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Goblin Squad Member. Organized Play Member. 87 posts. No reviews. 1 list. No wishlists. 1 Organized Play character.


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I'm not sure why there was change from the 1e version of the spell which stated, "if you hit, you deal 1d6 points of bludgeoning damage to both the target and the object."

Using that description is basically saying there is a telekinetic force enveloping the object and it only deals bludgeoning so your damage is the spell damage.

What gets confusing is the new wording where the damage type depends on the object. If the object is actually doing the damage the line that no extra damage happens does not make sense to most because it sounds like the object is touching the target.

I guess you could envision it as the object is enveloped in tele-force so tightly it changes the damage.

For my purposes I'm going to ignore "No specific traits or magic properties of the hurled item affect the attack or the damage." for the most part, house rule. ¯\_(ツ)_/¯

I mean mostly for projectiles, for instance I think it would be cool to have someone fling poisoned arrows at their opponents. It doesn't make them more dangerous than an archer just gives them a little fun to fall back on. Just my 2 cents.
Necro-


Thank you so much for your swift reply! You have set my mind at ease.


Hi,
I picked this up at local gaming store today but it was not shrink wrapped and some of the contents were lose leaf. Aside from the folder itself with 16 pages, which was very cool, I have one lamented urban grid. I was trying to determine by the description above if I had everything. Could someone please help me out and let me know if I am missing anything?

Again I have:
Lamented Urban Grid
16 Page folder

Any help would be appreciated

Thanks


So reading through some posts I saw someone say basically the dragon disciple is not very good. While I don't have a build done for every aspect I can tell you that a dragon disciple with a focus on building your AC is excellent. I am playing a monk with crane style.

My relevant stats to this discussion
Dex(16) bonus +3
Wis(16) bonus +3
Feat taken Dodge

At level 1 AC = 17 Tch 17 FF 13
Fighting with crane style lvl 1 AC = 20 Tch 20 FF 13

At level 4 multi-class 1 lvl of Sorcerer take the spells mage armor(which usually lasts long enough between rest periods) and shield (takes 1 round usually lasts an encounter)

Potential AC level 4 = 25 Tch 17 FF 21
Potential AC level 4 crane style = 28 Tch 20 FF 21

At level 5 Dragon Disciple you start to get natural armor, you get strength bonuses (to make up for your lower to hit fighting defensively), bigger hit die more spells, Bite attack, con bonus, and so on

Now I understand you may be better off going straight monk in terms of class abilities and even possibly AC, but the point is that a Dragon Disciple is not Sub-Optimal. Do not ever out of hand reject a character idea because you think just from a glance that it is trash. It's about having fun and making strange ideas work for you. Pathfinder's comprehensive rules will fit almost anybody ideas for a play style and they don't have to be sub-optimal to do it.


Ahem, I told my player he could not use vital strike as part of full round action he told me that wasn't fair because manyshot was basically the same thing except you could.

Many shot is firing two arrows not rolling the weapons damage die twice but in a sense it is the same thing.

I know there was talk of errata to make vital strike usable for a full round attack down the road.

My question is has this happened yet?

I can see why vital strike is only meant to be used as a standard action it's not really because of vital strike itself it's more because of improved and greater.

You can take manyshot at base attack +6 as long as you have rapid shot and point blank shot. Rapid shot gives you one extra attack. Which means I'm essentially getting to roll my damage die 4 times at base attack bonus +6 granted I have to make 3 separate attack rolls to hit with all damage dice.

If I could vital strike with a full round action at +6 base attack bonus I would get 3 damage die or 4 if I use two weapons with 2 or 3 separate attack rolls. Vital strike as is I think you get 2 damage die rolls vs many shots 4.

At BAB +11 improved vital strike would give me 6 damage die rolls if used with a full round attack. Manyshot would give me 5. Vital strike as is I think you get 3 damage die rolls vs many shots 5.

At BAB +16 greater vital strike would give me 8 damage die rolls if used with a full round attack. Manyshot would give me 6. Vital strike as is I think you get 4 damage die rolls vs many shots 6.

Just thinking out loud my question was can you use vital strike with a full round attack yet. I'm thinking the answer is still no just wanted to make sure.


