
Mr Smiles |

I'm not sure why there was change from the 1e version of the spell which stated, "if you hit, you deal 1d6 points of bludgeoning damage to both the target and the object."
Using that description is basically saying there is a telekinetic force enveloping the object and it only deals bludgeoning so your damage is the spell damage.
What gets confusing is the new wording where the damage type depends on the object. If the object is actually doing the damage the line that no extra damage happens does not make sense to most because it sounds like the object is touching the target.
I guess you could envision it as the object is enveloped in tele-force so tightly it changes the damage.
For my purposes I'm going to ignore "No specific traits or magic properties of the hurled item affect the attack or the damage." for the most part, house rule. ¯\_(ツ)_/¯
I mean mostly for projectiles, for instance I think it would be cool to have someone fling poisoned arrows at their opponents. It doesn't make them more dangerous than an archer just gives them a little fun to fall back on. Just my 2 cents.
Necro-