in Europe to the United States. More horror film makers cite this film as an influence than any other. 19. Scanners (1981) - This surreal film by David Cronenberg about harnessing psychic powers to control the planet contains one of the most memorable scenes in horror cinema - an exploding head! 18. Curse of Frankenstein (1957) - This film starring Christopher Lee as the monster and Peter Cushing as Dr. Frankenstein was the first true horror film made by England's Hammer Films. Updating the Frankenstein monster to more of a walking corpse with an evil disposition, as well as showing more on screen violence than ever seen before, makes this a memorable film. Cushing would go on to portray Dr. Frankenstein in 5 more films from Hammer Studios. 17. The Omen (1976) - This spooky film effectively portrays a young boy as the monster. Young Damien is protected by the forces of Hell as he begins his life as the prophesized Anti-Christ. 16. King Kong (1933) - This film became an overnight sensation with the stop motion effects and screaming of Fay Wray. To this day, King Kong is a legendary piece of film making history. "It was beauty killed the beast!" 15. The Thing (1982) - With apologies to Jame Arness and the original Thing from Another World, this remake is far superior to the original. John Carpenter's masterpiece effectively conveys the feeling of isolation and paranoia as an arctic encampment is stalked by an otherworldly shape changer. 14. Psycho (1960) - The godfather of the slasher flick. Who knew chocolate syrup in a shower could cause so much excitement? Hitchcock's masterpiece of suspense and intrigue is now required viewing for any film student. 13. Night of the Living Dead (1968) - Holy cow! This film was the first to show ALL of its monster attacks on screen. Romero's crown jewel of zombie mayhem, coupled with a killer ending, spawned countless special effects artists and hundreds of zombie films. 12. The Wicker Man (1973) - So, you're a virgin, eh? Come on down to Summerisle for a holiday... 11. Curse of the Demon (1957) - Also known as Night of the Demon. This legendary film is known for its on screen suspense, and end of the film money shot. You never see the demon until the very end, but you just KNOW it's chasing you and there is no escape! 10. Jaws (1975) - Don't Go in the Water. Spielberg's tour de force in suspense is unparalleled in its ability to keep you riveted to the screen. Fans of this film are still a little nervous whenever they go swimming... 9. Bride of Frankenstein (1935) - James Whale is back. Directing a superior sequel to the original Frankenstein. Colin Clive is back as the nefarious Dr. Frankenstein, and Karloff also returns as the monster. Elsa Lanchester plays the title Bride, but doesn't particularly wish to be married. Needless to say, our resident monster doesn't take it very well when he is rejected... 8. Suspiria (1977) - Suspense. Effects. Moody soundtrack. This film is by far Dario Argento's best work. Exploring a world of witchcraft at a girl's boarding school, nothing is as it seems... 7. Black Sunday (1960) - Also known as Mask of the Demon. This gem from the father of Italian horror, Mario Bava, is probably the best horror film that most people have never seen. Witchcraft, possession, and revenge make up the plot of this film, but it is the camera work and use of lighting that make this atmospheric piece one of the best films ever made. 6. The Shining (1980) - Jack Nicholson portrays Jack Torrance, a seasonal caretaker of the Overlook Hotel who goes a little stir crazy as the haunted hotel begins to communicate with him in the dead of winter. Stanley Kubrick's vision coupled with Nicholson's performance make this one of the scariest films ever. 5. The Haunting (1963) - This adaptation of Shirley Jackson's "The Haunting of Hill House" is widely recognized as the perfect haunted house movie. Julie Harris gives a stunning performance as the protagonist, and this film delivers on the thrills and chills you expect to find in a horror movie from any decade. 4. The Exorcist (1973) - "The Power of Christ Compels You!" Scariest movie of all time? Quite possibly. This movie scares more people than any other. There are quite a few people who have never seen this film, and won't because they're afraid of what they might see! No movie provokes a stronger reaction from a typical movie fan than this masterpiece. Strong performances all around help this film stand the test of time. 3. An American Werewolf in London (1981) - John Landis' vision of lycanthropy stood hollywood on its ear. The special effects from this film are STILL considered some of the best ever put on film! Follow the exploits of an American werewolf as he tours the English countryside with his best friend, who becomes a "walking meatloaf." 2. Alien (1979) - Ridley Scott's epic tale of intergalactic suspense has never been equaled. From it's gut-wrenching (literally!) special effects, to the use of lighting and sound to create suspense, Alien is THE model film for settings that are dark and claustrophobic. And who can ever forget Sigourney Weaver's portrayal of Ripley? Or the Giger-created aliens? 1. The Evil Dead (1981) - A model film for those with a low budget who want to make a horror film. Sam Raimi's first effort, starring Bruce Campbell, uses over the top special effects, innovative camera work, and great performances from an unknown cast to ignite the imagination of the viewer and create an atmosphere of stomach-churning suspense. This film has inspired many an independent film maker to greatness, and is my top horror film of all time! Honorable Mentions: Halloween (1978) - Low budget slasher flick helped spawn a slew of imitators.
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![]() I've seen all the postings about item cards, and LOVE the critical hit deck. I've even seen suggestions for a critical fumble deck (which I also like). BUT... Has anyone thought of Random Encounter decks? You could have theme decks based on different terrain and party level, and each card could have the encounter's full stats for monsters and/or NPCs. The cards could be oversized, with art and text combined. I may be crazy, but I know I would use something like this. What do you all think? |