BretI wrote:
Actually you could run those scenario in the time if you switch to a pure mechanical approach (what I refer to the Hero Quest mode, with no connotations), where the game is mainly a tactical board game. some like it, other doesn't and consider the experience as not fun. I'm planning my games on 5 hours slots (online) and most of the time I don't have to skip battles. This happens
I am sure I have also to improve my time management somehow As a rule of thumb, outside convention, When I plan a tier 5 or more I organize it on 2 sessions of 4 hours, to ensure we have enough time. Between Rushing a battle with silly monster strategy or take the time to provide (some) tactical challenges to the players who are looking for it at the price of skipping another less important-to-the-story battle ... We're getting slighting out of scope, but those are the guidelines I fell I am missing in the run as written. BTW thank you for all your reaction, it's important we don't feel alone against this topic !!
Hello,
This section provides guidelines and some freedom to the Game Master like rewarding roleplaying or creative ideas. Some of the players/GM I am discussing with are for instance frustrated that their life within of their character the society is not taken into consideration; i.e. if they have already encountered this creature, they should know some of their identified weaknesses (who can count all the battles against skeletton ;-) or if they have already visited Oppara, they should get a bonus with recall knowledge. I usually that it is "unfortunately" at their GM discretion and that they should try (but not insist). In my games, I am quiet unconfortable with batles as I usually spend more time on social and investigation, it happens often that I have to skip encounters. I would expect a "good" rule regarding this
But what about side battles with Treasure bundle ? Should I give them the TB or not , oes it mean that If I am late in my time keeping or just let the player have fun where that want to have fun, they should get a penalty in TB. Battles with a direct plot implication shouldn't be skipped, and though they can be easily identifiable, I wonder if we shouldn't tag them in the future to ensure that they happens always at any table) I'd say that for the rest I do agree with the propose text !!
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I am glad to see the CUP back, and the FCP staying and be used for "small" profit use. I hope there will be a good way for Paizo and its community to protect properly Paizo's IP Thank you, Thank you, Thank you !!
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Hello,
there's a difference in the penalty to speed (10 or 5 feet). if I remember well, during the field test the suppressed condition was errated from 5 to 10. So I guess the valid answer is "10 feet" :-)
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Arisaya wrote: A bit above your post Mark acknowledged that currently there is a gap in the FCP vs the CUP in allowing translations, and they are looking into options to make that available again. Woooo this is so empathetic!! Arisaya, Thank you for confirming I can read english correctly.As a matter of facts, I am expecting answers to the 4 use cases I mentionned, though you are right one of them has been answered. So I’d really Appreciate we stick to those questions
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Orion8492 wrote: This is so messed up. Mark, Paizo... a game lives and dies by its community. You can't just shut them out like this. This is worse than the OGL debacle, because this was done TO YOU first by Wizards. And now you're pulling something similar with Pathfinder's community? How is this remotely fair? Orion, I don't think we should go on that direction, we are providing input to mark. I really think that we are missing a part of the CUP that facilitate non-monetized fan content that contributed to Paizo's successin the last years. I wouldn't have adopted Paizo without those content and decided to contribute because the CUP allowed to do more. And I know I am not the only one by speaking with other players accross the world. I really consider the FCP should take non-profit usage with more consideration and flexibility... somehow aren't we hidden marketting force for Paizo TTRPGs ?
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Mark,
On Sunday evening, the developer team in charge of the Pathfinder 2e game system for Foundry publicly praised one of our members for her work. The next day, after reading the content of the FCP, we realized that all the work done by our volunteers, not only for our translation projects but also all our adoption initiatives, would have to stop or be considered illegal. The PCUP was replaced by the FCP without any notice—this is a cold shower. With this announcement, I don’t know if Paizo botched its diplomacy check or critted on a demoralized check for our community, but all our volunteers are totally discouraged. From your previous answer to Rectulo, I understand that you are not aware of the situation abroad. Briefly, our community has been actively working on the adoption of Paizo products since Pathfinder RPG was released, providing translations where there were none, generating game aids, and building a community through wikis. Yes, English can be a showstopper in non-English speaking countries, to the point of being a factor of exclusion. Your partner in France, although doing a great job, has a huge backlog. Neither the Book of the Dead nor Guns & Gears are available, and the same goes for many adventure modules or most APs. They have to be selective in what they translate and publish.
We had a team ready to translate the Starfinder playtest and run numerous playtest sessions to raise interest and adoption of this new game in French-speaking regions, but this project is now at a standstill. Here are a few use cases for which I would like to understand how to proceed under the FCP (considering how it worked under the PCUP). Please keep in mind that all these:
I appreciate the part of the FCP where fans can monetize a modest batch of their work, but for people who have been using the PCUP and spending hours providing free content, we have lost a lot. I hope you will have the time to answer these questions, and I would really appreciate a second thought about people who have contributed to Paizo’s success as volunteers.
