Heretic

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I'm making a reach build which doesn't always attack with a weapon on his turn, however I want to threaten and attack still. How does this work with a buckler?

If I read it right, it means that until I take an attack I still benefit from the buckler, but when I make an attack of opportunity with my glaive, then I my shield bonus until the beginning of my next turn.


How would you handle it as a GM and how would you roleplay it?


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Death is boring. You die and you come back, or you die and you don't. This is my solution!

Mechanics:
The living dead template is added to a creature who has died and come back.

Ability Modifiers: Death changes us. A creature who has attained the living dead template receives a +2 racial bonus to one ability, and a -2 to another. This represents what has changed with death. What changes occur is best discussed between the player and GM. Death is an experience, and the GM may determine the experience, but the player determines the reaction.

Special Qualities: Your body no longer functions on its own. When risen, you are powered by an outside force. This force can be from an elemental plane, a spirit who invest itself in you, and a number of other things. Whatever the source, a living dead is no longer lives in the same way other creatures do. Though they still breathe, eat, and sleep, they are powered by that energy. Those energies may bless the creature with negative energy affinity. This is up to GM's digression.

Special Abilities: There is a spark of magic within you. A living dead gains an at will cantrip based upon their affinity or means of death as a spell-like ability. A particularly strong creature may possess a more powerful spell or ability at the GM's digression.

The living dead template can have a variety of origins. Here we'll explore some examples.

Divine:
A creature brought back by divine sources has a spark of divine power within them. They were brought back for a reason. This power brought them back better than they were before, and has expectations of them. Though they may never know the reason, and though this divine power may never act in the interest against or for the living dead, they are none the less living again, anew, as something that few mortals will be.

Example: Kylee 'Lightbringer' died of entirely natural causes, without accomplishment, and without reason. She was brought back and blessed with visions of another world, and deep inside of her something new existed. A powerful light that could be shared with others, and a divine sight of what could be. She was given wisdom to see what could be. Though her body suffered, she feels the need to do good in the world.

Kylee 'lightbringer' is a life oracle with a +2 wisdom and -2 constitution. She has an at-will cure light wounds. She can cast light at will.

Emotion:
Creatures brought back by their emotion, were brought back by their own feelings. Any emotion can be strong enough to drag someone back to the world of the living. A creature may have felt great passion for something, and dug themselves out of their own grave powered by a fire in their heart. A creature may have felt great sorrow, and soon after their death by drowning come back with a cold heart and wonder why.

Example: 'Gallows' was cut down in the prime of his life, and a killing spree. Gallows death only made him more mad, and made him stronger. It is something of nightmares, and seeks not those who killed him, but all life. He keeps the noose that took his life around his neck and hidden under his collar. Perfectly capable of blending in with the rest of humanity, 'Gallows' doesn't go long before killing another. He gave up his human name after he came back, and his humanity before he died. Long after they killed him, his noose broke, and he got up powered by the negative energy that surrounded him when he died and the hatred of others within his heart.

'Gallows' is a Wild Stalker Ranger. He has bleed at-will and can cast dimensional door at will also. In combat he uses his demisinonal dervish feats to pick off those that separate from the group and escape when injured. Gallow's wisdom though is only five, death and life haven't treated him well. Though he sees the world around him, his sanity is drained and he cannot cast his ranger spells.

Symbiotic:
A creature brought back by a symbiotic relationship is one possessed. This creature has been met with a spirit and is sharing their body with the spirit in order to co exist. Some spirits are malefic and work against the creature, others are benevolent, and are happy just be a part of what is. The spirit is sharing the body for some reason, sometimes entirely alien to the owner. A symbiotic relationship is unique in that either the spirit or the original owner of the corpse may take control. This works as an intelligent item, your corpse being the item.(See Intellegent Items).

Example: Leon 'Blackheart' was slain in a horrific fashion, his body burned and covered in bleeding wounds. In his dying moments a spirit appeared before him and offered him a second chance at life. Leon took it, and in turn the spirit filled him and his blood turned black and his body felt twisted and wrong, but he was alive again.