What I don't understand about this spell is why would you take it when you can just take charm person?

Maybe because if you pull this off right the target will never know you've cast it?

Well the spell description doesn't say that you have to hide casting the spell for the target to not realize that the idea wasn't theirs so I wouldn't worry about hiding it unless your using it on someone in a place where others may be paying attention.

To me this spell is like the jedi mind trick

Rob a wizard of his golems on the way out guard stops you, wave your hand(cast sow thought) and say "These aren't the golems your looking for. We can go about our business, move along."


Beguilers are closest to the arcane trickster prestige class


Love the bestiarie pull most of my plots just from looking at the monsters


Sorry I just skipped to the end to post this I just read a few posts the first 5 or so. The man or woman is his or her own GM he/she is asking a question and help. They are not asking to hear how wrong they were as a GM to give the party access to this or that. They are not asking for what you would have done before all that. They are in the situation they are in and are asking for ADVICE ON THAT SITUATION not criticism about getting into that situation. There is no right or wrong to GM.

*AHEM
Two things that I would do in this situation.

1. Send an assassin after Peppery that conveniently kills her before she spills too much.

or

2. Harrigan did some voodoo hoodoo an because of this even though Peppery's wounds may heal her tongue will never grow back.*EDIT short of direct divine or almost divine intervention or high level spell.(I.E. a God, another wish, miracle, wish, etc., etc.)

****edit edit Never mind she wold still be able to write best kill her lol


Working on it as of this morning actually for myself and players.
Though I'm sure since the time of your post someone else has made one or you did yourself lol.


Lol


Can I having not acted yet move ten feet pick up an object and then take my remaining move? Im thinking no because i know you cannot take a move attack and then move again, but i cannot find a rule on it in the book. So to the boards!


Okay so bleed and burn both say pretty much the same thong which is
"A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn".

So if i get hit with a bleed/burn by a creature that goes before me on my turn that same round do i take bleed/burn dmg?


Bump
I can see both sides of the argument


We are currently running the Skull & Shackles AP and last night I picked the wrong playlist for my bg music and clint eastwood came on. My players were like "Woah first pirates now cowboys?" Lol. Even though they were joking I think an Oldwest Outlaw/Cowboy adventure path in the mana wastes or somewhere like that would be cool who's with me?


I think you can use the spell scry to view objects at least otherwise why have the spell obscure object


Galnörag wrote:

I've been digging through the Divination school and I can't find any spells that let you:

1) Remotely view a location know to you, for example, looking to see if anyone is anyone in your preferred teleport location before you teleport into it. Or more mundane spying on a cross roads waiting for an army to come marching through.

There are lesser spells like clairvoyance that lets you see what is on the other side of the door, but nothing with the range of Scry.

2) Remotely view an object, locate object is great for finding something lost, but you may want to know the context of the surrounding area before you go bounding after it.

Am I crazy or do these spells just not exist? not even at a high level?

Do they exist in third party stuff?

Hey was looking for the same thing only thing I've found even close so far is discern location, although it doesn't let you remotely view it.


page 6 did not and now I give up on this document and look forward to an update. If anyone needs any of my information to try to narrow down the problem more specifically or if I can help in any way let me know.

Later


page 5 printed


So after updating my drivers I still get the same error. I should note this is the only document I get the error on. Also I wasn't able to print the cover it said no pages were selected I'm wondering if the one in my downloads is the updated one I've recieved an email stating it was but who knows. I was able to print page 2&3 before updating my drivers however when I get to page 4 this is what prints out:

PCL XL error
Subsytem: TEXT
Error: InsufficientMemory
Operator: Text
Position: 63898

On my girlfriends computer it just locks the print out and it says printing forever.

On my friends computer he gets the InsufficientMemory message on his printer screen.

I'm leary to take this to kinko's as it is quite a drive going to try creating an new paizo account and downloading the player's guide and see what happens post my results on here.


Vic Wertz wrote:
Mr Smiles wrote:

I tried skipping the cover and printing it and now I'm getting a PCL error I tried this on three different HP printers all different makes and models and all had the same problem. One didn't say anything about errors but it tried to print for thrity minutes so I shut it off. I've tried printing 1 page at a time and still get insuffecient memory pcl error. Just trying to give you more info so maybe it can be fixed faster.