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Hum ... I feel a bit odd to have 2 flip-mat with the same name
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Ezekieru wrote:
Wise enough, let's have an expansion with spaceships and mechas and mecha-spaceships :-)
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I went through the AP yesterday evening and ... I was terrifically impressed by the story, and the idea behind !! I won't have the time to run it and I hope I'll be able to run it on SF2 when Mecha rules will be available as it would be a pure waste not to live the story told by Mechageddon Bravo la team !!!
Some of my friends are already thinking this season will involve Tar-Baphon... I wonder why, though it might be interesting to see how this super-vilain will be impacted by the war of immortal. I can wait to get this season, but not too long !!!! BTW, Is Paizo considering premium VTT modules for this season ?
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Hi there, I was wondering how many of use would purchase VTT modules for this iconic AP and I thought that providing Paizo some insight could provide some decision making elements.
https://framadate.org/c9uCkNcDj22wiOFG
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Aaron Shanks wrote:
I clearly and deeply wish to see it on your Foundry list !!
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There must be Filler content as 12 SFS Scenarios represents 3 levels
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I'll Buy it only if it is coming with a foundry module... and I am eager to read about this module coming along with the campaign's street date, even if I have to have module updates every month !!
Hello
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Aaron Shanks wrote:
So it is unfortunately no real sales for your subscribers, your Paizo advantage customers and Fans
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Hum, that is a significant increase !! especially for bigger books.
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Actually, every bounty is quiet simple, the text are usually short and straight to the point.
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I've been looking within the book for a long time nad haven't been able to find wether each story was built for 4 players or 6 players; Usually most Starfinder modules considers 6 players if i am not mistaken
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redeux wrote: Hi all! Please remember to submit bug reports through the service portal linked on the landing journal entry or directly via this link: https://support.sigil-services.com/. That's the best place to make sure the developers see it. Thanks! unfortunately, I tried to report an issue with one of the package, but when I click on "Submit your message" button, I get Json errors with a prompt to try later [Edit] I was able to submit a support request. I can't tell you if this is because I waited for a while of if it is I haven't attached any file to my message.
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Hi,
the 4 classes presented in the report, especially the operative and the soldat where describe as class that would focus on ranged combat. However, it would be unfortunate that starfinder 2e becomes a "ranged-battles" only systems. In space fantasy stories, ranged battles are extremely frequent, though you always have close combattants that reach those ranged combattants forcing them to switch to close combat. I really hope that the solarien won't be the "only" class with close combat capabilities but that the Operative and the Soldier will see a few options as well. Unless envoys will be THE close combattant ( : -) )
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The Starfinder (SFRPG) brand has produced a huge amount of excellent adventure path and standalone module. I would say, to my humble opinion that this content is even superior to content found in Pathfinder 2 (PF2e) whose quality standards is already extremely High. I haven't played Pathfinder 1 (PFRPG) , but I have seen lots of GM struggling in converting PFRPG adventure path to be able to run them in PF2e. As we are early in the design phase of SF2e, I would like that the dev team to keep in mind the ability to convert former adventures to 2nd edition. Providing,simple document with statsblock and loot for each AP/standalone module. Personally, I would willingly pay for them. the Starfinder universe would be the same without a few of these scenario playable : Drift Hackers, Drift Crashers, Dead Sun, Attack of the swarm or even redshift Rally (for the example)
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as of now, Precog or witchwarper have their own spell list. I believe that in Starfinder 2, they will keep their own spell list that could be a mix of multiple traditions. I anticipate that the spell list proposed in SF2e will probably be rather different from the spell list in PF2e.
So Spells in Starfinder need to be useful in a space situation, Mystics are not priest, Technomancers are not wizard nor sorcerer (or even witch), the dev team has made it clear that there was no point in just transposing PF2e classes in SF2e but to create classes that fits with the settings. Technomancers are not just mage, they are expert at blending Magic and technology On the other hand, even If I'd wish that class like precog and Witchwarper would be presenter in SF2E corebook, and may be they will disapear in 2nd edition (my favorite class is the precog)
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Hey, it not because both games are compatible that they wont differ to adapt to the context Long time ago, some games were all based on the same "compatible" system (I think it was name chaosium D100); RuneQuest, HawkMoon, Chtullu, ...
I think that in the world of Starfinder, Magic is still present, Howerver, the distinction between Arcana, Nature, Occultism and religion is less important and will probably continue to be grouped under the label "Mysticism", leaving some space for Physical science, life science and piloting, the latest being more relevant in Starfinder settings. Ok, some other skills could (or not) be renamed like
I am not worried about those items, personally. The team behind SF2 is the team that has worked on drift crisis, they know and I think they enjoy Starfinder, its universe and the atmosphere that must be kept to ensure Starfinder 2 will provide the same experience as SFRPG
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I hope, this is not related with the big event that was announced for PF2e's golarion.
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