Leon 'Blackheart' is a bladebound magus, and his sword is the physical manifestation of his symbiotic spirit. He has Deathwatch At-Will. His sword takes dominance when it feels Leon is filled with fear of death or in a true crisis. The spirit has alien motives, wanting to understand humanity but hating the feelings of emotions to much to stay in the actual body of Leon for any longer than it has to.

Everything look cool? Any commentary? Anything to add?


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A thread for discussing and sharing fantasy fashion!

In the fantasy world your in a different setting and many times with different races and cultures. Some people, myself included, enjoy creating and tailoring outfits, including tattoos, shoes, headwear, and full costumes for their characters to remember them by and to shape who they are. So, have anything to share?


If you were instead to calculate ki or arcane points as a per encounter design instead of a daily, what would be fair? To base it off a modifier or a scaling number or both? And if so, what numbers would you use? Should there be a rest period and how long would that be?


So how important are the mental stats attached to a class? Could you freely change these? What would happen if you did? Does it affect the caster more than a martial? What's it a worth, a feat? What changes could be improvements do you think?

Lots of questions, but I'm asking because I'm curious if the game explodes if you swap the necessary casting stat for a class. Someone asked me how an intelligent cleric would change the game because they wanted more skill points and were curious if it was a good change, but I'm not particular sure myself. I mean, if we change the fluff a bit I don't see any immediate harm, but I'm curious what other people think.


So at what times would you want to use a double weapon? I'm having a hard time seeing the advantage in using one.


Dreadful Carnage requires power attack and furious Focus, but I can't see why. What does making an intimidate check after killing someone have to do with power attack or furious focus? Neither of these have anything to do with intimidation, and one of them requires a particular weapon style that dreadful carnage doesn't even mention, and dreadful carnage doesn't require using power attack. Am I missing something?

Dreadful Carnage text:
D20PFSRD wrote:

Dreadful Carnage (Combat)

Slaying an enemy demoralizes your other nearby foes.

Prerequisites: Str 15, Power Attack, Furious Focus, base attack bonus +11.

Benefit: Whenever you reduce an enemy to 0 or fewer hit points, you can make an Intimidate check to demoralize all enemies within 30 feet as a free action. Enemies that cannot see both you and the enemy you reduced to 0 or fewer hit points are unaffected.


The other day I heard a GM say he had no control over something that happened in game, that it was because story and not because of his actions. That's a little crazy in my opinion, but I was thinking about the dynamics of creating a story. In the past year I've seen a few styles. PFS gave me absolutely no control outside of my own character, and on the other extreme I like group storytelling where anyone can add details to the story, and as another extreme my last group gave me no control over the meta story and the DM is definitely all about following whatever he laid out.

So how do you handle storytelling? How much control do you feel you have? How much do you feel you should?


What would the game look like if there were no negative racial modifiers? Dwarves wouldn't get a -2 charisma, elves wouldn't get a -2 con. Would it be good? bad? Would the world explode?


Title says it, and can you take actions when rolling imitative such as an immediate action to reroll. Specifically this is asking for a dual-cursed time oracle's fortune/misfortune abilities. You would think that all those luck/time themed reroll abilities would play some part in initiative order.

If you are flat footed, is there a way to change that specifically?


So I'm curious, should a feat or prestige be designed to make a character, or should they be designed so a character has to be a certain way to take them.

What I mean is that feats and prestiges usually come with heavy prereqs. Some you might disagree with even. Wouldn't it make more sense if they gave bonuses to those things that your supposed to be good with to be the prestige, rather than require you to already be good with it? Would you rather take a feat that required 9 ranks in acrobatics to take, or one that required 9th level and gave you a +2 to acrobatics? I'm sure there are more examples, but its early and I'm not on the hunt.

I would think people would be more attracted to getting a bonus for taking the feat because it looks more attractive and is more accessible, but I thought I'd ask for other opinions.

tl;dr: Should there be less prereqs, more bonuses. Thoughts?


So, a friend of mine was complaining about something and I thought it would make a good forum topic. Alignment thread, so beware!

Anyways, so there were a group of players who said they can't play without alignment because they couldn't tell who to fight, however once they figured out who was evil they thought they could do pretty much anything to them*. This rubbed the wrong way.