No worries

One suggestion I have for you: if your printer manufacturer offers multiple drivers, look for Postscript drivers first, PCL 6 drivers second, and PCL 5 drivers only if you have to.

I tried to do that for 3hours last night I'm no techie but I downloaded several drivers from the site and none of them installed. I have windows 7 64-bit I downloaded 32-bit and the 64-bit neither worked.

But is it not strange that this problem occured on 3 different printers and computers?

Today I'm going to break down and buy one of those rip off driver update software programs will attempt to update my drivers again and see if it will print then.


I tried skipping the cover and printing it and now I'm getting a PCL error I tried this on three different HP printers all different makes and models and all had the same problem. One didn't say anything about errors but it tried to print for thrity minutes so I shut it off. I've tried printing 1 page at a time and still get insuffecient memory pcl error. Just trying to give you more info so maybe it can be fixed faster.

No worries


So in this thread I may be posting several times to get full explaination also things I ask in this thread maybe answered in other threads if so please link but I ask that if you are attempting to answer my question please use my examples for your explaination it will be easier for me.

So Empower spell works like this to my understanding am I right or wrong?

Empowered Fireball cast by a 10th level SOR you would roll 15d6 and then lets I get a 30 on my damage so is my damage also increased by half like I actually do 45 damage or is it only the number of dice increased.


When Piper woke he reported he had seen the name of the ship in his dream it was called the "Red Dragon." The very same ship of Captain McCready who had warned Piper in his dreams the year before about the actual red dragon Darathryx who slumbered in the Kingdom. The day was spent drawing many conclusions as to the meaning of these new dreams but nothing definitive was achieved. That night when Piper slept for the first time he dreamt in first person and had full control over what he was doing although the voice was still not his own. Jeevna also found herself that night aboard the redwood ship in her dreams staring at Piper who did indeed look older and sounded not like himself. "We're about to be boarded Cap'n!" A voice from the crow's nest proclaimed. A ship ran up beside them and dropped planks. Aboard that ship also in their own dreams were Righly, Zahir, and Zari.


The party met for breakfast the next morning Piper seem disheveled and a bit tired. When asked about his condition he reported only "Just some strange dreams," so the group dismissed it and went about the business meeting that night for dinner. The next morning when Piper came in a similar condition however group again questioned him about his state. He told them once again he had experienced a strange dream and he was aboard a huge redwood ship with the mast of the dragon giving orders in a voice that was not his own. In the dream he appeared to be older and scarred but he could tell he was captain of the ship he was on. Was this a vision of the future? Piper certainly hoped so his friends however were skeptical. The day progressed as normal with a group again meeting for dinner and then departing for bed. When Piper woke the next morning in his cabin he was wet like he'd been standing on the ship at sea although his window was shut. Once again he and his party discussed the dream and once again they decided to let it go. That night Piper dreamt again and again he was aboard the ship near an island and he had the feeling he had just buried treasure on that island. When he woke that morning he had dirt under his fingernails. At breakfast he showed the group and Jeevna somewhat of a nature expert identified the dirt as sand from a beach and it could not have come from anywhere within the kingdom. Jeevna decided to rest that day so that night she could keep watch over Piper. As he slept his hair started blowing back as if the wind were whipping yet no breeze was coming through the cabin in the window was shut. His skin began to moisten with saltwater he began to rock as if on board the ship even though the ship he was on lay still. Jeevna a practitioner of magic cast a spell that would detect if any were present to find that there was none.


Jeevna discovered that there was a noble family in Cheliax with the name Foekrisst but only one heir remained and she was a recluse. Zari's search turned up a little bit more substantial results. He discovered that a person with that name had been rumored to be staying up at Oleg's Post. Once Zari returned to the group with this information they rode up to the Post. Once there they approached their treasurer Oleg to see if he knew of this Foekrisst. As there were not a time of war Oleg hadn't really been paying attention to the comings and goings of the patrons of the post but he suggested to check at the tavern as travelers sometimes paid the keeper to sleep by the fire. Piper stayed to enjoy Svetlana's cooking and spend more time with Oleg while Righly, Zari, and Jeevna went to the tavern. (Zahir had elected to spend time with his wife Briar Rose.) The tavern keep did indeed know Foekrisst as she was a beauty of a women and a half-elf at that after he described her Jeevna's jaw dropped. This Foekrisst he described matched the description of Jeevna's onetime mentor Litri'aull who had been plaguing the party for unknown reasons. Foekrisst had left the tavern stay two days before after being there for a month she did tell the keep she would be paying a visit to Stag Falls sometime in the near future though. The keep reported that only two people paid visit to Foekrisst in the months she had been staying one he recognized as the Duchess Briar Rose she had come only once. The other was a striking young man with a strange cat the party knew this man could be no other than Emerald Jack. He had paid her visit many times in the past two weeks the party bade the keep to send word if he saw either Foekrisst or Emerald Jack and left back for Stag Falls. Having five more days until Piper's friends arrived they set about their normal business. Jeevna as counselor of the people listened to problems, gave solutions, and wrote down things that needed to be brought up at the next council meeting. Righly who was magister took to training the young wizards of the kingdom and a harsh trainer he was. Zari the Royal assassin make sure peace was kept in the kingdom by making his presence felt he also was on the lookout for a lady to share his bed with and perhaps his future. Piper Fynche who was the kingdom spymaster went about his business as usual listening in on conversations he thought to be suspicious and keeping his eyes and ears open.


Tobias lowered Piper further into the hole they discovered the hole to be 6 feet deep but it seemed to tunnel into the ground further at a slope. Tobias and Piper ventured further into the tunnel but as the tunnel seemed to stretch on the decided it best to go back and gather the rest of the group. With all present they descended into the tunnel. After a long while Zari and Piper began to hear talking. Although Piper did not understand language Zari did. It was a language known as undercommon and it was spoken mostly by kobolds and goblins. It seemed there were three distinct voices complaining about being stuck on scouting/guard duty. Zari bid the party to stay back and crept forward to further investigate. He saw three dark skinned white-haired elves, at least that was his first thought but he noticed that they seemed to be a bit shorter and lithe than normal elves. Trusting in diplomacy Zari tried to communicate only to be set upon by hand crossbows. Being an experienced adventurer he dodged their bolts and engaged in combat with them. The party heard the sounds of battle and advanced upon Zari's location. One of the strange elves dropped to Zari's blade and then another to Zahir's arrows the third fled deeper into the tunnel. A quick search of the bodies revealed a note which was written in undercommon. Jeevna who could also speak the language read it: "Mistress Foekrisst commands you to stay at this spot until further order is given should enemies approach engage and capture them. Should they prove too much retreat and collapse the tunnel." Jeevna immediately cried out RUN! Tobias grabbed the elf that still clung to life and they escpaed the collasping tunnel just in time. When they got back to Stag Falls they threw the strange one in the dungeon but did not heal him enough for him to wake only to keep him alive. The group split up some went in search for info on this Foekrisst others on these strange elves. It so happened that Piper had an elf crewing aboard his ship. When Piper approached the elf and told him what the party discovered the elf asked that Piper execute the dark skinned elf and burn his body in exchange for this and for keeping knowledge of this being secret he would send for his cousins to come explain the situation. Piper agreed and went to Duke Zahir to inform him of what needed to be done. Piper shot the elf in the head while he slept wounded and burned his body at sea.