This however, wasn't what made it bad. What made it hard to play with was them telling people how to play and live up to standards. A paladin in the party was told that if he wasn't constantly berating their supposedly good characters if they did anything against his code he deserved to fall, and so forth.** Telling someone how to play their own character really rubbed him and a few others the wrong way.

So I'm curious about opinions on either of these ideas? Done this to someone else? Advice on how to deal with this in regular play or organized play would especially be appreciated.

*:
Threaten to kill them, steal their stuff, break their things, laugh at their misery, desecrate their corpse. Things good guys do I guess? This wasn't always waiting until people were totally sniffed out as evil, but based on suspicions.

**:
Telling people how to play their character in how to play their character extended to stats(You have too much wisdom to do something that stupid!), spell selection(your character should pick this!), and other various things. Obviously people won't always see it the exact same way, and certain situations of ambiguity had a heavy handed opinion which isn't always appreciated.

Personally, this has always been a part of what bothers me about alignment or sharing character sheet information. Being told how to play and the like. Free will is a good gig I always thought.


So, every once in a while I see someone blame a problem in table top gaming on MMOs, or relate something unrelated to MMOs to them that they don't particularly like in a tabletop setting. Its like MMOs are some anathema to table top gaming, creating this problem with bad players and playstyles.

Why is that?


So I've been playing around with an idea for an amnesiac character, and I realized it might not be such a good idea. Its not that I don't like my own character, its that I've seen it go wrong so many times.

Characters with little background can be hard to build off of, or can come off as flat. You can tailor to the idea that they have a background beyond that, but how that works is almost up to GM's whim, and it feels weird for your own character not to know it but for you too. I know when I GM for characters with blank backgrounds it tends to be difficult to shape any of the game around them, because I feel like I'm either invading on who they are, I'm risking violating their character idea, or I just can't figure out what to do because there isn't much to work with.

I'm just curious about other peoples advice or how its worked with them. In particular when it works and when it doesn't and what to do to prevent problems.


So, I'm thinking about giving all classes martial/simple proficiency and possibly making exotic weapon proficiency a trait. Several of the martial classes actually don't have it as is, casters don't really use weapons anyway, and between proficiencies weapons really aren't that much better. Will the game break? Have any commentary?


Are there rules for extracting poisons for creatures(such a familiar, pet you bought, or slain foe)? How about storing a poison the PC makes such as sleep venom? How about a poison that isn't a poison such as nagaji's spit venom?

Does a poison stay on for an endless duration, and is only removed when you purposefully wipe it off or when you attack? Does a character who sleeps in armor with poisoned armor spikes have the poison removed?

How does a contact poison react to being ingested? How about an injury poison?


Any smart dips or points to drop out for an anti-paladin? I'm building a Vishkanya anti-paladin and I'd like to explore any possibilities to give it a different flavor. I know dips are usually bad in this game, but I thought I'd check.


Does it break the game? I would think no because most of the time your fighting foes of your opposite alignment anyway. When I've tried this houserule it usually doesn't, but I thought I'd see if anyone would say otherwise.


So, earlier I saw a thread asking if a spit that blinds people counted as a poison towards the paladin's code. Many people said yes, so I thought I'd ask what exactly defines a poison in pathfinder. Is it just a name? or does it have a better definition, because I'm not sure how that's even a poison, and there are all kinds of poisons that have type/frequency/onset that seem to be more so the poisons that would be underhanded. Then someone mentioned that stinking cloud was a poison and I'm just not sure how that works.

So what makes a poison a poison? Also, as a side question, do Vishyanka and Najaji paladins hate their own kin's use of poison?


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So, something I do when I run the game is I give people the option to use the favored class bonus from any race and to place the ability modifiers of the race into any place they want because its about their background/class rather than their race. This means there are changeling witches, dwarf sorcerers, and elf barbarians, and gives more freedom as to what race/class combo you want. Just curious what other people think.


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Title says it pretty well I think. So does the proficiency from heirloom weapon qualify for Dervish Dancer? I would think so, but I'd like to ask what the RAW is on this.