After they returned to the arena they immediately set forth searching the arena and the surrounding area for Walter if the fiend still remained. Walter was no where to be found and the tent he kept outside the city was empty. However, they did find the possesions of the people who disappeared and a strange shrine. Righly and Jeevna identified the melting red eye as a symbol of Jubilex the faceless demon lord of ooze monsters. It seemed as if Walter had been a devout follower. The party closed the arena down and set about the kingdom's business for a month. After the month ended the party realized their one-time companion Alexander had gone on more than the drinking binge, as no one in kingdom had seen him for quite some time. The last time the party recalled seeing Alexander was right before they went into the tomb of the lich Vordakai. Upon exiting the tomb Alexander was gone since he was an unreliable companion the party thought nothing of it. So Righly with the help of his newly acquired eye attempted to scry Alexander. Although successful he couldn't glean much from his whereabouts as he appeared to be in the cave or underground. Upon further inspection Righly noticed that Alexander's tongue had been cut out, his eyes sewn open, and his hands and feet bound. A cloaked and hooded figure approached Alexander and set food before him. Alexander then charged the figure only to be forced back by invisible wall. The figure laughed maniacally at Alexander's misfortune. After much debate the party decided to interrogate the diggers led by the strange man Emerald Jack. Since the diggers had just arrived in kingdom and Alexander was or appeared to be underground. The party went to the last known location of the diggers only to find they had packed up and left apparently gone on to another site in the kingdom. However as the party left the monk(the companion of Piper Fynche) bid Piper stay back for he had noticed that the ground where the diggers had been digging when last they were here seemed strange. When Piper tried to step upon the ground he started to fall through only to be caught by his friend Tobias the monk.


Yes to my knowledge you can buy wands with less charges in fact some wands in the published APs come with less charges and it normally does decrease the price. That said, a gm may ask for just as much gold as a fully charged wand for one that only has 30 charges on it depending on where and who you buy from.


In the last session the party killed the evil arena beast master Walter. After Walter fell his golem proceeded to explode Walter's body disappeared leaving his gear behind. When Walter's companion ooze Geli was finally defeated the party was taken on a trip back in time. Geli had used one last spell to communicate his plight to the party. In an attempt to grant his loved one immortality he had crafted a potion. Not wanting to give this potion to his loved one untested he first used it on himself. It turned him into a gelatinous cube but he still retained his intellect and spellcasting ability, however there was a new ravenous hunger that overtook him. When his loved one came to check on him he devoured her. Mad with grief and hunger he went below the streets to the sewers devouring pests and anyone unlucky enough to cross his path. Numerous years of eating and eating caused him to lose his sanity. However, when he met the gnome Walter the hunger quieted Walter was able to communicate with him and he regained his sense of self. The party experienced all that as it unfolded from Geli's point of view and then came to their senses back in the arena.

The party currently consists of:
Zahir: a LE male Garundi human level 7 Skirmisher Ragner level 1 Verdant Sorcerer level 1 Arcane Archer
Jeevna: a LE female Chelaxian human level 9 magician bard
Righly: a NE male Varisian human level 7 Thassilonian Specialist (Gluttony) Wizard level 2 Undead Lord Cleric of Charon
Piper Fynche: a CN male Tian-La human level 8 Gunslinger level 1 Inner Sea Pirate
Zari: a once female now male LN half-elf level 5 Ninja level 1 Sword Saint Samurai level 3 Shadowdancer


Lol if they all became undead thats when the locale paladins and clerics of the goodly gods come take notice see one thing about being undead that sucks is the negative energy thing sure it seems like it may not be a problem but i've played a dhampir in a game before. When your the only one in the party who heals with negative energy its kind of a drag especially since potions of cure are mostly what you get in a dungeon at least if its a pregen dungeon from an AP.


Our group has been gaming together for years. I started GMing pathfinder in 2009 and they haven't wanted to stop. I have fun GMing but man I'd like to play sometimes lol. We used to do a rotation thing before pathfinder now thats all they want to play so something is going right.

I think the AP is part of the problem as well. Until about last year we were just playing home brew games of my own. Since we started this AP it seems like they just feel pressure to get through it and it makes everyone a little tense. I've thrown in a few side things to break this and it works for awhile after they've completed it. We've only got two books to go though so maybe once we finish the AP everyone will calm down a bit.


WELL see thats all fine and good with rational palyers who enjoy that kind of thing but we've dedicated entire sessions to doing just that it hasn't helped. I'm worried that they won't be able to pull together for the big fights and will get creamed as i've read ahead in the AP and know whats coming we have disccusions at the end of every session about what went wrong and what went right with the game. I am enjoying myself overall otherwise I would've told them I'm not going to GM and let someone else do it or start a new game. The idea abou the Dream killing was actually from two of my players who thought it would be a good idea to bring the party together.