Help me understand the bard. I want to play a skillmonkey with some magic I've already played a witch and wizard recently. I however can't figure out the bard. Its loaded with archetypes, and it looks like there are several ways to play, but I'm having trouble figuring out how to go about it. I don't want to create someone and then have to throw him away because he becomes worthless. No rebuilds is a pain.

I'm trying to pick one that doesn't give up too much in the way of skillpoints. I'm big on spellcasting. Most of all I don't want to turn into deadweight in a fight, or be so squishy death is garunteed. That seems to be the only bard or rogue I ever meet, and I don't want to be one of them. Pretend its a PFS enviroment so I won't know my party until it changes constantly.


Can you do this? And under what circumstances if so? I don't see anything in the rules saying no, but I've had it come up several times where I'm just told no even if I'm not being watched or don't know if anythings around. Also, how does stealth work with sleeping foes? And can I take 10 if they're the only threat? Can I coup de' grace if theres no combat taking place?


Alright, so another one of my favorite spells is Blood Transcription. My DMs(and PFS) have always been prone to keeping spellbooks and scrolls out of my hands, but corpses are plentiful.

Now, the thing is, the target of blood transcription is one dead corpse. The description says I need 1 pint of blood and gives that corpse a 24 hour limit, then I have another 24 hour limit to actually write down the spell at my leisure.

So, how much of the corpse do I actually require for the spell? What defines corpse? Can it just be his arm? Can I just drain a few pints of blood and walk away after my barbarian friend smashes him into pudding? Understandably, its quiet a difference in work for the barbarian to carry the corpse or a few pints of blood. Much more elegant to get a vial of blood too.

My plan, and the reason for the title, is to hold onto however much I need, prepare and use the spell in the morning after mixing it with some fresh brewed tea and find some free time during the day to write down the spell. Possibly while sitting on the throne in my home.


Okay, so one of my favorite spells by far is the create pit line. At level 2 I can just throw anyone I don't like into a pit, and possibly, accidentally, probably cause collateral damage.

However... Once the foes are in the pit I have no idea what to do with them. My first instinct involves grenades, but I don't think theres any good way to get some of those. So I'm looking for suggestions on what to do with the pit. Hurt the foes, keep them from getting out, etc.


So, I'm curious when you know that someones spellcasting. I know its supposed to be obvious with loud words and visible hand movements, but how smart do you have to be? I have the following examples and I was curious if there was a raw or if everyone had a different interpretation. The following npcs have no ranks in spellcraft or knowledge Arcana.

Would a 7 int fighter know when your doing it?
Would a 4 int magical beast/outsider know it?
Would a 2 int animal know it?
Would a - int vermin know it?


So... Can I make a Klar out of mithril? I know the fluff, I'm just curious if theres a good reason I shouldn't.

Can I put shield spikes on my Klar? Shield spikes say they can't be put on a tower shield or a buckler, but they don't exclude Klar. Klar doesn't have any language about it. No, I don't have a reason, I just want to know. The Klar does have language about being armor spikes though I think...

Edit: 3rd question, can I make the spike on a Klar out of a different special material? Can I do make the shield spikes I put on the Klar another special material?


So I have a list of cool mundane items and armor for a wizard. At the moment he has a pair of Springloaded wrist sheaths, a Griffon Mane Silken Ceremonial Gown with armor spikes, and a Mithril Klar(mithril light spiked shield if a GM is picky). Gives a nice image.

Any special qualities I should get for his weapons and armor and any mundane items I should be looking at?


I'm interested in playing a character who worships Jezelda and has the demonic obedience feat, for the purposes of the obediance I only get the bonus when the moon is visible and I give prayers to the moon. The one day I do something different is when the new moon is out and I have to commit an act of atrocity and violence. However... The bonus is only while the moon is out.

Can I safely ignore the whole devouring my own species thing and not lose anything? And what defines when the moon is visible. Is this when I can see it, or when its above my side of the planet, or any night that it is not a new moon? I'm thinking its at dm's discretion.

This is mostly a question for simplicity and party cohesion. I would find it difficult to believe that I have a near 12/7 bonus that I can commit myself to with such minimal effort.