1.There are already undead around in the city. They made a whole city just for undead.

2.The necro doesn't control the undead he creates as per RAW under the create undead spell

3.I'm only looking for something to throw together then I'm going to show it to the player if he likes it we use it if not go back to vanilla version of the spell

4.Thanks I had completley forgotten about that monster

5.There has been a lengthy discussion on what this will entail for the party both in and out of game everyone is okay with it.

6.I like my players ideas try not to just rule somehting out without first trying it this particular player is big fan of sleepy hollow so this is mostly for him.

7.I apologize for the list format of this response just makes it easier for me to sort things lol


Golden-Esque wrote:

Halflings. More halflings, please.

Honestly Erik. You have NO idea how hard it is to find a good halfling minature.

Or gnomes for that matter.


Sorry just made the topic realtively fast. Have you read undead revisited they have some really good suggestions to make necromancy more in depth. As far as real-life goes I would recommend going and having a talk with Baron Samedi and then getting a player to volunteer.


NP sorry for the confusion. Keep in mind any undead can be brought back with a resurrection or true resurrection spell. So maybe your gm would be cool with the undead tagging along for awhile until you guys can raise the funds.


So there is a necromancer in my party with create undead and he and another player have talked about and agreed that if he dies the necro shall raise him. As GM I am cool with this bc the rest of the party is as well.

Now I was thinking something like when he cast create undead to make whatever I step in and make the spell go a little differently and he actually creates an undead similar to the headless horseman.

My question what kind of undead do you guys think the Headless Horseman would be?


12th currently

thanks for your suggestions dragonfire all good ideas


So it happened a player who was not a bard took 1 rank in all knowledges and every fight knowledge check knowledge check knowledge check. I understand thats why its there but come on it was being way over used. So simply I have changed the time it takes to make a knowledge check on a monster in combat to a full-round action to represent a character thinking hard and long about it since knowledges cover such a broad area. In hindsight I could've just made it use a standard action but this change has worked well for my group. It is rarely used now unless the party is having a difficult go at it or they're geniunely intrested in what something is and not just its weakness.


I'm thinking about killing them all in the next session with a fercious monster attack on their hometown then saying it was all a dream. They don't function very well as a group anymore every player goes off and does their own thing instead of working in concert with each other.


I know where to begin the Leap of Faith after that I'm a little fuzzy.


well they are wanting to do it as part of the game they are running now.


I reward bonus feats in some scenarios and it goes over quite well. Make sure you pick the feat since it is a bonus the player shouldn't get to decide which it is. Also anytime one of my players has a bday in rl I let them choose a bonus feat for their character or a roll on the wonderous item chart just for fun.


well yes its just like an ooze that retains its intelligence but cannot control its actions. I thought the OP was a gm asking advice not a player my mistake.


It was a carnivorous crystal's crystallize ability. The player had a ring of freedom of movement and said he should be immune to it the same thing came up with tar sticking to him at one point. I disagreed since the ability is basically turning parts of you into a crystal.


See they've told me they're okay with ending the game there meaning if they sucede and become gods they make new characters and if they fail they die and make new characters. They've also asked if they could do the test together and then be melded inot one being to form the new god.


By now everyone at my table has purchased a core book and their little eyes get to wondering. They browse magic items for their characters then in-game they try to find them by rolling the 75% chance if its under the city's base value.

Last session I said this stops because your characters wouldn't know these items exsist. They I'm in the wrong what do you say?

I also informed them they could just ask around town for an item that may help them be better protected or one that will make their aim more true then rolling the 75% and if they get it I will tell them in game whats available for purchase.


I always discuss with them when I'm going to pull something in game rather than just do it for instance the party has two really overpowered unbalancing items that were rolled when we did magic item rolls for a town. They didn't pay for the items but stole them. several sessions have been played since then and it's obvious to everyone they are overpowering the party. I'm going to tell them before next session out of game that I will probably be taking those items away and then in game they will either get stolen from them or the city guards will track down the party and demand the items back. Their reaction to this is probably not going to be a good one but in order to balance the game it must be done.


I want them to get a fair shake. However I also see putting a level requirement on even embarking on something like this.

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